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All Posts by BizkitNL

All Posts by BizkitNL

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1550 posts found

Under delivered on Planetside 2?


Any and all changes to the game so far have been made simply because people asked for it. The roadmap and the discussions and implementations thereof are simply genius.

Still not satisfied? Still calling it "a failure"? I guess you already have your answer. No, they will never learn. Unless they do exactly what you want them to do. Because that's how you roll.

Originally posted by Hatefull


Originally posted by skyline385

Originally posted by Hatefull  

Originally posted by skyline385

Originally posted by actionreaction

Originally posted by RogueTroopa None of this old republic nonsense. Huge numbers would welcome a gorgeous looking New Republic Star Wars Universe set in the era we truly want. Total sandbox. Yes we had galaxies but that's dated.     I want to sit in the Cantina Bar at Mose Eisley deciding on my course of travel to another planet, I want to jump to light speed being chased down by a star destroyer, I want to visit Hoth and set up my dwellings, I want to visit Alderan and see the Jawas, I want to stow away on a cargo ship and infiltrate the Death Star .  Become a rebel or enlist in the empire and find your own destiny. Explore a massive Star Wars universe.  Why the hell haven't we got one???????????
  It's not because of limitations, I know other posters will tell you this, the number one reason is that most "consumers" do not like hard or in depth games. The reason the EQ2/WoW model works so well is because most people are little bawing sheep, and anything that makes them think get's thrown out of the door instantly compared to something that encourages and facilitates a learning experience. Look it up under social experiments, 7 million MMORPG consumers would rather have the hand held then play something like AC/Post patch SWG/Post patch EQ1, which have a player base in the thousands. So for every 1 person that players an easy game, .0001 people choose to play hard. in the end, MONEY TALKS.
When you debunk someone's claim who has given a lot of explanations for the claim, do so by giving the reason why you think so. Otherwise, you just become another one of the ranters.   And people don't like hard modes in games? Oh, that would explain why end-games in most MMOs are so simple and people never complain about the lack of difficult content.......oh wait. People don't like hard games right? I guess Valve is faking the 500.000 people in Dota 2 who play it at any given time of the day. Either that or Dota doesn't require any intellectual thinking at all according to you, am i right? And in-depth games are not popular? So why are we all not playing 16 bit games then? Why were games like Witcher and Mass effect series such massive hits? People don't like Intellectual games? If only Valve had listened to you instead of creating a failure like Portal. The reason the games you mentioned were dropped had nothing to do with in-depth or difficulty.
  Actually SWG was destroyed exactly because of haw hard it was to learn and play. DOTA 2 is PvP arena, not sure why you brought that up, but the 'challenge' there is made by other players. You are wrong, on all accounts. People want to know exactly where to go for the next quest, they want to be told which button to push and when. This is why EQ 1, and others games that do not hold your hand are 'niche' games. If they re-did EQ 1 today, right now just updated graphics, and engine etc it would STILL be niche because that game will kick your Only a relatively few people really like a good hard challenge in video games. ERGO WoW is so massively popular still. It is freaking easy mode.
I brought Dota 2 up because of the level of difficulty, who cares whether it is brought up by AI or by other players.


If you played Dota 2 or any of the MOBA/ARTS, you would know the incredible amount of time it takes to learn those games. It's not like you pick and start. A minimum of 6 months is required to just get to a noob level. Same goes for EVE, learning it takes months and there is no AI "hand-held" path in it yet there are millions who play these games. Bottom line is if the game is that interesting and fun, people will go through hell to learn to play it.


I play DOTA 2 and eve. Eve tells you where to go for quests and how to get there. The game(s) we are talking about do not. Again, you don't really know what you are talking about. You make a lot of assumptions and act as if you are the only person to ever play multiple games. Well I can tell you I have played a good chunk of the market, and very few single player games, so my experience comes from MMO's yours obviously does not.

6 months to get good at DOTA 2? LMAO ok, I am done discussing with you now, that is a ridiculous statement and one I KNOW to be false. lol.

Hang on. Are you saying EvE is holding your hand?


This decision makes sense when you factor in their "loot 2.0" system that will be released before the expansion.

I still play D3, but I see even better times ahead :).

I'm focusing all my gaming time into Diablo 3. But now........NO. NO. I must stay the course. STAY THE COURSE.

Straight from the website:

"If you pre-order FFXIV: A Realm Reborn from a participating retailer and register the pre-order code within the specificied time period, you will be granted access to play FINAL FANTASY XIV: A Realm Reborn prior to the official launch! "


EDIT: Link for clarification:

You should stop speaking for the TCG community.

That said, it's a CCG, not a TCG. WOOPS!

Trion has 0 obligation to inform the public about his cancellation.

Sheesh, first it's development, now it's P&O. What's next, financial administration? Do you people think you have a say in everything? lol.

You know, why not have half of the cash shop earnings be donated to charity or something similar?

I'd totally dig that.

I figured I'd might as well post this here.

If you haven't played PS2 yet (or are making a new account for whatever reason), here is a link that will give you a welcome package (I believe it includes 3 weapons, 1 for each faction, as well as a 1-day XP boost).


Use it or don't, whatever :).

Dangit. There goes my Shattered Galaxy replacement.

They took what I loved and removed it, replacing it with something mainstream.

I'lle still try it though.........sigh.

Originally posted by Rydeson
  Now as for your response that instancing takes off the population pressure of having hundreds if not thousands of characters in the same zone...... OMFGGGGGGGGGG What game are you playing that ever came close to that?  I have never seen Rift, TOR and GW2 end zones or any zone have hundreds to thousands of people IN that zone fighting.. And don't even dare to tell me it's because they are all busy instancing..

9 years ago (and before that), instancing was indeed a good way to let players enjoy content without lagging their socks off. I'm surprised it's hard to comprehend.....

"for in the grim darkness of the far future there is only PVP"


Edited for truthfullness.


I've never heard of the game. I just found a clip of it on youtube, and what I saw there did not justify a subscription, let alone 15 bucks.

What a weird game and company.

I laughed at the "Red 5 doesnt care about its players". OP must have missed the time when Red 5 completely redid mechanics based on player feedback.


What a weird poll. Both options actually say "cartoon graphics are bad".
He was all like: "Why isn't my character strafing or moving backwards?".

Kind of weird to discuss, considering that the game would simply crumble apart. Eve upholds quite a basic principle:

Create > Destroy > Create > Destroy


That said, I think we all agree that a sandbox doesn't NEED PvP. But personally, it makes it that much more interesting.


Originally posted by ozmono
Originally posted by BizkitNL

I've said it before and I'lle say it again:

WoW didn't kill the genre, players did.

We have no one to blame but ourselves.

That kind of thinking is even more flawed than the OP's. When players blame themselves for the perceived faults in a successful genre it generally suggest that they are lacking some very basic logic or that when they talk about themselves as a part of the group (“ourselves”) they are really pointing the finger at the majority from an isolated position.

It's the players that massively subbed to WoW. It's the players that kept flocking to WoW clones. It's the players that keep those games profitable.

The developer makes a game. When hardly anyone plays it, the game "fails" and it's back to the drawing board.


It's the player's fault. I can't get more obvious than that.

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