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All Posts by Kathzalh

All Posts by Kathzalh

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7 posts found
Originally posted by Serenes
Saying it was a "GIft" sounds like bad PR spin to me.

I agree. They can call it what ever they want - does not change the fact that they are obviously incompetent and ill prepared. I did not expect a perfect launch, but this is one of the worst launches I have seen in an modern MMO - and does not bode well for the future.

Well, I do find it concerning that things are handled the way they are.

I have nothing else to go on but the early access - and if this is the level of service I am going to get when playing the game in the future - I must say I have lost interest. Early Access should not be worse then most open beta's I have tested - and right now I feel more like I doing a really bad stress test - then trying to play a finished product during early access.

I have already written my ticket for a refund (I did not find the game exciting enough to accept this level of incompetence) - ill join the long line of people who are waiting for the game to go on sale... might be an enjoyable product by then.

This is my opinion and FF:ARB failed to impress - partly due to an extremely poor launch (experience have taught me that the launch of an MMO says a lot about the future of the game).

It has nothing to do with a sandbox, there're very little character customization, no player made buildings and little player impact on the world. Just because you can pick which rides you wanna try, its still a themepark.

I do not know why its important if a game is one or the other tho. Both types of games have their market (and no, they aint the same size). But calling GW2 anything but a themepark would indicate to me that the person does not know the difference between a sandbox and themepark. 

General Discussion « Marvel Heroes
2/22/13 6:30:32 PM
Originally posted by witchkiller
Originally posted by Euthanatos12

NOTHING in life has objective value. Money isn't even real. It's paper. So what if it's backed by gold? Gold has no value either, it's just shiny metal. I love cheeseburgers to death. Is a cheeseburger with $5 or is it worth $10? The answer is: "It's worth whatever someone is willing to pay."


People set the value of their products. There is NO SUCH THING as objective value to anything. People simply pay for perceived value. If their needs/wants outweigh the cost, they buy it. 20 years ago games used to cost as much/more than they do now, then prices went down, then they went back up (and people complained, forgetting that games used to be even pricier, and are now much more well-made). But we still paid/pay the cost (those of us who love games), because that is our hobby and passion. There is nothing wrong with that. Everyone is entitled to have those hobbies and passions.

nice twist on logic.

failure to note that is your opinion not a fact.



i own a coal mine. nobody wants to buy my coal.

am i poor? seems like you'd say yes.


maybe you should google "objective value" and see how many people in the world agree with you. personally couldn't care about the rest of this thread but your TLDR shit leaped out at me.

Seems you missed the point. The argument is based on the very foundation of economics, supply and demand. If you owned all the coal in the world but nothing else and absolutely noone wanted to trade with you for anything at all - then it would be worthless. Well - I guess all that coal could keep you warm for a few days until you died from thirst - so it had abit of value :p

Coal or anything else, is only worth as much as someone is willing to pay for it . 


Originally posted by Dobeyxxl

I cant find a 454 U.S. East server listed on DayZ commander? I did happen to find more then one thread about admin abuse concerning 454 U.S. East server in DayZ official forums, lol

Never had any official complaints about my admins.


Arma was dead before DayZ

"Bohemia Interactive’s ARMA II is arguably the most amazing comeback story of 2012. The game originally launched in May 2009. The military simulator had a soft debut, maintained relatively flat activity numbers, and did not attract many headlines for years after release."

One week after DayZ’s release, ARMA II’s daily active users increased by 36%. 

One month, DayZ had boosted ARMA II’s DAUs by 847%

During the first week of DayZ ARMA II saw 106% more new users per day, and in a month, that figure jumped to 1343%.

The average user was playing 50% more than before DayZ’s debut after 1 month

DayZ is Arma!

These numbers have only grown and now DayZ is responsible for over a 500% increase in Arma sales, people buy Arma for DayZ and not the other way around.

The time has come for people to understand DayZ has been left to rot , that the community thinks it was a experiment in their own words and to bad if its hacked to crap, that in your view we shouldn't even be here and expect something that is kept up and without massive hacking, lol

That was basically why I felt compelled to even make this thread in the first place.

If I made a product - say organic potatoes - and someone else came along and used my potatoes to make moonshine - which in turn made my sales go up - would it be my resposibility when they got drunk?..

Just because a mod makes their sale goes up - they are in no way - legally or morally (unless your a very hardcore utilitarian) obligated to make that mod work as it wasnt how they intended their product to be used. Maybe from a buiness standpoint it would make sense to fix it if they wanna keep their sales high - but if they cant or wont - we cant really complain about their lack of service. Its fun to get drunk, but dont complain about the hangovers, I just supplied the potatoes :p





Originally posted by Ryowulf

I wouldn't say gap filler, more like another option for people to do.  An mmo is a gathering for people with different tastes.  As far as pve goes gw2 is doing factal dungeons. Neverwinter is going to have player made content.  There are things to do besides just rvr.

It concerns me ESO is so focused on rvr to the point the game is being built around it. 


I agree, not as much a gap filler as another thing to do - saying its a gap filler implies that its "not fun" or just something to pass time with (which it could be argued any video game is), but if done right RvR can be fun, and even if I prefer quality PvE, id rather have quality RvR then bad PvE - and if that means I have to do more quality RvR while I wait for the quality PvE Ill happily do so.

Rushed PvE content is killing games I cant count the number of times ive leveled to max level and had a blast, only to find that the endgame was bad, none-exsisting or lacking - SWTOR and GW2 are the latest exampels for me. GW2 had RvR to keep me playing longer while waiting for new content - but imo it wasnt quality RvR - due to small maps, lots of bugs, latency issues and the neverending resets, free transfers and no factions.

MMOs could take a page from the Action MMOs such as diablo and the new Path of Exile - random generated loot keep things interesting longer - make instances and raids have a better chance to get good results (and higher drop rate/massive drops) - and the complexity in character development in Path of Exile helps alot (lots of viable specs). The game itself is so/so - but character development and random loot keeps people coming back.

I wouldnt say im concerned - but I hope they do it right.

First off, this is my first post - ever - on! So hey :p


Ive been following ESO for some time and played all the old (and new :p) Elder Scrolls games - I was surpised when I saw that RvR was gonna play such a huge role in the game. It hard to tell at this point if RvR will be the only or even the major part of the end-game - but for arguments sack lets say it is:


I understand why they would do this and to some extend I think its a smart move: PvE content (in a Themepark-type game) is hard to keep up to date and player go through it faster then anyone can make new (quality) content - even the behemoth World of Warcraft will see alot less activety in the last months before a major patch or expansion - and any new developer will have a very hard time making new PvE content fast enough to keep the majority of players engaged.

I have no doubt that there will be lots of good PvE content in ESO and an amazing story (if they follow the recipe from the old single player games), but after we've played through it - they need something for us to do while they make new content. 

RvR and PvP in general is alot easier to keep "interesting" (if you are into PvP that is) as the "encounters" are more varied  - because its basicly "made" by other players. Several games have tried to incorporate this into PvE through player made content (CoH, STO and others) with more or less luck - but PvP is the easist way to do it.

With this in mind RvR makes sense: All the Elder Scroll games revolve around conflicts - and with ESO the titel and the conflicts go Massive Multiplayer Online. I do hope that the main focus of the game will be PvE and the story with Molag Bal as the main antagonist will lead to epic raids and fights- but if the RvR part is done right - im sure ill spent just as much time doing that while waiting for the next patch.

TL:DR: Themepark MMOs based on PvE will run out of content - hence RvR can fill the gaps while we wait for more PvE.

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