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All Posts by Sparre - 224 found

5/24/05 5:46 PM
Viewed 1157, Replies 39

This is just another kid that only care about the eyecandy in ArcadeField1942 and Call of Graphics et al. He doesn't mind if the sight of view is only a few hundred meters and the sound from a firing gun two hundred meters away is none existant. All that matter for him is how things looks like, not if they function corretly. Not how the gameplay is. I bet you he misses the bunnyjumping and that parachut he use constantly in ArcadeField1942.


Originally posted by luzarius
I 'm calling my credit card company and filing a complaint. This game is sooooooooooooooooooo BAD.

But I have to say I like the sports last remark. How shall the credit card company handle a complaint from a minor that has used/"borrowed" the credit card from one of his parents? They will proberbly tell his father or mother that it can not take any responsibilities what so ever for what they, or their son have bought. And if they continue to let a 13 year old punk use it will they proberbly revoke the credit card permanently. ::::12::

5/19/05 6:48 PM
Viewed 1753, Replies 46

WWII Online is more a WWII simulator then a game. It is close to reality in the aspect that you is as vulnerable as in reality, and the game world is as big as the reality. The gameworld is western Europe scaled 1:2. It is a gigantic 3D-world, comparable to now other game I ever heard about. Major difference is that you get second chance after you "died". But no many likes to die every 15-30 second, not even in a game. Hence you have to have great patience to be able to stay alive. There is a word for it, namely "combat situation awareness".

Second reason for patience. To be able to take a town must the attack be coordinated and well planned. It means to set up recon around the target, create air supperiority over and around the target and uphold the air superiority for the next couple of hours, cut off the supply lines by setting up ambushes at possible supply routes.

Then must the infantry sweap the the target's perimeter from enemy Anti-tank guns so it will be little safer for the waiting Armour to enter the surroundings of the target, may it be a small village with a single Armybase or a large ciy with three or even four Armybases.

First then can the real attack begin. And an attack can take hours before it is settled if it is a small target. The bigger targets like Antwerp, Brussels, Luxemburg et al can take days before they falls or the attackers withdraws.

Normally does it take at least another hour or more to even start to enter the target. (You don't want to rush in to the town with your armour and get ambushed 30 seconds later.) And to be victorious must you show even more patience by up hold the recon, the air superiority, the ambushing groups by the supply routes, and keeping the target under pressure so the defenders can be attriated efficiently. That is what settles the battle. Who is attriated first, and who is able to send forward resupply faster then the other side.

In short, it not only demands lots of patience but also lots of cooperation and communication.

If you trie WWII Online for a few days am I convinced you will withdraw your ignorant comment Anofalye.

5/19/05 6:24 PM
Viewed 727, Replies 12


Originally posted by buggerone
well i got 1 month so going to start playing axis till its over then im gone ,i feel like getting back at some off these ppls lol.

I guess as much. When I read your first post did I told my self: "-This guy must have been playing on the allied side." Too often do I hear people complaining that allied players accuse new or unknown players, heck even well known players that switched side for a day or a campaign to be spies for the axis.::::06::

After almost 3 years have I never heard anyone on the axis side seriously accusing anyone for spying. Only time I have seen it happen is when someone accuses a sqaudmate for spying for the other side. But that is just for fun and all have a good laugh. ::::31::

Also, I have never heard anyone on the axis having inside intelligence from the allied side coming from spying. I don't say it never had happend from the axis side. But if it does is it at very rare occasions, and it is proberbly only a few weaker squads that feel that they need to have spys to have a chance. I personally don't see the point with it. It would ruin all the fun with this game. If I wants to know where the enemy is will I start to play ArcadeField 1942.

If you have played a day or two on the axis side am I sure you already feel much more welcomed then you did among the young punks and kids (the so called "Yopaks") on the allied side. ::::35::

5/16/05 6:39 PM
Viewed 236, Replies 6

Yes, the learning curve can be rather step. Especially if you consider yourself to be an 1337 player in games like BF1942 et al.

WWII Online is nothing like those games. WWII Online is as close to the real deal you can ask from a WWII simulator. But when you have learned how to behave (very similar to a real-life combat situation) will this game get to you soooo bad. It is adictive you know. Ask me, I have been playing since August 2002.::::06::

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