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All Posts by SidQFT

All Posts by SidQFT

4 Pages 1 2 3 4 »
72 posts found
Cant stand watching TV.

Sub'd and lovin the xpac.  

i only started playing wow last year, i dont have as much invested as others.

WOD is great.  really enjoying it.  im super casual though...  just got my first guy to 100.  

Originally posted by Zewks
Originally posted by Panther2103
Originally posted by Zewks

If only.

 

 

If only GW2 zergs were only that big in actual wvwvw, then it might actually be more fun to play, and leave room for skill and ability strategy.

 

 

Unfortunately for gw2, true wvw gameplay consists of giant zergs rolling around the battlefield making pve objectives, and groups the size shown in the video, pointless. The zerg consumes everything, except another zerg (at which point, its just a giant cluster of player nametags filling your screen and massive amounts of spamming the same couple buttons for most classes, all the while, hoping that you didnt miss looting something because the devs havent figured out how to make it automatically go into your bags.)

 

PvE objectives and bosses that dont scale to the population in the zone is just poor design. It would be like if WoW let you take on a raid boss with 200 players, while keeping the difficulty set at 25 man.

 

Aside from that, some truly great looking scenery.

 
 
 

But in a WvWvW style game, that allows as many players as it can hold to take objectives, there is no way to stop zergs from annihilating everything. Every single game that has this style of gameplay has had this issue. If I have a group of 50 why shouldn't they be able to stomp that group of 10, it just wouldn't make any sense. Even if that group of 10 played amazing, I can't see a system in place in anything that would prevent them from just getting instantly killed by a giant group. Without player limitations it's impossible. I enjoy the zerg pvp in GW2, but the lack of teleporting to points gets relatively annoying, when your group is across the map and you have to spawn in back at your base, and try to make it all the way over there over and over just gets annoying after a while.

You must have not played Dark Age of Camelot. It had zergs, but they werent the optimal gameplay for much of the pvp content. A single large romaing zerg in Daoc would mean that faction losing.

 

Smaller scale, well led, well perfomed groups could be more effective at turning the tide of zone control than one giant zerg.

 

The reason this isnt the case in gw2 is due to several reasons, not just player mentality.

 

1. AoE in gw2 is limited to 5 people, which encourages people to stack in large groups.

2.  Map design puts critical objectives way too close together, allowing 1 zerg with a run buff, to hit each one, one after the next, before any real defense can be mounted.

3. Ridiculously short recapture time restrictions allow for key points to bounce back and forth between control.  Why bother trying to defend, when its easier to just recap 5 minutes later when no enemies are there.

4. No real reward for controling key objectives. Why bother mounting a defense for something that makes little to no difference if your faction holds it or not.

5. No scaling difficulty level of the Keep lords or npcs to the size of the forces fighting them. The biggest, baddest Keep lords drop in mere seconds to a large zerg. The only thing a keep lord does is keep a smaller group from quickly taking a keep.

 

Its poorly designed mechanics like the above that promote a large zerg in WvW. And its Anets total lack of desire to change it that has allowed it to be this way since its release. Anet has a huge ego and extreme pride about how their game has hundreds of players duking it out on the same pvp map (even though the engine couldnt handle it from a technical standpoint for the longest time.)

 

SImply put, the giant zergs that exist in gw2 wvw were an unexpected side effect of poor design. Only, rather than Anet saying "whoops, this isnt how we wanted it to be", they instead used it as a bragging  tool and took the stance of "Our game is awesome because of it, we meant to do it this way"

 

That and the fact that Anet publically announced that WvW was never meant to be more than a side mini game, and that gw2's primary main focus is, and always will be, the PvE game. Players expecting WvW to feel like a "complete package" like the PvE game, are simply out of luck and will be left wanting for years to come.

 

this is spot on.

boarderlands will be empty.

EBG will be perma-qued.

 

my2cents.

Love GW2.

not liking what ive seen so far with the route they are going with WvWvW (from what ive seen/heard).  normally i'd pre-buy when option is available.  i'll be waiting this time to see how it plays out.  thats what im personally doing this time, and i know many others doing the samething that would normally pre-purchase...  not a good sign for Anet/NCsoft imo.

Luv it!!  

through'em in jail also!  :)

yep either sub or B2P...  im done with  -f2p garabage.

i hate MOBA's and im a pvp'er.

awesome!  ....i'll actually buy it now for Xbone (when it releases).  i wasnt planning on it because i didnt want to pay for xbone live and ESO sub... f-that.  now i'll definitly be playing.
Originally posted by Anthur

Imo selling weapons in a survival game is P2W. But anyway, check out some streams on twitch and see for yourself. More or less everyone is running around with a loaded weapon. Only threat are players. Player killing is rampant. Zombies are a joke.

This is not s zombie survival game currently but more some kind of Hunger Games.

So I will go and follow the CEO recommendation to not buy. Because of P2W and because it's not really worth 20$ atm. But see for yourself on twitch, no need to buy and try out the game yourself as he suggested.

Maybe will take a nother look when it gets F2P.

yep, im so glad i didnt buy!!!  tired of gettin burned by these "early access" BS.....

 

i'll wait till F2P also.

spot on.

still having fun?!?

 

lol

when will it go B2P?
i'd play console version if it was B2P, but not paying for XBox live and a sub fee...
UO+Shadowbane+Darkfall= Albion =win for me!
Beta Key please!
Originally posted by Dakeru
The harsher the better. Botters and cheaters should be treated like criminals.

agreed!!!!!!!!!!!!!!

cant wait.

 

i want that mount.... but not paying $30 for it.  you should be able to "earn" it some how, imo.

villagers and hero's

 

 

...u didnt hear it from me.  *steps back into the shadows*

Originally posted by Prepared

This game had everything going for it, except for a few things that could have been fixed by Trion asking XLGames to correct them.  However Trion wants to lock in game play instead of open it up for players to play how they want and are making the same mistake that many other newer developers in the genre are doing.  The main three items the game has going for it along with the main three items the game has against it are listed below.

 

The things this game has going for it:

1. Many things to do after reaching top level.  This is without a doubt the thing that will keep players interested in continuing with the game and keeping a healthy player base.

2. Many new ideas in a sandbox style of game - For example, mounts cast where the mount levels along with the player.  Naval combat is another interesting addition to a game where many other MMOs don't have this capability.  Also the jail system is unique with the option of repeated jail time lengthening and moving to a third faction.

3. Free to play model that makes sense.  If they follow the same model they had with Rift, the game will be affordable and playable by all that either have time or the dollars to play how they want.

 

The things this game has against it:

1. Player collision - the most annoying thing about the game - players can push other players all across the map if they choose to do so.  Even pets are in the way.  When there are many players in an area, you bump into everyone and it just doesn't make any sense to have this in the game.

2. Game launching mechanism that is locked in one way to launch the game in an attempt to stop hackers/botters.  The players that want to play legit won't attempt to get around this but have to deal with this limitation.  The botters and hackers will get around it thereby completely avoiding the very purpose of having Hackshield in place.

3. The English publisher, Trion Worlds has made changes to their ruleset to reduce the player base over the rules they had with their prior games.  One of the reasons Rift was popular and still has players is because the rules opened the player base to more than one style of game play.  However with ArcheAge, the player is locked into one style by Trion Worlds.

 

what!?!?!  i totally DISagree with everything you said for things against.

1. -i like player collision.  i hate games that let you walk through other players, ruins immersion imo.

2. -anything to stop/make it harder for hackers is a plus in my book.  (sounds like you might be one imo.)

3.-what?  i dont think you have even played Archeage with that comment.  its mass easy to swap spec's/playstyle.

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