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was just thinking of ways to encourage more small group action similar to what was seen in true open world pvp in other games. The intersection between pvp and pve leads to unexpected small group and one on one situations. There design prevents this in the interest of preventing ganking and providing a consistent theme of cooperation to the world. However I do believe that a few purely PVE like DE may draw people away from the zerg and allow for a more interesting experience in WVWVW overall. |
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Originally posted by GamerUntouch The PVE just needs to be a little more compelling. It doesnt even have to really tie into the PVP at all but it would be a bonus if it does. |
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I believe that WvW may benefit from an increase in the number of PvE activities on each map and this would improve the quality of the PVP. Although it seems counter intuitive, more PVE equals more oppurtinuty for small group action in off the beaten path areas of WvW even One on ones that dont immeditaely turn into zerg fests. THe only Caveat being that the PVE needs to be totally optional so that people who are not into pvp wont be feeling that they have to take the risk of being "ganked" while completing some required daily PvE activity.
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in all seriousness the game is worth the money. With starting features such as these its gonna have an amazing lifecycle. So it doesnt hurt to get your foot in the door you will be around for the future without a subscription. |
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Originally posted by hikaru77 Well if you are that good then you just are that good dude. Maybe you are in the top 2% of people if so disregard this post its not meant for peopl of your obvious skills. The fact is that in events the most common thing to see are tons and tons of corpses on the ground players who have died repeatedly ..brute forcing the event literally throwing their bodies into a zerg like grinder. Instead of adapting they continue playngn the game the way THEY THINK the game should be played. But hey they seem to be having fun. |
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will theynerf the difficulty?
i definately think so. |
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>.> im not trolling.. |
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Guildwars 2 is a skill based game. It does this very well. It punishes the unskilled with death after death until it becomes tedious for them and they choose to quit or improve. It does not give any pointers towards improvement instead it maintains its punishment until you figure out how to play it. Many people are turned off by that. Many people just are not skilled enough to play this build. When you do figure things out and find your rythmn it feels so awesome because you are so much better than those around you. Those who dont understand how to actually play this game will look at the pve and think its very simplistic. Those who do understand will see complexity within complexity. Arenanet has done a ridculously good job of makeing an incrediblly worhtwhile game. Unfortunately many people are not worhty of it and will never see the real depth. Maybe they set the bar too high for the mainstream. Maybe they need to find away to reward skill and slow down on the punishment of the unskilled. Two friends and my girlfriend wathced me playing beta theyboth saw what i had to do to kill a mob and immediately realised that there is no way that they could sit and do that mob after mob it would just take too much concentration. It is very difficult for someone used to unwinding and relaxing while playing a game that allows you to facerool a few dailies and log feeling accomplished to come to terms with the focus concentration and continuous awareness necessary to play this game.
Guild wars is a very serious game very rewardng for the skilled. Very punishing for the unskilled or new.
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Guild Wars 2: Death to the Old Ways!
News & Features Discussion « General Discussion 4/10/12 6:54:48 PM
Having to move around consistently was what made tera so exhausting for me. Especially in dungeons. Sigh but to be honest if you love fantasy novels and want to play like you are in one then this is the game for it, no tanks just distraction movement evasion each boss battle could be written down as a n awesome action sequence with numerous near death experience with everyone getting in to do damage help someone and setup combo's.
Sounds refreshing, the older I get though the more difficult it may be to play this and be competitive. IT may signal my wthdrawl from the genre all together if i find my skill cap too low. |
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Written as a fairy tale..neat.
New approach. |
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Originally posted by Khealler The prestige that one obtained by having thunderfury will be mirrored by having very very very rare weapon skins.
The weapons will of course have there damage normalised in with all other level 80 gear. It will be difficult for 38 people to help one get this weapon skin because the most exclusive stuff seems to come from 5 mans. These 5 mans currently have no room for carrying another person who is not skillful therefore each member of the party needs to be on point at all times. The loot is still there however it wont make you more powerful. You cannot progress your charachter in this manner. Charachter progression in this game is where you have been and what you have seen and the proof to show it. Elitism will exist and may very well be worst than in WOW |
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Originally posted by Ankur |
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Originally posted by dadante666 What amuses me is that this late in the devlopment cycle one of the things that made GW2 unique form the start is just being discovered by some. I suspect that a large proportion of the fan base have been reading things into GW2 that the automatically expect to be there because its a fantasy based MMORPG. Unfortunately what the expect may not be what is delivered. |
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Originally posted by Ankur No gear will be the same. only looks will change. |
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Its just a different way of doing things. There are many other MMORPG's that have the classic mechanics that remain very addictive. Yes its just like any other game for example a shooter like COD but set in a fantasy world with some tab targetting elements. RPG elements and a personal story line. You can think of it as a novel that you write as you progress through your personal story. Most will play until the novelty wears off there is no carrot. Just like in Gears of war you play to get new skins and the satisfaction of being the best.
As a vehicle for delivering story content its like a serialised novel. In game terms think of the expansions not in terms of adding power but in terms of adding more story that you play through and discover between your dynamic events and you personal story.
They are trying to carve out a niche in the mmo space which downplays power and progression and highlights story.
Personal skill level is the only differentiator between characters as the more skilled will acquire better looking gear.
If you are not the most skilled and for some reason cannot improve your skill level there is no grind through time option to be able to display gear which displays a higher skill level than you have. If there was such an option then it would render skill based progresson somewhat obsolete. IN the end like in guild wars the highly skilled players will end up playing the highly skilled players for months to come. The less skillful will fall to the wayside in frustration or go back to the games that give them instant gratfication for time spent. That is untl the next expansion.
Arena net will not dumb down the games or the super hard dungeons because there is no reason for them to. A box sale is a box sale. The most i see them doing is inserting a cash shop option to improve your looks but it probably would not be the same exact armor that you would get for being really really skilled.
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Originally posted by Kyleran
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Guild Wars 2: So Much to Do in Tyria
News & Features Discussion « General Discussion 3/26/12 4:47:30 PM
Originally posted by hulik23 The guy just said not everyone who bought guild wars 1 likes it.
You claimed everyone who did buy it loved. Which one is more likely do you think.? Guild Wars 2 is a lot like GUild wars 1 in itemization and structured PVP.
These are the two things about guildwars 1 that i hoped they would have changed. Give guidlwars 1 a drop system like diablo 2 and I would still be there playing it right now. I actually restarted guildwars 1 when sorrows furnace dropped I thought they were making room in the game for more interesting and powerful items but i stopped again when i realised it was just a bait and switch.
But thats just me....and my opinion matters because I choose how I spend money based on what i think I will find fun. |
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Progression in guildwars 2 will be based on
1. Hard mode dungeons 2. really hard dynamic events. 3. World vs world PVP
Assuming that they have not come up with any new idea which i am sure they would have. Then equipment stats would not continually inflate with the difficulty of the content. However the skins of the equipment from HARD mode would be way more elaborate and cool looking than the skins from easy mode.
You progression is therefore based on your individual skill which in this game is based on the Twitch factor of knowing when to dodge the positioning of the player which is very important as well as movement and skill rotation. Now imagine coordinating all of this in a group of people and you quickly see that everyone has to be extremely good at what they do and when they do it. YOUR reward. Cool looking EPIC looking equiopment with stats that are not likley to be better that the easy mode.
Paradigm shift.
Not sure if everyone is ready for the day when your leet dungeon gear doesnt do one point of damage extra to someone you are trying to gank in PVP. But thats whats cooking.
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Originally posted by neonwire
Developers need to know where the market is so they dont have unrealistic expectations of capturing bored WOW players with the games listed above, isn't gonna happen cant happen. Those players are looking for a genre of game that has not yet been adequately described....there is one game so far in it and its called WOW.
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Originally posted by Zionnax
Welcome to Wild-Ass Guess Central. We invite you to share your opinion of the future of this game, regardless of intelligence, merrit, or actual facts. My guess: WoW will replace all governments by 2012, and will rule the world. This statement is equally likely and equally as usefull as the OP's. All i am asking is for you to look at the current changes and attempt to predict where blizzard is going. If you think its far fetched fine no problem. We will see. This is not a flame its just what it is speculation. |
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