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All Posts by Sagorn

All Posts by Sagorn

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18 posts found
Stargate...  tons of different factions and worlds. You could have sci-fi mixed with fantasy depending on what world you were traveling to. Also easy to add expansions and new lore as you just create new planets to go to. You already have some classic good guys and bad guys. This would be the perfect IP for a AAA MMO.
Originally posted by WellzyC


This is a niche MMO, the rules were laid out, and the vision was shared.


But this got really popular really fast, and just looking at this forum alone you can see the influx of post wow era mmoers, who just started playing mmos after 2010  because their Xbox was getting old...are just complaining up a storm about this and that..

I want fast travel,

I want an action house,

I want dungeon finders, loot drops,  tokens and quest, solo story lines,  pretty much everyting that the kids who play assasins creed and black ops want. Tons of shallow scripted content and anti community systems that dont belong in MMOS.


It is soo easy to see how the devs that just want to sell copies can get sucked into this casual player crap. Becasue it just staggers me the amount of people who want an MMO to be just a socially shallow crapshoot.


MJ is a G*d damn savior..  Stick to your guns sir.


While a lot of younger people play MMO's there are a lot of adults who play as well.


I am in my 40's, and I don't think I would play any MMO for any amount of time if it did not have:


1. Solo-ability

2. Some sort of group finder.

3. Some sort of fast travel.

4. An auction house.


You are one of those people that seem to associate the difficulty of a game based on the inconveniences it offers. Spending less time to get the same things done doesn't make the game "easier", it makes it less time consuming. Just because a game has a lot of strong solo content doesn't mean the solo content has to be easier. Do you see what I am getting at?


I played EQ.. which was a "hard" mmo, for lack of a better term. I had my own 6-man group that I played on 4 PC's. I would never want to go back to that sort of game where I had to play my own group, or be FORCED to group to do any content. Old school gaming doesn't mean "better". I'm also not a casual player. I understand that people want better rewards for the time they put in. This is not a wild concept, but it also doesn't mean that you can't have all the things you listed because non-hardcore players don't need/want them. So you'd rather walk for 20 mins to get to the area you are going, as opposed to taking some sort of fast travel and being there instantly, or, within 1 minute? That's not hardcore, that's just a waste of time.



I have been semi-following Wildstar with some interest. I don't mind if any game has raids as long as they have some other form of end game for people who do not like to raid or group with others. I do not like my gameplay being forced on to me. Raid or dungeon or your character won't get any better. I don't mind grinding for money, or gear, or crafting materials, or whatever else, but let me do it on my owm, how I want, and when I want. If people want to raid for their gear, cool.. have fun. If someone wants to just farm mobs for 4 hours to get the materials to craft a piece of raid-level gear, they should be able to do that too.


People say if you can get raid-level gear yourself, nobody will raid. I don't know if that is true, but if it is, what does that tell you about how many people actually LIKE to raid then? I don't have any statistics, but in my experience and as my own opinion, I think most people raid because it is pretty much the ONLY way to make their character(s) *better*. I also don't have any hard evidence that people play longer if they are forced to group because of the social aspect of the game, but it is definitely not that way for me. Every game I have ever stopped playing had nothing to do with being "lonely", but I just got bored, and I got bored because there was nothing to do BUT raid and dungeon grind which held no interest for me after doing it for years.


I think the next MMO that becomes a "WoW Killer" will have something for everyone. The social players, the solo-ers, the hardcore players, the casuals, everyone. I really don't understand why this is so hard to do. A lot of the content that would keep people playing doesn't have to be resource intensive content like raids, and new zones, it could be focused on housing or some sort of alternate ability grind like in EQ. Even at max level, if I go out and kill mobs, my character should be getting *better* somehow. Again, the AA system in EQ was perfect, and this was done 14-ish years ago and yet I have not seen anything like it since.



Originally posted by Volgore

Unfortunately none of these points have an actual impact on the gameplay or will help the game as it is now.

1 3 will eventually turn out negative for the game's further development, 2 already did turn out negative.

I can think of 10 more things Trion could have done first that would actually make a difference in the game's overall quality. But then we know Trion and their habit of never doing anything that hasn't been done before. Ok, thats a bit harsh...but you get my point...


I agree. I purchased the game based on the premise that I hope the final release is better than the beta, or that it will get better over time. Either way, I'll probably get my 60 - 80 bucks worth out of it.


As you said, all the neat stuff that the OP claims are "firsts" don't make the game itself better, and as you mentioned, some of them might actually hurt it. I was disappointed to not see many things that I would expect in any "MMO" (regardless of the fact is is a shooter) like a bank, some sort of auction house, etc.. The game basically boils down to a major grindfest with a lackluster EGO system and only 2 pieces of gear to work with.


I am not saying the game isn't/won't be worth the money you pay for it, but if you are expecting <insert your favorite fantasy MMO here> as a shooter, this is not going to be the game for you.




While playing the beta this weekend, I went back and forth on whether or not I wanted to purchase this game or not. It wasn't the money that was a big problem, but I saw no reason to just toss it down the drain and rarely play like I did with so many other games over the last few years. In the end, I decided that for only a $60 investment (and maybe a few bucks for some inventory slots) I could play the game for a month and see how it goes. Even if it still has the problems that made put me on the fence over the purchase, I should be able to get my 60 bucks worth out of it by the time I realize it's not going to be something I want to invest anymore money on.



I assume by "he" you mean me, and it is my understanding that the NDA was lifted yesterday when the beta weekend started. If  misunderstood that... then I assume someone will delete the post.



Started playing the beta yesterday after the login server SNAFU got fixed. For the first 6 hours or so, I really enjoyed it. I was pretty much going to pre-order when I was finished playing. But then it all went terrbily wrong....


I won't get into too many details about anything specific, not because i can't, but because it seems like a lot of these things were covered in other posts and reviews. One of the things that really started to irk me was not having much information on what anything meant. I would see stats on weapons that didn't really tell me what they did. Even some sort of a tooltip would have been nice. The compare items was a nice feature, but again... what exactly is bloom? It's not a big deal, but it was a little frustrating.


Not sure what happened, but I started having a ton of problems after going through the first few hours of play. The quests/found events were becoming very, very difficult. I would snipe a mob, and then 10 dudes would come running and just tear me a new one. Yes, I was upgrading my ego abilities and yes, I was upgrading my gear. I was doing just fine without any problems and then it just seemed like I was killing things that were WAY too deadly for my gear, or that I was doing content that should have been done in a group. Before the flames start.. no I am not an idiot. No this is not my first shooter, or MMO. I've been gaming a very long time. I was mostly curious if this was just something I noticed, or that someone could confirm that the content does indeed require at least a partner after the first 6-8 hours of play into new areas.


I didn't find any sort of bank storage anywhere. I am wondering if this is because there is none in the game, the beta doesn't have it, or that I needed to get to a bigger town. I would think that there would be storage somewhere as I found lots of the little metchant places and things like that, but nowhere did I see a place to store items. I also didn't see any sort of player auction house or something, and I wonder if this too was just something that wasn't in the beta.


As I saw mentioned all over the place, the UI does need a lot of work. If you have to go to google to figure out how to exit the game from the UI, that's really not a good start. The chat window being pretty much non-existant was also a problem for me. I don't do a lot of socializing, but I do like to see what questions people are asking, and what the answers are. It's a good way to learn new things, and to get information from people who have been playing the game previously, or just happen to know certain things from their own research. This was a major drawback for me.


I was also getting a lot of lag during a lot of my fights. Not sure if it was the server, or my own internet, or a combination. I also don't mind death penalties of some sort, but due to the seemingly overtuned mob packs I had to contend with, I took a LOT of deaths. Now, I know that this is a shooter, and that is expected, but really.. a LOT of deaths. I spent about 20% of my cash on hand just from a couple of quests. Seemed a little much to me, but again, maybe I was doing content I shouldn't have been doing solo. I'm also playing on the PC, and the default controls do seem a little off for me. Maybe I'd have had better luck playing on the xbox.



I used to raid.. a lot, but I don't raid at all now. It's not about the time or the effort but dealing with the attitudes and drama that comes with 99% of every single guild out there. Sure, you can do some sort of random groupage, but you are going to run into the same a-holes time and time again.


As a pve player, the problem isn't having raids for end-game, it's having *something* for end game. There is a lot more that you can do that doesn't require raiding, or grouping at all. I don't understand why someone hasn't figured out that there are easier things to add to give players something to do at max level than raids. Add a very deep alternate ability system (a la EQ) to give players the ability to get *better* as they play more. Add a crafting system that actually takes some sort of effort to get good at and max out. Add a housing system that actually gives people something to work on, such as upgrading the actual starter hut to a castle over time, as well as decorating. While this might not interst a lot of people, it sure gives you something more interesting to do than a gear grind every few months when a patch comes out with some new raid/dungeon.



Originally posted by micona
Originally posted by itchmon
Originally posted by Onomas
AH was a horrible introduction to mmorpg's. Everyone crammed around 1 npc and killed the business aspect along with social interaction.

i think that regional AH and more continental or global AH must be looked at distinctly.  regional and local "AH" work in eve and POTBS for instance.  it allows for a little more ease of the buying and selling proccess while still leaving opportunities out there for player freight runners etc as well as opportunities for the players who get a kick out of playing the buy low sell high game.

    Eveonline  still has the best market system in a mmo to this day .


As much as I don't like EVE, the market system is very good, and a lot of other MMO's could learn from it.



Originally posted by bcbully
Originally posted by Sagorn

Something I forgot....


If there are some sort of repercussions for being a ganker, then I can see it being a little more interesting. People like openworld pvp because they feel it is more real for the player to be able to do whatever they want. Well.. guess what, that's not very realistic now is it? In the "real" world people don't murder someone without taking a big risk. Yes... some people don't care, but with any luck they end up paying the price for it. When an openpvp world has some real penalties for being a dick, then I'll give it more consideration. Until then, as long as you can freely be a prick without ANY sort of negative response, no thanks.



Fair post here. Your post before this one was offensive.

Wasn't meant to be offensive. Was basically my opinion. I wasn't pointing any fingers at any one specific. If you think I was wrong, explain why, but don't say it was offensive without saying why.



Something I forgot....


If there are some sort of repercussions for being a ganker, then I can see it being a little more interesting. People like openworld pvp because they feel it is more real for the player to be able to do whatever they want. Well.. guess what, that's not very realistic now is it? In the "real" world people don't murder someone without taking a big risk. Yes... some people don't care, but with any luck they end up paying the price for it. When an openpvp world has some real penalties for being a dick, then I'll give it more consideration. Until then, as long as you can freely be a prick without ANY sort of negative response, no thanks.



I don't care if people want to PvP, I just don't want to be a part of it.


If PvP was optional, the *hardcore* PvPers would not play... do you want to know why? Because the *hardcore* PvPers are usually hardcore griefers who just like to go around stroking their e-peens as they smash people who clearly have no interest in PvP, and are easy targets. If that wasn't the case, then the hardcore PvPers would just all flag PvP and have a blast killing each other while the rest of the "carebear paradise" people went about their business.


If a game like UO came out now, it would last a very short time. Sorry, but most people do not want to lose hours of gameplay because some dick decided to be a dick. I understand that there are *some* people who find full loot permadeath open world PvP exciting, but that is very, very small crowd. If games like Archeage, or even WoW had a hardcore PvP server with permadeath etc... it would be barren.


Please don't call me and others "carebears" because we don't find "fun" in wasiting hours of gameplay because other players want to be assholes.



So many things to say... let's see if I can stay on track and get them all out.


For the most part, I have no problems with a sub. I have had at most, 7 WoW accounts on the go at the same time, as well as probably a couple other games subbed at the same time. I've spent easily over 100 bucks a month on subs and felt I was getting my money worth with the time I was putting in. I could *easily* spend over 100 bucks on a night out with friends, or a nice meal, or some silly tech toy I felt I had to have, and then never used it. I think if most people sat down and calculated how many hours they played divided by the 15 bucks they spent it would probably be something much less than a dollar an hour (easily) and for a lot of people it would be in the 50 cent range. Tell me where you can get that sort of cheap entertainment anywhere else from the privacy of your own home.


Moving on to the F2P vs P2P. I understand that MMO's cost money to make and maintain. A lot of money. I have no problems with a company wanting to make money. If I made an MMO.. I would want to make money too. That doesn't mean I wouldn't want to make a great game that appealed to the masses, but ya.. I would also want it to prosper. There's nothing wrong with that, until you start getting greedy and create a shitty game. (*cough* Diablo 3 *cough*)  I think F2P is a great way to introduce your game to people, but people also need to understand that the company DOES have to pay for it.. somehow. Don't expect to have the same benefits of the sub players or have nothing really useful in the cash shop JUST so you can enjoy the game and expect everyone else to pay for it. That's selfish, and pretty stupid. Sadly, that also describes a lot of gamers these days.


IF I like a game, I will pay for it, but I also don't want my F2P experience to be bogged down by so many restrictions I can't enjoy the game. I'll never be tempted to sub if I can't get a feel for what the game is past level 10, or without access to certain classes or weapons or bag space, etc. There has to be a happy medium between not giving away the game and allowing people to experience it to the point where they would like to see more. I also do not like the new direction of buying the game, and then the next day paying for DLC. This WILL change if people refuse to "pay up", but apparently this is not the trend as it is becoming more popular. As Gordon Gecko said... Greed is good. Again.. there also has to be happy medium between making money, and giving the customer a fair price for what they expect, but in the end if the company can charge you more and you'll pay it.. they will.


Give me the MMO that has EVERYTHING I am looking for and I'll pay 100 a month. Give me a PoS like SWTOR and I'll cancel right away. Create something great, and people will gladly pay the sub. Create crap, and people won't even play if it is free. Simple enough to me, and it should be simple enough for the companies designing games. It's not really a hard concept.



Originally posted by Kalafax
Originally posted by maccarthur2004

In the last weeks, There have been several articles and posts about archeage, in this forum and outside, speaking of the status of the game regarding the pvp ruleset and the enviroment that it created.

Some articles seens to say that archeage will have a gank fest and will be a complete turn-off to casual players or even to the western average players. Some others states the oposite: the game is full of safe zones and limitations in the pvp mechanics (e.g: forced factions, flaws in the flagging system, flaws in the economy, etc) making the pvp severily restricted in quantity and quality, being without meaning in the practice.


So, which of that 2 negative visions about the game is nearer the truth?


Seens that this mmo will not have appeal to the "extremists" players, but only to the average ones. Players from WoW/ FFXI/Rift/GW2  or from  Darkfall/Mortal Online will both consider the game a turn-off by oposite reasons. This game will appeal more to "average" players, used to play mmos like Asheron's Call, SWG, Lineage, EVE, etc



I feel you have those groups a little mixxed up, Asheron's Call, SWG, Lineage, EVE, Darkfall/Mortal Online players are the "Extremists", those who play WoW/FFXI/Rift/GW2 are the "average" players.

But I am also interested on what the truth is on the PvP for this game.

I am not sure what you mean by "average". I am an above average MMO player (I would say) but I just don't like PvP. So.. basiscally anyone who plays 'carebear" MMO's is average and people who like to stroke their e-peens are "l33t"? Come on now...



I have been following Archeage over the last several months, but I have never played the game itself, so like you, I am getting all of my information second hand. It is my understanding that even the Korean version is still undergoing changes regardless of the fact it went live in... January? I am also sure that we will see some changes to that version when the Westernization comes. Maybe not... Some people may be happy, and some, not so happy.


I personally am not a big fan of PvP. For the most part, my experiences with PvP have been groups of douchebags ganking lowblies, or just a single douchebag ganking people 50 levels below them. I never understood how anyone could be such a child and/or sociopath to *enjoy* their gametime by ruining it for others. Don't get me wrong, I understand that a big draw for a lot of Archeage fans is the open PvP but really... how many of those people actually like the excitement part of it and how many just can't wait to be assholes and start ganking people everywhere? For those of you in the former category, no offense intended. I do not like the idea of a gankfest in ANY game, as it just lends itself to people being assholes... always. If I want my heart to beat fast... I'll go exercise... not be chased by a group of people trying to kill me and steal my shit in a game. That doesn't mean I don't want a game with penalties, or risk, or something like that. I'm sorry, but 99% of the people who want openPvP with no safezones or limit restrictions are douchebag gankers... and you know it.


The sandboxiness aspects of Archeage sound very interesting to me, but it also sounds like it requires a lot of heavy socialization via guilds, but again, I haven't played it and this is just what I seem understand from the posts I have read. I think most people would agree that the Asian crowd of MMO'ers are a lot more group/guild oriented than a large percentage of Western players. I'm not saying that is bad or good.... but I do tend to lean heavily towards doing my own thing.


In the end, Trion will do what they think they need to do to attract the most players. They are in this business to make money. If it is a hardcore UO type game, they are not going to attract casuals and people who just don't want that sort of risk when they play a game. On the other hand, from the way Archeage is designed, there seems to be a heavy PvP aspect, so they will need to work that out somehow. I'm sure I'll get the call from them any day now to ask me how exactly they want to fix it. Trion, PM me if you want my number and we can work it out. *Wink*



As someone previously mentioned, the AA system in EQ was excellent, and I am surprised that I can't think of any MMO since that has any sort of character progression beyond a gear grind at max level. I played my own 6-man group in EQ pretty much 8-10 hours a day for a good several months and I didn't come close to maxing out my AA on any of the characters in my group.

I would also like to see scalable dungeons for players who want to solo, or duo (or 3 or 4 etc.) if they don't want to group with strangers in a dungeon finder with a set group of people.

I think most PvE'ers are interested in building something. A stronger character, a homestead, crafted items, etc. Just give me SOMETHING to do at max level other than grinding dailies, dungeons and raids for gear, as this is the ONLY way to make your character "better" or "stronger" at max level. I'd rather farm repeatable quests all day long if I felt it was actually progressing my character in a more permanent way that would carry over into new expansions as opposed to a gear grind where my gear is replaced within 10 mins of doing the first few quests of the new expansion.



I was just curious how important the average MMO player feels the lore/storyline of the MMO they are playing is. I see a lot of people saying that they usually open the quest text, click accept and then go do what they need to do and then click complete with no idea who they were doing it for, or why.

What do YOU think?



I am also very interested in a game that has end game solo content. Just because I like MMO's doesn't mean I want to deal with the egos and hassles of being in a raiding guild. Been there.. done that ... ruined games for me.

I also understand the issue that raid gear HAS to be the BEST or the raiders whine.. and whine.. and whine. I still think EQ had the best feature in any MMO... the AA system.  Now, I did play my own 6-man group so it made it easy for me to get AA's for my characters, but for the purpose of this conversation, let's assume that any solo friendly game can do the same thing. In EQ I was able to make my characters stronger by playing more and gaining AA (alternate abilities for those who never played the game). While I *was* in a raiding guild at the time, it still gave me the opportunity to have a much stronger character than many of my fellow raiders because all they had was raid gear.. and very few AA's.

My biggest complaint with every single solo "friendly" MMO I have played (which is pretty much everything) is that at max level, unless you want to rad, you're done. Sure, you can farm cloth, or herbs, or ore etc.. or grind dailies for some *ok* gear, but unless you raid, you are basically never going to be as strong as any 10 year old punk who raids a few hours a week. I normally play 10-16 hours a day (yes.. I am financially fortunate) and it really doesn't seem right that I am not rewarded for my game time by being able to make my character stronger/better somehow other than a gear grind that forces me to raid. It still doesn't make sense to me that a company hasn't realized how easy it would be to implement an EQ AA like system for their game, and make all those solo players feel like they have something to do at max level to make their characters better, without having to to raid. The raiders can't complain, because the best gear is still there, and if they want to put in the time to grind out AA's, they are welcome to do that to. I guess what it boils down to is, if I put in the time, why do I not get the rewards?, which in this case, means a stronger character.

Of course I would also like to see a really robust crafting system for end game items as well, but that is also part of my dream MMO. And I don't mean crafting gear with a crafter that takes you 2 hours to max out. I mean a game where crafting IS the game for the crafter. Taking months to max out, and farming/creating rare mats to make the *best* gear. But I digress....


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