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I know this seems crazy but, try Shadowbane today!
General Discussion « Shadowbane 12/03/08 5:30:51 AM
you left SB cause of controls? i mean yea it takes some getting used to, no WASD and the mouse controls are reversed from most MMO's but aside from that one thing you still can use mouse push on the screens or bind keys to rotate the camera, after that it's just one mouse button push to move to the spot you want ;o you're missing out on some great open ended pvp |
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dude, it's in french and even google translate, won't translate the Registration page for their forum so it's kinda hard to read French if you don't speak it i'm lookin for a beta key, if someone is kind enough gotenksarchives@hotmail.com |
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Guild wars- The only honest frree 2 PLAY game out there.
The Pub at MMORPG.COM « General Discussion 11/29/08 1:31:57 PM
Game still has a grind, when they heavily promoted it in 2004 as having no grind where skill was rewarded not time played. I quite 5 months after launch in 05, the grind was ridiculous if you wanted the runes, skills, items and upgrades needed for a versatile pvp build (even for one single toon). Faction points didn't do squat to help, they just exchanged one grind for another, and if you weren't in a guild that won at pvp, you really didn't gain Faction points to begin with. Oh yea, and later releasing duplicate versions of the game, with everything already unlocked, really screwed over the player base for people who bought the game prior to that. It was like a cheap item mall gimmick. People could slap down $30 and unlock everything for PvP, whereas my copy that cost $50-60 at launch needed a ton of grinding. ArenaNet dropped the ball, big time. It was advertised as one thing, and came out completely different. |
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He used to play Shadowbane back in 03'. He was in the guild who "hacked" the server and put entire towns underwater, spawned high level unique mobs in newbie towns watching them kill everything. spawned enemy guards in other faction towns and watched as a huge NPC war took place, etc Then he moved onto WoW at some point. |
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Guild Wars 2, the non-level based fan's dream game?
The Pub at MMORPG.COM « General Discussion 11/26/08 9:11:51 AM
They said the same thing about gw1. If I had a scanner I'd scan in an old issue of CGW from circa 2004. Remember back then, they did the mini-open betas? They'd open up the servers for like a three-day weekend, you'd dl the client and log into play? Yea they did that all through 04' and maybe even as far back as 03 cause the game was heavily hyped before it's April 05 release. The advertisements in magazines was usually a dual page spread that had clear writing that said "Skill over time is rewarded not time over skill". When asked in developer interviews they clearly said the PvP portion of the game would have no grind. It had grind. Yes, a lot less compared to WoW, Lineage, etc but for a game that was advertised as no grind at all for the PvP, the grind that was there was pretty damn exhausting. Rune hunting was a god damn pain, before faction points you had to trade items PvE if you wanted to "unlock" the various weapon or armor upgrades. Faction points helped but by the time they added those, a lot of people were losing interest. The pvp ladder was no where what it was a few months prior, you simply exchanged one form of grinding for another. Yea it was more fun to PvP but whereas instead of hunting items from mobs where you had a chance of getting the stuff to unlock, you had to win in PvP to get faction points. The losing team in any of the Arenas got jack squat for Faction points. Think of all those poor people whose guild was not good at all when it came to PvP? And of course the "pay us even more money for unlocked PvP" boxes was a frickin joke. Some joe schmoe who sees the PvP GW box at Gamestop for $20 can suddenly be on equal footing as my or my guild who has spent hundreds of hours "unlocking" items, spells, upgrades, etc I could also have done that, but they should have sent me a check for $30 in the mail, seeing as how they already got $20 from my $50 initial purchase, for something they failed to deliver on yet now charge you for. I had high, high hopes for ArenaNet, these are the guys that worked on Diablo for gods sakes, another great franchise. They couldn't simply give us simple pvp, no it's gotta have the pve tacked on and of course one form of grind or another. The only reason people still play GW, is the free play after you purchase it. If this had a monthly fee, it would have died out before 06'. |
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Shadowbane is a great mmo, went free-to-play a couple years ago. Not an Asian grind fest, no item mall or paid items. Best pvp system there is (totally open pvp, very few "safe" zones) player controlled world map where the player-politics influences who controls what, player built cities that can be sieged by other guilds, small scale to very large scale pvp, etc |
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Guild Wars 2, the non-level based fan's dream game?
The Pub at MMORPG.COM « General Discussion 11/24/08 9:16:18 PM
guild wars can die in a fire for all i care. i was a fan of the original. i bought it the week it launched back in 05', was in a top pvp guild (we were in the top 20 consistently) for the first 5 months. then it became very very lame. first as they advertised the game as no grind at all, everything would be accessible, it wasn't. if you truly wanted the open range of pvp options you had to grind in one form or another, to "unlock" that content for use. several class skills were insanely overpowered (remember Ranger pets that could be spammed very quickly and easily? you couldn't walk through them so people could just make stupid choke points on maps). and despite the fact they advertised the game (circa 2004, PC Gamer, CGW, etc) as no grind, it had a fair bit of grind in it. And the real kicker was when they started actually selling various copies of the game, with content unlocked. So if you bought the game when it came out, later they released another version of the game that had all the PvP content unlocked or all the PvE content unlocked. So some person who can go spend $30 can unlock every PvP item, skill, etc whereas I still have to grind. True, I could also go buy that and unlock everything but why should I have to pay an additional $30 (it's cost at the time) on top of the $50 I paid for it the week the game launched? I had to grind through all this content whereas someone could buy their way in. I expect that from some Asian grindfest MMO that has an item mall or whatever, but from ArenaNet this was just sad. They deceived customers, totally yet half the player base ate it up. They didn't care they were betrayed by the developers, they didn't care they were basically the victims of fraud and lies. The expansions didn't do squat to really help afaik. Guild Wars 2 can stuff it, right up the old poop shoot. |
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Red Eagle Games will make a massively multiplayer online game based on the Wheel of Time universe
The Pub at MMORPG.COM « General Discussion 11/23/08 10:16:44 PM
If I can play as an Ashaman and channel the hell out the Source, I'll pay for it. |
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Shadowbane is a great mmo, went free-to-play a couple years ago. Not an Asian grind fest, no item mall or paid items. Best pvp system there is (totally open pvp, very few "safe" zones) player controlled world map where the player-politics influences who controls what, player built cities that can be sieged by other guilds, small scale to very large scale pvp, etc |
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Whenever I try to view a blog from mmorpg.com in either Firefox [i]or[/i] IE, I get this error;
Again I get this in both Firefox and IE, so it's [i]not[/i] a Firefox issue or Addon/Extension error.
I don't do anything special to get it. I simply go straight to mmorpg.com by bookmark, then click Blogs in the top navigation bar. I am presented with two lists; Newest Posts, Newest Blogs. I can click on any in either category and get the error. Obviously the blogs exist, or why else list them to be viewed. I also know they are 'new' as they are listed as being posted on dates such as today, yesterday, etc something reasonably new so it's not old material that's just been pruned. |
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General: MMOWTF: Don't Hate the Player...
News Discussion « General Discussion 11/14/06 8:18:17 PM
I'm quite sorry, I can't hear your reply, can you stop crying and sobbing for a moment so we can understand you? Seriously, if that is your best honest judgement, calling someone who loves hardcore pvp in an MMO and uses it well, a "child" or "victim of a bully IRL" that's pretty lame. I'm 25 years old, I've played video games since I was 5 or 6 (back in the days of Atari 2600/NES). So wait let me guess, you'll hit me up with "omg you're that old and act like a spoiled child roflmaomomoomgzzzzzzzzzz" give me a break. YOU, sound like the guy who rolled a toon in an MMO, got him to a medium level then got ganked when you stepped foot outside a safe zone. Did you ever realize that maybe, just maybe, if you didn't stop to call us childish adults, and other such crap, we wouldn't humiliate you so badly? We'd just kill you and move on? I mean seriously, it's a game and look how worked up you are getting over it. Oh and btw, since you trying to make this personal, you give a bad name to all of us Doctor Who fan's, I'm quite sure Eccleston would call you a pussy himself if he had the chance. |
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General: MMOWTF: Don't Hate the Player...
News Discussion « General Discussion 11/14/06 6:59:12 AM
My god, stop crying. The replies in this thread have to be some of the most care bear replies I've ever seen in a forum. "Wah, he's an asshole." "Wah, go play other games if you wanna PK". Guess what, alot of us think the best part of an MMO is the pvp and the more open ended it is, the better. Ever wonder why games like UO, Shadowbane, etc have had stellar pvp populations in the past? People want that experience. They want to be able to be killed or kill at any given time without retarded restrictions of who, what, when, where. Yes even those games have their few "safe zones" but the majority is open ended.
There are games out there for people like you. Go play WoW, or EQ. Any game where you have a very small or no penalty for dying and a very small area for killing other human players is not an MMO worth playing. You need consequences. You need to have that risk of losing that great item in your inventory or dropping that stellar weapon you're using. You need some penalty for dying so you can't just jump back into the fight 30 second's later. You need that reward for hunting down players. To harsh? Want us to "Get a life, stop griefing on the internet" too bad, this is what games are for. Do you tell football players not to tackle each other so hard or often? Do you tell ask a race car driver to slow down or not drive as aggressively? To us this is a competitive enviroment, and in that enviroment if the game allows us to kill you at that current point, we may or may not take that opportunity. Cry, more. Please. It's a damn game, you are crying over pixels, 1's and 0's for god sakes. If you can't handle the competition, not able to level cause you might die, grow a pair and do something about it. Level in groups, join a guild or clan that will help you. Play smart. Carebears for the lose. |
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