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How much money is Eve Online paying this webpage?
Jita (General) « EVE Online 1/03/07 10:43:34 PM
As a general statement (not really as a reply to anyone). Those people who don't think EVE is for roleplaying should check out the interstellar summit forum. I don't read it that much, but there are some very good roleplayers there, and that roleplaying extends into the game itself. (The CVA and Ushra'Khan Alliances are prime examples.) |
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Kudo's to EVE on the Readers Choice Awards Sweep!
Jita (General) « EVE Online 1/03/07 10:38:52 PM
YOu're probably right there, it did help. My response is, so what? It's not immoral to campaign for votes. You shouldn't hold it against EVE or any other game that does that. As far as your hypotheses of what Blizzard could have done, they are just that, hypotheses. That didn't happen and it's pointless to debate what could have happened if they did. Becuase even with that there is no guarantee that it would work. Give it a rest. |
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Skill programs like EVE Mon might help there, but training one of those skills to lvl 4 every now and then couldn't hurt. |
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I will confirm this, Reborn Dragon exists in the game and his story matches up, he's even part of an 0.0 alliance, the IAC. I'm curious RD, do you still play EVE?
From what I can gather from the skills required, a new player could get a well equipped t2 assault frig or inty with good gear fairly quickly. (if someone could substantiate with eve mon results that would be appreciated.) To get into cruiser V is largely an irrealevant point, granted HACs are powerful but they are not the end all ship in the game. They can be easily beaten by most battlecruisers, a ship class that have far less intensive skill needs. But even all this is largely irrealevant, but I'll follow up on this later.
True, it takes a lot of training to get a HAC, but again it's not really that important. Why, well what does it take to have fun in EVE? Well, IMHO, it's being a integral part of a group. That can be easily attainable with basic skills. You can mine with a corp practically right off the bat, you can haul within a week at most. You can be part of a fleet as a tackler or even as an anti support ship within a few days. If train your skills wisely and specialize in your chosen field you will accelerate up the line fairly quickly, especially with tech 1 ships, which are by no means useless. TBH, you need to present hard facts of a good focused skill training regimen (with some learning and some other important unrelated skills). That you need "10s of millions" of skillpoints to fly a tech 1 cruiser, battlecruiser, or even battleship (though that would likely take at least a month) decently. Even the vaunted HACs can be beaten by a small fleet of inferior ships (maybe even a single one, but admittedly that would be hard) simply by smart equipping, smart flying, and commanding. I'm also curious about your description of fleet battles and your death rate in a frigate or cruiser. I'm not a PVP centric player but I've been in my share of large fleet battles (I'm part of FIX after all). Let me tell you, nothing smaller than a battleship (though occasionally BCs) are called primary. The destruction of the support fleet (frigs, cruisers) is left up to your support. So yes a tackler might be killed quick (if your fleetmates aren't watching), but at the same time it's a more or less equal playing field. But the key to getting the best ships quickly is simply focusing your skill training, it's been said countless times, but all skills END at lvl 5 and there is a diminishing rate of return as you train up a skill. Specialization is key, and keeping to that and having a good corp to support you makes the so called veteran-newbie gap irrealevent. EDIT: One more thing I must add. The larger guns and missiles, as a whole, typically do not have much luck attacking smaller targets. The end result is that groups of smaller ships (or even a single one if it's well equipped) can take out larger ones. For example, I have this SR 425 autocannon high speed tackling Hurricane (teir 2 battlecruier). I am willing to best that any Battleship that gets under my guns will have a hard time surviving. The only notable exception are drones, large drones can hit small ships fairly regularly (though not as well as their smaller counterparts). But the upside on that is that they can be targeted and destroyed.
Or you can join a good corp that does low sec operations. I was mining in .2 my 2nd day in EVE, in 0.0 my first month. I imagine there are many corps that welcome new players. Need proof: do a forum search for EVE University.
I will admit, the lvl 1 and lvl 2 agents don't give out the best rewards and standings increases. You got us there, but lvl 3 and lvl 4 can be very fun and challenging. Millions upon millions of SPs for manufacturing and research. Um, could you provide a more detailed report of the skill train to prove your point, because I severaly contest that point. Also, keep in mind when you present your skill training is that Research and Production are not needed together. Simply becuase you can buy the BPCs you need from dedicated reseachers (at a fair price too) without having to set a foot in a lab. Besides, IIRC, the only production skill you need maxed is production effiecency, and you don't need any lab skills maxed at all, only high enough to suit your purposes and desired production rate. And granted, there are a sizable number of very expensive BPOs out there, but there are also countless cheap BPOs there. One of the benefits of having a FFA PVP system is that there is always demand for ships and equipment of all types, and you can make some good isk working with the small stuff with in production or producing BPCs. Also, about the ganking during missons bit. Well, people should be happy to know that there are lvl 4 mission in high sec space. For a long time I was running out a lvl 4 qual 0 admin agent (50/50 kill/courier (which I ignored)) in Mabnen (a .9 and 2 jumps from Amarr) and made some good isk from the bounties, mission rewards, and selling the nice loot. Granted the rewards are better in low sec and 0.0, but all it takes is a little common sense and caution (and being very anal about grabbing your loot, small tractor beams are a real boon there). Contrary to popular belief, pirates are not omnipresent.
Speculation. It's all in the eye of the beholder. 14 day trails and EVE university are great in that regard.
Yes, it's a game that takes some effort to find your niche, but the gap between vets and newbs that you present is largely incorrect and illusionary.
That's purely speculation.
Show me one game that can allow over 500 players in one system. Or a 200 person fleet battle without lag.
That statment has been disproven.
Let's go even farhter, you don't even need that. Why? Because skill points are secondary to finding a good group, having fun with them in industrial and PVP ops. One of the beauties of EVE's renown community. Anyway, I've given this too much attention. God Bless |
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I voted other, since really, I do too many things to be pigeonholed. I do a lot of things, mostly industrial. I do missions, I rat hunt, I build and research, and I'm also a director (currently acting CEO) of my corp. I do PVP on occasion but not particularly good at it. But I'm focusing my skills more in that arena. |
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It looked cool, but now I know why it only has 30k subscribers
Jita (General) « EVE Online 12/20/06 9:57:42 AM
It is just a game yes, and you are perfectly free to your opinion, but vulgarity, baiting, and insults have no place in a civil discussion. EDIT: grammar |
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ANOTHER practical example of finding your own fun - My first steps into Querious.
Jita (General) « EVE Online 12/20/06 9:51:49 AM
You're joking! Man, when I was a part of them they were very anti pirate. Wow, that's a switch. |
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It looked cool, but now I know why it only has 30k subscribers
Jita (General) « EVE Online 12/20/06 2:32:08 AM
Also, I would reccomend you join Eve University. A respected player corp that opens it's arms to new players and instructs them in the finer points of EVE. Since community is such a big part on whether you enjoy the game or not, that should give you a good experience. Good luck in EVE God Bless |
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Uuuuunnnnnhhhhh....I must follow the will of Rollinducth....oh wait, or is it Tiny Dave? |
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Well, I suppose I'm leaning towards the "EVEangelist" crowd, but here I admit I have two accounts (the second one was ordered at least a year after my first). People are right in saying that this poll is not completely accurate. That kind of goes without saying. Since there is no way to ensure accurate data gathering. But the simple fact is, the only way that we could be absolutely irrefutable proof (though I wonder why all the naysayers are so hesitant to give CCP the benefit of the doubt) is have a neutral entity go over the subscription data and release their results. But honestly. it's not really that important. I made my best money with the efforts of my main without any alt help. All that matters is that people try the game and if they like it, it's all good, if not, that's fine too. God Bless |
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ANOTHER practical example of finding your own fun - My first steps into Querious.
Jita (General) « EVE Online 12/19/06 1:33:21 AM
This is a little post I made (was planning for it a bit earlier) this past september to commemorate my 2nd anniversary in my corp Dark Centuri Inc. It's sort of a wistful, mushy thing, but at the same time, it gives a pretty accurate history of what I went through to get where I am today in EVE. It covers my first trips into CFS (Coalition of Free Stars) space and ends when I first join my current corp. I decided to leave it unedited, just for prosterity. Also, I think it's another good example of "finding your own fun" and my own mantra of "Take risks, make friends." Such examples I think are needed to show new players just how satisfying this game can be. The original thread is here. BTW...this probably will be my last "practical example" about EVE for awhile, unless something else big comes down the pipe. Personally, I think some knowledgable people posting detailed alliance histories would be a great boon to this forum. Enjoy and reviews are appreciated.
A little over two years ago I, a member of Solstice Systems Development Concourse first visited Querious. I was yearning for the riches of 0.0 space and hearing stories of the charity of the CFS, packed in a Vigil class fitted with every single item that though would help me survive in lawless space (my corp mates back then thought my mission was suicidal.) The Vigil was named Defiance. The first trip went pretty smoothly, albiet I was unexpectedly disappointed at first, I was expecting 0.0 space to have every single belt completely full of rare ores, but was only finding kernite in my travels in the 9cg pipe. Though I finally found my objective (with the helpful advice of a local, Sheppard I believe) in the system SVM. I mined a tiny bit of Bistot into Defiance's hold and left Querious, running through some CA raiders (namedly Cursed and Hellfire). My next trip was more interesting. This time I was in a Stabber cruiser named Sanctimonia (fitted for speed, with 1 100mn and 1 or 2 10 mn ABs). I had to run past a CA A2 blockade that day, and was chased by Zealota in a Rupture.
I escaped her, and eventually found myself in H74, did something silly when I first apporached the station...
Once I did some exploring of the greater H74 system, this was my reaction in corp chat...
In my first visit I met Mentelfor, who was asking in local for some help mining. I accepted (Sanctimonia was equipped for mining). We took a belt and started chatting, and became friends. It turns out I needed his friendship to clear up a little "misunderstanding." My next passage into Querious I was in a Stabber blockade runner again, it was either the Sanctimonia or Deo Invante (still have that ship). I forget which I was in, I think it was K-L690, but once I was approaching the southern gate (didn't have instas past K7D). All of a sudden a bunch of ships decloaked around the gate and started to attack me. I turned my ship around in a hurry, fired all the afterburners and sped away to the north gate at with missiles flying around me. They managed to just nick my armor when I finally managed to get into warp. After making it to the gate (which a few pursuers) I jumped around until I came to a safe position. I had a few words with my attackers then, and though I didn't know it at the time, (I found out when I was looking for this incident in my chat logs,) it was my first contact with my future CEO.
I have to say, that is so much like Droewa! :P I took a look at my combat log after they left and found that a CFS member was attacking me, I convoed him and found out they everyone was on pins and needles because of a massive CA attack. I also found out Debz was in Mente's corp. I convoed Mente and everything got cleared up, and made another friend (with Debz) and we mined together a bit. I really should convo him more. Anyway... Things went back to normal, I was a happy neutral under the CFS charter, working with the locals (I hired protection for my mining by offering people half my ore). I even entered a scramble gang against a CA raven fleet in a pitifully refitted mining stabber (it had only 2 heavy lauchers and a couple small laser guns IIRC). Thankfully they went into Delve. Anyway, while I was doing the "oh so exciting!" business of hauling my ore to 3bk. I ran into Droewa again, as I said before I didn't know of him at the time (nor him attacking me), but it turns out that a little detail in my bio saved me from being fired on a second time. Thus began the first of many convos.
I convoed him several times in the following weeks. Our third convo was particularly noteworthy...
Despite my rejection, his offer was EXTREMELY tempting. I just didn't want to leave SSDC on a whim. But something unexpected happened two weeks later.
The words don't convey the emotion, I was shocked and saddened by this revelation. I vacated the empire home I came to know (Bei and Hakisalki) and moved farther south in the metropolis region. My likely guess why they let me go was probably because I was constantly talking about my experiences in Querious. I very often invited them to join me there, but they didn't want to risk it because of the hostilities going on there. Despite SSDC's plans to join XETIC, they became thrall of the Old Pirate Syndicate, joined FOE, Union, and ultimately Forsaken Empire, as of right now I believe they are not part of an alliance. Anyway, my next convo with Droewa turned things aroudn quite a bit.
And the rest is history... It's been a interesting 2 years since then. I came from a simple member of JAKD to a senior director. Been through the good times and hard times. There were periods where it seemed JAKD might fail, but we have grown much since then, our corp has never been stronger. It has also been a great pleasure to fly with FIX. We've all been through a bunch of hard times together, though thick and thin, but I will always work for FIX as long as she lives. I firmly believe, that as long as we work in justice, we will never truly die. Therefore, I give my fondest thanks to all FIX members, past and present, and all JAKD members, past and present. I do miss you so much Boldyn. I hope to fly with you as long as the EVE servers stay on. Also, thanks for your patient reading of the musings of an overly emotional and wistful FIXian. May God Bless FIX and JAKD. Especially you Droewa, thank you for having me in your corp, God bless you. Creed Richards ____________________________ Again, thanks for reading. |
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I have 2, one is my main (with two alts set to do research) and in the past months added a second as a dedicated PVP alt and another research alt. |
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It looked cool, but now I know why it only has 30k subscribers
Jita (General) « EVE Online 12/18/06 12:56:29 PM
Honestly, do you think it would take that long? You think it would take 2 years to be an effective part of a fleet? 2 years to even be able to combat someone? You probably could be a hell of a PVPer in a quarter of that time, and most likely even less than that. |
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Casual Play Column: Raiding Needs to Die
News Discussion « General Discussion 12/16/06 1:54:25 AM
Try this as a casual player in EVE. My corp for example keeps free mods and frigates available to all members, and greater assistance to those players who have hit on hard times. This allows them to make good use of their game time, even for casual players. Casual players can prosper in a good corporation. Bringing up subscriber numbers (a tad low for EVE I might add) are irrealevant to this discussion. The topic at hand is the quality of the endgame (which in EVE, agent missions are only a small part of, but they are also a means to an end). Does WOW have the same quality endgame where you can actually affect the world as EVE can. This is despite of what you might think of EVE, consider it from a neutral perspective. Speaking from personal experience, being in a great alliance (for over two years) fighting and surviving despite all odds (we've been heavily outnumbered more than once) , the resulting comraderie and alliance pride has always keep this game fresh for me. You should take the time to read some of the histories of the older alliances of EVE, you'll see as much intrigue, heroism, and bloodshed as any real life war. |
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Ok I want to start playing EvE! Just need a little help...
Jita (General) « EVE Online 12/09/06 4:12:07 AM
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Very good news, I just wish Seed was given that chance. |
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PB & J, 5 to 7 jumps, what kind of missions were you doing? |
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I have to ask, are all the "post deleted" signs created by the mods? If so, wow, a lot of flaming must have occurred...but now the meat of this post.
Let's talk about missions. I do them quite a bit, so much I can use the best lvl 4 agents out of Freedom Extension. In all the missions I've done to reach that point, I have not been bothered one bit. Granted, my current agent is in a lowsec system so I can potentially be bothered. But that has yet to be a problem, and they would have to camp the station to really bother me. For one I'm in the mission area, (especially a deadspace mission area) I'm pretty immune to any others. YOu can also keep easier tabs on people in the system via the standings/sec status icons being show in local chat now. But as far as them gutting the PvE side, I don't think so. I don't really have time to list everything they've done to boost PvE in EVE, but it's pretty substantial. It may not be up to the par of the more PvE oriented games but they are certainly not unenjoyable.
Want to mine and relax, do it in highsec (in some places there is even kernite in the high areas, and pyrox/omber are also stable ores for highsec). Want to do it in low sec, join a good corp, or in a out of the way lowsec area. You can relax and not worry about "little kids" bothering you. As far as PVPing without worrying about logistics. Well, you want PVP that is the total opposite of what EVE is. The subject on the superiority of FFA PVP (and I speak this as a more "carebearish/industrialist" player) is part of another thread but it can be summed up in one sentence. Its keeps the economy going, by supplying a constant demand for goods. Hence, it helps industrial players, and I've already spoken about PvE. Granted there is still some risk, but you just have to keep on your toes.
Or you can mine smart, or mine with friends. The latter are not hard to find.
You've never been in a raid have you? They are anything but camping gates. Sometimes camping is neccessary if you want to secure a system, but usually there is a very good reason why. Plus, if you do it with friends (which is usually the case) it's easier.
It also requires a good setup, moving your ship to an optimal range, aligning it so it'll have the best chance to hit (transversal), or as a defensive move, staying out of your enemy's range, keeping your tranversal up so he can't hit you easily, and using your setup to counter his. It's not a twitch game, but you certainly have to keep on your toes, and it's certainly not automatic. Have you ever been in a good fleet fight? About the BC > Cruiser thing... A SR speed setup throax can do some serious damage, if not destroy, a LR brutix. Add on or more thorax's (or any other cruiser) it doesn't matter either way, the Brutix is toast. It's all about a good setup and smart manuvering. Honestly Fizzle I'm pretty sure I told you this before...
I believe my previous statments have refuted this part. To the original poster, EVE is not the easiest game to get into. It needs some effort, and you have to find and make your own fun. But once you do, odds are you'll be hooked for awhile. God Bless |
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EVE has over 150k subscribers! LOCK THE "only 30k subscribers" propaganda thread!!
Jita (General) « EVE Online 12/08/06 8:25:05 AM
2 words... Evidence please. |
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Is WOW and EVE the ONLY MMOPRGs on the market?!
The Pub at MMORPG.COM « General Discussion 12/06/06 1:30:58 PM
Well, EVE abandoned the retail means of distribution when it's publisher went under (last I heard) and now does it's sales completly online (which I a better method IMHO). But back to the crux of your question, I think the fact that the numerical advantage/disadvantage of subscribers isn't everything. I think the important issue is that EVE has been consistently growing. Since I've been playing (started 7/04, about a year after it went public), the max simultaneous players count has been going up in leaps and bounds. The game is thriving, and as a qualitative metric, what more do you want? EVE deserves it's accodalates because it does things that are almost completely unique, and the fans are fanatic about it simply because of that. It isn't everyone's cup of tea, but once you get in your niche in that game, odds are that you are hooked for a good long while. The simple fact is, it gives the players freedom to do what they want, the game mechanics are simply a means to an end in that regard (in that light, I think Ryzom should have been better represented in these awards, I hope that game survives). Does WOW, or many other games do that. That's not a dis against WOW, it does what it does pretty well, but honestly, what other games offer the players freedom? My 2 cents. |
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