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All Posts by crasset15

All Posts by crasset15

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180 posts found

Behold, generic MMO number 142.


aeria games - check

cash shop - check

boobs and ass in ads - check

devs using fake accounts on MMO forums to praise their game - check

Oh look, 4 low budget games with item shops are shutting down, who could have predicted that. 90% of the games on this site's game list could be shut down tomorrow and I wouldn't give a damn. It's pathetic to watch all these idiot devs scrambling to make money off this genre with their underdeveloped garbage that has more thought put into monetisation than the actual game.

After some nitpicking in archeage and AC:revelations in 1080p, the only thing that visibly bothers me (but only after i specifically searched for it) is the way distant objects are rendered. Trees for example, if they are very detailed, like a palm tree with many leaves, and the game is trying to render every single leaf from a 100 meters away,  feels "glittery" and jagged.

Also a distant ship that was no larger than a forum avatar here, had it's mast ropes only partially render, with gaps in between where there was no rope color.

Couldn't see any difference in a nearby house wall, looking at it at a shallow angle in 720p or 1080p.

But these are just little nitpickings. They are usually things that I don't pay attention to because they are in the corner of my eye. They create context, but I'm not directly paying attention to them when I'm focusing on whatever task I'm doing in the game. Sure if I stop and admire the scenery, I notice them, but they don't bother me when I'm actually playing.

This resolution hype has flown way past my head. You even see smartphones with 1080p screens these days, which is a pointless waste of money. You are never going to need that many pixels unless you use a magnifying glass with your phone. Mu old nokia has like 120x180 pixels and it is even enough to look at photos, let alone general use.

The only people who would practically need 4k are those who play games on a 40 inch TV and have perfectly sharp vision. 0.5 in any direction and you really can't tell the difference from that distance. On my 32 inch TV with my -0.5 vision, I can sit 2-3 meters away and play games at 720p and it looks perfectly fine. I also get an extra 40% FPS compared to my 1080p monitor which has saved me a 300 dollar graphics card upgrade (a GTX960 would get same FPS in 1080p as my current 4 year old card does in 720p)

Maybe I just have low standards because I started gaming on a PS1 with pixelated graphics all over the place, but 720p is really the sweetspot for me, where the quality looks good anough, and I can still play modern games on a cheap pc that costs around the same as a console. Buying a 4k monitor and some 800 euro graphics card just to play MMOs? why? There are better things to spend money on.

Nothing seriously. A bit of CSGO until some swearing russian pisses me off in a competitive match and I get a 7 day ban for teamkilling. A bit of TSW to try and find builds that I didn't already try out in my first 3000 hours with the game. Some super-casual/random GW2, like 1 zone a month. Building a pyramid in wurm online but it's a lot of grind and I've burned out on grinding. So basically a lot of pointless things due to lack of anything meaningful to do.

Probably switching to a console soon because PC gaming doesn't have the appeal to me that it used to. I crave the old days of PS1 of laying on the couch with a controller and playing gran turismo, MGS etc. #filthycasual

Not sure how I feel about him working on their new project. This guy is a great person and does his work well, but his vision is often very narrow-sighted. He puts full attention to one aspect of a game he is passionate about, and at the same time completely ignores something else. This is not what a good MMO developer should be doing. MMOs require equal attention in all areas that define the game.

Take TSW for example, almost complete focus on developing the story the entire time he was leading the project. Me and many other people have been telling him countless times that adding only story doesn't help the longevity of an MMO, it will just get people playing for a bit and they will move on as soon as they exhaust the new content. The only area of TSW where I feel like I'm playing an MMO is agartha, because there are actually people and chatter. The adventure zones on the other hand are so heavily sharded that you rarely run into other people, they feel empty and single-playerish. There are also almost no "multiplayer" activities in adventure zones which means people aren't encouraged to use the full extent of the world. They are encouraged to sit in agartha looking for instance groups, and that is very damaging for an MMO. If players outside of agartha feel like they are playing a single player game, their motivation to keep playing this game will be greatly reduced because it doesn't feel like a living world. 

Essentially for non-instanced play you have 2 choices:

1. Agartha, many people, interaction, but nothing to do

2. Adventure zones, almost no people, no interaction, just a lot of quests

Whichever of the two you choose, there will always be something missing, and that's bad game design right there. The worst thing you can do to an MMO is make the players feel like the 20-40 people in agartha is the entire population of the game, and that's exactly how it makes me feel, because that's the only zone besides the London AH where i actually see people in the game.

I'm close to 25 years old and facing a similar situation. MMOs and gaming in general is starting to take a backseat in my life. I regret the fact that I embraced the hardcore lifestyle so much for the past 12-15 years, because it has made me into the extremely introverted person I am now. 

When I was still living with my parents and living my "hardcore gamer" dream, I always wanted to get my job, apartment, and then spend all my free time on gaming without anyone bothering me. But those kinds of plans are rarely as fun in real life as they sound on paper. I found a job, I rented an appartment, and then I realised something. I don't enjoy gaming anymore. The main reason was that moving out removed any real-life socialising that I used to have, and I started feeling very lonely and unmotivated to do anything with the computer.


Now I'm trying to mix my life up a bit by doing sports, trying to be social (mostly failing right now because I'm rusty) and I'll probably have my first girlfriend at the age of 25, yeah, sad gamer life facts, I know :P


I think the lesson to take out of this is that all things are best enjoyed in moderation. I always used to have this philosophy that if you do something, dedicate your entire energy to that thing, but only now I've started realising that pushing everything else in life aside for one hobby or obsession is only going to make you and the people around you miserable. Sure you might be the best player on the server, but that doesn't change the fact that you're a miserable loser with no friends in real life, because lets be honest here, who wants to be friends with a person who sets a video game above other people.


As Stephen Fry has once said: "Let's forget what successful people have in common. If there is a thing unsuccessful people have in common, it's that they talk about themselves all the time. Their first two words are usually I need, and that's why nobody likes them, and that's why they'll never get where they want to be. If you use your eyes to look out, not to be looked into, then people want to be around you." In other words, don't expect people to care about you if gaming is your main priority during your free time.


Wurm online. It's a PvE sandbox and one of the most addictive and immersive MMOs I've played. It's a very complex game and you can pretty much do anything you could think of - breed animals, farm, terraform, build a city in open world, make furniture, make weapons, become a priest, become a miner, sail ships, ride horses, tame animals, ride a tamed crocodile.

This game has one major negative though. Sometimes you come across huge spiders and they tend to sneak up to you. I've jumped off my chair in fear multiple times, so if you don't like spiders, make sure your city is completely walled off or you can kill them.


Combat is similar to runescape pre 2012 combat. You basically walk up to a monster, and then you and the mob have dice rolls at eachother which are influenced by your levels and gear. There is almost no movement in combat but you can do things like parry/bash or attack a specific part of a mob. You can also fight from a horse or a carriage and this allows you to retreat from a fight (an injured person on foot is about 5 times slower than an injured person on a healthy horse).

Building is the bread and butter of wurm though. I'll just pop another screenshot in here to prove my point. This hole in between the mountains used to be a small lake crater. To make it into a village, I first dug up a bunch of dirt from a nearby mountain and filled the entire lake except the area around the guard tower. Then I had to make a road that leads out from the hole, otherwise you can't get horses and carriages down there. That required some mining of the rockface to change its shape, and some additional dirt to make a smooth ramp. After that I made a mine entrance in the rockface and mined a bunch of rock shards which I made into stone bricks. I also needed mortar to start building houses, so I had to make a 40 minute travel to the coast where I could dig some clay. Then I also had to haul some sand from a nearby desert, and then I could mix the clay and sand to make some mortar. Then I made a rough plan of the building layout in the village and made all the roads in between the buildings. Since the deed is a mining guild, I wanted to have all the required buildings to go with it - a general store, a guesthouse, a refinery, a warehouse, my personal house etc. Trees can also be planted anywhere you like. For the 4 trees on my deed, I went into a forest with a sickle to pick some sprouts, and then I planted the sprouts on my deed and in about 2 IRL weeks they grew into big trees.


Forums very often resemble some country with dictatorship, because the people in charge are free to make whatever rules they please.

I don't even bother putting criticism on the secret world forums for example, because so far I've received 2 half year bans for posts that didn't personally attack anybody, they were just more honest and blunt than most people's feedback. Most companies are lagging a 100 years behind on real world rights and freedom.

They purposefully put vague rules like "baiting/trolling" "questioning moderation", "reposting moderated material" (even though i completely removed the part that caused the post to be removed in the first place) and "to discuss funcom's position (wtf is that even supposed to mean), send your feedback to" or whatever, so that if they really want to ban you, they can always find a reason to. Apparently discussing what a pvp developer who got fired, did wrong, is discussing funcom's position, and any posts on that topic will be removed until the posters stop posting or until they get enough warnings and eventually get banned.

Reminds me of this electronics retail company in my country that sells barely entry level gaming PCs and then sets the normal price to like 699 eur and then they make it look like it is having a huge discount and put it to like 499, where in reality, the pc is so shit that it isn't even worth 499. 

Cheap and annoying shit, I just avoid buying from companies that do that. Not even gonna waste my nerves and start fighting it. Enjoy ripping off the idiots I guess.

ESO is pretty high up on my list of games that I'll be buying on the steam xmas sale. I hope it gets at least a 66% discount but 50% is bearable too.. I played the beta and it was decent but at that point I didn't really feel like the game was worth dropping 60 dollars on.

The crafting felt a lot more simplistic than they had advertised pre-launch. You had a level 10 bow, a level 12 bow, a level 14 bow and then some basic modifications and that was it.

Bow combat felt sluggish. The bow animation in general was a bit odd. Soft lock also made it not fun to be an archer. 

Snow/grass zones felt like they had very low detail and I didn't really feel immersed in them because they weren't very realistic looking in both graphics and object placement. Deserts on the other hand were awesome.

Dungeons felt awkward. You go and sneak and try to enjoy the dungeon and then some khajiit player with a mohawk runs by, kills all the shit and then you either continue sneaking through a empty dungeon or you just stand up and say fuck it.


But all in all, these are just 'progression' issues that I doubt would care too much about at endgame. PvP and to a degree group dungeons/content would be the deciding factor in whether i keep playing this game for a longer amount of time.

Probably the usual excuse of "we don't need 200 devopers post-launch" and then the game goes into life support and they struggle to get a few minor fixes out every few months, just like TSW and the others before it.

To be honest though, NCsoft doesn't have a single game that I have enjoyed playing, they are all kinda meh to me, so I really couldn't care less. This company isn't about innovation, it's about copying everyone else and hoping to make some money out of it.

TSW is actually one of the easiest games when it comes to mob difficulty IMO. The mobs are balanced so that people who don't theorycraft a decent build can barely kill them, but people who make a proper survival build will absolutely destroy all non-dungeon content without ever dying once or even coming close. I'd suggest you to look up a decent regen or survival build for TSW and maybe give the game a retry, the story is worth it.

Originally posted by WillowFuxxy

Wurm Online is extremely slow which is good and bad. Its good in that it makes your gaming and the property you work on more like a long term hobby its bad it that it takes..well..forever.

There is also a shit ton of workable content however it takes a lifetime to get into it however to be honest I like that.

I think this game is the winner. Wurm has around 50 different skills, and maxing out each one takes anywhere between 6 months to 3 years of hardcore grinding. So 50 skills with an average of 1.5 years spent on each one, you'll need 75 years to beat the game if you play it 10 hours every day.

Also an old asian game called dragon raja was very slow, it was so slow that nobody on the server had max level and the server had been around for like 3 years. And that is just the combat level, it also had weapon skills, trade skills etc etc.

Originally posted by Gorwe
WHERE is swtor???

It has tragic moments, Comedy moments, dramatic moments, treasons etc. Neither of these games has these, TSW excepted.



Since GW2 is mandatory in every list, even 'top 5 first person shooters', something had to be scrapped. Sorry bro.

Originally posted by Iselin
You guys who want to drop GW2 from this list are missing the point: it's not on the list because it has great epic stories professionally written like TSW or ESO do. What it has is one of the better ways of presenting the quests it has to the player in a way that feels like a natural part of your exploration. In that respect, it's tops on this list despite having some weak or downright goofy stories.

But the questing itself is not very enjoyable because most of them boil down to killing x amount of mobs until the bar is filled up, or collecting x amount of stuff until the bar is filled up, which makes it a repetitive grind. It took me like 5 tries to reach lvl 80 because I simply got bored of doing the same thing in every zone.

Originally posted by Octagon7711

GW2 - great story

TSW - great story talent wheel has to many useless skills you have to take.

ESO - great story game just too buggy'

STO - a few bugs but not bad.

SWTOR  - If you could level just by doing the mine story it would be great.

NWO - good but the fighting gets to be so repetitive.

MH - great story just too short

Err, GW2 great story? I played to level 80 one time and I don't remember any story. Yes there were some cutscenes, but I have absolutely no idea what the story was about, and I was actually watching all the cutscenes.

These lists on this site are funny. They always try so hard to shove GW2 in them somehow, even though it is plainly obvious that the game simply doesn't belong in certain lists (such as this one).

Right now I'm pretty tired of MMOs in general. Maybe it has to do with the fact that I have chosen a future title that i plan on playing, so it's hard for me to focus on any current game because basically why bother, i'll quit it when the game I'm waiting for gets released (repop).

I'm planning on picking up all of the single player game series that have been released while I've been nolifing MMOs, this includes assassins creed (steam sale right now btw), bioshock, mass effect, stalker, dark souls etc etc. Hopefully spending at least a month on each one and by the time I'm done with most of the major ones, repop will be in open beta or released.

Going F2P won't make it any less mediocre. Personally I couldn't stand this game for more than 3 hours. I wouldn't even play it if someone pays me money to do so. At the end of the day, I'm just not having fun in this game, and being free is not a justification to play something that I'm not having fun in. 

Correct me if I'm wrong, but can't all these ships be earned through normal gameplay? So essentially this is just a donation option for the rich scrubs who want to support the game.

Even if that is the case, this kind of hardcore real money to virtual items conversion shows a thing or two about the mindset of the developers when it comes to getting money.

Expecting an MMO in 2014 to release with no way to buy ingame items with real money is like expecting to win the lottery. It's sad how much of a cash cow this genre has become, everything that can be monetised will be monetised, cause the developers need to somehow compensate for the shitty quality of their games.

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