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All Posts by Sparre - 224 found

5/19/06 5:58 PM
Viewed 760, Replies 19

Quit now when you still not totally addicted. I have played this cursed game since the open Mac-beta was released in August 2002.

The main problem with this game is that it kills the fun in all the other games. I have tired BF, Doom3, CoD and so on, and I get quite bored very quickly. It is a matter of a few hours as in the case with BF or a few days as the case with Doom.

Only Hearts of Iron keept me play for a couple of weeks. Hmmm....!

But I guess WWII Online will claim most of the fun from HoI soon enough now when physical placed Brigades and Division is in game. Later will we see a numbers of Korps to be added as physical units in the game as well.

ChimpLo, try to find a good group of people and hang with them. The vast majority of the community is very nice and helpfull. We all know how difficult it was in the beginning, and we all still dies alot.

WWII Online is a very equal game. Every one can kill ever one if you know how to do it. Of course an infantry can not kill a tank unless it is a Sapper/Engineer. And to kill a tank with a satchel must you know exactly where to place the satchel on the tank (the sweetspot) or the satchel will have no other effect then you will let the tanker to know you are within a few meters to him.

I myself prefer the rifle when I play infantry which I do the most atm. And the Rifle is the so called rookie weapon. The German rifle is deadly up to 1000 meter (as in real life) if you can handle it appropriately, and the target will have no clue who shot him or from where I can garantee. ;)

5/19/06 10:31 AM
Viewed 760, Replies 19


Originally posted by Suitepee

Tried this game. In my first minute of playing I was killed.

Word of advice: 1-hit kills seem to happen here.



LMOA! That must be the understatement of the year.

One-shot kill is legio in WWIIOL, just as in real life. The human body is quite fragile you know. It can't take as much damage as it does in most fantasygames like BF, CoD MoH et al.

WWIIOL aim to be the most historical and physical accurate WWII game you can find, hence you will die alot. And as in real death moments, you seldom understand what took you out, hence you gets no feedback so you can't report back to your friends what happend as much as you would like to do (experienced players can in most cases figure out pretty well what killed them).

5/17/06 5:06 PM
Viewed 231, Replies 8


Originally posted by lilkillerjr

can some 1 give me there box number


…and lose their account? You do understand that the registration number is tied to your account? Right?

5/10/06 4:23 PM
Viewed 352, Replies 10

Axis!

I am an proud member of one of the oldest axis squad there is: Kampfgruppe Wiking. KGW has existed for six years now, and we exclusively plays WWII Online.

KGW is mainly an European squad even though we have both Americans and Canadians in the squad.

5/10/06 4:12 PM
Viewed 394, Replies 9


Originally posted by Nymandus

My question is this though...is spending 3-7 minutes running to a battle normal? I have played as every army and once was lucky enough to ride on a tank to the battle (only to be blown to bits by air as I was typing thank you to the driver). Even using MSP the closest i've been to the fight is a 3 minute walk/run!


Well, it all depends on how you play and if you want to stay alive. I can be running, crawling and hidding for very long times. I normally is on a mission 60 to 90 minutes, or even longer if I am careful and lucky.

To move from one location to another can easily take 5-15 minutes if you want to stay alive and avoid all the obvious dangers. For instance, lets say you are on the west side outside a village and you want to get over to the north side a kilometer away. If you want to get a decent chance to make it alive will it take you 15-30 minutes crawling and scouting the area avoiding the enemies in the area.

4/08/06 10:15 AM
Viewed 1046, Replies 18

If you want a Hollywood style game with no realism, be my guest.

If you want a realistic WWII simulator in the MMOG genre is CoD not even in the League.

CoD isn't realistic game just as it isn't a MMOG. 32 players on the same server doesn't make it a Massive Multiplayer Online Game. Right?

Several thousand players on the same server, and several hundred players involved in the same battle makes WWII Online a MMOG.

3/10/06 10:14 AM
Viewed 549, Replies 7

Oohyeah!

There is several strategical elements in this game.

First off, when you spawn do you spawn in from a Brigade or Kampfgruppe (Flotilla/Flottille for the Navy and Group/Gruppe for the Airforce). And these Units is physiclly allocated to a facillity in a town, e.g. an Armybase, Airfield, or Dock. And to move them must they be moved according to certain rules that makes them dependent on where the units parental Division is located.

You see, every Brigade/Kampfgruppe has a parental Division, and they have to stay within a certain distance to the Division to be able to be reallocated to another town, or they are stuck. Later on will the Division also have a parental unit, i.e. a Corp/Korp. To each Division is there now two or three Brigades/Kampfgruppen, and each Corp/Korp will proberbly have two to three Divisions attached to them.

If a Brigade is cut off from its Division will it lose the supply line and its equipment will quickly be reduced.

Even an whole Division with its Brigades can be cut off from the supplylines if the enemy is able to encircle them into a pocket. What happens then is that the replacement time for new equipment will be double from 4.5 hour for infantry and 5.5 hours for everything else to 9 and 11 hours.


So what we have here is a true Warfare of Manœuvre, but to take part of it must you enlist to one of the two sides High Command; Allied High Command and Oberkommando der Wehrmacht. To take a commission there means lots of responsiblities toward the WWII Online Community. It is not an ego-trip, even though I know of a few cases when people have missunderstod that they are there for the playerbase and not the other way around.


Then do we have the Research Devlopment and Production (RDP) that takes place in the factories at the rear towns. The enemy tries to bomb these strategical factories to slow them down. These facilities can also be captured by the enemy if they reach so far.

3/03/06 6:44 AM
Viewed 262, Replies 2

You will find the Free trial promo at this link.

It is a 14-days Free trial.

3/02/06 7:53 AM
Viewed 1046, Replies 18


Originally posted by midevil
call of duty by a long shot

It depends on what you want.

Call of Duty has excellent Single Player missions that beat the most. However, the Online gaming isn't MMOG, and that is something you need for a War game.

WWII Online is the best if you want a MMOG War game. Total freedom on a gigantic map with excellent view of sight, thousands of players to fight with and against. Three branches; Ground, Air and Sea.

Anyone that has played WWII Online for a while and learned the ropes would never seriously compare CoD with WWII Online regarding the Online gaming. But as a Single player game is it awesome, and WWII Online has no Single Player missions.

2/23/06 4:56 PM
Viewed 471, Replies 4

He is troll.

CRS change the minumum numbers of Attack Objective from 4 to 2 when they released v1.21.0. And since that patch has the population been higher then ever. The average numbers of AO on each side since then is 5-6. Often do we see 7 or 8 AO's at the same time.

2/18/06 7:33 AM
Viewed 1046, Replies 18

I think CoD is the best WWII shooter if you only consider its Single missions. However, when it comes to online gaming does it not have very much to add.

WWII Online: Battleground Europe on the other hand has no "Single Mission" feature. Only off-line mode where you can try out all the equipment and learn how to use it (which isn't always as easy as to do in CoD).

The major difference between these two game is the graphics and the gameplay. CoD has better graphic, no doubt about it. But it comes with a cost. The visual distance is only a few hundered meter. However, since all CoD map is just shoebox maps, not bigger then approximately 1km x 1km doesn't the game suffer much from it.

The main reason the graphics isn't as good in WWII Online as in CoD is that you have to take into account the visual distance of 4000 meter combinde with a visual limit of 128 players together with dense vegetation. If you sail or fly will you have a visual distance of 8000 meter.

The game world is one humongous map of 30.000 square kilometers with over 500 villages, towns and major cities to fight over. From some towns can you see the next town in your binocles. So when you capture one town will it most likely have an impact on what happens next. In some rear cases have your side made a breech in the other sides defense lines and your side can encircle a whole Division. And if it can't brake out form the pocket will it be routed from the game world for 6 hours.

Or might a victory be a phyrrus victory meaning that your side will soon have to retreat the recently captured town, and at the same time have exausted all your equipment and have no chance to counter the othersides counterattack, and then is it them that has you on a run fearing to be encircled and routed from the game world.

The gameplay of WWII Online both has advanced tactical gameplay as well as advanced strategical gameplay (on several levels).

Also remember that this is proberbly the only WWII game that is a fully combinde three branch game. Army, Airforce and Navy.

The Airforce brings aircover to the offensive Panzar (or they will soon be taken out by the enemies airforce), and sweeps the air over the target from enemy tactical bombers. Then do we have the strategical bombers that on a regular basis bombs the strategical war industry each side has. This in order to slow down their production of new improved equipment as well as the production pace that fills the spawnlists in the frontline Armybases. These bombraids is often done at an altitude of some 6000 meter in order to lower the risk to be shot down by the heavy AAA around the factories. But you still need to have fighter escort or the players in that patrols the skies around the factories will shot you down just minutes before you reach the target. Kind of a drag after you have flown for maybe two hours to reach the target. ::::40::

I am sorry to say that the naval gameplay isn't what we want it to be, yet (it will improve however). But it is awesome as a very important support branch to the warfare on the ground. With out the navy would it be very difficult for the Axis to launch a serious attack on England. Only the transportships can bring Panzer over the English Channel in order to embark them on British soil. And the Destroyers is the most powerful weaponsystem that exists in this game. When a Destroyer shows up by the coastal town that is under attack must you run and hide. Even for a friendly is the 12.8cm shells terrible if they land near you.

What the naval gameplay lacks is the strategical function it should have when it controls the shipping lanes of supply and goods. But that is something that most likely will be added. Btw, did I say that this game is under constant development. It is not finished yet, and the question is if it ever will be.

2/06/06 9:24 AM
Viewed 160, Replies 2

Do you mean from when each Campaign starts all over?

If so, Germany.

Here is a link how shows how the map looks like when the map is reset.

2/06/06 9:20 AM
Viewed 554, Replies 3

Yes, it is a very hard game.

In fact, it is more of a WWII Simulator then a WWII game. The learning curve is kind of step. One of the stepest learning curve any FPS has I think. The difference is that this game is aiming to be as realistic as possible compare to other games.

If you position yourself well will you see lots of enemy infantry. But as in real life, it wont mean you will get "kills" easily.

Not many people have a Kill/Death-rate as infantry that is above 1.0. Only the experienced players get lots of kills as infantry. Experience means better battlefield awareness and less mistakes which means you stay alive longer and gets a couple of kills.

1/30/06 5:39 PM
Viewed 338, Replies 15

Did I say it is 100% PvP?

No scripted missions, no bots or NPC. All tags online is other players.


Well, the heavy Anti-Air guns around the Factories at the rear towns is controlled by AI, just as a few stationary sentries that is placed around each town. These "guards" has just a limited range (300-400 meters) and a limited arc of fire (30° I think it is). But they should be no match if you arn't reckless.::::39::

1/28/06 8:27 AM
Viewed 338, Replies 15

If you are looking for a WWII game that combines Ground, Air and Sea with an immersive depth and strong realism should you really try this game.

1/26/06 6:49 PM
Viewed 338, Replies 15

Good comments.

Just one thing, it is a full 14-days trail. ::::39::

1/26/06 6:14 PM
Viewed 338, Replies 15

An update to the first post. The free-trail is indeed an 14-days trail. ::::31::
http://www.matrixgames.com/news.asp?nid=293

1/26/06 12:24 PM
Viewed 275, Replies 3

There is no demo. The game you downloaded is the latest version (v1.21.3)

What is needed to play Online is an Activation-key and an active Subcription. That is what costs money. Btw, when you buy an Activation-key ($19.99) will it come with a 30 days free play. Subscription costs from $14.99 a month down to less then $8.5 a month depending on how you prefere to pay.

Just follow what happens on the Matrix page to get the free weekend account, and in the meanwhile try out the game in Off-line mode. I promise you will need every minute of it.::::01::

1/26/06 8:19 AM
Viewed 338, Replies 15

EDIT

Matrix Games offers a 14-days free trail with World War II Online: Battleground Europe starting weekend.

Regardless of what Matrix says do I strongly recommend any potential player to download the game as soon as possible and set up the keymapper and try out the gears in off-line mode before the free trail begins. You will have so much more fun Online if you take the time to do so.

You can always download the live version of WWII Online for free at the official download page.

1/26/06 8:11 AM
Viewed 275, Replies 3

Matrix Games offers a weekend of Free play for this upcoming weekend.

Regardless of what Matrix says do I strongly recommend any potential player to download the game as soon as possible and set up the keymapper and try out the gears in off-line mode before the free trail begins. You will have so much more fun Online if you take the time to do so.

You can download the live version for free at the official download page.

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