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All Posts by SteinarB

All Posts by SteinarB

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42 posts found

And you apparently ignore the fact that people were playing the game at the Logitech booth during PAX and it was quite stable at that point since they'd gotten the problems of a crashing server with the latest build and having to use a different server in Austin during the reveal the night before sorted out.  You also ignore the fact that people who stayed on after the reveal show itself reported that they got things sorted already that same night and let the fans who stuck around try it out.  Then again, the detractors of this game ignoring all positive reports in order to make their point is nothing new.  It's been going on from day one.

Personally I'd like to see someone turn the Deadlands RPG into a proper singleplayer CRPG or MMORPG.  Heck, I'm gonna be greedy and say BOTH!  The Weird West setting of the game is fantastic.
Not at all surprised, honestly.  It's a problem for CCP though, because that means they still only have their EVE leg to stand on, and EVE is getting long in the tooth.  Though it still brings in the cash eventually it will start failing, as all games eventually do, and when that happens then that's it for CCP unless they've gotten another good product out the door to keep things running.

Really?  Negative comments because they'll be using an AI created by a studio whose very reason to be is to create the best, most adaptable game AI they can rather than CIG creating the wheel all over again at great cost for probably less return?

 

Really?  People are really gonna give 'em a hard time because they're letting the AI be designed by people whose speciality is designing AI?

 

Really?  Snarking about SC getting to feature an AI system which _finally_ after years and years of shitty, regurgitated, no-progress-in-the-field AIs in game after game might well see AI design take a much needed leap forwards?

 

Really?

 

Kids say the darndest things.

Originally posted by Akumawraith

Boring line up.. I was expecting Chris Roberts and Phillip Blood.. Ah well none of the games really interest me. Star Citizen and Citadel of Sorcery are still the only two games being developed that have new and unique innovations. 

 

Well, Chris Roberts at least will be on a PAX East panel.  Here's the announcement quoted from the Star Citizen website (https://www.robertsspaceindustries.com):

 

The (Incredible) Future of PC Gaming, hosted by PC Gamer

The immortal hobby of PC gaming continues to experience a renaissance of innovation, affordability, and accessibility. Free-to-play, an explosive indie scene, eSports, virtual reality, livestreaming, 4K displays, crowdfunding, Steam Early Access, and the growth of Linux position the PC as a truly vibrant platform.

 

But how will technologies like gameplay streaming, SteamOS, the Oculus Rift, and others shapes PC gaming? More importantly, what new experiences will the PC games of the near future provide? PC Gamer asks our panel of innovators and PC gaming stakeholders to paint a clear picture of the next five years. Stick around to participate in the audience Q&A.

 

Panelists:
Evan Lahti [Editor-in-Chief, PC Gamer], Palmer Luckey [Founder, Oculus VR], John Smedley [President, Sony Online Entertainment], Tom Petersen [Director of Technical Marketing, Nvidia], Chris Roberts [Founder, Cloud Imperium Games]

Honestly, I hope Elite: Dangerous will be a great game, because I intend to play both SC and ED.  Competition in a genre is good.  No competition tends to lead to stagnation.  And quite frankly I think the genre has room for both of these games and many more.

I actually never tried the X series of games.  I know, I know.  As a space sim fan I should be ashamed and self-flaggelate every day for the next decade in penance, but a fact's a fact.  Never tried them, so can't really say much about them.  That said, with the way Rebirth's been getting hammered since release I'll be waiting some time for patching and adjustments to occur before I try it out.

 

Limit Theory.  Josh Parnell, the guy making LT, is brilliant, no doubt about that.  In my opinion he has the skills to become the next big name in the genre.  However, it _is_ a very small operation so I don't see it really being able to "threaten", if you will, the games with bigger teams and budgets behind them.  That said, Chris Roberts himself backed the game he's also said he would have liked to hire Parnell for Star Citizen, but he wanted even more to see what he could come up with on his own with full creative control the way he has with LT.  If things work out for LT then I could see Parnell becoming this generation's Braben or Roberts when it comes to name recognition in the space sim genre.

 

Speaking of David Braben, Elite: Dangerous should definitely be listed among these games, and will probably be the main competition in the space sim genre for Star Citizen, or at least that's my take on things.  It's got an established studio with solid funding putting it together and Braben knows the genre very well indeed, having created the original Elite together with Ian Bell way back on the BBC Micro when dinosaurs still walked the earth.  The latest glimpses of the game look good and I'm looking forward to it almost as much as I am Star Citizen.

 

Star Citizen:  For hype and media attention alone this is the big dog of the genre at the moment (I'm not really counting EVE as, in my opinion, that's more of a space RTS game than a space combat sim, and therefore an entirely different genre), and what we've seen so far looks, I think we can all agree, absolutely gorgeous.  The big test of how things will work out will, I think, come with the dogfighting module when we get to put our hands on the actual gameplay.  Admittedly a buggy, probably prone to crashing, far from optimized alpha version of the gameplay at first, but it will if nothing else give a hint as to how the final product will function.  Just remember, the first few months of dogfighting alpha WILL be buggy.  There's no way around that, and CIG have reminded backers of this many, many times.  Still, one more reminder won't hurt.

 

So, will SC steamroll them all?  I actually don't think so.  I think, and I certainly hope, that there is room in the rather underserved space sim genre for all these games and more.  Space combat sims used to have plenty of choice, and I would like to see that become true in this genre once again.

I picked Tevarin ghost world, because more info about the Tevarin would be interesting.  Not expecting it to win though.

No.  Just, no.  You haven't done any research at all, have you?

 

Star Citizen is not, has never been intended to be, and never will be a "lobby game" the way you're describing.  Claiming that to be true is just blatant ignorance at best and willful misinformation at worst.

 

Private servers have _NOTHING_, absolutely nothing to do with the official persistent universe, which is the MMO part of the game.  The private servers are an entirely separate part where players can set up their own universe for themselves or their friends to play in if they do not wish to participate in the official online universe.  There they can mod the game to their heart's content (and I expect we'll see plenty of groups start private servers to set up their personal favourite sci-fi setting, from Star Wars to BSG to B5 and onwards).  Whatever you do in your private servers in no way transfers to or affects the persistent online universe.

The official SC universe runs from a central server which handles all the backend stuff (economy, position in the persistent universe and so on).  From what the devs have said when you enter battle the system will transfer the workload of that bit to an official servers as close to your location (or if there's another player in the battle as well, the best possible choice for both of you)  as possible to combat the problems of pingtime and lag.  There will be servers for this in North America, Europe and Australasia so far.  These are not private servers.  These are not entered through a lobby or hub the way some people ignorantly claim.  The transfer to a server in a combat instance will happen dynamically and seamlessly in the background while you're flying around in space.  This official universe is 100 percent under CIG's control.  You cannot set up your own rules or bring your mods into the official universe the way you seem to think.

 

And finally there's Squadron 42 which is a single player campaign as big as or bigger than the old single player Wing Commander games (or X-Wing/TIE Fighter if you are more familiar with those).

 

Please, if you're going to make claims about a game, at least do it the courtesy of doing a bare minimum of research about it first.

 

EDIT: Darnit, forgot to quote.  This was in response to IsillithTheroth's post on the previous page.

Originally posted by turinmacleod
Originally posted by jcrg99

The funny thing about their earlier fails, is that "it was all guilty of the publishers". It seems that the guy, at the same time that is the most experienced people of the universe, is actually naive, and sold their soul for the first publisher that appeared with a bad deal to kill their earlier projects.

Blah! Blah! Blah! Every dev knows what publishers do and want and he knew before from Origin times. He did what he did to make profit, regardless the future of his company or of his game.

Did he changed and now that message that he says about "money does not matter" is true? Nope. Just marketing, because in serious interviews he said different things (of course, was not thinking in fans in such situation and treating with pairs, not blind fans which believes in fairy tales).

The guy just saw an opportunity to make a lot of money and it's making. He will try to release something good, of course, but more important than that, is to acquire money, something that he is really obsessed since he continues with his money machine instead, for example, focusing only in making marketing of new features, not related with money.

It's obvious that associating everything with money, putting in capital letters "We make 28 millions" all the time and in tiny letters the feature that such money added, will make people think (those that are not buyers yet) that they are only interested in money. But they do not care with this image that in this situation, goes against their "speech". It has this side effect. But they do not care. Because what matters is to grab the more money that they can of their fans to make a lot of profit. They are not counting with the future and knows that the numbers that they got at this point not really gives a too optimistic scenario.

 

 

This guy (jcrg99) is just an unflushed turd floating around the bowl and stinking up the rest of the house.

 

I dunno what his obviously very personal problem with Chris Roberts is, maybe Chris banged his sister, but all his posts are just anti-Chris Roberts/Star Citizen rants with few to no facts mentioned.

 

Someone please flush again.

 

T

He's a troll.  In fact, he was pushing the same kind of idiocy on the Star Citizen forums about a year ago until he became, if memory serves, the first person permanently banned there for being a troll.  Ignore him.  Feeding a troll just encourages them to come out from their natural habitat under bridges, which brings them into contact with human beings, and that's not good for the troll or people.  So be kind to the trolls and let them live free in the wild without any human contact as they were meant to.

 

Originally posted by mrvader010
Would be nice if the payment model was like guildwars 2 buy then free. not like they will be hurting for money but that would be to good to be true.

Not too good to be true.  Actually true.  The finished game will, at release, have a price probably at about $60.  There is no subscription fee.  There is no paywall for any content.  This is not free to play, it's buy to play.  The only thing you can buy once the game is live is a limited amount of in game credits.  The same kind you get for doing missions, so no separate "pay currency" for "premium items".  This, together with single player campaign mission disks which you can buy to expand the single player campaign og even add new single player campaigns (they've talked about campaigns which are, for example, not from a military perspective the way the initial Squadron 42 campaign will be).are what is supposed to cover the costs of further developing, expanding and running the game and the persistent universe.

Originally posted by Hellidol
For having all that money you would think he would be giving monthly updates and videos kind of like what CU is doing., maybe they are and I am just not really looking.

Yeah. you're probably right about you not really looking.  If you _were_ looking you would not be saying this.  I suggest going over to the official site and look through the info there.  Why not start with Wingman's Hangar, a _weekly_ show which provides updates on what's going on with the development of the game, answers questions from the fans and so on and so forth?  40+ episodes so far.

I'll try it out, certainly, but I'm not seeing anything from what they've shown so far which will make me pick SWTOR's space combat over Star Citizen or Elite: Dangerous once those are released and I feel like hopping into a cockpit.  For one thing it seems to retain that 3rd person perspective.  If I'm piloting a ship I want to sit in the cockpit, not hover around outside in space behind the thing.  Furthermore, I seriously doubt it'll be useful with stick and throttle.  Most likely it'll retain the "point to fly" abomination which has passed for a control system in many "space sim" games since the publishers decided sticks and throttles were too "inaccessible" for the casual gamer, where you just point your mousepointer somewhere on the screen and the ship basically does the flying for you.

 

Now, if they managed to turn it into a modern X-Wing/TIE Fighter game then I'll be impressed, but that's not the way I'm seeing them going so far.  Seems more like a mouse and keyboard optimized arcadeshooter, really.

 

Remember back in the old days, before this weekend, when Star Citizen just reached 21 million?  Yeah?  That's history now, because they just broke 22 million tonight.  Looks like a lot of people got excited by the Retaliator and Gladiator being put up for sale, and probably the new Aurora commercial got a few people to buy themselves one of those as well.  Heck, probably got a few new Avenger owners as well since they released the Avenger package, rather than just selling it as an add-on ship.

 

Anyways, 22 million mere days after we hit 21.  I suspect Star Citizen and the way CIG have dealt with their community will become part of any business curriculum dealing with crowdfunding in the future.

Originally posted by apocoluster
is this still up on KS?  I wouldn't mind helping it along :)

No, the kickstarter campaign has been finished a long time.  You can, however, still support the game on CIG's own pages, which is where the vast majority of those 19 million dollars have been collected.

 

Go to https://robertsspaceindustries.com/. Read up on the game and then, if you wanna help out, go to the "Store" tab on top of the page and klick on the link saying "Pledge", and it'll take you to the page showing what packages you can pledge for and what's included in them.

Here's the thing I don't think those who criticize backing projects like Star Citizen understand: It's a risk. We know this. We are perfectly aware of it, at least those of us who buy in early on. Later in the process you get those who didn't really do the research and buy in on hearsay from someone else, then get angry when they realize what they gave money to was a space sim and not a third person platformer, or whatever. You'll always get some of these people, but for the most part we know the risk. We know the game might never happen. You know what? Everything is a risk. Getting up out of bed in the morning is a risk. You could slip and fall, cracking your head on the nightstand and die horribly. The world could end tomorrow in nuclear fire. The devs could have been planning a scam all along and are just laughing as they run away with the money.

 

It's a risk and what you have to ask is it a risk worth taking? Do you feel the likelyhood of success is greater than failure? I feel it is. I've taken the time to inform myself about the game and the people making it. I feel they can be trusted, as much as one can trust anyone who is not oneself. I also have not spent any money I cannot afford to lose without noticing it at all. I make a comfortable living. I probably spend more in a month or two on shitty junkfood and other pointless, useless things which give me far less than Star Citizen has already given me. This is not a financial burden for me, and as such I couldn't give a damn if the game never happened and I was out X amount of dollars. I wouldn't care about that. I would merely be disappointed an awesome game I was hoping to play never happened. And if noone was willing to take a chance on the project like myself then that game would never have happened either, and I would still be disappointed, so why not back something I feel would be cool so that both I and others who may not have the financial freedom like myself can maybe get to play a cool game somewhere down the line?

 

As for the accusations of the game being too ambitious because noone has made something with as wide a scope yet, to that I call bullshit. If we were to decry and mock every developer of something ambitious we'd still be playing Pong. Hell, we'd be playing tic-tac-toe. No, screw that! If we were to always listen to people who say "it's too ambitious" we'd still be living in caves and look askance at those weird types messing around with that newfangled fire thing, which will never catch on by the way and have you heard of those morons who tie pieces of sharpened flint to their pointy sticks? Never going to work, mark my words. Really, people have become so used to being told to be satisfied with the "lowest viable amount of content" in their games they happily lap up the sub-par shit spewed out by publishers whose only priority is to get the most amount of money for the least amount of work so their accountants and shareholders will be happy.

 

TL;DR I can afford to back Star Citizen without it even registering as a blip on my financial radar if it fails. I think the concept of the game is awesome and fantastically ambitious. I've been waiting for this genre to make a return for a decade. I feel the devs have shown they are trustworthy enough for me to back them. Anyone who has a problem with that can bite my wrinkly arse.

And we're past 18 million and well on our way to 19.

 

There are no guarantees in crowdfunding, this is true.  Like you said, it's quite possible for a conman to take advantage of people's enthusiasm, which is why you should take the time to research any project you're thinking of funding.  As far as Star Citizen goes it has an increasingly large team of industy veterans building it, headed by a man who's made some of the best games of this particular genre in the past as well as having experience producing Hollywood movies and all that entails when it comes to planning, budgeting and so on and so forth.  They didn't present the project to the public until they had already been working on it for a year and produced a rather impressive looking demo.  In short, Chris Roberts and CIG did their homework and laid down a proper prepwork foundation for what they wanted to make, then they ensured the loyalty of their backers by showing an unprecedented level of transparency and a way of handling their community which every other dev and producer could stand to learn a lot from.

 

Another important point is the fact that the space sim genre had been on life support at best for a decade, declared a dead genre by the big publishers who are only interested in the making the next COD they can milk until the cows come home.  PCs?  PCs were declared a dying platform worthy only of sub-par console ports.  In short the demographic Star Citizen aims itself at were being ignored and discounted by the publishers, and it's a demographic with a higher average age than the average gamer, and therefore by and large a higher level of disposable income to spend on a game when someone shows them they are being taken seriously.

The result?  Well, we're seeing it.  I think for many the amount they're pledging is at least partially a deliberate "big middle finger salute" to the publishers and their beancounters who have been deciding what games are viable for the last decade.

$14.968.766 as I'm writing this.  It's pretty much a given that it'll break 15 million by tomorrow at the current rate, maybe even tonight thanks to the Work In Progress images of the Avenger released today, which might get some fence sitters who were not certain they liked it or not to get one.  According to the pledge graph on the site there's been a small spike in pledges since those images were posted.

Terrified Ork Boy:  "Wh...  Who iz yer?!?"

Dark clad caped Gretchin: "I iz BatGrot!"

No.  No, do not ever put the ability to decide what class players get to play into the hands of other players.  That is a recipe for disaster which _will_ lead to what is percieved as "good" classes and equipment only ever being available to friends of those particular players/guilds, leaving a sizeable part of your playerbase out in the cold, and that is _not_ a good thing.  People are simply not unbiased and trustworthy enough to be given such power over their fellow players.  If you would have to be on the good side of a certain player/group of players in order to play a terminator, or a chaos marine berserker, or a Striking Scorpion exarch, or an ork weirdboy and so on and so forth then that's just a recipe for rampant favoritism and corruption in the player base.
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