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All Posts by Rthuth434

All Posts by Rthuth434

17 Pages First « 3 4 5 6 7 8 9 » Last
338 posts found

IT WAS ASHERON'S CALL 2 WITH LABELED QUESTGIVERS. All other games even if they had quests was  cryptic, you had to speak to any given NPC and just found out what was what. it was AC2 that started it.

 

AC2 also predates the feature being patched in to games like EQ.

Originally posted by Calerxes
Originally posted by Vesavius
Originally posted by Stainless72
Originally posted by SBFord


  Users don’t stay as long as they used to 

Probably because the games of today doesn't offer you a reason to do so.

 

Scott should know better.

Fix the game, not the revenue model. Don't cave into the 'fact' of uninvested transient playerbases without looking at the correct problem. 

 

What problem?

shallow game that speeds you through it to have parity with the current build of WoW instead of being interesting in its own way and having its own hooks. especially foolish for companies like TRION and Funcom. you are not a legit superpower, you will not have a million + player game under your belt. build the damn thing to BE NICHE with NICHE features that only you offer. not fucking WoW's core design with little fringe features tacked on that may differ(in trion's case plucked from games half your studio previously worked on).

whichever has the least human-like races/most beast like races, like every other MMO.
Originally posted by Torvaldr
I could sort of understand Scott moving on.  He seems like an idea guy and a framework setter.  Hal seems like a really nice guy and a great influence at Trion.  I think Zynga is getting a great asset with this guy.  I wish him luck and I hope he brings a fresh perspective to social gaming.  It would be cool to see that platform move to the next level.

i take it as a sign that SL will be their last expansion for a while.

Originally posted by Jetrpg
Originally posted by sapphen
Originally posted by Jetrpg
Originally posted by Rthuth434

...OR...

 

because for the millionth time a shot caller who use to be at Mythic did what Mythic does best, rehash their old work.

 

CAlling BS. I just wish a former mythic dood would just remake the darn game, yet they never have. They have made like daoc + wow + other shit thats awful = poopsticks . And thats what we get, poopsticks, which aren;t much fun. Please can i haz daocburger 2.0.
Have you not seen Camelot Unchained?

I have and its less similar to daoc than war or gw2 was....

 

mythic track record as follows:

 

1. release text based online game called Darkness Falls

2. on the wave of EQ fame and 3D MMO being ushered in make a full 3D rehash of Darkness Falls and call it Dark Age of Camelot

3. Be absorbed by EA at some point, some people split.

4.(cumulative rehashings of ideas by the various guys who were at mythic and who still are) Rehash DaoC in the warhammer IP/rehash DAoC in a new IP called dominus that never sees daylight/rehash a part of DAoC in the GW IP/rehash DAoC in the elder scrolls IP

5. kickstart a new game which is a rehash of on part of DAoC

 

maybe not exact clones, but they're all rehashes and DAoC was a rehash of their text based game Darkness Falls.

literally ranting about not applying conditions with every hit and motocycles. 
the one coming out in the next 3 years.

Operating profit (EBIT), negatively impacted by 5,145 TUSD impairment charges was -5,947 TUSD for 4Q12 compared to -5,189 TUSD for 4Q11. Result for the period was -6,433 TUSD compared to -6,096 TUSD for 4Q11.

Living Story

Fixed a bug where invasion portals remained after the event ends. Dungeon

Ascalonian Catacombs

Colossus Rumblus’s Cave In Shout can now be interrupted.

Detha’s Path: Fixed an issue with the Ghost Eater encounter where the Ghost Eater would sometimes get stuck in the trap. We also fixed an issue causing the traps to sometimes not fire and break, blocking the fight.

General

Fixed a bug with the chests that spawn for The Claw of Jormag, The Fire Elemental, and the Volcano Destroyer Boss. They are lootable once a day per character as intended.

Fixed a bug where Daily Rewards were sometimes not being granted after completing five daily achievements.

Fixed a recently introduced performance issue.

Fixed various crash bugs.

Items

Fixed a bug that caused the Legendary Warhorn Howler to become soul bound without equipping it.

Returned The Predator’s sound effect to its former glory.

Professions

Mesmer:

Evasive Strike: This ability is now able to strike enemies.

The Prestige: This ability will now go on full recharge each time when activated.

WvW

Mesmer clones in WvW once again display their weapons.

Originally posted by cjtign
Originally posted by Rthuth434

GW2 sells about 32:1 tsw every week.

Where did you get that stat from?

 

TSWs subscriptions are up 400% since went B2P. They have over 300,000 active subscriptions + however many non-subscribers they have. Thats a lot of active players.

a one time bump from 55K active to 300K, and it fell again. thanks for playing though. they do not, and never had 300k subs. they sold just over 300k boxes.

sine there will never be a reason given to the reflexive bashing of gw2 when anyone makes any complaint about tsw, get back to the topic and do your best to ignore what i said. 

Originally posted by drbaltazar
isnt tsw 30$ buy to play (no sub)if so?this is probably the reason arenanet(gw2)has a special for digital copy of gw2 (30% less)so instead of 60 (or whatever their price was online)it is 42$ now.it is still hard to justify gw2 when gamer get a good value like tsw same no sub like gw2 and all for 30$!also tera is there on the f2p side!game industry is getting very competitive these day ,all fair game too from what the twitch community play!

hard for who? GW2 sells about 32:1 tsw every week. more in some places. why does -every- topic with a complaint about TSW turn into some slight  @ GW2?

yea, the p2p brigade beating the chest on tera, tsw, swtor, etc. man's game, adult game ault model, honest business, pay for quality....that went well. and the upcoming batch of p2p's this year will be f2p this time next year.

but hey, keep it up.

 
seeing how many P2P mmo's have been shit over the years, and borderline scams themselves it's funny that people have this attitude. you sure as FUCK do not get what you pay for with MOST MMO's, no matter how you pay. unless you pay for poor quality and the right to make a damn fool out of yourself defending it on the internet.
Originally posted by lugal
People who claim they feel like they are forced to play every day if they sub to game, do they feel the same way about their internet access? Do they enjoy the unlimited access(bandwith throtling not withstanding) the monthly fee provides? Would they prefer a f2p package instead?

daily internet and phone use is part of our lives if you're not in the third world...this is a stupid question. there's no goddamn question about it becauseyou can't do your work or school work or keep in touch with your friends and family without a phone or internet.

lion's arch is heavily culled. go in front of the bank and stay still for 10 seconds.

@ FlawSGI: Cross Server Dungeon grouping was always possible, cross server play was built into every facet of GW2 besides WvW.

 

@ everyone else: they're working on one, finally realizing it's a good idea to have a useful group finding tool. no amount of threads and bullshit will speed up the process.

Originally posted by birdycephon
Originally posted by Rthuth434

Much like Rift, this game is sounding more and more like World of Warcraft with a slightly different set of instanced features tacked onto it.

 

http://www.gamebreaker.tv/mmorpg/wildstar-arkship-answers-community-questions/

Belive it ot not, WoW is not a bad game. 

sure, but copying it wholesales and changing fringe features instead of the fundamental game design is not good. it's guaranteed to bore, no matter how flashy your side dishes are.

Originally posted by KingofHartz
Originally posted by Rthuth434
Originally posted by KingofHartz
This wouldnt huet my feelings at all if this turned out to be an enhanced version of wow

yea like how RIFT and SWTOR ddin't hurt feelings....in the first month anyway.

 

Rift is a success story and swtor could have been very easily. Swtor let the men in suits cripple its potential.

lmfao.

...OR...

 

because for the millionth time a shot caller who use to be at Mythic did what Mythic does best, rehash their old work.

Originally posted by KingofHartz
This wouldnt huet my feelings at all if this turned out to be an enhanced version of wow

yea like how RIFT and SWTOR ddin't hurt feelings....in the first month anyway.

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