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All Posts by crasset15

All Posts by crasset15

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174 posts found

I'm close to 25 years old and facing a similar situation. MMOs and gaming in general is starting to take a backseat in my life. I regret the fact that I embraced the hardcore lifestyle so much for the past 12-15 years, because it has made me into the extremely introverted person I am now. 

When I was still living with my parents and living my "hardcore gamer" dream, I always wanted to get my job, apartment, and then spend all my free time on gaming without anyone bothering me. But those kinds of plans are rarely as fun in real life as they sound on paper. I found a job, I rented an appartment, and then I realised something. I don't enjoy gaming anymore. The main reason was that moving out removed any real-life socialising that I used to have, and I started feeling very lonely and unmotivated to do anything with the computer.


Now I'm trying to mix my life up a bit by doing sports, trying to be social (mostly failing right now because I'm rusty) and I'll probably have my first girlfriend at the age of 25, yeah, sad gamer life facts, I know :P


I think the lesson to take out of this is that all things are best enjoyed in moderation. I always used to have this philosophy that if you do something, dedicate your entire energy to that thing, but only now I've started realising that pushing everything else in life aside for one hobby or obsession is only going to make you and the people around you miserable. Sure you might be the best player on the server, but that doesn't change the fact that you're a miserable loser with no friends in real life, because lets be honest here, who wants to be friends with a person who sets a video game above other people.


As Stephen Fry has once said: "Let's forget what successful people have in common. If there is a thing unsuccessful people have in common, it's that they talk about themselves all the time. Their first two words are usually I need, and that's why nobody likes them, and that's why they'll never get where they want to be. If you use your eyes to look out, not to be looked into, then people want to be around you." In other words, don't expect people to care about you if gaming is your main priority during your free time.


Wurm online. It's a PvE sandbox and one of the most addictive and immersive MMOs I've played. It's a very complex game and you can pretty much do anything you could think of - breed animals, farm, terraform, build a city in open world, make furniture, make weapons, become a priest, become a miner, sail ships, ride horses, tame animals, ride a tamed crocodile.

This game has one major negative though. Sometimes you come across huge spiders and they tend to sneak up to you. I've jumped off my chair in fear multiple times, so if you don't like spiders, make sure your city is completely walled off or you can kill them.


Combat is similar to runescape pre 2012 combat. You basically walk up to a monster, and then you and the mob have dice rolls at eachother which are influenced by your levels and gear. There is almost no movement in combat but you can do things like parry/bash or attack a specific part of a mob. You can also fight from a horse or a carriage and this allows you to retreat from a fight (an injured person on foot is about 5 times slower than an injured person on a healthy horse).

Building is the bread and butter of wurm though. I'll just pop another screenshot in here to prove my point. This hole in between the mountains used to be a small lake crater. To make it into a village, I first dug up a bunch of dirt from a nearby mountain and filled the entire lake except the area around the guard tower. Then I had to make a road that leads out from the hole, otherwise you can't get horses and carriages down there. That required some mining of the rockface to change its shape, and some additional dirt to make a smooth ramp. After that I made a mine entrance in the rockface and mined a bunch of rock shards which I made into stone bricks. I also needed mortar to start building houses, so I had to make a 40 minute travel to the coast where I could dig some clay. Then I also had to haul some sand from a nearby desert, and then I could mix the clay and sand to make some mortar. Then I made a rough plan of the building layout in the village and made all the roads in between the buildings. Since the deed is a mining guild, I wanted to have all the required buildings to go with it - a general store, a guesthouse, a refinery, a warehouse, my personal house etc. Trees can also be planted anywhere you like. For the 4 trees on my deed, I went into a forest with a sickle to pick some sprouts, and then I planted the sprouts on my deed and in about 2 IRL weeks they grew into big trees.


Forums very often resemble some country with dictatorship, because the people in charge are free to make whatever rules they please.

I don't even bother putting criticism on the secret world forums for example, because so far I've received 2 half year bans for posts that didn't personally attack anybody, they were just more honest and blunt than most people's feedback. Most companies are lagging a 100 years behind on real world rights and freedom.

They purposefully put vague rules like "baiting/trolling" "questioning moderation", "reposting moderated material" (even though i completely removed the part that caused the post to be removed in the first place) and "to discuss funcom's position (wtf is that even supposed to mean), send your feedback to" or whatever, so that if they really want to ban you, they can always find a reason to. Apparently discussing what a pvp developer who got fired, did wrong, is discussing funcom's position, and any posts on that topic will be removed until the posters stop posting or until they get enough warnings and eventually get banned.

Reminds me of this electronics retail company in my country that sells barely entry level gaming PCs and then sets the normal price to like 699 eur and then they make it look like it is having a huge discount and put it to like 499, where in reality, the pc is so shit that it isn't even worth 499. 

Cheap and annoying shit, I just avoid buying from companies that do that. Not even gonna waste my nerves and start fighting it. Enjoy ripping off the idiots I guess.

ESO is pretty high up on my list of games that I'll be buying on the steam xmas sale. I hope it gets at least a 66% discount but 50% is bearable too.. I played the beta and it was decent but at that point I didn't really feel like the game was worth dropping 60 dollars on.

The crafting felt a lot more simplistic than they had advertised pre-launch. You had a level 10 bow, a level 12 bow, a level 14 bow and then some basic modifications and that was it.

Bow combat felt sluggish. The bow animation in general was a bit odd. Soft lock also made it not fun to be an archer. 

Snow/grass zones felt like they had very low detail and I didn't really feel immersed in them because they weren't very realistic looking in both graphics and object placement. Deserts on the other hand were awesome.

Dungeons felt awkward. You go and sneak and try to enjoy the dungeon and then some khajiit player with a mohawk runs by, kills all the shit and then you either continue sneaking through a empty dungeon or you just stand up and say fuck it.


But all in all, these are just 'progression' issues that I doubt would care too much about at endgame. PvP and to a degree group dungeons/content would be the deciding factor in whether i keep playing this game for a longer amount of time.

Probably the usual excuse of "we don't need 200 devopers post-launch" and then the game goes into life support and they struggle to get a few minor fixes out every few months, just like TSW and the others before it.

To be honest though, NCsoft doesn't have a single game that I have enjoyed playing, they are all kinda meh to me, so I really couldn't care less. This company isn't about innovation, it's about copying everyone else and hoping to make some money out of it.

TSW is actually one of the easiest games when it comes to mob difficulty IMO. The mobs are balanced so that people who don't theorycraft a decent build can barely kill them, but people who make a proper survival build will absolutely destroy all non-dungeon content without ever dying once or even coming close. I'd suggest you to look up a decent regen or survival build for TSW and maybe give the game a retry, the story is worth it.

Originally posted by WillowFuxxy

Wurm Online is extremely slow which is good and bad. Its good in that it makes your gaming and the property you work on more like a long term hobby its bad it that it takes..well..forever.

There is also a shit ton of workable content however it takes a lifetime to get into it however to be honest I like that.

I think this game is the winner. Wurm has around 50 different skills, and maxing out each one takes anywhere between 6 months to 3 years of hardcore grinding. So 50 skills with an average of 1.5 years spent on each one, you'll need 75 years to beat the game if you play it 10 hours every day.

Also an old asian game called dragon raja was very slow, it was so slow that nobody on the server had max level and the server had been around for like 3 years. And that is just the combat level, it also had weapon skills, trade skills etc etc.

Originally posted by Gorwe
WHERE is swtor???

It has tragic moments, Comedy moments, dramatic moments, treasons etc. Neither of these games has these, TSW excepted.



Since GW2 is mandatory in every list, even 'top 5 first person shooters', something had to be scrapped. Sorry bro.

Originally posted by Iselin
You guys who want to drop GW2 from this list are missing the point: it's not on the list because it has great epic stories professionally written like TSW or ESO do. What it has is one of the better ways of presenting the quests it has to the player in a way that feels like a natural part of your exploration. In that respect, it's tops on this list despite having some weak or downright goofy stories.

But the questing itself is not very enjoyable because most of them boil down to killing x amount of mobs until the bar is filled up, or collecting x amount of stuff until the bar is filled up, which makes it a repetitive grind. It took me like 5 tries to reach lvl 80 because I simply got bored of doing the same thing in every zone.

Originally posted by Octagon7711

GW2 - great story

TSW - great story talent wheel has to many useless skills you have to take.

ESO - great story game just too buggy'

STO - a few bugs but not bad.

SWTOR  - If you could level just by doing the mine story it would be great.

NWO - good but the fighting gets to be so repetitive.

MH - great story just too short

Err, GW2 great story? I played to level 80 one time and I don't remember any story. Yes there were some cutscenes, but I have absolutely no idea what the story was about, and I was actually watching all the cutscenes.

These lists on this site are funny. They always try so hard to shove GW2 in them somehow, even though it is plainly obvious that the game simply doesn't belong in certain lists (such as this one).

Right now I'm pretty tired of MMOs in general. Maybe it has to do with the fact that I have chosen a future title that i plan on playing, so it's hard for me to focus on any current game because basically why bother, i'll quit it when the game I'm waiting for gets released (repop).

I'm planning on picking up all of the single player game series that have been released while I've been nolifing MMOs, this includes assassins creed (steam sale right now btw), bioshock, mass effect, stalker, dark souls etc etc. Hopefully spending at least a month on each one and by the time I'm done with most of the major ones, repop will be in open beta or released.

Going F2P won't make it any less mediocre. Personally I couldn't stand this game for more than 3 hours. I wouldn't even play it if someone pays me money to do so. At the end of the day, I'm just not having fun in this game, and being free is not a justification to play something that I'm not having fun in. 

Correct me if I'm wrong, but can't all these ships be earned through normal gameplay? So essentially this is just a donation option for the rich scrubs who want to support the game.

Even if that is the case, this kind of hardcore real money to virtual items conversion shows a thing or two about the mindset of the developers when it comes to getting money.

Expecting an MMO in 2014 to release with no way to buy ingame items with real money is like expecting to win the lottery. It's sad how much of a cash cow this genre has become, everything that can be monetised will be monetised, cause the developers need to somehow compensate for the shitty quality of their games.

The game does have it's moments, but I think we can all agree here that it didn't reach even close to the playerbase size and success that people and funcom were expecting. The biggest mistake IMO was having the questing and storyline as the foundation of the game. Not that I have anything against that, but they put too much of their focus on the story, that all other parts of the game are lacking in features. Essentially the game feels empty and abandoned after the storyline is finished. There is nothing going on, just a bunch of players sitting in agartha looking for dungeon runs. The ingame world just doesn't feel lively enough because there are almost no open world activities in the game at all, other than the christmas/anniversary zone bosses. It doesn't feel like a living world, it feels like a lobby for people who are waiting to enter some instance (dungeon, pvp, scenario etc)

This feeling of emptiness has made me quit the game multiple times. Outside of questing there is very little, if anything going on in the gameworld, it just feels like an empty shell. Finishing the story is comparable to finishing the story in GTA - you can still roam the world, but don't expect any content at all. Funcom obviously realised that so they made it possible to repeat most quests in the game, but that isn't really a long-lasting solution.

The community is also 90% made up of people who are doing the story, and a few veterans amongst all the newbs. There are 0 active youtube channels covering this game. Compare this to games like runescape, which has hundreds of active youtubers, some of who have 100k+ subscribers just from making RS vids and nothing else. Part of this reason is that there is nothing to cover in this game. Yes you can make videos of builds, but there is no risk, no secrets, no exciting pvp, no super-hard content.

Things like pvp ladders, full loot pvp zones, survival modes, world events etc etc could go a long way in making the endgame community more active. Overall the main reason why this game has mediocre success is because it fails miserably at keeping people playing after the storyline.

I've had my doubts about this game ever since I watched a gameplay presentation where one of the devs said something along the lines of: "If we don't get enough money from our supporters, we may have to cancel this project" (not exact quote). This just seemed like an odd thing to say in a video presentation that was supposed to promote the game, which basically came across as "give us more money or else"

So basically 10 million people bought a demo for 59.99 that only lets them play about 20% of the full game. And then everyone who didn't ragequit yet will end up paying 200$ for the "vanilla" version of this game in the long run. I'm glad I'm paying my money to indie devs, because the amount of dooshbaggery by these big companies recently is just shameful.

Was it really worth splitting the game up like this? You get an insane amount of negative reviews right off the bat, everyone who bought this garbage will have a bad taste in their mouth, and overall the reputation of this company has just gone down the drain. I'm hoping there aren't enough idiots with money in the world to justify this decision. There probably are.

Originally posted by Quirhid
Originally posted by Phry
Originally posted by Quirhid

i don't see it as trivialising the game, i think he's really pointing out that Themepark games, like single player games, have a set amount of content that can be broken down into its components and given a 'time value'. The amount of time a game can last you for is most often defined as the amount of content the game has and is accessible to the players.

 With sandbox games, different rules apply, the content isn't spoonfed to the player, but is something the player themselves has to define, within the context of the game world, or in the case of Eve online, Universe. The hardest part that players have to deal with, and the one huge factor that a significant number of players struggle with, is that sandbox games not only encourage players to use their own imagination, but rely on it, and its how this has an effect on the overall world around them, that gives these types of games their complexity, their challenge, their content.

 Its not something everyone is capable of doing, and certain types of players will inevitably find it harder to overcome this single factor, more than others, think of it as a form of painting, where you have to paint a picture from your own imagination, rather than copying an object or scene in front of you, only the picture is just a small tile in a mosaic that others are also painting, and how well you do, affects the pictures that others around you are painting.

Sandbox games are a canvas for your own creativity.

He was trivializing. Any game can be stripped down to its components. Any content can be attributed with a time value, as you say it.

How about you try to trivialize sandbox games. Say Eve Online? Go ahead and try it. See if you can't do it to a sandbox. I bet it is as easy as trivializing GW2 and it will look no better afterwards.

I trivialized the game to show that not only sandboxes are grindy. Most themeparks are as well, but they put in effort to cover it up or mask it as "content".

"Collect 10 green mushrooms" is no more a quest than collecting 8 logs in a sandbox. The difference is, one game tells you to do it, and in the other you do it on your own initiative. In one, it serves you a practical purpose, while in the other you are just slaving for the xp bar.

I personally prefer neither sandboxes nor themeparks. They both have their strengths, and you can also use your imagination in themeparks to make fun for yourself (hence why I've played TSW for 2 years), just as you can in sandboxes. It's just a tad bit more limiting in certain areas.

Originally posted by Quirhid
Originally posted by crasset15
Originally posted by Quirhid
Originally posted by Vrika

Then you can either start grinding for that golden toilet paper holder to your WC, or decide that the game's completed and move on to next game.

Imho one of the problem with sandbox MMOs is that they try too much to avoid the game ending. The game should be allowed to end at some point.

That's what I do: I "master the game" and I move on. But on these forums, I've been accused of being a game hopper. Like its a bad thing. I wonder why.

Then what is the point of mastering a game if you don't plan on using that acheived mastery? It's like going to university for 4 years to learn architecture, and then cleaning toilets for the rest of your life. Complete waste of time.

Games are already a waste of time, aren't they? Only thing that matters is that whether you're having fun or not.

I suppose we find the opposite things fun then. I absolutely hate the progression to max level because I feel like a complete noob. On the other hand, I enjoy being at endgame, knowing all aspects of the game, and being able to be a "badass" basically and put my knowledge to practice.

I spent nearly 5 years at runescape endgame. In that time i made nearly 5 billion gold. Many people looked up to me and came to me for help. I made pvp videos on youtube, I wrote guides for fansites, and it was a great time overall IMO, looking back at it now.

TSW has kept me playing at endgame for 2 years. I'm one of the very few people in the game who has been able to do 10k single target dps. Most people max out at around 3k-5k. I also do pvp where some of my best matches have been 120 kills:9 deaths, or 93 kills:3 deaths etc.

Being able to do stuff like that is what I find fun, not the process of grinding PvE to reach the cap.

Originally posted by Quirhid
Originally posted by Vrika

Then you can either start grinding for that golden toilet paper holder to your WC, or decide that the game's completed and move on to next game.

Imho one of the problem with sandbox MMOs is that they try too much to avoid the game ending. The game should be allowed to end at some point.

That's what I do: I "master the game" and I move on. But on these forums, I've been accused of being a game hopper. Like its a bad thing. I wonder why.

Then what is the point of mastering a game if you don't plan on using that acheived mastery? It's like going to university for 4 years to learn architecture, and then cleaning toilets for the rest of your life. Complete waste of time.

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