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All Posts by Sparre - 224 found

7/18/08 6:45 AM
Viewed 384, Replies 7

I would say it is a pretty good stalemate at the moment. The Axis has pushed hard for both Antwerp (boy, there was lots of hard fights all over the place for days) and Brussels without any gain.

The Allies has after being forced backwards (during 2nd week of three) a bit holding their lines pretty well.

7/17/08 4:00 PM
Viewed 384, Replies 7

I maybe wrong, but to me has the war always been slow during the summer time.

It is first when people is back from vacations and start to be more indoor (people tends to stay outdoor during summer time) that the war is heating up again.

7/15/08 6:05 PM
Viewed 1182, Replies 26

"All I'm saying is it is time for an upgraded version. Adding new skins to improve the looks won't do sqwat to improve the gameplay"

He he, if you only knowed. It isn't as easy to only "add new skins". There are no skins in WWII Online. It is fully modelled physical objects. Not a generic vehicle with a skin that you can remodulate as you want to changing hitpoints and such.

The graphic engine is undergoing a upgrade phase. The next patch, or proberbly the next one after that will mean that WWII Online will run with the new Unity II engine (the current one since v1.28.0 is internally considered by the producer to be Unity v1.5).

7/02/08 11:16 AM
Viewed 1182, Replies 26

Upgrade what? My computer? Nay, it handles WWII Online very well I think.

7/02/08 11:14 AM
Viewed 1795, Replies 16

The game demands a graphic card with at least 128MB memory. An onboard graphic chip wont cut it, sorry. I never heard before that anyone was even able to play with an onboard chip. That's impressive by it self.

6/28/08 4:11 PM
Viewed 1199, Replies 12

Vista? What is that?

6/28/08 4:09 PM
Viewed 315, Replies 5

Send an e-mail to Bloo@playnet.com. He is the guy that can help you out.

If he's really busy might it take two or three days before he replys. And I don't think he works during the weekends.

6/28/08 4:02 PM
Viewed 1776, Replies 29

Hi Alowe!

The is sure a joystick calibration routine in WWII Onlinne.

Heres where you find it: When you start up the game will you first end up at a page where you can chose between logging in on the live server or the training server or just chose the off-line mode.

Below these three buttons will you find three buttons that says "clear password", "Settings" and "Read Me" (that is at least the UI on the Mac version).

Chose "Settings" and you will be able to calibrate your joystick (it is here you set your resolution and other stuff as well). You can plug in and calibrate up to four joysticks or what else you need to play WWII Online.

Btw, I have used a CH Fighterstick with WWII Online since 2003 and it works flawlessly. If the game isn't able to recognise your stick is my guess that you have something else connected to your computer (like a dongle) that interfere with the stick.

 

Timmy, please chill off will you.

6/06/08 7:19 PM
Viewed 1199, Replies 12

My guess is that you will pick up from where you left. Don't think it would be a good idea to strip people down just because they haven't played for a while.

5/30/08 3:45 PM
Viewed 362, Replies 2

As a bonus picture: Sunset over Grave, another new CP.

Notice the new bridge Granik has modelled. A very nice work.

 

 

These towns presented above together with an unknowned number of more CPs is Doc's latest CP addition for the next patch (v1.29). This new area stretches from from Werkendam in west (in southern Holland) out eastward to include the major german industrial city of Essen in western Germany.

Essen will have four RDP facilities that will be a juicy target for the allied bomb command.

5/30/08 3:44 PM
Viewed 362, Replies 2

Today was posted a few close up pictures of Nijmegen and the two nearby villages of Lent and Hatert

 

 

A high-up birds prespective that Doc posted earlier this week over the Nijmegen triangle (Nijmegen, Lent and Hatert). Nijmegen in the left lower corner. At least seven bridges to hold or destroy in this area.

 

 

At first glance did I thought this was a close up picture of Nijmegen, but it is obvious the village of Xanten since that is what it says below on the screenshot.  Silly me.

 

5/30/08 3:32 PM
Viewed 1199, Replies 12

Nowdays can you chose between different Para classes: Rifle, SMG, LMG, ATG, Sniper, Mortar.

Both Rifle-Para and SMG-Para has 1 satchel each. The others has more ammo then the Infantry classes and the rifle has two ammo cans.

5/29/08 2:52 PM
Viewed 298, Replies 1

CRS announced a few days ago that between the 6th and 12th of June can new players create a 14-days free trial account (no need for credit cards as is the new SOP) and "…at the end of the free trial, we're giving you an activation key ($19.99 value) FOR FREE!

Read the announcment here.

5/28/08 8:10 PM
Viewed 1199, Replies 12

All old premium accounts from 2001 and later will be re-activated between 6th of June to 12 of June. So old vets that have an urge to start playing again, now is the time to do it. 

Read the 7th anniversary announcment

5/25/08 3:44 PM
Viewed 1037, Replies 17

Just coming from an Awesome fight for Lier. I bet it isn't over yet.

Axis captured Lier after a 2.5 hour long and very hard fight. I can asure you it wasn't a 30 men attack. It was 30 enemy aircrafts alone in the air over Lier. Constanly!

Then was there a steady flow of reports of enemy tanks columns from the Allieds rear to reveal Lier. Not many came through. :)

I don't know how many Allied infantry that was around Lier. They was all over the place. But we manage to slowly push them back into the Army base and then lock it down. It was a though fight, and the first round went to the Axis.

Lier in the hands of Axis is a threat to Antwerp why I am sure the Allies wont let this one pass without a counter attack.

5/25/08 3:35 PM
Viewed 776, Replies 3

We will proberbly see some upgraded graphics with next patch (v1.29). That is at leats what CRS hopes for. If not that patch will we see it the next. Unity II is on its way. :)

5/25/08 3:30 PM
Viewed 773, Replies 10

Originally posted by Szyporyn

Sparre and Hardcase - dont bother - nerf09 been doin this since day1 of this forum here on the site - he is a troll (and a persistent one - Ill give him that) so just dont feed the troll - ignore it :-D

S! to the awesome job you guys have been doin here!

I know. I actually post for the guys who hasn't played WWIIOL. It is a great oppertunity to describe for new potential players how well this game is trying to follow a realistic pattern, describing parts of its strategical levels.

 

For you who hasn't played WWII Online: Battleground Europe, it is  so much more depth to it then this. This is just one piece in a big puzzle.

5/12/08 6:22 AM
Viewed 481, Replies 5

Forgot to add, you can download the game for free and try all the equipment off-line. Then can you see if your computer is up for it.

5/12/08 6:20 AM
Viewed 434, Replies 5

Originally posted by DaJoKeR

I want a Update. or even a new game, whats base around WW II gameplay. planetside is not doing so good and so is WW II. they are to out dated..

Planetside is a WWII-game??? That was news for me.

Until we get something remotely similar to WWII Online will you see me stick around. If it is so simple, why hasn't any of the big dragon already taken on this simple task with all their resources.

5/12/08 6:16 AM
Viewed 481, Replies 5

There are a small but very active naval community. The naval game depends on the frontline. If the front has moved far enough to east (like it is at the moment I write this) is the naval game dead. When the front has moved so it involves open-sea ports will it wake again.

During WWII Online history has there been quite a good numbers of bigger landing operations on Englands shores. Particular now when we can establish a beach-head with paratroopers. It doesn't happen ever map, but when the oppertunities gives will you see it for sure.

But you will definitely see fantastic and big naval battles between groups of Destroyers.

Gophur is also dwelling on two pet-projects of him.

A) To find a nice solution for adding naval mobile spawn-points (like the truck function we already have since 2005).

B) To find a good solution for how to add convoy-functions of some sort.

There are no definit plans for this, but from various post by Gophur do I understand that he really want to add these two features as soon as it is possible. But at the same time is it two delicate issues to solve to make it right. So I assume it is still on the drawing table, but still.

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