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Think someone is already going to out Wushu.. Age of Wushu
General Discussion « Age of Wushu 4/30/13 5:06:26 PM
Originally posted by birdycephon Well, the similarity is partly due to having a common genre and geography settings. TYMYD use phasing extensively - there's no traditional instances or loading screens like in AoW. A little of the professions and crafting has been revealed (not released for this alpha test) and appeared quite deep but different to AoW's system. In TYMYD, players can pick only one "Jianghu role" out of 10. Each role has its unique tech tree of useful skills and crafting. For example, a trader start with the "setup stall" skill which allowing him to sell things. The next skill he can learn is "Construct Market Stall" beginning with a cheap mat and progress to better stalls as his level increases. Non-trader players need to get a ready-made stall from a trader before they can start selling things - but probably not as effective as a trader, because as a trader improved his "Setup stall" skill, his transaction tax is reduced. A trader can research the "financial planning" passive skill and reduce the upkeeping cost of his clan, the "Prosperity" skill to improve the monetary rewards from mobs for himself and his group dropped after battle. If he research the "Trading Partner" skill he can take other players with him to trading missions. A higher level trader can eventually purchased a private shop in the trading districts after acquiring the "Merchant Shop" skill. Finally, TYMYD appeared to be better optimized than AoW graphically and supported higher-end resolutions including ultra wide resolutions (5760 X 1080, 21:9) and surround monitors:
(above is downscaled from 5760 X 1080)
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Think someone is already going to out Wushu.. Age of Wushu
General Discussion « Age of Wushu 4/29/13 10:43:56 PM
Originally posted by rodingo If they want to bring this game to the West, Tencent's F2P model for Blade & Soul China could offer some insight: B&S China -> F2P (no content limit) with VIP option (up to 5% buff in stats) + cash shop with cosmetic items only In comparison, B&S in its original country Korea operates by Subscription model + Cash Shop + additional buffs for players playing in dedicated cybercafe I think Tencent is likely to a similar model for operating TYMYD in China as they do for B&S China, and if they do a release in the West, a tweaked (more favorable to Western players) model of the same. |
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Think someone is already going to out Wushu.. Age of Wushu
General Discussion « Age of Wushu 4/29/13 8:26:09 PM
Originally posted by Asheram Agree, and In China this game (TYMND) is consider a "genuine" Wuxia MMORPG. The 100+ strong team developing it is certainly better lead than most Chinese MMORPG project. Before joining Tencent, TYMND's producer worked in Ubisoft Shanghai - he was the Level Design Manager for Splinter Cell: Pandora Tomorrow and a associate producer of Splinter Cell: Double Agent. |
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Think someone is already going to out Wushu.. Age of Wushu
General Discussion « Age of Wushu 4/29/13 6:24:56 PM
Originally posted by Fdzzaigl Tencent has never release a MMOG in Western market before and for the moment it appear not overly concern about markets outside China. OTOH, if Tencent does want to localized its games they can probably do it much better than most China MMORPG since it has more resources.
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Think someone is already going to out Wushu.. Age of Wushu
General Discussion « Age of Wushu 4/23/13 11:35:49 AM
Originally posted by denshing I was informed that like AoW it is more skill based, but using a different path/style. Also it can be played competitively using just the keyboard. Some of the difference in combat mechanics made sense in the context of the novel the game is based on. Unlikely AoW, life profession only become available when characters reached a relatively high level. Among the professions planned are: Police, Outlaw, Traveling Merchant, Stall Keeper, Caravan Escort, Fortress Guard, Musician, Scholar, Hunter and Ranger. Because the game is consider to take place 400 years before the era AoW only 3 of the oldest schools are common to both games: Shaolin, Beggar Clan and Tangmen. Wudang clan is replaced by their predecessors who worship the same god.
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Think someone is already going to out Wushu.. Age of Wushu
General Discussion « Age of Wushu 4/22/13 11:43:00 AM
Originally posted by rodingo At least in Chinese market, it is clearly targeting AoW players. Currently however, Tencent has not expressed any desire for localization to other languages. The funny thing is with many exclusive cinematic voice-over tutorials - the approach used in TYMYD actually made it much easier to pick up by "regular" Western players than AoW. Featurewise - the landscaping and enviromental effects of TYMYD is more impressive - even taken into the consideration the not-yet released improved graphic update versions of AoW known to date. TYMYD claimed over 600 km2 of open world upon completion and like AoW one can roam freely anywhere in the terrain (developer: "if you can see any structure or terrain - you can jump on top of it"). For other aspects of game play features we need to wait longer to see. |
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Think someone is already going to out Wushu.. Age of Wushu
General Discussion « Age of Wushu 4/22/13 11:16:45 AM
Originally posted by Seilan For Western MMO players, I would described TYMYD as a amalgamation of AoW and Blade and Soul. There's no official English title for TYMYD - so if people want to inquire on China MMORPG forum the proper name to ask is the abbrevation "Tianya" - short for Tianya Mingyue Dao (translation: HORIZON MOON BLADE - name comes from eponymous Wuxia novel) A few lucky players who have good familiarity with both AoW and B&S has some hands on experience with a early version of the game are quite impressed. |
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Age of wushu is advertised as open pvp, LIES! PVP Sucks! 72 hours in jail.
General Discussion « Age of Wushu 3/08/13 12:19:18 AM
Originally posted by AtliJorund AoW is synch to the server time, so game time = "real world time". 26 days jail time is probably a mistype or misunderstanding.
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[Column] General: Two Koreans Grow, One Shrinks
News & Features Discussion « General Discussion 2/27/13 1:57:42 AM
I think the "3.6%" NA market share mentioned in this article is just referring to Nexon's global revenue only and not the global MMOG market as a whole. |
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Top MMO clan players who play like it's a job - what do they do for a living?
The Pub at MMORPG.COM « General Discussion 2/14/13 8:04:27 PM
Originally posted by Greyhooff Lots of gold farmers made a living through MMOs - through one might argue they are not really "playing". |
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Originally posted by AresPL Actually it is like this: If a veteran player that is very advanced in an alignment (good, evil, chaotic, neutral) and is killed by player belong to a different alignment then there's a probability that the defeated player will drop a item, but the dropped item is not looted by the killing player - instead it go into a "lost item" vault - and if the owner want to redeem the item back from the vault he need to pay a ransom in tradable silver. Currently this feature is only being evaluated on test servers in China. |
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Originally posted by DarkfallFanatic Here's an example of "westernizing" might change a skill name beyond recognition: Trivia: The ability name for "Wind Flower Snow Moon" in Chinese is ???? (Feng Hua Xue Yue) A more meaningful translation in English would be "The wind rustles flowers under a snow white moon" In Japanese, this Chinese idiom is often rephrased as (the equivalent) ???? (Kanji) This is also the original Japanese name of a skillchain in Final Fantasy 11 - in English it is "westernize" to "Cosmic Elucidation" |
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Originally posted by SavageHorizon I was younger then but I have played briefly in the original Dark&Light when it allowed free play shortly before it closed . From the more recent released pictures and videos of Savage Horizon we can observed certain visual features and elements which look similar to Black Gold (which use the upgraded engine of AoW) - even AoW players might recognized a few familiar elements. Given the significant difference between graphics and presentation of original D&L versus SHB, and also the legal controversy of the original Mafate engine, I doubt any of its codebase is used. So I think naming the SHB game engine Mafate 2.0 is a bit unlikely.
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Originally posted by SavageHorizon Snail Game has touted both Savage Horizon or AoW as "the" flagship game at different times. The problem I see is that the company is not large enough to focus on several products concurrently which is what it is doing now - trying to develop three major MMORPG (AoW, Black Gold and Savage Horizon) at the same time. Snail often has to shuffle its limited development resources - apparently products which are nearing completion would always have priority. Such a situation occurred in early 2012 for the launch of AoW in China. It was suspected by some that this caused the Product leader of Savage Horizon to become unhappy and partly the reason why he resigned in mid 2012. Savage Horizon (and the forthcoming Black Gold) was previously both handled by Lu Le - who was in charge of Savage Horizon since 2010 till mid 2012. He once posted a few messages in English to the Dark and Light forum. The product leader of AoW is Bill Seun - when Lu Le left the company, it was announced that he is in charge of Black Gold as well. One thing I noticed is lack of any announcement by Snail on who is overseeing the development of Savage Horizon at present. Technically, the Savage Horizon client probably uses a more advanced version of Snail's in-house developed common game engine called FLEX of which AoW is considered the 2nd version - the 1st version is the engine used in Snail's first game, Voyage Century.
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The following features haven’t been implemented in the English version yet but a guild that controls both bases in a territory (“scene”) has some special benefits through its leader – which as the result of the conquest is known as a heroic cult leader. Each heroic cult leader is considered ruler of a particular territory scene and has a unique title. He can issue two edicts (independently) once per day:
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Originally posted by AresPL The Jiangnan Monkey is obtainable only in game - you trade 20 peaches for one from an NPC. Note that famous Jiangnan area in Wulin lore in Korean would be "Gangnam" (the meaning of the phrase is the same, the source being Chinese - "(Region) South of River") so the monkey can perform a famous dance sequence most youtube user should know. The monkey also has a begging skill.
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Originally posted by Gdemami But would a new player in EVE who can only fly a frigate stood a real chance in PvP against a veteran with a black ops battleship? |
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Originally posted by bcbully Does the current AoW CB school wars involve capturing five flags (initially neutral, each giving different buffs to the side holding it) that play a large part in determining which side would be victorious? |
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Originally posted by rdrpappy So griefers can add permanent code "Area effect: Cause 9999hp dps on newbie as they enter " to ground area where new players spawn into this "sandbox" and watch the virtual bodies pilling up... Next idea please... |
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Originally posted by DMKano I think we already agree that censorship is imposed by China government on video games - the term they used is "héxié" (harmonization). Was just trying to clarifying that undead theme itself is not taboo in Chinese video games. |
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