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More Than 1.7 Million Active Subscribers 2/1/12 [EA Conf Call Discussion Thread]
General Discussion « Star Wars: The Old Republic 2/02/12 11:44:43 AM
Originally posted by Yamota I think those guys at Darth Hater miss understood the number. I have gone through the earning call carefully and I think they did miss-undertand it. But yeah, heheh, that number shocked me a whole lot more than 1.7 millions subscribers. |
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More Than 1.7 Million Active Subscribers 2/1/12 [EA Conf Call Discussion Thread]
General Discussion « Star Wars: The Old Republic 2/02/12 11:30:33 AM
Why so hung up on the 1.7 million subscribers. I just noticed something from a updated on Darth Hater. http://www.darthhater.com/articles/swtor-news/19915-electronic-arts-q3-fy12-earnings-call Key Statistics:
Did anyone see it? 1 million concurrent players. That number deserves a "holy shit" on its own. If someone has not worked in a F2P sector before or has not familiar with the Asian MMO market may not notice how impressive that number is.
That number is so much more impressive than the 1.7 millions subscribers. Much much more. As in not many MMO in the world can manage to pull that number.
Lineage, Lineage 2 and AION while very big did not manage to pull that number in ANY of their release market. There are a few that I could verify that manage to pull that number. Zengtu, Westward Journey, and World of Warcraft manage to pull that number in China market. World of Warcraft China did it when at peak and has not been able to do that ever since.
This is the first time ever I see a Western MMO in a Western market manage to pull that number. Everyone, this is a world first. Heheh.
1 million PCU in Western market.
Congratulations!!!
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TERA: En Masse Responds to NCSoft Lawsuit
News Discussion « General Discussion 1/27/12 10:57:01 AM
Originally posted by Vhaln Actually, if you read the complain they filed, it stated that the Korean police the a list of file that they were taken from NCSoft offices using portable storage devices. They even have a BHS internal memo instructing how to deal with those assets. They have ex-NCSoft developers now work for BHS admitted to the police that they stole stuffs from NCSoft. And BHS lost the criminal court twice already. BHS founder is in jail. Heh, what more do you need? There's no doubt that BHS stole a lot from Lineage 3 project. But that will be resolved in criminal case. What interested me is how can NCSoft prove to the US court that TERA is using Lineage 3 project assets. It's not easy to do so. That's why the fight is still going on in Korea. We will see how it goes in the US though. |
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Originally posted by mudd4ever Well, there's little doubt that Bluehole employees or ex-NCSoft employees stole from NCSoft L3 project. There are pretty hard evidences of that including list of files that were taken from NCSoft office by the ex-employees using portable storages. They even have an internal memo of Bluehole regarding those assets. That's why NCSoft won in criminal court and the founder of Bluehole put to jail. Now, the interesting thing is they have to prove that Bluehole used those assets in TERA which they apparently could for the Korean court. If they could do the same here in the US court, that will be a pretty grim future for the US version of TERA. |
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should swtor have built their own engine?
General Discussion « Star Wars: The Old Republic 1/24/12 3:03:15 PM
Originally posted by Draemos I beg to differ on this one. Infinity Engine was awesome. Aurora Engine was very good as well. |
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should swtor have built their own engine?
General Discussion « Star Wars: The Old Republic 1/24/12 2:49:38 PM
Originally posted by Teala I don't think they are being lazy. For story telling purposes, each planet will need their own weather effects and day and night cycle. A rain in Dromund Kaas has to be different from a rain in Alderaan. Day and night has to be different too because of different planet setting. Remember, this is space, some planets has 2 - 3 suns, several moons. Unlike a fantasy setting where you can just assume earth planet setup. That, I think, is what beyond Hero Engine capability. So, if you cannot do it right, don't do it at all or you will ruin your environment feeling. That's the main reason I think why Bioware did not do it. |
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should swtor have built their own engine?
General Discussion « Star Wars: The Old Republic 1/24/12 2:20:51 PM
Originally posted by Yamota
Just because Bioware used Unreal Engine 3 in Mass Effect does not mean that they can use it in an MMO. Unreal Engine 3 to Bioware is just another rendering engine because they have to develop everything else from scratch anyway. In that respect, the Hero engine is probably better since it already has the net code and the server architecture develop for an MMO. |
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should swtor have built their own engine?
General Discussion « Star Wars: The Old Republic 1/24/12 2:08:43 PM
Originally posted by Ringbus
It's just easier said than done. Also, to your knowledge, Blizzard was not that much better than Bioware when they released WoW. The reason is also simple, they also have never had an MMO before so they don't know how their software and system would react to real world situation. You think Blizzard is competence now, but back then, no less than many forum full of people think that for a company as big as Blizzard, they just didn't know what the hell they were doing. I also remember several "offers" from community "Oracle database experts" to help Blizzard solve their problem. That gives me a chuckle everytime I think about it. But the think is, they actually did not know what they hell they were doing back then because it was their first time also. It's not because their engineers were not competent, they just did know what to expect and how would their system behaved. They did end up changing a lot of their back-end though. |
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TOR Has 350k Concurrent Players and Minimal Impact on WOW ?
General Discussion « Star Wars: The Old Republic 1/06/12 10:48:00 AM
Originally posted by Loke666 Let me do an estimate comparison for you. I don't have the most updated number but from an old number back when WoW China still under The9 management shown that WoW China has roughly 1 million PCU. I remember this quite clearly because they did celebrate that milestone. That was the same time frame that WoW had 12 million subscribers. We know that WoW China's sub is about 2/3 of WoW's total sub. So, a rough estimate would point out that WoW Western had about 500K PCU at that time. Now, since WoW nolonger has 12 million sub and a lot of the sub lost are from the Western market as WoW China just annouced growth recently, I would say WoW on the Western market now proably has around 400K PCU may be lower. So, there you have it, SWTOR - 350K PCU vs WoW - 400K PCU. Heheh, at this point, on the western market, SWTOR is not that far behind from WoW as you may thought. :) Of course, SWTOR is still in its free month so, who know what would happen. I just want to put this number is perspective so people don't just look at 350K PCU and said "SWTOR failed". Heheh, far from it. At this moment, SWTOR has just as many player as WoW on the western market. |
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SONY is NOT going anywhere...too many are addicted to playing the games!
The Pub at MMORPG.COM « General Discussion 5/04/11 11:04:16 AM
Originally posted by Daffid011 Actually, you are wrong. Read the press release and the recent interview carefully. Sony DID NOT get hacked twice. They only got hacked once. They brought their server down the second time not because they got hacked again but because they investigated and found out that their data were stolen, which they did not know at first due to the hacker covered their track very well. It's not that I am saying that they are not to blame to get hacked but saying they got hacked, do nothing until they got hacked again is not true. |
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Population continues to fall with time extention
General Discussion « Final Fantasy XIV 11/30/10 11:54:43 AM
Originally posted by SnarkRitter |
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Population continues to fall with time extention
General Discussion « Final Fantasy XIV 11/30/10 10:06:49 AM
Originally posted by SnarkRitter Do you even know what creationist means? So, in the end, you got nothing. You said "NA and EU population drop harder than the JP population", I ask "prove it". You said go search forum to see the server populations are pretty low and made up some numbers like 800 max on the most populated realms to make it sounds really bad. I said that does not prove NA and EU population drop harder than the JP population. You said go search the forum again for some imaginary numbers and those threads are buried deep and probably not possible to find. Otherwise use common sense. What kind of proof is that? And those charts are not similar. They are the same. Their numbers come from the same source. And there's no one popularity accepted peak hour. Prime time is from 7pm to 10pm usually and that's 3 freaking hours long. |
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Population continues to fall with time extention
General Discussion « Final Fantasy XIV 11/30/10 1:17:27 AM
Originally posted by SnarkRitter You have no proof. All you have a some posts on the forums where people say one time what their server population are like. Those things cannot be used when you are trying to say the population are droping hard. Drop from where to where? What was the original NA or EU population on those servers to begin with? Go back and read my other posts. What I said was the charts show cannot be used to prove that the game population is dropping dramatically because those either are average numbers or the maker did not say anything regarding to how they come up with the number. If they did not say how they come up with the number, it could be anything. Just throwing charts out there does not prove anything. Numbers without context mean very little. |
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Population continues to fall with time extention
General Discussion « Final Fantasy XIV 11/29/10 11:08:01 AM
Originally posted by SnarkRitter No, that's your assumption that everyone know that. How on earth could anyone know anything about the chart if the maker of the chart say absolutely nothing about it? The original source said "FFXIV population" and that's it. Population what? Average? JP Peak, Absolute peak? Snap shot? Nothing. Just because a Japanese make the chart and you assume that it was Japanese peak number? You see the OP of this thread has been copy and paste those charts here and saying those are the AVERAGE numbers. That's his interpretation of those charts. You on the other hand say it's Japanese peak, that's your interpretation of the charts. But nobody could even remotely know what the correct answer is. You see, you can't just make your own assumption and state it as the truth. So, your holy definite proof to my question was from somebody saying something about server population on the forums? What kind of data is that? Sombody posted with absolutely no time stamp, no date stamp about his server CCU snapshot was around 800 become your proof of the statement "NA and EU population drop even harder than the JP population?" A few posts from random people about their snapshot of their server CCU at an unknown time stamp are not proof. They are not even valid data to begin with. And please, point me to where people post "the average population is 400-800 max even on the most populated realms". Don't bend people's words or make stuffs up to prove your points. That's bluffing and when you get called on, you're screwed. Face it, you got nothing. You have no proof and you are making stuffs up just to make it sounds like you have something. Take this as a hint, to prove the NA and EU population drop even harder than the JP population, you need 3 trend lines. The NA trend line, the EU trend line and the JP trend line. Then you can compare them and draw conclusion. You have nothing, just a few posts in the forums. Nice. |
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Population continues to fall with time extention
General Discussion « Final Fantasy XIV 11/28/10 11:11:32 AM
Originally posted by Robokapp |
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Population continues to fall with time extention
General Discussion « Final Fantasy XIV 11/28/10 10:49:11 AM
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Population continues to fall with time extention
General Discussion « Final Fantasy XIV 11/28/10 2:45:34 AM
Originally posted by Robokapp Well, I am an engineer too. Here's the thing, you sometimes could draw an estimate conclusion from the average number but in this case you can't. Here is the reason. The daily data are a series of number represent the concurrent users online at that particular moment. Remember the nature of FFXIV population, it includes players from all over the world, which could be divided into 3 major groups, the NA group, the JP group and the EU group. The peak and valley of these 3 groups are at different times. So, to accurately portrait the population of FFXIV you have to run 3 different analysis for 3 different groups of people because the game CCU does actually peak 3 times. You can not take only 1 peak because the 3 groups of people are independent. The average number actually mixing these all up. You see why I keep telling that the average numbers are useless? It does not represent the trend very well. While using common sense, I agree with you that the population of the game is declining but what I am saying is you cannot tell how dramatic the game population is falling. You cannot tell if the slop of the average line in this case is similar to the slop of the max line because you have no data points to make a guess. |
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Population continues to fall with time extention
General Discussion « Final Fantasy XIV 11/28/10 2:17:26 AM
Originally posted by Robokapp Oh look, someone shows up to lecture me about derivative. I think you may get the general idea of a slop or derivative but the way you apply it is wrong. Heheh. You cannot draw a relation between a derivative of an average line and a derivative of a maximum line. That's just wrong. Imagine this, the max line stay the same, but the min line drop. The result is the average of those 2 lines drop. In this case, the average number of FFXIV CCU would be calculated by a series of numbers represent the CCU of the game throughout the day. If all of them stay the same, 1 number drop would make the average number drop. If multiple numbers go up and down, the average number would become incredibly unpredictable. That's why I say it's useless. Again, from average numbers, you cannot draw any conclusion about what the maximum numbers would look like. You just can't, m'kay? So, what does this tell you? The population of the game does have a relation with the PCU of the game. To view an accurate trend of the game population you need the PCU number, not the average CCU number. Hell, the average CCU number could go down but the PCU may stay the same, go down slightly but not as dramatic as the average or it may even go up (although unlikely). |
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Population continues to fall with time extention
General Discussion « Final Fantasy XIV 11/28/10 1:43:38 AM
Originally posted by Zookz1 PCU isn't a vieable metric for players? I would beg for differ. Let me give you an example. At current time, EVE reported to have roughly 350K subscribers, EVE record PCU is 60K (source here http://www.eveonline.com/news.asp?a=single&nid=3934&tid=1). Sub / PCU = 5.8. In this press release http://www.gamezone.com/news/item/atari_announce_contents_of_eve_online_retail_box EVE has 260K subscriber with a PCU of 50K. Sub / PCU = 5.2. In 2007 when EVE has about 150K subscribers, its PCU was about 30K. Sub /PCU = 5. You see where I am comming from? The fomula is actually quite commonly used among free-to-play developers to make population educated guess. With free-to-play games or just released games the multiplier usually raise toward 10 and pay-to-play games or old games the multiplier usually hang around 5. For example, when WAR just released, its population is about 800K and they anounced its PCU reached 75K. Of course, this is just an estimate fomula, you can't expect it to tell you the exact number, just the ball park figure. But, remember, to make the population estimate, you need the PCU which is the maximum number of concurrent users online on ALL servers. Average CCU is useless. |
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Population continues to fall with time extention
General Discussion « Final Fantasy XIV 11/28/10 12:05:15 AM
Originally posted by choujiofkono I see you still trying to promote your number as if it was a meaning full one. Let me tell you one thing. Your number means absolutely nothing if you try to use it to predict how many players are playing the game. Do you know why? I will tell you why. First, your numbers are not FFXIV population. It's not even close to FFXIV population. It represents concurrent online users or CCU. Second, In many of your post where you show charts, numbers, .... you keep using the word AVERAGE. Average CCU means nothing when you try to use it to predict the game population. What you need is the MAXIMUM CCU of the game or PCU, which is Peak Concurent Users. A common method to predict a game population is to take PCU * a multiplier (between 5 and 10 depends). An average CCU is worthless. So let's just keep that number to your self from now on, OK? Almost every MMO games in the market removed the way to obtain direct population of the game at one point (usually very shortly after release). So, FFXIV is not the first game doing this and certainly will not be the last. |
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