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All Posts by solochoowookie

All Posts by solochoowookie

2 Pages 1 2 »
35 posts found

BD is just too far out for me to give a crap anymore. Initially I was interested, and some of the videos made it look like something special, but its all just hype and fluff.

This game wont beat EQ out the door at this rate, will be behind CU, and I am sure several others before they get anything playable up. 

This much hype and no release in the foreseeable future smacks of a bad game. We have danced like this with other releases that shall remain nameless, but no more, get a game out and something to play soon or shhh.

Paging Black Desert, your boat has sailed......  

After some recent launches, and beta experiences I have resigned myself to CU being the only game coming down the line I am remotely excited about.

ESO, was terrible. Just not good at all. Wildstar is a quest hub forced march broken up by PVP doggy pile and spam your AOE. EQ Landmark has been less than interesting, and the performance issues I have had were addressed by 'I shit you not' the same kind of service engagement SOE had in EQ/EQII...

Black Desert looks pretty, but clearly North America is a aftermarket for them, and I am not saying it shouldn't be, but it does make me hesitant to be more than mildly interested in the game.

So, no pressure're our only hope.



I had almost the same experience as the OP - Wildstar was meh, ESO, GW2, Terra, Secret World... all meh. SWTOR has been the better game for me as well. With new movies on the horizon, I don't see that changing.

I am still finding ways to enjoy this game and community. I find now with the hype starting to build around the new movies I am even more interested in playing a Star Wars game. Disney and EA are profit machines, so I am hopeful that equates to investment and growth for SWTOR players.


I am very much in the same boat.. I just don't feel this game will fill the SyFy niche well, and to be honest NCSoft has not delivered enough times for me to be skeptical. The cartoon factor removes much of the edge/grit you need in SyFy, and I just don't see it being an immersive game experience.

This is the first video that has me concerned about the PVP, balance, and time to kill. My past experience with eastern MMOs has not been entirely positive. FF, and Tera both looked amazing, but game play, horrible quests, along with limited emergent playability put them in the stop play pile.

BD thus far as been interesting in form and presentation but I may hold off on this one until substance of overall content is clearer. Beta and early release can always be challenging, but avoid potential frustration is always a good thing.

....waiting to see.....

Originally posted by EasymodeX

I don't think the "accountname" GW2 model will be appropriate for CU due to the more strict RvR segregation.


In GW2 you can send tells to /accountname even if they're on the opposing server.  Begs for easy crossrealming at best.


I think that leaving it to the player discretion is optimal -- they can name all their alts with the same naming pattern, and their friends can add all the alts to their friends list, or they can simply be in the same goddamn guild, etc.  Or if the player wants to hide an alt, or simply segregate that alt for another purpose (e.g. have an alt to play with the s/o, and they don't want to be bothered with guild stuff or w/e), they can do so.


ANet trying to overengineer social media networking into MMORPGs, imo.

Agreed. In early beta the GW2 team were told that people/anyone even remotely interested in RP would hate the account name idea. Instead of being immersed in a RPG experience I had to have my forum name? It was just one of the many ways GW2 tried to innovate/tell people what they want vs. deliver something people actually want.

Let me and my friends manage it. I do not want to see anyone's forum/account name in game. It is not that hard.

Originally posted by Aroukos
Originally posted by solochoowookie

I bought it, and already regret the 60$ waste. IMHO - DONT. Its shit.

The player models are clunky. They crouch like Secret World and make a stupid zombie jump. The world looks OK, but its not as pretty as you would expect for a AAA title.

It is a ported console game. Looks like it, plays like it.

The lack of name plates, or chat bubbles is nonsense. Just nonsense.

The action combat system is poorly done. Tera, and Neverwinter were both WAY better at that, and Tera looked amazing. This game looks like it belongs on Xbox360, and does not play as smooth.

Voice acting... they have some good voice talent, so that's a plus I guess. Its a clunk fest that makes you want to hook up your xbox controller, but you do get John Cleese...

Waste of money, I wont be subscribed for sure, and have asked for my 60$ back.

It's not for me, and may be one of the worst gaming purchases I have made in the last 5 years.

My advice. Don't. Just don't.


Those 2 plus the very bad Skill Animations and the lack of Group PvE content like Raids etc, keep me away from TESO.

Another thing i don't like is that almost everyone looks the same. Different classes, npc's etc they all look almost the same.

I found that a challenge as well. With everyone running around in starter armor, and no name plates is was hard to even make out NPC vs player. Then when you hit the player interaction wheel. It really put me off.

If I had never owned a gaming PC, and never played a MMO, this game would be amazing. But since I am not a consolebro, it seems dumbed down and less than I expected.

They say you should always try to say something nice, so I think the animation while crafting is cool. Cut to me stirring with a spoon while cooking. That is better than most status bar build times that you see in other games.

Originally posted by umcorian

Stephen King once said this about writers (slightly paraphrasing) and, based on my experience in drawing/art, I think it applies to most forms of creative art.

There's 4 types of writers in the word:

1. There's the savant writers - the Emersons and Melvelles - who are born amazing, will always be amazing, and will always be amazing compared to us.

2. There's the competent writers who, through years of hard work, blood and sweat, can eventually learn to be good writers.

3. There's the bad writers - the bad writers who will never improve. Always be bad. No matter how hard they work, or how hard they try. 

I am a bad artist. I will always be a bad artist. Everything I design in this game will be an eye-sore that people will laugh at and feel better about their own work as a result of.

Is there any reason I should buy this game, or is it basically a 3D Fantasy-Inspired Microsoft Paint that I can never hope to be good at? Is there anything else to this game that I might enjoy? 


 I am so in the same boat with you. My stick figures of 4th grade are still all that I can manage. I have been playing at this for a month or so, and while it is pretty and fun it takes talent.

The guy a few claims over has a multi story tudor style home. Me, I have a dirt hut, and a forge. He sleeps in a bed, I poop in a hole.

Exploring is fun, and whacking rocks or trees is a good time, but my claim will be little more than a squatters box.

If you are a talented artist, you will be fine. If not, you will poop in a hole.


I bought it, and already regret the 60$ waste. IMHO - DONT. Its shit.

The player models are clunky. They crouch like Secret World and make a stupid zombie jump. The world looks OK, but its not as pretty as you would expect for a AAA title.

It is a ported console game. Looks like it, plays like it.

The lack of name plates, or chat bubbles is nonsense. Just nonsense.

The action combat system is poorly done. Tera, and Neverwinter were both WAY better at that, and Tera looked amazing. This game looks like it belongs on Xbox360, and does not play as smooth.

Voice acting... they have some good voice talent, so that's a plus I guess. Its a clunk fest that makes you want to hook up your xbox controller, but you do get John Cleese...

Waste of money, I wont be subscribed for sure, and have asked for my 60$ back.

It's not for me, and may be one of the worst gaming purchases I have made in the last 5 years.

My advice. Don't. Just don't.

Originally posted by xAPOCx
Originally posted by Metrobius
The fact is, if SOE can creat an immersive world with fun gameplay, people will play the game. All the whiners who seem to feel they are entitled to the game they want will either play it or not.

The question isn't IF people will play the game. The question is HOW LONG will they play it.

This is the big question. Everyone who loved EQ will play at launch. Everyone who was moderately disappointed with EQ 2 will still play at launch. Everyone who was totally let down by SWG may realize these are the same fools who screwed up the last two tries, and will still play at launch.

I am in all 3 categories, hate the idea of the GW2 combat style, but will still play at launch.

Everything I am seeing so far tells me it wont be long though. If as I suspect it all becomes a DPS wash, I wont waste my time like I did with GW2.

Originally posted by Enrif

"People are very very smart"

"If you want to invade that dragon den, bring better a group"

"If you want to invade the orcs  you don't do it alone or with a friend, but with a small army"



But, will they be able to make big trouble for Moose or Squirrel?   

One of the main reasons I funded was no PVE. All the chatter in other games about smarter AI and dynamic mob spawning....If you only play against humans, poof, best AI in the known universe, problem solved.

I look forward to never getting a quest to go kill 25 orcs, wolves, pigs, giants, bunnies... etc. Go kill or be killed 25 times on the field of battle. I can get behind that.

It will be interesting to see if they make any changes. So far the class (or every class for everyone) system has been met with a healthy skepticism. Most think the current structure will result in a DPSFest, with little room for support class players. The dynamic world will be interesting to see, but if the game mechanics don't encourage groups, interaction and fun it will end up in the ditch. 
Originally posted by BearKnight

Coming from the software development world I know for a FACT that SOE is not employing people from MIT's AI department for their game. This would be the only way to produce AI even close to challenging enough to make the "Trinity" system obsolete. However, even MIT hasn't created AI advanced enough to make this claim.


Additionally, we had "difficult" AI back in 2004 during EQ2's closed beta. We started testing AI that would dynamically choose, on the fly, whom to attack based on class & actions they were taking. Mobs would randomly scream out "Kill the healer! It is keeping the weaklings alive!" (an undead skeleton within the instanced orc dungeon in Commonlands outside Freeport). I don't know what happened to it as mobs stopped doing that kind of stuff shortly before launch. Nothing was said about it, and launch went on without a further word on it.


The thing is, it made the game actually difficult and fun to play even with trinity. Tanks had to constantly watch their aggro or risk a healer or nuker being fried. It most certianly did NOT make Trinity obsolete.


ps: wtf with this whole "Trinity" name? CC (ie: control from enchanters, etc) has always been a critical role in Everquest. So why only pick Tank/Healer/DPS and call it Trinity???


Anyways, we've had basic-advanced AI since 2004, but no one has been using it. In the instances it was attempted it never made the game impossible, but from what I've been told by developers in the industry it made it that much harder to make new content for the game as they always had to consider how the AI would be used in that situation. This is the only reason I can guess as to why they stopped using it????


Either way, don't believe this nonsense about EQ:N. They're following the current "trend" of PR buzz phrases to catch people's eyes. They should just come out and say that they want to move away from selective roles like Tank/Healer/Dps/Control. After all, we all know dungeons in Everquest 1 cannot be done without that specific setup right guys? (In before I post about constantly doing DPS only dungeon runs etc in EQ1, or before someone else does)



Seriously, it really is getting frustrating reading about this "Advanced AI" when it doesn't exist. It's like the CEO of Spandex coming out to tell everyone we have conquered the effects of "Gravity" to a room that has at LEAST one Physicist/Engineer that knows for a fact we haven't yet.



I think you are right, but lets assume they have the best and brightest in AI right now. Say everyone quit what they were working on at (ai)2 and build EQNext.... for shits and giggles.


What would that AI do?

If possible, it would overwhelm the players with strength of numbers..

If possible, it would set a trap, sneak up with greater numbers and slaughter the players...

If caught in evenish combat, it would assess the biggest threat to its life first, incapacitate it, and then slaughter the players...


If they make it that smart, we all might have some fun. I said, I think you are right... It's all just BS. 

Originally posted by Gholos


I think the EQN team is just playing the hell out of GW2 and Minecraft for a creative muse, plus some preventative glaucoma care.... No roles, all DPS, and look SHEEP! Here sheepy sheepy sheepy. Hey, who ate the Doritos!

Originally posted by tatertoad
Originally posted by st3v3b0
Originally posted by solochoowookie

One of the rules in table tops through to MMOS, has always been “Don’t leave the Cleric behind.”, but it seems the new games are doing just that.

And what if there is no "Cleric" online to heal my group?  Then what...  Sit around waiting for someone to log on or risk the experience on a PUG "healer"?

Quit fearing change.  Change is necessary to evolve into better situations.  With that being said, I do not want the ability of being a certain role to go away, but I do think it needs to evolve so that if that one role is not available it doesn't inconvenience other people.  Done right, the removal of trinity can be a good thing for MMO's.

So let me get this straight -- every character can be up to 40 different roles, not counting multiclass, including cleric in this example, and you're worried that one won't be online to heal you?  You could just swap into your cleric pants and problem solved, or am I missing something?  

Wait, you don't want to do that?

Well the OP doesn't want to be told that he has to DPS.

Here's hoping for dedicated healer/CC/support/tank/puller classes, which we already know aren't "required", whatever that means.

If the system allows allocation of skills towards healing abilities, or if heals are tied to weapons, and even classes wielding select weapons I am fine. I really don't want to be put into a place where I don't have any of the skills that tie directly to the success of my party. I want a clear line on how to benefit the party, and not be excluded from play based on play style preference.


Originally posted by Foomerang


Originally posted by solochoowookie

Originally posted by Burdoc101 As a PC gamer I see no problem with EQN being on consoles as long as EQN is focused on PC first. New consoles are just going to be glorified PCs with controllers. Dave Georgeson has stated that they are looking at different approaches to the title but he is focusing on PC first. A broader player base, introducing more people to the mmo world and providing revenue for the game. How can the console be bad for EQN?
Consoles will always be the 'slow cousin' of the PC. Fun to hang with, but a bit sloppy, and not going to the same college you do.  


But pc is butthurt cause console gets all the chicks.

Too true... too true. Console is the Jersey shore 'brah'.

Originally posted by shivafang
Originally posted by Mardukk
I suspect that EQN is not going to completely remove healing others like GW2 did.  I also think there can be a specialization in healing without having the hard trinity.

What are you talking about?  Have you ever actually played GW2?  Not only could you heal others in Guild Wars 2, any class can specialize to be able to heal others (Although Guardians and Water Elementalists were the best at it)

Water Elementalists using a staff could heal others with every attack using their #1 slot auto-attack.

Guardians had a class feature that could be activated to heal themselves and all allies;

Blood Necros, Tactical Warriors and Inspiration Mesmers also heal others, although they do so by giving others a regeneration buff and stacking +boon duration and +healing.  (Mesmers also need specific traits to do it - my build was Chaos/Inspiration spreading boons around to all allies)


I know this thread isn't about GW2, but many people are comparing it to GW2 and making claims about GW2 that aren't true.

I played a staff Ele to 80 and the healing was best in the game, however, you could just spam 2-3 abilities and that was it. SO you would jump back and forth between mediocre DPS in fire/earth/air and then back to water for some MEH healing. Rinse/repeat, and run to the zerg.

I hope EQN does more to make healing/support complex and a challenge to play. If not, then why have it, just DPS race to the end and respawn.



Originally posted by Burdoc101
As a PC gamer I see no problem with EQN being on consoles as long as EQN is focused on PC first. New consoles are just going to be glorified PCs with controllers. Dave Georgeson has stated that they are looking at different approaches to the title but he is focusing on PC first. A broader player base, introducing more people to the mmo world and providing revenue for the game. How can the console be bad for EQN?

Consoles will always be the 'slow cousin' of the PC. Fun to hang with, but a bit sloppy, and not going to the same college you do.  

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