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All Posts by MMODesigner

All Posts by MMODesigner

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7 posts found
Man, seems like I might need to give RIFT another go. I can see how masking "buying power" as a convenience item will rub some people the wrong way, but I have seen quite a few F2P players grind out hard-to-attain rewards because a) they had the time and b) they loved the game so much they were going to be doing the requirements anyway, so why pay for it?
After this article hit, one of the CoH designers reminded me about the Lord Recluse Strike Force AI that was created; the Arachnos Lieutenants were efficient and brutal, targeting healers and avoiding taking damage. We thought it would be a nice challenge for players to figure out how to beat it. Instead they just never played it because it was felt to be unfair, the enemies didn't act like any other enemies in the game. We eventually relented and put the AI back to more traditional aggro tables and the players were happy again.
I'm going to have to look into that Y-Cable for the headphone jack.

Kickstarter goes through good effort to ensure that the products and companies are actually trying to deliver on their products. It looks bad for KS to have high-visibility products vanish off the face of the Earth once funding is secured.

Originally posted by Slapshot1188
Where does complexity enter the picture?  And how about a FIFO process?  It seems to me that the complexity of a bug (and time to fix) should be a major determinant in the order they are approached. 

Usually stuff was either a day to fix or a week or more. The week long bugs were scary. It usually involved rewriting a core functionality in order to fix a bug, and that was likely to cause more bugs in the process. The long and the short is that usually time-to-fix never entered the picture.

Originally posted by ChakaCan
Originally posted by Hrimnir

Ok, so i respect the author and everything, but i'm sick of explaining this to people.

Some of us simply DONT CARE. We don't play MMO's for personal storylines.  We play them for explorations, character advancement, seeing cool stuff, killing cool stuff, etc.

If i wanted to read a story i have these things called books.  They do a FAR FAR FAR FAR better job of it.

At the very least if i was concerned about story in a game, there are literally dozens of single player RPGs which are much better suited to telling story within the framework of a game.

THIS ^^^   

I wish gaming companies new how much money they are wasting on something the majority of gamers are tired of - Quests!

I will agree that alot of players simply don't care about the story; they just want to do whatever is going to get them the next gear upgrade or level. But designers have to design for everyone, and not have the entirety of the game be a gear treadmill. They (should) put care into crafting stories that work with the quest mechanics to make you feel like you are accomplishing something.

 

I feel sorry for anyone who has to kill 10 rats or loot 10 rat pelts. That type of quest design should have died a silent death with Everquest, but it persists. City of Heroes never wanted that, so they created minions, which you fought three at a time like a good superhero would.

 

Also you have to understand that with story comes inspiration, and with inspiration comes fun mechanics. Look at the raids in World of Warcraft. Arguably some of the most fun mechanics in the game are in the raids, and those mechanics are (usually) thematically tied to the story of the content it's based on. I know when we created the Incarnate Trials in CoH we looked at what characters we were using, what their powers, allies, and enemies were, and how that could be tied into a game mechanic that the player would experience. If there was no story and it was a simple rote grind for gear, then trust me the game would feel artificial and stale, as there would be nothing to inspire the designers to make something cool and fun.

Glad you all are enjoying these columns.

I really wish MMOs could get back to the days of old, where GMs could run events for the players on a personal level, but as many of you pointed out, the logistics involved today don't make much sense.

I know on City of Heroes we did some "end of beta" events for both COH and COV, and after each time the forums were FILLED with players complaining that they were not paid attention to and didn't see the event in their specific instance. And this was with every single employee of Cryptic and all of the QA team at NCsoft playing characters in the event. We tried, but the scale that MMOs have acheived now simply make pleasing everyone (or even most everyone) with a personalized event impossible.

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