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All Posts by Cname

All Posts by Cname

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109 posts found
Originally posted by TiamatRoar
Originally posted by flizzer
Odd, first time I've been hearing about this Project HON.

Hilariously enough, this news article almost read like a Project HON advertisement to me

Actually many posters on Asian MMO news sites have already complained that because of the relatively insignificant sum of money involved in the fraud - tens of thousands USD compared to the substantial development cost of Project HON - the fact that the news article got translated and circulated to so many game sites suggested that it was a viral marketing plan designed by NcSoft to promote their game 

Originally posted by EvertonHero

http://www.mirchronicles.com/

 

v good 2.5 game - 200+ regular players very grind based solo or guild/party etc  has a cash shop but far from pay 2 win 

 

Why not?

A private server with a cash shop supported by 200 players only is why you should not

More info on the developer/publisher of Superfish (main culprit):

https://en.wikipedia.org/wiki/Superfish

I own two Lenovo laptops and another one from ASUS.  Better pricing was why I considered Lenovo before - but my preference is for ASUS now

Originally posted by filmoret
Ok so this game has so much cool interesting ideas and today I was like WTF is going on.  So apparently you need to buy food for your character so he doesn't starve to death.  So I went to the inn and buy some food and I cant eat it because it isn't the food you can eat to get rid of hunger.  Then I'm walking all around looking at all these tables with npc's eating food and waiters and the such.  Then I'm wondering what the fuck is happening.  You want to make a nice immersive complex game but don't allow something as simple as eating food.  So apparently the only way you can get food is from crafting or other players. 

Your character cannot die from starvation in AoW, but  a starving character will received a debuff .

The abundant number of eateries in the game was partly due to a former design concerning food in this game.

Up until the 2011 alpha in China, players can only dine in a eatery (at the time there was no food crafting). The idea is someone need to order a table by paying in game currency to eat and other players can join in (to share the cost) and socialize.

The previous system was discarded after 2011 and replaced with player crafting food that cam be eaten anywhere.

The idea of socializing while eating was partly restored in AoW when the camp fire skill was added in 2014 (eating around a camp fire give additional bonus).

For a F2P player who does not want to engage in food crafting and buy from other players - the system will give a small quantity of buns as rewards for daily login. As a player character cannot die from starving, hold on those buns and eat them just before you want to engage in combat activities to remove the starving debuff. 

 

 

Originally posted by MisterZebub

The Horse Parable Online would be a kick ass game.

An MMO based on Chinese culture will not appeal to Western gamers

On Feb 12 Daum Kokoa  revealed in their Q4 2014 Earnings Release Conference Call that since introduction of microtransanction fees for Black Desert Open Beta Korea on December 24, after 7 days (until December 31) - total revenue for have reached 2.3 billion won (about 2.1 million USD) from 1.5 million players.

Source: http://irsvc.teletogether.com/daumkakao/daumkakao2014Q4_eng.php

(The announcement of the Black Desert earnings is given in English starting at around 79:20 in the audio stream)

Originally posted by Battlerock

The Horse Parable


There once was a poor old man who owned a beautiful white horse. 


Whenever noblemen passed through the village, they always noticed the horse and offered handsome sums of money for the stallion. But the old man always declined their offers, saying, "This horse is my friend. How can I sell my friend?" 


One morning the old man awoke to find the horse was gone. The village people gathered and said, "Old man you were a fool not to sell the horse. You could have been wealthy! Now it has been stolen, and you have nothing. It is a great misfortune!" But the old man replied, "Don't go so far as to say that. Whether the horse was stolen or not, or whether it is a misfortune or a blessing, is unknown. All we know is that the horse is not in the stable." 


Some days later the horse returned, bringing with it several beautiful wild mares. Again the village people gathered, and they said, "Old man you were right! The horse was not stolen, and it was not a misfortune. It was a blessing, and now you have many fine horses!" But the old man replied, "Again you go too far. Don't say it's a good thing, don't say it's a bad thing. Just say the horse is back. Whether it is a blessing or a misfortune is unknown." 


Some days later the old man's only son began to train the wild mares, but he was thrown and trampled, and one of his legs was badly broken. Again the village people gathered. "Oh old man, you were right! It was not a blessing but a great misfortune, and now your only son is lame! With a sigh the old man replied, "Don't say it's a good thing, don't say it's a bad thing, just say my son has broken his leg. Whether it is a blessing or a misfortune is unknown." 

It happened that a few weeks later the country went to war, and all the able bodied young men were forcibly taken for the military. Only the old man's son was passed over, because he was crippled. The whole village was crying and weeping, for they believed their sons would probably be killed and never come home to them. In their grief they came to the old man and said, "You were right old man, your son's injury has proven to be a blessing. Your son may be crippled, but he is with you, while our sons are gone forever! The old man simply shook his head and said, "Will you never learn? Only say that your sons have been forced into the military and my son has not. More than that is not known." 

-- attributed to Catherine Marie Heath 

By : Scott Teitsworth

 

Just pointing out that the original parable should be more correctly attributed to Prince Liu An of China (179–122 BC):

This is a retelling of a story from a chapter titled "Lessons from the Human World" from his Chinese philosophical classic (Huainanzi) written in 139 BC.

The story is also the etymology of a famous Chinese proverb.

Reference: https://en.wiktionary.org/wiki/%E5%A1%9E%E7%BF%81%E5%A4%B1%E9%A6%AC%EF%BC%8C%E7%84%89%E7%9F%A5%E9%9D%9E%E7%A6%8F

Originally posted by bcbully
Sorry, I didn't read the whole thread. Is this a Korean f2p publisher?

It is an Internet service company in Korea which is aggressively trying to expand it services beyond its home country.

Publishing a AAA MMORPG in the West might help to differentiate itself from its more established competitors. 

Originally posted by DMKano
Originally posted by Dreamo84
I would have to imagine there are some sort of consultants out there who can help expedite this process. If a lot of the work could be contracted out to experienced western online billing developers and what not I don't see why this process couldn't be at least some what easier than what everyone is describing.

Maybe they can hire some of you guys to do it for them?

The last good guy platform guy I know got hired by Riot - so you'd be surprised how few platform devs are out there.

They get snatched up by game dev studios QUICK - zenimax has been looking for a senior platform developer for months.

My prediction is that Daum Kakao will integrate BDO into part of its Kakao platform.

They will probably create a game launcher for BDO that will install a messenger and optionally other social network applications from the publisher.

Also they will probably require you to use a Kakao ID for Single Sign On (SSO) user authentication and access control.

 

No time to post - but I just have to give +1 to this thread

Not really correct to translate the event as "open beta" - one would still need a key to play on that date.

My own impression of the game is a bit more positive than the OP's review (on the previous closed beta) .  

 

Originally posted by aftabboo

Its very simple, there is a difference in what Asians and non Asians are buying. In continents outside asia, wow subs are people who pay for 3 monthes of play time but in asia you can buy 14 hours of play time at a ridiculously cheap price.

 

They are not the same. 1 is paying for a short block of time block of time in the hours not even in weeks and the other is paying for time in monthes.

This is not really true - I live in Southeast Asia, and we are charged exactly the same as Americans by Blizzard:

https://us.battle.net/shop/en/product/world-of-warcraft-warlords-of-draenor

^ See above - Americas and Southeast Asia and lumped into the same region by Blizzard.

Even in China, people typically pay US $5 for a 45 hours play time card. Granted that this is only a fraction of the minimum 1 month subscription fees we in SEA and Americans have to pay but it is hardly nickel and dime.

 

Originally posted by DMKano
This is coming from Smile Gate - the biggest and richest Korean Dev studio. Looks very sweet

And almost all that money in SmileGate came from a single F2P FPS game largely disdained in the West called Crossfire with 4.5 Billion USD revenue in 7 years.

Most studio can afford to build several AAA MMORPGs with that insane amount of profits.

 

Originally posted by Sukiyaki
Originally posted by Cname

Blade and Soul earnings in this report would also reflected its market presence in China - it is not doing great there but good enough.

Earnings by game exclude royalties which means for Blade and Soul those earnings don't even include whatever China turned in. Good or bad.

My bad - even though page 4 of the financial report does include royalties in revenues and specifically mentioned China Blade and Soul, the sales breakdown figures quoted in this thread (page 5 of report) clearly exclude royalties as you said.

Originally posted by Loke666
Originally posted by MMOExposed

why is Lineage 1 and Blade and Soul so popular?

explain

Lineage always been the top game in Korea like Wow in North America and Final fantasy in Japan. Probably because it have a certain Diablo feeling to it...

Blade and soul is anybodies guess.

Blade and Soul earnings in this report would also reflected its market presence in China - it is not doing great there but good enough.

Originally posted by Brenload

Tianyu or Revelation is a MMO similiar to BnS and Aion: it combines the awesome graphics of BnS with Aion's flight system (but you can fly everywhere without time and zone's limitations). Only in chinese. 

Now, Do you have any information about open beta? It was launched in CBT in August and now is November, perhaps the open beta is close. Otherwise, how do I get the beta key?

Tianyu/Revelation is more similar in spirit to an earlier Chinese MMORPG called Perfect World than Aion.

Like PW, it has a seamless world and a free flight system.  Along the way it seemed to fix up a few design issues PW had.

As to your question about Open Beta a date has yet to be announced but don't expect it to come out this year.

However, Netease does intend Revelation to be the first domestic MMORPG it want to sell oversea so you will probably hear more about it in future.

Originally posted by AmbrosiaAmor
The only way this is possible is if they add a similar program like AION did with their "Fast Track Server." I'm not sure if that is the first game in history that opened up PVE servers from a game that orignally only hosted PVP servers. Does anyone know if something like this was done in other MMORPGs? I'm actually curious.

Perfect World started doing that a few years back in China for their eponymous PvP MMORPG when they created a number of servers where PvP are non-forced - if you set a flag (can made it a default) you cannot by any player without your explicit permission. Conversely you cannot attack other players while this flag is set. 

The player still has the choice to turn protection off for justified PvP eg terriority wars, guild battles etc - but to prevent abuse a player who flipped the PvP flag cannot flip back to protected mode for 5 hours after a PvP encounter.

However, I am not sure whether these type of Perfect World servers were ever implemented in the West by PWE. 

Originally posted by Torvaldr
Originally posted by Rayzer235
Originally posted by Torvaldr
I wonder why Aion is doing so well this quarter. It's normally not so profitable.

They had some kind item promotions in Korea really brought in the money

I guess so lol. I checked the last couple of quarters because I was curious. It made 22Bn won in the first and 18Bn in the second so they nearly doubled their revenue from last quarter. That is pretty crazy. I wonder if that will hold up and how it will compare to the first two quarters in the next report.

Perhaps Aion updating to 5.0 in Korea has some effect to a temporary surge in that quarter?

I am also curious about the (future) revenue impact after the transition of Aion China to F2P beginning on August 29 this year - ending a 5 year subscription model in China.

Originally posted by caetftl

What's scary is that the people who are objective about the stats are the ones that are wrong until proven right, while the ones who are completely misinformed and are spreading that misinformation are the ones given the benefit of the doubt.

NOWHERE does it say the census is listing accounts per server at the original source of the census.  Anyone that can read chinese characters can verify this.

Actually most non-casual Chinese gamers understood the term "population survey" in the original article as a census of characters as opposed to accounts.

They don't need further clarification, no more than regular MMORPG players need to be explained what the abbreviation PvP stands for. 

To backup what I said,  here is the link to actual site where all the stats originally came from (not 17173,com btw):

http://static.gw2sns.com/subject/server-cn/

You can see the figures include class distribution and gender.

Originally posted by Deyirn

im really disappointed with this game, because i really like asian themed games, but they are all garbage, i dont know why the asian developers dont make a complete WoW clone for once, people will whine, but at least the game will be good

FYI, the SWORDSMAN game wasn't very well received even in its home country. 

Maybe you will enjoyed MOONLIGHT BLADE more:

http://www.youtube.com/watch?v=KLQ22aF_SS4

8 schools (styles), 10 professions with interdependent crafting and 4 faction territorial war for endgame.

Tencent is planning a roadshow for it in the US later this year so maybe it will the first MMORPG it will localized for the West.

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