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All Posts by Cname

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119 posts found

Aside from Aura Kingdom, another Chinese originated "cute anime inspired style" MMORPG is Revelation Online.

Some of its highlights is seamless open world with free formed flying, challenging dungeon instances and a pretty good story.

Class preview:

Guild base construction by NPC:

Game play:

Emotes and dancing:

Originally posted by Mikeha
I don't know of any other mmo that has a pvp system like Echo Of Soul. If you want open pvp join a Hostile Clan and if you don't want open pvp join a Peace Clan. Up to 10 clans can form an alliance and pve clans can ally with pvp clans. No server channels as far as I know so everybody plays in the same world. When this game goes live the pvp will be everywhere.

Actually there is a Chinese MMORPG which allow players to select whether they want to be PvE or PvP right from the beginning during character creation. PvE and PvP players alike play in the same server but pick a different quest path offering different rewards relevant to their style of play.

Originally posted by vladko92
NCSoft have failed about this game, they should have done the same thing which Dragon's Prophet did, they released the English and Russian client together with their Korean Client... and the game was caught right away... and got a lot of players because it was freshly baked... the only thing which took awhile was the official release which was a month or so later after the Korean and that was for USA, while for Europe Dragon's Prophet came out a week later after Korea... so yea.. NCSoft did failed big time here... they should start working in the same way as the Dragon's Prophet developers... and start releasing the games together with their Korean release... 

Unless you are thinking of a different game, Dragon Prophet is not a Korean but Chinese game.

Also, a factor for quicker localization for Dragon Prophet is due to its developer Runewaker having a higher ratio of people working who are proficient in English (and Japanese) than the typical Eastern MMORPG developer.

Even most localization of Eastern MMORPG from one language (eg Archeage, Blade and Soul from Korea) to another (Chinese) required considerable effort from both the developer and the local publisher working together.

Originally posted by mayanking
turn based games can be so competitive and fun but their isn't anyone out their willing to take a risk the ones out now aren't that great. what we need is a turn based game like ff10.. My friends tell me their is alot of turn based mmo's but they are all in chinese :(

With over 300 million register users, the pay to play Chinese turned based MMORPG Fantasy Westward Journey is arguably the most successful turn based MMORPG to date.

In 2009, during the launch of Atlantica Online (AO) in China, when faced by Chinese game journalists, Kim Taegon the Korean producer of AO was reported as saying that when developing AO they studied the systems in Fantasy Westward Journey in depth "since it is best  game of its genre". AO eventually flopped in China even with a F2P model from day 1.

Meanwhile, published in 2003, Fantasy Westward Journey is still going strong in 2015 and the major earner for its developer Netease with over 2 million peak concurrent users paying USD 0.10 per hour to play (for comparison Chinese WoW players pay Netease the equivalent of USD 0.11 per hour).


Originally posted by mihnea97

Right, so I'm looking for a sandbox mmorpg with open-world pvp but no permanent death or looting.

Things I'm looking for:

- open world pvp, preferably even in cities, which shouldn't be made in instances - I do not enjoy battlegrounds or arenas, pvp has to be everywhere

- dungeons and raiding (pve)

- lots of professions

- social activities (marriage, being a constable, training*)

- complex/ambiguous skills system (yes, I like that)

- emphasis on guilds (guild wars / guild territory / guild wars over territory)

- sandbox feeling, im looking for a game which gives you that feeling that you don't exactly know what you're supposed to do, so you just do random stuff)

Most of these things hint at my favourite game, Age of Wushu. However, I consider that game unplayable because of pay to win and critically low population. I have, however, played that game for over an year and enjoyed it a lot. I've never seen pay to win destroy a game in such a way. It's a shame that snail is doing such a terrible job, the game is amazing. The recommendations don't have to be free to play, I am ok with subscriptions or buy to play. Thanks.

Since you are already a long time player of Age of Wushu I would suggest you stick around a bit longer at least until you experienced the upcoming expansion "Warrior's Journey" before you leave.  

While there's no remedy to AoW's Pay-to-Win nature at its core the expansion at least bring the total explorable terrain of AoW to several times of the current "old world" in the form of new "wilderness" lands.

The "new lands" are designed for low density population and exploration. Essentially you go into a expedition and survival mode where you are protected from other players not in enemy list but very harsh death penalty (drop loot is free to all to pick up).  So most players enter an expendition with minimal or disposable gear and just pick up new gears from the new lands.

AoW - Scenes from a new world:

MMOs with a winnable ending - some faction will win the game and the server restart to a new initial state.

Trend-setters: Crowfall, Civilization Online

Originally posted by nariusseldon

Embergarde looks pretty good ... i wonder if i can play it once it releases in Taiwan (i do read chinese).

Last time I checked, Runewaker (also the creator of RoM and Dragon's Prophet) has no IP block to its games.

Originally posted by DMKano

Everything below is 100% my speculation - please treat it as such:


This model won't work even in Russia - at least not well. Both F2P and P2P will have cash shops - which will lead to P2P servers being ghost towns after several months

Mixing P2P and F2P simply does not work - again this will fail in Russia and it will never even be tried here.

It work successfully with a small number of games in China.

The most well known among them in the West is probably the  Perfect World MMORPG. The P2P servers in China have been running for nearly 10 years and co-exist with their F2P version for nearly 9 years. There are some differences between the two versions for crafting professions, player housing, speed of leveling up etc.

The upcoming NetEase (China) MMORPG Revelation was also announced with a dual F2P/P2P model.

It is worth noting that none of the dual model MMORPGs allow character transfer across servers of a different model.

Originally posted by Caldrin
Originally posted by Amjoco
Originally posted by Caldrin
Originally posted by damond5031
Dark and Light. Nothing has ever come close to this disaster.

I think i have to agree with this.. I did manage to test out Dark and light and the game world was massive and for the time looked bloody amazing.. just a shame nothing worked.


haha the website still works.

Whats even worse is the forum is still active and there are folks posting. 

I think thats because another company picked up the publishnig rights for Dark and Light so its possible we might see a new version at some point. Hell even the old devs seem to be active on there.

The rights were picked up by Snail Games but since their project lead for it left in early 2013 development for D&L was essentially in suspension.

Originally posted by Beowulfsam
Originally posted by Kumapon

EOS is insanely popular in Korea. It's even more popular than both Archeage and Tera combined. But don't be fooled into thinking this is the next L2. It's pretty much a wow clone with Instace raids and BG's at end game.

Super popular? O rly? Why is it on 28th spot then?? 

Granted, it's in front of Tera and AA (32nd and 34th), but that doesn't make it super popular just because it's in front of 2 other games that are (by my meagre knowledge) doing's just doing, em, less badly :P

Well, just to put this into perspective, 2 weeks ago World of Warcraft was ranked 28th in the same list while EoS was ranked 22nd.

I am neither for nor against EoS - just thought this ranking tidbit is interesting.

Originally posted by TiamatRoar
Originally posted by flizzer
Odd, first time I've been hearing about this Project HON.

Hilariously enough, this news article almost read like a Project HON advertisement to me

Actually many posters on Asian MMO news sites have already complained that because of the relatively insignificant sum of money involved in the fraud - tens of thousands USD compared to the substantial development cost of Project HON - the fact that the news article got translated and circulated to so many game sites suggested that it was a viral marketing plan designed by NcSoft to promote their game 

Originally posted by EvertonHero


v good 2.5 game - 200+ regular players very grind based solo or guild/party etc  has a cash shop but far from pay 2 win 


Why not?

A private server with a cash shop supported by 200 players only is why you should not

More info on the developer/publisher of Superfish (main culprit):

I own two Lenovo laptops and another one from ASUS.  Better pricing was why I considered Lenovo before - but my preference is for ASUS now

Originally posted by filmoret
Ok so this game has so much cool interesting ideas and today I was like WTF is going on.  So apparently you need to buy food for your character so he doesn't starve to death.  So I went to the inn and buy some food and I cant eat it because it isn't the food you can eat to get rid of hunger.  Then I'm walking all around looking at all these tables with npc's eating food and waiters and the such.  Then I'm wondering what the fuck is happening.  You want to make a nice immersive complex game but don't allow something as simple as eating food.  So apparently the only way you can get food is from crafting or other players. 

Your character cannot die from starvation in AoW, but  a starving character will received a debuff .

The abundant number of eateries in the game was partly due to a former design concerning food in this game.

Up until the 2011 alpha in China, players can only dine in a eatery (at the time there was no food crafting). The idea is someone need to order a table by paying in game currency to eat and other players can join in (to share the cost) and socialize.

The previous system was discarded after 2011 and replaced with player crafting food that cam be eaten anywhere.

The idea of socializing while eating was partly restored in AoW when the camp fire skill was added in 2014 (eating around a camp fire give additional bonus).

For a F2P player who does not want to engage in food crafting and buy from other players - the system will give a small quantity of buns as rewards for daily login. As a player character cannot die from starving, hold on those buns and eat them just before you want to engage in combat activities to remove the starving debuff. 



Originally posted by MisterZebub

The Horse Parable Online would be a kick ass game.

An MMO based on Chinese culture will not appeal to Western gamers

On Feb 12 Daum Kokoa  revealed in their Q4 2014 Earnings Release Conference Call that since introduction of microtransanction fees for Black Desert Open Beta Korea on December 24, after 7 days (until December 31) - total revenue for have reached 2.3 billion won (about 2.1 million USD) from 1.5 million players.


(The announcement of the Black Desert earnings is given in English starting at around 79:20 in the audio stream)

Originally posted by Battlerock

The Horse Parable

There once was a poor old man who owned a beautiful white horse. 

Whenever noblemen passed through the village, they always noticed the horse and offered handsome sums of money for the stallion. But the old man always declined their offers, saying, "This horse is my friend. How can I sell my friend?" 

One morning the old man awoke to find the horse was gone. The village people gathered and said, "Old man you were a fool not to sell the horse. You could have been wealthy! Now it has been stolen, and you have nothing. It is a great misfortune!" But the old man replied, "Don't go so far as to say that. Whether the horse was stolen or not, or whether it is a misfortune or a blessing, is unknown. All we know is that the horse is not in the stable." 

Some days later the horse returned, bringing with it several beautiful wild mares. Again the village people gathered, and they said, "Old man you were right! The horse was not stolen, and it was not a misfortune. It was a blessing, and now you have many fine horses!" But the old man replied, "Again you go too far. Don't say it's a good thing, don't say it's a bad thing. Just say the horse is back. Whether it is a blessing or a misfortune is unknown." 

Some days later the old man's only son began to train the wild mares, but he was thrown and trampled, and one of his legs was badly broken. Again the village people gathered. "Oh old man, you were right! It was not a blessing but a great misfortune, and now your only son is lame! With a sigh the old man replied, "Don't say it's a good thing, don't say it's a bad thing, just say my son has broken his leg. Whether it is a blessing or a misfortune is unknown." 

It happened that a few weeks later the country went to war, and all the able bodied young men were forcibly taken for the military. Only the old man's son was passed over, because he was crippled. The whole village was crying and weeping, for they believed their sons would probably be killed and never come home to them. In their grief they came to the old man and said, "You were right old man, your son's injury has proven to be a blessing. Your son may be crippled, but he is with you, while our sons are gone forever! The old man simply shook his head and said, "Will you never learn? Only say that your sons have been forced into the military and my son has not. More than that is not known." 

-- attributed to Catherine Marie Heath 

By : Scott Teitsworth


Just pointing out that the original parable should be more correctly attributed to Prince Liu An of China (179–122 BC):

This is a retelling of a story from a chapter titled "Lessons from the Human World" from his Chinese philosophical classic (Huainanzi) written in 139 BC.

The story is also the etymology of a famous Chinese proverb.


Originally posted by bcbully
Sorry, I didn't read the whole thread. Is this a Korean f2p publisher?

It is an Internet service company in Korea which is aggressively trying to expand it services beyond its home country.

Publishing a AAA MMORPG in the West might help to differentiate itself from its more established competitors. 

Originally posted by DMKano
Originally posted by Dreamo84
I would have to imagine there are some sort of consultants out there who can help expedite this process. If a lot of the work could be contracted out to experienced western online billing developers and what not I don't see why this process couldn't be at least some what easier than what everyone is describing.

Maybe they can hire some of you guys to do it for them?

The last good guy platform guy I know got hired by Riot - so you'd be surprised how few platform devs are out there.

They get snatched up by game dev studios QUICK - zenimax has been looking for a senior platform developer for months.

My prediction is that Daum Kakao will integrate BDO into part of its Kakao platform.

They will probably create a game launcher for BDO that will install a messenger and optionally other social network applications from the publisher.

Also they will probably require you to use a Kakao ID for Single Sign On (SSO) user authentication and access control.


No time to post - but I just have to give +1 to this thread
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