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All Posts by Rthuth434

All Posts by Rthuth434

17 Pages « 1 2 3 4 5 6 7 » Last
338 posts found

Kripp is the standard blizzard dick muncher. he is also a pretty pathetic and spoiled exploiter/cheater who will find and spread cheats like wildfire and get mad after he is banned. he will quit PoE 4 weeks after retail release liek all non-blizzard games he plays. don't fuck with him, let him stew in his own shit. CU fans on here act pretty dumb in general, but let your first smart choice be to keep your game out of Kripp's sight.

 

the only thing good(on the surface) he can bring is more sales, but then that will be followed by a massive backlash when the game has no pve, no training wheels, no modern graphics, etc. you're better off with him being oblivious.

of the current mmo's out TERA is probably the worst or tied for the worst.
no fault of the game, but with all the a holes in its forum community so far don't even put the expectation there.
as if rehashing DAoC needed explaining. it's what mythic people do.
i know you guys love to circle jerl +/- about this game, but Blizzard has them beaten by 5+ years on this.
Originally posted by Abefroman
[mod edit]

what else was shown and playable? Neverwinter?

Originally posted by Lord.Bachus

Somethign tells me the developers are having a hard time deciding if they should put a trinnity system in the game or not.. I am stil not certain that there will be such a system eventually..   GW2 however learned me that while the groupplay was not bad,  i prefer distinct roles like healing, tanking and crowd controll when playing group content.

 

What would you prefer ?

 

don't turn into one of those haunted gamers hoping their next game crush will be sooo different than the last in every area you have a gripe, especially not for this game. it's so similar, and you're going to to be infintiely less vocal once they actually take the curtains off.

Originally posted by doodphace
Originally posted by Rthuth434

 

Originally posted by NaMeNaMe

Shame this game has so much potential but looks like it never expected to be more than a casual park ride. 

Just going from my experience on my dead server (which i havent logged on in months) was deserted, most EU servers are. X fire shows the games numbers getting lower and lower with little spikes each update then are lost within a week. 

 

Not saying GW2 is dead in anyway, because it's not, it just really is shrinking, slowly but it is definitley shrinking, might log in to see what has changed. I worry for this game when other MMOs are actually released. 

 

eh, we were supposed to be worried when PS2 was relaeased, rinse and repeat for DF:UW, AoW, TSW's conversion, etc. on and on.

 

defiance, wildstar, scarlet blade, TESO all will come out, and the next announcement will be GW2 passing 4 million and Anet still hiring.

Many people still play, im on Anvil Rock and see people everywhere while leveling. With that said, 4 million boxes sold does not mean 4 million active players.

AoC sold almost 2 million boxes and does not require a sub to play either...are you trying to imply AoC has 2 million active players as well?

certainly  you are right friend, it won't translate 1:1 active players nor did i even imply it. but it DOES translate 1:1 continued interest and injection of players into the game. any mmo with a price entry fee can be judged that way. RIFT not gaining much subs or retail sales in its second year, box heavily discounted, sales are pretty much done, expansion sold for all of two weeks before bargain bin pricing. and not much renewed activity of the game(some, very little though).

while the numbers are lower, obviously there have been some influx of players paying EVE's entry fee to this day, same for WoW up to early 2008. Same for GW1 up to mid 2008. also, the amount of contraction in game is so heavily exaggerated here. it's really happening, but it's so hard to take people seriously. especially those of us with perspective from playing more than 1 game around the same time.

 

Originally posted by NaMeNaMe

Shame this game has so much potential but looks like it never expected to be more than a casual park ride. 

Just going from my experience on my dead server (which i havent logged on in months) was deserted, most EU servers are. X fire shows the games numbers getting lower and lower with little spikes each update then are lost within a week. 

 

Not saying GW2 is dead in anyway, because it's not, it just really is shrinking, slowly but it is definitley shrinking, might log in to see what has changed. I worry for this game when other MMOs are actually released. 

 

eh, we were supposed to be worried when PS2 was relaeased, rinse and repeat for DF:UW, AoW, TSW's conversion, etc. on and on.

 

defiance, wildstar, scarlet blade, TESO all will come out, and the next announcement will be GW2 passing 4 million and Anet still hiring.

Originally posted by tkreep
I am glad to hear that the graphics are going to be as good or more better than skyrim on highest settings.  Finaly an mmo with single player game graphics quality.

uh there have been mainstream MMO's with single player game quality visuals since 2009.

Originally posted by kurosenshu

Fraps saves the day :D

anywhere other than youtube I can post it for you to see ?

back to youtube, upload as "unlisted", PM everyone in this thread the link. don't name the video after the game.

geez, ArenaNet allowed GW2 recording two years before it came out.
Originally posted by Maephisto

OP,

Any server from the top three WvW tiers will have high populations across all zones/activities almost any time of the day. 

If you want to see a lot of people at ALL times of the day in all zones and WvW, then go to Jade Quarry.  Jade Quarry consistently has enough people who do all world events (most importantly the cathedral/god events).

 

the server doesn't matter, people said JQ was "dead" too. fact is these types of guys are a bit of an ass to begin with, they see nobody for 3 seconds due to culling and run to the forum for yet another shitpost. even on the lowest pop server, any zone with a world boss is usually in overflow when it's up.

culling affects PVE, stand still for ten seconds, everyone pops in. there's no hours at all where you'll only have 4-5 people on, anywhere. 
nvm
Originally posted by azzamasin
Originally posted by MMOExposed

GW1 has 12 player group instances vs GW2 which only has 5 player group instances

Which is more fun?

5 months in and you're still hell bent on bashing GW2?  How's that working out for you?

not too good for any of them really, that's why they're still trying so hard.

 

where's the poll option for both being more fun than RIFT?

"If there is one thing we have learned from WoW it is that most people stop playing a game when there is no more progression."

 

fixed that for you.

Originally posted by Nanfoodle
Originally posted by doodphace

Just want to point out, the only themepark since WoW to release with a sub, and keep enough subscribers to not warrent going FTP (Rift), has ample endgame/raids....me thinks there is some corralation with having a veriaty of endgame content, and keeping playiers...

 

LOL this. Even if you dont want to raid its good for the game.

haha RIFT:

 

- 100 servers down to 8 servers in 10 months

- outspoken anti cash shop/anti F2P exec hits the road(like he left EQ2 before that conversion)

- added cash shop even though they were chest poundingly against such things, F2P in asia to "save sliding player numbers" even though they were firebreathing preachers of the true red blooded sub model

-  moving on from RIFT with AA and several f2p/b2p titles coming up, fired bunch of guys and all indications point to SL being the only expansion for a looooong time.

- never give specifics on how the game did, but slash the expansion's price after two weeks on market.

of course with some hindsight on the gameplay they're going to be re-using, half the game of the original(no PvE) and visual assests probably not too far advanced of course that's a realistic goal.
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