Trending Games | TERA | Blade & Soul | Guild Wars 2 | EverQuest

  Network:  RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,983,453 Users Online:0
Games:827  Posts:6,432,132
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

All Posts by Oldskoo

All Posts by Oldskoo

10 Pages 1 2 3 4 5 6 7 » Last
189 posts found

I would have never tried some games if they weren't ftp, so I'm not completely against them. I was ok with how D&D Online did it, for example. Still I prefer sub games from my experience. 


Problems for me with the ftp model: I believe that ftp games can often end up costing a player more money over time than the sub games if you don't keep an eye on your spending. Also, the ftp model can also become a pay to win situation which is against the spirit of mmo's to me. 


My other thought with these pay models: it appears to me that the developers of these two models have different priorities in order to maintain their game. In subscription based games, developers  have to place a lot of their focus on creating new, fun, and interesting content in order to maintain subs (and earn money). From my FTP experience, it would seem a good a good amount of effort from developers in these games is spent trying to figure out how to create an item to sell out of a shop that will get players to open their wallets. 


Hearing that this game is sub based as increased the chance that I will actually play it. 

5 most memorable moments for me:


5. Getting invited into the very first Smackhammer test (was fun being part of their first test with backers)

4. Watching MJ and CSE put incredible amounts of effort and energy into this project over the month.

3. The conflict and furor that surrounded this game during that period.

2. All the cool people I've met on the forums and in the comment sections.

1. The couple hours before the game funded and being part of the comment section conversation as the momentum built and the donations began to fly in. 

Originally posted by logan400k

Where is the incentive to re-imagine the Paladin? I agree, the characters can be as well rounded and human as any character, but why would a game developer / designer want to take the time to stand sterotypes on their head for an audience that only wants to get to the end game? For the table top crowd adn for writing, sure no doubt it needs to be revisited. For the MMO crowd though, they are the off-tank, off-healer class; druids who are not hippie tree huggers. 


The Paladin is a tragic figure in many ways; dedicated to a cause or a faith or both yet still eminently human and open to human frailty. They are holy soldiers, not necessarily holy warriors though they may act in that regard. I thhink there is a difference there. They have a relationship with the clergy, not always a good one and it depends on which  version of the clergy you decide to use.


To make the paladin open to being more interesting, there are a few things I think that could be adjusted.


  • Armor - In a traditional setting a paladin is a kinight, but that does not have to be the case in all settings. Take the paladin out of he armor or at least find a good reason to have him or her there.
  • Divine Powers - let's remove the plethora of diving powers. More skills, more training and miracles that are few and far between, not commonplace.
  • Code of Conduct - Chivalry has to go, especially in non-traditional settings. Its too patriarchal and it covers only faiths of Medieval times. Modernize the code of conduct to appeal to the modern gamer and if in an MMO MAKE IT RELEVANT.
  • Tragic Flaws - Being caught between your god and your friends and family has to count for something. Let's explore those flaws and tragic Catch-22s and as with the Code of Conduct make them relevant to the game.

Interesting ideas Logan. Nice post

As a D&D DM in my younger days we played 2nd edition and 3.0-3.5 (this was before playing many modern mmos). In our Forgotten Realms campaigns (for those who don't know this is the home realm of Drizt Dourden and Neverwinter) we made a house rule that each religion had  their own paladin/holy knight.


The only alignment requirements were that they must be in line with that of their diety's (or pretty close) and they were required to observe the tenents of their faith much like their priest brethren. I also held to the class requirements as far as charisma, wisdom, etc that one needed to roll to become a Paladin - cuz not everyone is cut out to be a Paladin of course :)


They often wound of being the "sword" or "muscle" of their churches in these campaigns - holy warriors sent out on missions or great crusades for their church. Because the religions are so broad and numerous in Forgotten Realms this allowed many different types of Paladins. Even in the case of the most Lawful Good religions - playing thse paladins as foolish, simpletons who ran into the mouth of hell at a drop of a hat would have resulted in a very short lifespan in our campaigns. 


Now days I think the Paladin class and some of the traditional races, such as elves, orcs, and dwarfs, have been dummied down so much for mmo game purposes that many folks only know them as cheezy stereo types. 

We will probably do some hopping back and forth between some older F2P, GW2 , and Minecraft I guess. Nothing too exciting. Maybe WAR again but hesitant to re sub after playing all these years and seems the game isn't what it used to be. 

I played Warhammer before I tried DAoC (only going back to try out DAoC a couple  years ago and much past it's prime). I liked Warhammer but wasn't fond of the higher tiers (kept re rolling my characters once I got to T4). After playing the lower tiers for a couple years I just burned out on the game. I was looking for another fantasy based mmo that concentrated on RVR throughout the entire game, not just an end game tack on, and didn't force me to level through PVE (which I enjoyed greatly about WAR). I didn't find many that did this even as well as WAR so I have had a tough time finding an MMO I could stay interested in for very long.


When Mark Jacobs announced Camelot Unchained and presented his Foundational Points, I was very interested in the game because it was what I had been looking for in an mmo. After being part of the community in forum/ KS comments, enjoying one on one conversations with Jacobs and his team, and getting to be involved in very early network tests and getting to play Smackhammer, I feel like I made a good choice. I have already earned my money back in entertainment value. Both my wife and I will be taking part in Alpha on through to launch. The only sad thing is it is so far off, but so far the team at CSE has kept us involved and entertained. That, and the community have been a lot of fun - so I have a feeling it will be entertaining to watch this mmo get built from the inside and that us backers will get to be involved as we have so far. 

Thanks for the review. As an older MMO player who came from Pen and paper background your review was helpful. Interested in trying out the Foundry as I had fun designing in NWN and used to DM quite a bit but not certain yet. 
Originally posted by TheJoda
Originally posted by Cruorr

First of all, I want to say I am very excited about CU, I've backed it and hope it does well. However, there were some some aspects of DAoC and Warhammer that myself and many others didnt like, that I hope arent repeated. I have seen a bunch of the vidoes discussing gameplay, but not every single one, so if I mention one that was covered, I'm sorry.


1) Reliance on stamina buffers...(I know buff botting was covered, but not this specific area.) Shamans etc who would give your group quick stamina recovery. If your stamina buffer wasn't on, you were pretty much screwed. If you played anyway, you were at a disadvantage. Stamina buffers often became prima donnas, knowing they were so highly sought after they could pretty much act as they wanted.

I don't know what your resource for physical damage is going to be, but I really hope its like WoW's rage system or a fast energy regen... WoW kept me for so long, not caring about the lore, hating the cartoony graphics, disliking much of the kiddy community etc simply because to me, the Warrior was so amazing to play, vs a DAoC/Warhammer Warrior. DAoC's world pvp was fantastic, but as a single class, WoW's classes were much more fun, as they werent so hugely group reliant and had had more fun abilities.



2) Make races cosmetic only. (for each side that is, difference classes on each side is interesting) While this doesnt make real world sense, it needs to be this way for a game. While I always play male characters, a huge portion of males like playing female, I dont think they would like it if they had lower strength then a male. (Dont want to get sexist here... but come on now..) Looking a certain way is important to people. in DAoC, you had to be a Troll if you wanted 100 strength. Stregth was great for melee. I love melee characters, but I dont want to be a fat, ugly, annoying sounds Troll. I wanted to be human so I took the -30 strength hit to do it.

Same problem in Warhammer. The character with the with the mechanic I liked the best was the Dwarf Warrior with the Grudge mechanic.... but then I HAD to be a dwarf. Yes, on one hand it was Dwarf lore, but on the other hand, humans, who have killed more of themselves then any of us can imagine, didn't have a pure warrior class, on either side of Warhammer. Felt restrictive and odd to me.

A lot of people won't like this, I personally find gnome warriors or 120 lb females being as strong as a 220 lb buffed out males a bit hard to swallow but you just need to get over it just like we get over all the other fantasy aspects of these games... I really think this is a big one, CU cant be as restrictive with the class/race thing.



3) Needs to be easy to get around. I know DAoC worked on this as time went on, TBH I cant remember Warhammers quick travel system. There needs to be an easy quick travel system out of the gate, or a lot of people will leave. Again, this is something certain people will oppose "it makes the world feel smaller, etc" but again I feel its needed to appease the majority. Exploring is cool at first, but after a while long travel times just get old. Its another small fix thats a big deal to todays mmo crowd.

.....while I dont support this game at all, you make great points about some key points MMO's  "should have."  I must disagree with the ease to travel around though. 



I must recall one of my most fond memories of EQ was when I came home drunk one night from bar or club, logged in and some how got through Freeport and got on a boat and ended up by Crushbone by  the High Elf/Wood Elf area.  Now most of you won't understand that point of that, but for a DarkElf it was a epic journey, and THAT felt like I did something great is the point here!!  When all I did was move from zone to zone.

lol, good memories! I recall trying to run from Halas to Freeport early on! My barbarian died lots of times trying *shakes fist at giants*

I appreciate your desire for certain things in a game to make them successful. You are right that many people prefer to be any race they want without having to be restricted by sex or race limitations. Also, being able to get around easily is nice because we all have a limited amount of gaming time.

If you haven't read the Foundational Principles or watched MJ's videos on CU, I hope you do  before you fund this game. He has said that what race you pick will make a difference (as well as the sex). I also have my doubts that fast travel will be in the game based on his words. As a supporter of this game, I would love to have you aboard but I don't know if you are informed of CU's design plans for sure. I don't want you to be an unhappy backer, so that is why I say these things. Good luck!

haha funny stuff :)
bumping this to help any new comers who may have questions. thanks for this!
Originally posted by cmacord

Hey guys !!! I'm a rabid old DAoC player who still misses it every day, so I am really excited about CU. I have already made my Kickstarter donation (or w/e you call it), and look forward to every daily update in my email. In today's update, Mark mentioned "stretch goals". Being a total Kickstarter noob, I have no idea what is meant by this. Can someone bring me up to speed please?

Thanks in advance!!!!

Hi, the stretch goals are there in case we get past the $2 million dollar goal. At $2 million, the project will go forward. If funding goes above the $2 million and meets the next mark (I don't think this amount has been released yet to the public), the additional funding will go towards the new classes/races described in stretch goal 1. If they reach the second goal in funding they will make the Depths (the RVR dungeon). Hope that helps.

I am pretty amped. He said no PVE leveling, and he stuck to it. After your team loses the dungeon, you have the option to take control of monsters that inhabit the Depths. These player controlled monsters are the only means players can level or gain xp/power through combat with a monster. Add in the resources and forges needed by crafters. Damn, The Depths sounds great.
Originally posted by Belk

Hey guys,

the news just got posted on our forums here in France and I thought I would let you have a look ! It was recorded on monday, with myself, Lacrima and Mr. Misan, the french community manager.

So sorry about our accent and the many, many, grammar mistakes, but we were quite nervous in front of the big guy ;)

I hope you'll find some things interesting !


Great questions guys. I heard some stuff here I hadn't heard asked in other places. Thanks!

Originally posted by Tayah

I think it would be nice if we get a Darkness Falls type dungeon. It would cool if it were a dragon's den, a lair where the beast resides. A labrynth of tunnels and traps, pitfalls, and levers which you will need everyone working together to push onward, with hideous creatures along the way, not to mention bandits who are there as well to slay the dragon and claim their fortune and the head of the ancient beast.

Plenty for the solo'ers, the groups, the raids to do.

This sounds pretty fun! A classic dungeon with an RvR twist and group elements - I like! 

Originally posted by FromHell
Originally posted by Oldskoo

 If projects like Camelot Unchained fail , it could have a big impact on the future of MMO's from a crowdfunding/niche/indie perspective. The big companies will continue on  as they have


Other MMO projects already succeeded on KS, it really doesn't make a difference if one project fails. They could even learn from it,  that it doesn't make sense to start a campaign with nothing to show but a few text paragraphs, some concept art and an unconvincing tech demo.

if it succeeds, we'll only be seeing more of this type of KS projects set up with minimal effort, asking for money for imaginary gameplay and "foundation principles"


Success to me, as far as CU or any other MMO funded on KS, goes far beyond simply meeting their campaigns financial goal. It also includes actually getting to market and being a financially viable mmo. We have yet to see that with any KS funded MMO that I am aware of, so the jury is out. Many are in doubt about KS. Others are also skeptical that there is enough support to make games targeted at  niche markets amongst MMOs. These things are still being worked out here at this stage of KS and will have an impact on the MMO landscape.


That being said, I will once again urge everyone here to be hopeful that MMO's such as Pathfinder and CU do get to market and that they are fun enough that fans support them. Even if you never personally put one dollar into it,  it would be in every MMO gamer's best interest that these projects do so for reasons I stated in my previous post (innovation, more games, more developers having a means to bring their vision to reality, etc).


As far as your concern over CU's presentation, it is true that MJ and team could have done more to present in a manner that  was more appealing, but that would have also cost more time and money - time and money that isn't mine. I would have preferred, as a fan, to see more about CU before the KS project started, but only MJ could decide how much he was going to risk investing in this game before knowing if the fans would actually support it or not. Sure, we hear a lot of people around these parts moan about mmo's and clamor for a certain type of game but it doesn't mean these people will actually come out and support it, so this is one way to measure support.


It's too early to tell if his strategy will work or not, but, as he said, if the project doesn't fund the game won't be made. At that point we can all go back to "our scheduled programming" (i.e. the clones that have become the standard around here), and put this entire idea of a pure RvR mmo game behind us. 

Question: Is it better for any community when the small shops close up, get bought out by the big guy, or simply never open up  to begin with because they can't compete in a market dominated by giants? 


This is why I say: Everyone, whether you hate RVR, Mark Jacobs, classic/hardcore MMO's, the concept, whatever, and I mean each and everyone one of us here who presumably love(d) mmo's, should be rooting for the success of KS MMO projects such as CU and Pathfinder Online. The people/companies behind these two games aren't hustlers or fly-by-night types. Yes, there will be these types at some point who will try to take advantage of crowdfunding, but it's our responsibility to not get taken by them just as we would avoid scammers in any other walk of life.


Don't let fear over ride common sense when it comes to this. Risk (yes there is always a risk - even when supporting those with the best intentions) only what you are comfortable with and support those who deserve it. Support the mmo community by supporting these small studios/indies.


Niche games can exist alongside the WoWs and GW2s of the world and, as a mmo fan, having both will make the industry and your gaming options better. Innovation will be spurred, jobs will be made, and, perhaps most importantly to us gamers, we will get games that will cater to niches, push boundaries, or dare to innovate.


I won't even begin to tell you that you should pledge money for this or any KS, but you should be hopeful and root for crowdfunding's success in the mmo industry. If projects like Camelot Unchained fail , it could have a big impact on the future of MMO's from a crowdfunding/niche/indie perspective. The big companies will continue on  as they have (which isn't bad, but it isn't good if they become the only option for consumers either). In the event of failure of crowdfunding, I think there is good reason to be prepared for another decade of games that directly copy only the most successful in this genre. 


TL,DR: MMO gamers should believe in, support, or be hopeful that KS funded MMO projects succeed for the betterment of the genre as a whole 

lol! With an attitude like that I think I'm going to have to call for a labor strike amongst us crafters :)
10 Pages 1 2 3 4 5 6 7 » Last