Trending Games | Wizard101 | Warhammer 40K: Eternal Crusade | Continent of the Ninth Seal | Magerealm

    Facebook Twitter YouTube
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,995,850 Users Online:0
Games:836  Posts:6,460,267
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

All Posts by MidHealer

All Posts by MidHealer

1 Page 1
15 posts found
Originally posted by PerfArt
Good idea, MidHealer!

Also since you were most likely a Pac healer, I hate you. I mean that in the most loving way, by the way. :)

I am just of the opinion that pac healers were the BEST class in the game aside from maybe Sorcerers, and since I played Hib I was a lil disgruntled. Ha. ;)

Also, I never played an Animist. So cheap.


Yes, I was a Pac Healer, with Pac/Mend spec and some Aug :) That was my first choice for a class, before I even really knew what CC is, heh.


Ah, Sorcs, my old enemy...


While Healers are/were awesome, I always thought Sorcs to be the No1 group RvR class (damage and CC and few other tools as well, ouch). I also tended to hate Bards and Minstrels with passion, what with their seemeingly bottomless bag of tricks.


Great times :)






It doesn't have to be fancy, just a simple:

Name1 has been killed by Name2  in Zonename!

...would suffice. Maybe colour the names in Realm colour as well.


Maybe add a Guild Name too?

Oswald [Treehuggers] was just killed by Birger [Fenris] in Emain Macha!


Would help Guildpride as well as Realmpride, imo.


No BGs.


RvR should be one big playground for all levels, so no need to disperse people in some playground miniRvR zones.

Having a system to level in RvR would be defied by having some BG zones where people level differently or play differently than in real RvR.




For the I-wanna-insta-action, I-don't-wanna-wait crowd:

"But but but.... I don't want to eat dirt 1, 2 or 3 months in big boy RvR until I reach the highest level and be able to "compete", I want insta action!!"

Well, this seems to be a wrong game for that.

Originally posted by Slampig
Originally posted by sweetdigs


Make it a monthly subscription.  No cash house.  No pay to win.  No pay to level past level 20. 

Just a flat monthly subscription so everybody is on equal footing.



Same here, sub-model only, no exceptions.


If you do not want to pay monthly for this game then, well, ... don't.

If you do not have $10-$15 od disposable income per month, then you have other, much more pressing real-life problems. By all means, please take care of those problems first, and do not worry about payment models of a MMO game.



Type of weapon damage having bonus/malus on armour types (piercing against chainmail, blunt against plate, etc).


Originally posted by Teh_Axi
Originally posted by Brohalla

Is it just the visual annoyance?

[mod edit]


Sad attempt to offend notwithstanding, what exactly is the problem with jumping costing 10-20% of stamina bar?

Jumping around with 20, 30 or 60 pounds of armour and weapons equipped is a very tiring physical feat, so it should cost stamina, just like sprinting or using styles with weapons does (and rightfully so).


[mod edit]


I support having speed classes with group speed, a la DAoC.

Now, having to have instruments equipped for speed is maybe something that could be reconsidered, since it only means carpal tunnel syndrome in making and/or encourages keyboards/programs with macro capablities. Although, I have to admit, having instruments equipped with actual purpose was really something unique for DAoC, so mark me undecided on this issue.


On spreading max speed ("speed 5") on multiple classes:

Watering down the capabilities on multiple classes is something happening in "modern" hand-holding MMOs, and is not really what I would like to see in CU. Having everyone have max speed, all spells, healing, etc waters down the whole thing for me. Once removed (primary/secondary xy) is enough - for example primary and secondary healer, heavy and light melee, speed 5 and speed 3 classes, heavy and light CC classes, etc - this is the way to go, in my opinion.

Having classes renowned for something they can (and other can't) is what makes classes interesting and unique. Remember Healers (CC/Healing) or Clerics (Wizards in Chainmail with Healing) Or Minstrels (Chain+Stealth+Speed+CC)? Or Rangers and Scouts (Stealth+Bow)? Or Shadowblades (Stealth + Berserker Dual-Axes)?

Now, those were the true classes I will remember for life, not this watered down everyone-can-everything-but-not-very-good crap in modern MMOs.



Mounts are, for me, more a cosmetic perk, and I would rather not see them in RvR, than having fps problems because of them.


...cost stamina, just like sprinting. On top of that, maybe add a slight delay after, say, second or third jump. Alternatively, instead of a delay, allow jumping only on keypress, but no automatic key repeat.


Having people jump around the whole time is really annoying, and being able to do it by simply pressing and holding a button only encourages it.

It would be nice if jumping would cost a sizeable chunk of stamina (for example, 10-20%), so you could still jump (and multiple times too, if needed), but can't simply press button and jump indefinitely. 

After all, sprinting, pulling bowstring or weapon swinging all cost stamina (great concept there, by the way, please keep stamina separate from power in CU!), and jumping should be no different, in my humble opinion.




Originally posted by Jimmac
Originally posted by Dihoru
A freemium model would give you best of both worlds for this game, have housing being sub only, basically cap the top content to subbers but let freemium players in RvR, it will certainly cause zergs but being limited in raw power you can imagine subbers will rape freemium players. Best of both worlds, unlimited trial (free 2 play) but limited in capabilities and without housing (and if a subber goes back to freemium his characters with post freemium skills get locked and/or with houses) ergo you abid counter F2Pers can have allot less of the bad apples running around while also having extra meatshields and possibly players (later).

As a subscription player, I do not want to win due to the other players having access to less than I do. I want to win by overcoming the challenge of fighting people with access to the same level of gear and stats to which I have access. I want to win due to skill, not EZ-mode versus freemium players. I wouldn't even waste my time with the game if that were to be the case.


^This. Thousand times this.

I have $15/month of disposable income that I am more than willing to pay (again, monthly) for a DAoC-inspired, RvR-based game. That money will buy me, among other things, freedom from "endless free trial", f2p, b2p, p2w and similar game models.

If you (meaning anyone) do not have the means, money or are simply unwilling to invest your $15/month for whatever reason, well, I am sure there are other games out there which are more to your liking, no offence meant.




Originally posted by MarkJacobs


   Just poking my head in while I take a break from the Lost Levels (1 more to go). Sorry about no blog post today but here's a few things to talk/argue about in regards to this thread (and then I'm vanishing again).

1) No GCD for CU. It makes sense in some games but I don't want to have one in CU.

2) There *might* be a very limited set of instant cast spells but please keep the words "limited" and "might" in mind as you continue your discussions. I could see some spells that could be useful in non-combat situations being insta-cast but I believe we really need to limit the insta-cast spells/abilities quite heavily in the combat portion of our RvR game. No matter what, there will not be a lot of insta-cast skills in combat, that part has already been decided on. I just want to reserve the possilibility of some insta-casts for very unique combat situations and/or out of combat spell casting.

3) I also believe that we don't want a lot of players running around as fast as they can while casting spells, using abilities, etc. if we want to have a successful combat system so expect that casting & moving is not going to be a core component of the system.

Okay, back to work, Boss level here I come.





Thanks, Mark! Finally someone in the industry who actually understands the issues



Originally posted by spinner_vis
so, OP, your problem is actually proliferation of instant abilities, and not GCD? because, GCD doesn't make instants happen. it's other way around.

Yeah, I know, I have expressed myself rather poorly there

I have adressed two separate issues - GCD in practically all WoW-like MMOs (where instants are not so big of an issue), and insta-dumping (which happened in DAoC with far too many insta abilities available, be it spells or items). Nex time I will make two separate threads




As the title says, no GCD, pretty please :)


Such abomination as GCD is maybe good for WoW and whatnot, but it will only ruin CU experience.


On the similar note, please reduce the number of instant, timed abilities - this leads only to people waiting for timers to recycle, and then dumping (almost) all of the instant abilities at once at the beginning of the fight, thus often ending the fight in the first 2 seconds.

Some instant abilities should, of course, still be implemented, but having too many of them, either as spells or as item abilities is only serving to ruin the fun of tactical fighting, what with fights being over in few seconds.


Originally posted by BloodStone2015
I'm quite confident in stating Radar will not be in this game. hehe

Well, that's a bold statement :p

It is actually pretty hard to prevent someone from creating a radar. They will either inject the process and read other player data (coordinates, class, race, etc) directly from memory (that worked even later, when this data was encrypted). This is, however, somewhat easier to detect (by CSE).

The other, advanced radars used/will use network packet sniffiing and decoding, either on the same machine (somewhat detectable), or on a second machine (practically undetectable).

The radars killed the fun in Frontiers (by "but we only wanted fair 8v8 fights!1111one" lamers), and I do not want or need one, even not really wanting the official one. But, knowing how hard it is to prevent creation of radars, this seems like already lost fight :/


As many of us can surely remember, radar issue was a big problem in DAoC days, especially in RvR.

At the beginning (I started Nov. 1, 2001), the frontier kill spam (and chat) was THE way to find action, and to try to guess where the enemy is, and how many of them are there.

There were actual scouts in frontiers, archers, speed classes and stealthers, giving reports as to where the enemy is.

But, alas, that changed quickly, and for the worse.

Up until the first big wave of radar-bans, radar-using "leet groups", lot of stealthers and many others were running rampant in Frontiers, basically ruining the RvR for the rest of us.

The major argument of radar-users was that they use it "only avoid zerg" and to "find equal 8v8 fights" or, in case of stealthers, "to avoid other radar users" and "find 1v1 fights". Mostly, radar-groups were using it to avoid enemies until their timers recycled, because, everyone simply had to have radar and all timers up, otherwise you could not, you know, "compete" ;)

Later on, a kind of "official" radar was introduced, showing where the actions is, kind of. Whether it was enough to make radar-users happy... I do not think so, frankly. I believe many, if not all of them simply went on using it, the bigger and "better" versions.


So, what to do about the radar?

Enjoy our time until the client is hacked and radar rears its ugly head again? Or, put radar in the game, so that everyone has access to it? It sounds like a solution, but somehow reduces the enjoyment of not knowing what is behind that bend in the road, or behind those trees, or, worse of all, who is coming behind you :p



Another thing from DAoC to keep - malus/bonus to certain type of damage versus types of armour, race, class, etc.


For the people that never played original DAoC, few examples (and ideas):

- Blunt weapons (hammers, staves, etc)  had bonus against plate armour, but malus against leather (iirc).

- Piercing weapons would have bonus against chain mail, but malus against plate armour

- Fire spells would have bonus against "cold" races and/or classes, but malus against enemy fire-oriented spellcasters

- ...and so on.

So, if you were an archer, you could plink any arrow type at any class if you did not want to micromanage, but would make better results picking the "right" arrow type (blunt/piercing/fire/etc) for the right class/race/armour type.

Similarly, Albs in plate armour learned to fear Mid hammer-wielders ;)


This made for some interesting speccing/weapon/armour/spell choices, and quite a few discussions on what is the best choice for different situation(s) back in the day :)

These bonuses don't have to be huge, but something in non-trivial range (say, 5-15%) is enough to create another level of enjoyment in planning your spec and gear, in my humble opinion.

I felt that the lack of similar system in later MMOs was really dumbing it down a bit - the more (subtle) complexity, the better :D



1 Page 1