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All Posts by Chieftan

All Posts by Chieftan

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818 posts found

I think thats the first CGI cinematic they've used since launch so that tells me they're serious about this one.  Emphasizing the lightsaber and jedi is a smart choice since that's what attracts most people to Star Wars.  

What would really be great is if they threw out the rage mechanic and made warriors/knights use force power in the same way as assassins/shadows.  I'm sure there's going to be a skill tree revamp so hopefully they'll make some good changes.

If the "choices matter" means multiple endings/outcomes to the stories,  it'll finally be what the game should have been from the start.  It'd be great if you could choose to drop a companion you didn't like for one of the new ones.  They make it sound like they changed the current class stories too but that remains to be seen.

I'm also wondering if the "Sky Trooper" is a new class.  Even if it isn't, now's definitely a good time to add a new class.  That would definitely reel in alot of old players.

Originally posted by gervaise1

Yep. Lessons are learnt however and what the recent launch of DA:I, for example, showed is that the issues surrounding the move to the new iteration of Frostbite - the source of many of the issues - have been resolved. (EA being sued had nothing to do with the game directly by the way, it was shareholders claiming that poor management had resulted in lower profits and so a lower dividend.)

However it is something to bear in mind. For any game released by any company. Which is why I usually suggest that people don't pre-order for example; there is always a risk. At the very least you need to weight the reward you get for pre-ordering against the risk of something not going right.

EA of late however has been pretty good imo.   

Actually one of the several lawsuits pertained to EA execs selling thousands of company shares ahead of Bf4's launch.  EA stock then dropped in value when the game launched with tech issues.  It then dropped further when EA announced that all future game development was discontinued until they fixed Bf4.

Now they're trying to cram Battlefront's launch ahead of the movie release in December.  Hardline was supposed to launch in October of last year and was delayed until March of this year.  That's 6 months late.  They've already scrapped the single player campaign for Battlefront so multiplayer will be the only game mode available for the millions who buy it.

After the huge backlash over Sim City I thought EA surely wouldn't repeat that mistake but they went ahead and did it with Bf4.  Maybe Battlefront will have a good launch but I don't see that happening if they release it anytime before Spring of 2016.

Originally posted by MoreOfTheSame
Originally posted by Chieftan

If EA's track record the past few years is anything to go by,  it's most likely going to be a mess at launch.   You can set your watch to the post-launch backlash toward their games.

So its actually possible that players will wind up playing SWTOR by default to get their fix.  I'm really interested to see what Bioware does with the next expansion.

they are already running playtests, it won't be that bad.

There sure will be some small fixes in the first few weeks as usual, there will be millions of players jumping onto Battlefront multiplayer so better be prepared for some bumps in the road

"I can absolutely say that we lost [player] trust in the game's launch and the early parts of the year," Sirland said. "We still probably have a lot of players who won't trust us to deliver a stable launch or a stable game."

DICE LA producer David Sirland, October 7, 2014

The issues Battelfield 4 faced at launch were numerous and significant. Some gamers could not play at all for extended periods of time, and EA was even sued over the bugs. This was somewhat of a "curveball" for EA, Sirland said, in part because the beta went quite well and was very stable.


"We were stoked to release the game and we thought it would be a great launch," he said. "Sure, there would be issues; there's always issues. But we didn't think there would be issues to this degree."


If EA's track record the past few years is anything to go by,  it's most likely going to be a mess at launch.   You can set your watch to the post-launch backlash toward their games.

So its actually possible that players will wind up playing SWTOR by default to get their fix.  I'm really interested to see what Bioware does with the next expansion.

Oh wow that's something totally different.  I thought this was going to be about the wizard class.

I think it would take a major repackaging and a new pricing plan to cash in on the new movie.  The expansion would need much tighter storytelling in the cutscenes, maybe even a major overhaul of the graphics and gameplay.  

I've always thought SWTOR suffered because they had 8 class stories to tell along with all of the planet quest lines.  Trim the fat and give each class a compelling story with good dialogue.  The planet quests can be vending machine missions for all I care.

The hotbar controversy only started because all of the classes have way too many skills.  You feel obligated to have all of them on a hotbar even though a bunch of them are extremely situational.  They started on the right path in the last expansion but they need throw out alot more skills.

I'm not the kind of person who bounces around between several games at once.  I sort of hover around looking for a game that's worth investing in and then when I find it, I'm all over it for weeks on end.


I have a youtube channel that I post videos of games I'm into but even in that format I have a hard time conveying what exactly it is about those games that hooked me in.  

I think with SWTOR it was playing a Star Wars game from the perspective of the Empire, which is rare even for a IP that's been as heavily exploited as Star Wars.

Diablo 2 is what it is.  It's not complex but it's crazy addictive.

Everquest for it's challenge and sense of accomplishment(and a bunch of nostalgia).

Lately it's been Subnautica.

Which game is it for you?

Gunships ran alot of people off.  A game without their presence is a wonderful thing:


I think once they get the framerate optimized, Subnautica is going to be like having a (alien) coral reef in your PC:


That $60 million number is ironic when you look Star Citizen hitting that same amount in pledges.


Chris Roberts is making what is essentially a Han Solo simulator and people are throwing money at him.   

Meanwhile Bioware created a space expansion that's PVP arena only--no PVE at all, no trading, just static, instanced arenas--and it looks like they've decided to stop supporting it completely.  Instead the next expansion is just another couple planets of the same formula that nearly sunk the game in the first place.


I'm not not a SWTOR hater, I still play the game almost every night but seeing another developer stealing what should have been their game right out from under their noses just irks the crap out of me.

Originally posted by Kravis

Played as F2P a year or two ago and returned with a friend to see how the game has progressed. I just have a few questions that I hope someone can answer.

1. We ran a flashpoint and got orange gear, but I noticed a timer until it was bound to me. Are all orange rare items now doing this timer to bind?

2. I tried to sell the orange items in the auction house, which were not bound (yet), the timer was still counting down but unfortunately I could not. The auction house kept complaining the item(s) were bound. Could someone explain why I can not sell these items in the auction house which are not bound to my character?

3. Is there only one auction house shared across all servers or does each server have it's own auction house?

4. What happened to the unlocks? They used to be in reach of F2P players credit limit but now… Did something change?


Unlocks are pretty cheap in the auction house if you really can't afford to sub...

The inquisitor could definitely use a lightsaber-based tree.

The agent ranged tree is completely ignored by players.  It either needs a revamp or another adv. class option.

I see the bounty hunter as a class that should really have crowd control and "non-lethal" abilities--they have to take their targets in alive sometimes afterall.

A non-rage build for kinghts and warriors.  I never liked the mechanic of having to build up energy to use abilities.


On a related note, the weapon placement for the agent and bounty hunter just doesn't seem right.  I remember Boba Fett and the rest of the bounty hunters using blaster RIFLES, not pistols.

And what's up with an agent using a blaster rifle when most of their attacks have a 10m range limit?  It makes no sense. A class molded after James Bond should use a pistol. 


I don't think most people realize how many cartel coins can be unlocked in the low levels:

DayZ is already a successful shooter MMO.  3+ million copies sold of an alpha game.

It may not fit your particular definition of a good MMO but I can't argue with the success of a game that earned it's place via word of mouth.

I stopped and read a journal during the Glenumbra Hag quest and it was a great story!  ESO is the kind of game where if you're willing to stop and smell the roses it becomes a completely different(and better) experience. 

Too many people fall into the trap of min-maxing and just worrying about combat really miss out on the great atmosphere if you don't take your time and absorb the whole experience.

Originally posted by Ticonz
How are you going to complain about provisioning?  It is freakin awesome.


The stat bonus is huge and it's completely free.  I make food instead of drink just because I want a large enough pool of my primary stat to finish off anything I come across in a fight.  I just don't pick up drink mats and I have plenty of inventory space.

It sucks but it'd probably be healthier for must of us if there was alot more downtime to keep us out of the game lol. 

The quests and respect for the lore are really well done.  I really wasn't expecting that side of the game to be so compelling but it really pulls you in.

The graphics, lighting especially are outstanding.

The variety of builds is great too.  No longer are weapons locked away just because of your choice of class.  In alot of ways it reminds of AOC with AAA budget and production values.

Originally posted by Kyleran
This is standard practice for many mmos that have a sub,(not all) so it comes as a surprise to many of those new to the genre.

I bought my pre-order direct from Zenimax and they told me then the same card would be automatically be signed up for a month sub.

It appears the process is optimized for those who went that route.

I went that route and and now I'm waiting to see if my patience runs out before I get the glorious opportunity to login to their billing site.

I'm playing what I call a nightblade-necromancer so it might look like I'm a sorcerer but I'm not that at all.

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