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Darkfall: Conquer the Seas Expansion Q&A
News & Features Discussion « General Discussion
11/27/09 8:52:53 PM
I've played eve online for several years, watching a core game with awesome gameplay mechanics grow into something beautiful.
However since I have been playing Darkfall from it's first day, I can honestly say this game is growing twice as fast and is looking to become a long time pvp favorite for anyone who picks it up.
Darkfall Community Publishing Program - BRILLIANT
General Discussion « Darkfall
11/17/09 4:25:12 PM
I play darkfall, I like it.
Enough said about that.
This marketing strategy isn't anything revolutionary, although it is one of the first times I have seen it used in the mmo industry offering REAL cash back.
Most companies are happy to offer you game time in return, since you have to be a registered player to be able to advertise and make profit from this.
Either way, companies need money to further develop their game, otherwise they go the way of the dodo (or insert random dead mmo)
I've played several pvp based mmo's since I started playing in the UO era, and I haven't found a game that keeps me as entertained and challenged since Darkfall came out.
Sadly Darkfall seems to be getting a lot of negative press, some of it well deserved from issues arising with AV's retarded release attempt.
This game isn't the same game your friends played 6 months ago, or even 2 months ago.
One thing that has impressed me after playing Darkfall from release is that the Developers, as close lipped as they seem to be with communicating back the the player base as they were at first, are improving the game play experience almost bang on with what we are suggesting through the forums.
Recently Av hired several community correspondents that help transfer information back and forth from the devs to the player base. It has been refreshing to get new updates almost daily from them on their progress with the games development.
The game itself has grown leaps and bounds in the last 6 months alone, and the newest expansion (or patch as every other mmo calls them) promises more pvp balancing, less grinding overall and a more diversity over the basic cookie cutter combos, all without "locking" your characters into set classes or having to regrind up a new one.
I don't play games for graphics, I play them for pvp game play #1. And hands down, I consider darkfall's pvp system one of the best I've seen since the glory days of UO.
Risk vs reward in pvp, skill based combat, no auto tab or targeting systems, no enemy radar, and believe it or not, I have seen less hackers/exploiters in this game then most other mmo's I have played. (this includes speed hackers in warhammer and wow) For the first time in over 2 months I encountered a speed hacker trying to kill me in darkfall, I reported him swiftly to a GM and within two minutes he was banned and the gm told me he was taken care of permanently. I have rarely seen this kind of GM response in any game, any where else.
This is one game that has started with baby steps, but is NOT going to be laying down to die any time soon.
Goliaths like Conan, warhammer and now possibly even Aion are released, but the gameplay is never there, and possibly never can be, so the player base quickly spikes down to next to nothing.
I find myself one of the worst people for condemning games before I play them based on bad reviews or personal bias, but this is definitely a game you have to play before you bypass, especially based on the style of gaming you enjoy.
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