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1/06/08 10:27 AM
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Viewed 756, Replies 9
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...which is a high chance for the game to fail like so many other games/studios in the youngest past. Let me elaborate: More and more, releases are simplified (not to say dull), talking about "Expansions" even before the initial game is released. This is clearly a synonym for "we are running out of funds and time, we need to throw it out now even if its half done - we will add/fix later". Gamestudios are astounding alienated with the reality here, totally ignoring the fact that such The most important thing for a new product/game is the reputation based on the very first impression. Almost no one (only a very low percentage) is willing to revisit a game after its initial reviews. Customers began to take the freedom to pass on games since they are just another number Players dont want to spend another 50 bucks just to get confirmed that this was actually wasted money.
A good number of gamer are not going to buy the box, reading about a 7.1/10 score for the game. A good number of gamer are not going to buy the box, reading about a game with like 50% content, the rest following
Of course, there are many player not really interested in housing or RP or community and things like that. But the "bonus" is: The player not interested in such mechanism will STILL subscribe if its build in - he can simply ignore Do not make the mistake looking to World-of-Warcraft because this game is an exception to the rules, following
Gamestudios underestimate the huge changes which took place within the customers reigns the last year after all the No one is buying a car without brakes, relying on them being delivered 4 month later - but then for another good amount Regarding Stargate i just read what will be NOT included in the game - which is EVERYTHING making a game different, making a game When i read about SGW i have a Dejavu - it wasnt any different to what i read the last year - quickly half finished released All left is a shiny combat simulator placed in the Stargate-World. Even the high anticapated LOTRO begun to suffer from that, thats why Book 11 was thrown out quickly to work against that No guildhalls, no playerhouses, no vehicles, no spacecombat, no spaceships, no decorating, no nothing - i mean, what the hell Im sorry, i can download their product-demo for that without paying a monthly fee - and it will be the same "fun". Im brave enough to say: MAYBE other gamestudios are willing to take postings like this SERIOUS. One thing for sure: Its the studios decision, they need to choose a side: Top or flop ?
2) |
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12/14/07 5:29 AM
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Viewed 3766, Replies 78
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I might sound like a broken record, but i can almost gurantee you (Flying Labs), that this game will flop if you make (dont correct) the most common mistakes all games today suffer from. You still got the chance so dont underestimate this posting and read (and rethink) VERY CAREFULLY: 1. Avatars - boring. 8 Facetypes for thousand of players means look alike clonearmys in no time: DULL ! 2. Social aspect (Housing, community gathering): 3. Deep crafting with a MEANING (best items are crafted):
Consider it or fail like most of the other gamestudio, simple but reality.
Im VERY fed up with such crap and not only will avoid any product of such companys (and watch their downfall). Choose YOUR site, FL... |
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10/31/07 5:05 AM
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Viewed 967, Replies 32
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Morning, like DeaconX said already: Its not the brush making a good painter... The Hero Engine is one of the main reason why Heros Journey was/is delayed: The engine developement took its time. The engine is NOT a 3D Engine, its a GAME engine. The difference is, that the engine has the most librarys onboard, like physics (havok), audio, graphic, network, terrain editors, level/world editors, chunking/zoning mechanism etc etc etc. The gfx-part of the engine can look like a crappy PDA-game or a "next-gen®" game - it depends on the artist creating the models/world. An important part is, what the engines structure looks like, cuz this will make up the resource consumption later for the finished game. The Hero Engine is about 900.000 USD, so the target customers are the bigger studios. Oblivion was made (like posted already) with an engine based on NetImmerse, which became later GameBryo. The problem of that engine is the so called "frame pre-rendering" which Oblivion makes use of, thats why the mouse is constantly lagging in oblivion even with high-end computers. Another Oblivion "problem" was the used software for the vegetation-models (SpeedTree) which is well known to be a ressource-hog. Expect any game based on Hero Engine and Speedtree to be ressource hungry but not as problem loaded as Vanguard was, because these games will come in about 2-3 years from now on and the computers then will be able to handle such immerse games easy (quadcore, 4 GIG RAM, SLI cards and better). |
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10/29/07 9:15 AM
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Viewed 7168, Replies 85
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Hello, i was often thinking about returning to EVE. I didnt because because i wasnt able to figure out the so beloved "pricing USD/EUR" issue so far, but i would like to bring it up again so CCP gets aware that this is still holding potential customers back from subscribing: Considering the current USD/EUR conversion and the fact that euopean customers get VAT charged (included), the game is still more expensive for european customers compared to USA citizens. I know all the arguements like life-index costs etc etc etc. The second thing holding back my resubscription is, that CCP is charging the first month of resubscription with 19.95 EUR, then following up with 14,95 EUR monthly. So far i thought its ME getting "something" for spending my money again to iceland. Anyway, maybe you (CCP) are reading this and think again about the policy to make customers PAY for their comeback - it sounds very wrong to me.
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7/20/07 3:47 AM
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Viewed 4375, Replies 62
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Good morning, numbers are not important as they are only a RESULT of the current reputation of a company and their game(s). I consider SWG's current state no good. At least its far from a "successive game". Hands down, a Star Wars MMO should not attract just 50 or 80 or 85 thousand people, this is simply not good enough for such IP - no matter when and where: Star Wars is successfull for 30 years and some generations now, it simply should attract many more player all over the world. I also do believe that the not-up-to-date graphics is not really important, when they very game is healthy and fun. I prefer a game keeping me excited and willing to log in on a daily base - even lacking nice gfx effects, that is minor to me. It is no secret, that SoE has "brown" on the hands since NGE. It's no secret that many people refuse to buy their products anymore. Poor reviews and quality are beginning to tarnish the SoE brand. The result are much more serious problems then the current SWG numbers, when the Its absent-minded and clouding the issue, being "happy" in a monday meeting just because of The important thing is that these hostingscontract are not worth the paper they're written on,when the crowd isnt willing to subscribe for these products (hint: Vanguard). SoE is not focussing on the important things and SoE is not working on the root of all evil. They will always have some temporarly success and light moments, but that is not enough to operate a successfull gaming-brand on the long run. As long as this delusion is not being banned from their houses, they will not come back to anything remotly comparable to the "glory days" and remain living death. It's not important that "grunted vets" are voicing up frustration whenever a company is announcing a deal with SoE. What IS important is the fact, that this "noise" is finally affecting such deals (negative). Its an urgent task to work (repair) on this, unfortunatly i think their current CEO Smedley is not really qualyfied to archieve this goal and should step back to free the chair for competent young talents willing to breath fresh and healthy air into the company. Gaming (online) has changed massivly the last 3 years but John Smedley is not keeping up. His old way of thinking and his Asia-orientation is poisoning the company constantly and preventing the very own and needed housecleaning. You dont reach out for the other side of the world when you own doormat isnt cleaned yet - this is were you need to start. I think he was the right man for the mmo-business when it started. But the market changed since then and his methods today are not "matching" anymore. I call him a founder but no good choice for day-to-day management. He should step back for the sake of the company and the social responsibillity he has. @Obraik: While i respect your contributing postings, Obraik, i think you should refrain from posting such pre-adolescence responses like you did here, it makes you look much more dull like (i think) you are in real. Have a nice day. |
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5/02/07 9:56 AM
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Viewed 6196, Replies 160
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The situation is easy to analyze and i even predicted, on another site tho. What happend? And here is the doom-loop: No ongoing developement without financial backup.
This is nothing new and very usual in the business-world. But, and this is the "but": No1 will do this without a certain amount of control. Someone jumping into the sinking ship is VERY aware, that the ship is sinking BECAUSE the current captain failed in all strategys. So the new investor WILL ask for control to make sure, the ship isnt sinking anymore with his money on board. So the whole question now is: How MUCH and WHAT control will be transfered to SoE ?
Similar to the SWG-Lucas-SoE-Deal, just the other way around this time.
Is this good ? Is this bad ? Im too biased here to answer this. But i am openminded and looking forward to a "SoE-wonder". Im SURPRISED to see it happen maybe someday, i am PROOVED again to see it fail. My 00.2 cents. |
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4/25/07 8:30 AM
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Viewed 1235, Replies 19
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[quote]Originally posted by Reklaw Generalizing MMORPG's down to levelbased grinding is not remotely meeting the requirements to see the problem to the whole extent, which is far more complicated and relying on other aspects. There are examples/games out there showing how to NOT make a game repeative and dull. |
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4/25/07 3:48 AM
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Viewed 1235, Replies 19
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And exactly this is the problem with vanguard: But people cant afford homes without becoming a crafter (which some dont like) or becoming a mindless and automated "goldgrinder". And this brings in goldsellers. This is the BEST condition for goldfarmers, Vanguard is magnetizing them par excellence. You dont believe in the myth they could be stopped, no? Grinding for gold the way your posting shows would take 30 days. Sure, grinding for gold is the legal way, making you stay safe ingame. As long there is a demand for gold, the goldfarmers will stay ingame, just a question of supply-and-demand. And what do we learn at the end? Finally: Why? I CAN have a pink boeing 747-400 as well - with the last 20 models-of-the-year, singing "ClaudeFR is da dude" in cheerleader dresses without undies, while the captain is serving caviar personally in my leather/glass/chrome suite on board, passing by Keith Urban behind the door, giving private jam-session to me... You see the "fraud" here? The conditions for housing are so extremely off, that the casual gamer-majority will never call a place "home". I mean, Sigil confirmed this themselves by only having like 4000 plots ingame, when targetting 500K subs the same time. That SIMPLY means Sigil already expects just 1% of the playerbase having homes ever. From a business- and legal point/view, something making just 1% is something which may not be advertised (here in Europe) cause its no "regular" of the product. This leads to false advertising and the very understanding, why many player feel betrayed with the whole "housing promises". |
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4/20/07 8:16 AM
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Viewed 782, Replies 11
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While i do respect your approach to defend the executive producer, it is more then ultrawrong as an executive producer to clearly say (between the lines): This is the completely wrong sign to act in public, disrespecting the critical (but constructive) "soon-to-be-cutomers". Even the slightes "risk" to be misundertand by such statement should have him made think twice about posting such comment. Like we say here:
And yes, i think you get the idea: |
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4/20/07 7:58 AM
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Viewed 2670, Replies 35
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Good day, surprising to see companys not really learning from others mistakes. Losing the feel for the cutomers pulse is the death of every business model. STO is a product, supposed to sell well and gain regular income from subscriptions. The get this right, the CORRECT definition of "target audience" is the very basic. I read "WoW" and "multimillion sellers" in STO discussions and statements. PE should face that an STO-game is absolutely NOT targeting the WoW audience, and you shouldnt even try... STO is no fantasy title. WoW is more mostly for minors with a flat learning curve and easy Of course, a business based on this can work (as we see), but its relying on the fact, that there are enough customers willing to refill freed slots (subscription wise). A Sci-FI IP already fails on these conditions. We know from business surveys, that the SciFI genre is a minor genre (17%) compared to fantasy games. This alone puts a SciFi game into another spot in the MMO world, the business model here is completely different and any "WoW-strategy" will fail miserable (hint: Vanguard). You cant rely on such fluctuation on a high level, you need to get the "few" interessted Sci-FI online gamers into your game and you need to KEEP them in the game. These days i often see the (imho) major fault that many companys looking at the WoW-model, but they forget that there is no need to copy WoW - its already THERE! Second, the Star Trek IP is already requesting the productplacement to think in terms of elder, mature audience which KNOW the ST-series. You wont get any 8 yr. old yapping for an STO-box by only promising them "you can be a borg" (a WHAT?!). These basics are requesting the developers to put the game in a sandbox-style with huge community aspects, with a very special, home- and personal feeling spirit. The EVE-audience is a prime example here, its a complex game for people wanting to play no game, rather then live a VIRTUAL WORLD FOR YEARS! STO SHOULD be placed exactly here too. Without interior (giving the feel to actually operate something), whithout personal places to gather with friends, without a big social factor - the game remains a "simple shooter in space" and will be the same boring like so many other titles. At the end, the whole budget has been eaten and the title fails. And do NOT forget, that EVERY new game has flaws, glitches, bugs and annoyance.
That is a disastrous way to go with any MMORPG-title and should be avoided under each and all circumstances. Taking away diversity and complexity from the mature player, leaving the no #167 "mouse mashing spaceshooter" for the potential customer will not get any money from me - how about you ?
Missing any of these points means missing thousands of subscriptions, which results in a loss of thousands and million dollars. PE is either a hobby of an arabian oil-prince or simply not in the position to risk that.
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2/27/07 5:49 PM
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Viewed 1700, Replies 40
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I just said today ingame to a friend Everytime you cross a server/chun boundary, you have a hillarious freeze for a buttload of seconds. Everytime you cross achunk/boundary your view resets to first person, your pet is stored, your torch gfoes off and you fall out of follow.
Fu.-..your double XP Sigil, shove it. No, you cant have my stuff. |
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2/22/07 10:29 AM
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Viewed 2103, Replies 66
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[quote]
Uhm...that was a joke, no ? .... |
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2/22/07 9:37 AM
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Viewed 673, Replies 10
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I thought EXACTLY the same! I got an email, saying "News for Star Wars Galaxies". Then i come here and see something which isnt new, it is old. This is a classical advertisement - an add, not less. Dear MMORPG, i dislike getting "Newsletter"-Mails for news, This is an abuse of the newsletterfunction and i want you to not repeat
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