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All Posts by isolor

All Posts by isolor

9 Pages 1 2 3 4 5 6 7 » Last
166 posts found
Originally posted by Fariic
Originally posted by Kentho

Just wanted to to bump this in the hopes that someone has some new information.


 

The closer it gets to monday with no announcement of the publisher the more I suspect Av is self publishing for the NA release.

I really don't understand why they haven't announced yet.  Especially when Tasos made it a point to say that they were only charging for the NA client because of the publishers rights.

New server opens on monday, who the hell is the publisher?

I think it would be a very bad move for Aventurine to self publish the game. What they need right now is a good publisher to help sell the game.

I do find it odd that being this close to NA release, that no one has heard anything. If they do have a publisher you wold think that, that company would be talking, trying to generate interest in the game. After all Publishers are in the market to make money.  The best way to do that is sell the game.

Originally posted by shukes33

Positive patch! theres a lot more activety now. the crafting changes make wearing armour cheaper and easier now so cuts down on the naked pvp. Chests are great if you dont look for them, coming across 100 gold at least lying on the ground is a nice little boost for me :)

The village system seems to have started a lot more skirmish wars going on now. Title quests have given the soloers something to do to advance. Mob changes i havent experienced much, other than fighting gnolls which seem easier but drop the same.

Overall a pretty positive patch thats added lots more pvp. Can only be a good thing. hope they continue this progress now!

 

With what I highlighted in red. Would this not weaken the idea of full loot? Since there really is no other penalty for dying, except losing your gear and money. With the new crafting system, easier mobs, and more drops from them. I would hope that Aventurine would do something to make death a little more painfull.

I know that there were a lot of players that would run naked most of the time and this may stop that, but in the process it weakens one of the main features of the game. At least in my opinion.

Thoughts?

Originally posted by SEANMCAD

The other threat to publishers with different approaches is an increased "expectation standard" then is formed and all future content has to match or exceed it. This is often very hard to roll back.


This is why many publishers involve themselves mostly in restricting content rather then expanding it. This is universally true is just about all industries as well.


Also, there is the "we dont need publishers" affect which is a big concern. So its three issues all in all:

1. afraid to make risks

2. do not want to raise the required expectations of the end users

3. (and this is the worst nightmare). If a game succeeds without publishers, that can create a new world for consumers the publishers would perfer them not to see, a world without them.
 

What does this statement have to do with this thread?

The thread is about a company that is trying to make a game that is different. You talk about publishers or not about publishers? Sorry didn't understand your thinking. Can you clarify please?

The problem is with games, mmo's espeially is that they get one chance to prove themselves (not counting EVE). If they fail to impress at release most players will never return and any new players interested reading old info won't start.

Look at Vanguard, That game has improved a lot and yet they can't get a large player base.

Unfortunately that is how it goes.

Why not give EQ2 or Lord of the Rings a try. They both have game trials so you can see if you enjoy them. There is also D&D online. It is now a free to play game. however you can still do a subscription, in which case you get all the content unlike the players playing free plus 500 of points to spend each month.

Just a couple of suggestions.

DF community
General Discussion « Darkfall
6/20/09 11:49:01 AM
Originally posted by green13

I've been mmo'ing for years now and have gotten to know the kind of players who want free-for-all pvp with full looting by their forum posts.

So I had a fair idea of what to expect on entering Darkfall.

What I hadn't expected was how flimsy and in most cases exploitable the game mechanics are, so that you actually have to be more wary of "friendly" same faction players than the "enemy" ones.

And you're right - they are largely unpoliced. I actually took a few minutes to read their ToS just to see what it covers - and it prohibits a lot of activities that players openly talk about on chat channels.

Two weeks in - I've spent one week doing almost nothing but harvesting/crafting inside cities (yeck!), and another week on bloodwalls, trying to get my skills high enough so that I'm not instantly owned by any and every psychopath cursed with a small wang who gets a kick out of killing near naked newbies.

And realistically I'd have to spend at least another month or two mindlessly bashing/casting at afk players on bloodwalls before I might start enjoying the game.

On the plus side, if they're playing DF, they're not playing whatever other mmo I end up playing instead of this.

The problem is that if MO offers more content, I think the majority of Darkfall players will migrate to MO. Then you will run into the same that you are seeing now. Hopefully MO will make it hard to hack/macro, so they don't run into the problems this game has.

Neither game will be a huge hit in my opinion. I do think MO will be the better game though. I have no facts to back that up, but more of a gut feeling. I just think that Star Vault is more open and honest about what is going on in their game compared to Aventurine.

Originally posted by ZenNature

You might want to try a shaman (mystic/defiler). They seem to have a lot of options, with buffs, debuffs, dots, wards, direct heals like clerics, shapeshifting like druids, no HoTs to leave you sitting there watching the ticks/cooldowns, food summoning and SoW for convenience, and some helpful pets/spirits to summon. I'm about to try one myself because they seem like a pretty interesting healer class. I have a lot of fun with my warden, but I've always liked HoT management over direct healing. Shamans might give you the versatility of druids to do many things but with direct heals instead of HoT management.

 

The problem with Shamans is the heal casting is slow. In most groups that I have been in they are not the main healers. That will go to either the plate wearers or the druids. Shamans are great with their wards to prevent damage. Plus they have some of the best debuffs in my opinion.

But for the Op. Wardens do make excellent main healers. Yes you have Heals over time to manage, but you also get direct heals that are fast casting. Also if you do your AA lines right. Such as strength in the druid line there is an ability to add a heal on your combat swings so you just don't have to sit back and heal. you can get in the combat and help with dps and heals.

Now I personnaly never played a Warden. Mine is a fury. We do have some of the same heal spells but the warden gets more direct heals than the fury. The thing I liked about the fury was at a high level he gets a healing spell that you can cast right before battle then 10 seconds later gives a big burst heal to start you out. Something I don't think the Warden has.

Good luck on any choice you make, but most of all have fun.

Originally posted by graggok
Originally posted by EricDanie
Originally posted by graggok

Like so many other people I decided to preorder Aion Online and take part of the Closed beta for Aion Online and have a string of complaints.....

FIRST: Loot rights and Kill credit go to the person(or group) who does the most damage now this doesn't seem like a big deal to most but consider this. There is only 1 starting zone for each faction which means there will be an ungodly amount of competition for quest mobs. I chose to try with Warrior (the Tanking class) and after endless competition with others I fealt horribly overshadowed and if I had been playing the Game seriously I would have a long list of people on my ignore list.

SECOND: Why would there be a limit on how long you can fly. I could understand if the flight was through some sort of spell but there are HUGE wing portruding from your back flight seems to be pretty much a given.....

THIRD: There is a total lack Character options....its cut and dry you are gonna end up being 1 of 4 classes...no matter what they call it in the end you will essentially be the original class they chose with only a few unique abilities for each Sub-Class....So you are either Gonna be a Tank, Physical DMG dps, Caster DMG dps, or Heals.....very little utility from what I saw

So in my opinion: Cancel your Pre-Orders and Save you money and wait for Star Wars the Old Republic. Don't forget.....these guys made Tabula Rasa
 


 

You have the wrong impression.

1- There are multiple copies of a same zone avaiable, known as "channels". If one is too crowded, you can just switch over to the next one. We have the wrong impression on betas though, as we only had one server to choose from, and the channel numbers were limited to 4.

2- I didn't expect to be able to fly forever, it's impossible. Plus, the content is designed around the flight time you have, so it's no big deal, plus you get wing upgrades later on.

3- 20 levels is not enough to see enough difference between classes, you're pretty much stuck with your level 1~10 skills and a few skills from the 13, 16 and 19 skillbooks. I played as a ranger and I did enjoy my weakness and strong points.

I love how so many tell m that my opinions are wrong...but to each thier own...and yes i did look at the game from and "end game" perspective because I don't plan on being lvl 10 forever

Your opinions may not be wrong for you, after all they are your opinions. They may seem wrong to others who have their own opinion, and/or more facts than you may have.

Like myself after playing this past weekend. I have come to total different conclusion than you did.

 

Originally posted by graggok

my big problem with Darkfall is I CAN"T EVER FIND A TIME WIHEN I HAVE MONEY AND THEY ARE SELLING COPIES!

 

The "store" has been open now for a couple of weeks, and doubt it will be shut down anytime soon. So you should have no problem getting the game when you have the money.

Originally posted by SEANMCAD
Originally posted by Orthedos
Originally posted by SEANMCAD

With the assumption that over the next 12 months this game will continue to improve just like most MMO do I think the only thing wrong with DF is the player community itself.


 

The DF community is the prime reason for its failure.  DF is a game in which you play with people.  With the kind of people you see in DF, the game is unplayable, for the purpose of enjoyment.


 

here is a fact.

I enjoy the game. I enjoy the game more than any game I have played since 2004. There isnt any level of arguement possible that will logically convince me that I dont in fact enjoy playing the game. But it would be funny to see if you try.

 

If you enjoy the game as much as you state. Why do you spend so much time here? I have been a member here since 2005. My posts have only started going up in the last few months cause I don't have a game I am "Having fun playing". When I did have one I was not here saying I enjoyed it.

Originally posted by SEANMCAD
Originally posted by isolor
 
 

correction: All cities DO NOT have the same resources avaiable. City mines and foundries are not possible in all cities. Additionally, i think there is one city with a wonder.

I played EQ2 for 9 months and I like DF better.
What I didnt like about EQ2 personally was the following

1. graphics

2. literally everything was quest based. impossible to play game without questing.

3. nothing in DF even comes close to the grind of high level crafting in EQ2

4. crafting was somewhat lmited compared to what I would have liked to have seen (not compared to other MMO's). Example: team built and team used catipult!

I will say this, a DF version of collection quests would get people out into the DF world which is pretty sweet place to explore.

Well thanks for the correction. I was going by what I have read on that.

See I love the graphics in EQ2. But we each have our own opinion on graphics. I like the world graphics of Darkfall but hate the animations I see.

I like quests but also like open worlds like in Second Life. What I really enjoy is lore. So far from what I have read thhis game is on the low side for that. I know your suppose to make your own, but I would like a good starter base to go on.

For the grind on crafting I think that is also based on opinion. I like the crafting in EQ2, I liked it more when the game first came out and you had to make all the sub-components. or buy them from other players. But I like the way it is now also.

Now I agree with you on the collection quests, Right now from what I have read and seen, a lot of players just seem to hang out in the cities instead of being out in the world.

My question is if you have this big world to explore, why does most seem to hang around in the cities?

That was cute, thanks for the links.

Originally posted by SEANMCAD

I am not sure I understand why so many gamers take it personal when someone likes this game.

Its like the relgious folk that are just furious if one person on their city block is not relgious and might want to go see a movie they find offensive

Sorry, some people (and if it makes you feel better, a minority) actually like this game. Try not to take it personally.
 

 

if it makes you all feel anymore comfortable I assure you we get 10 times the hate you guys do.

 

I don't think anybody really hates the players that like darkfall except for a couple of exceptions. Those exceptions would be due to the lying and stupid posts they spew. If you enjoy the game that is fine.

as for the topic:

I play EQ, EQ2, Vanguard and now starting AION. These are my casual games. With that said, I'm looking to play a good "Sandbox" game. However this game while having sandbox features does not allow the freedom I am looking for. Since I cannot make the character I want or do the things I think a game like this should have for features.

With all cities having the same resources available and world banks. I find little reason to want to seige another city. While I love PVP I want reasons to battle. So far I find none in this game except for ego, and sorry that is not enough for me to play it.

While full loot is fine. That is not enough of a penalty for me. Dieing should be rough but just losing loot that can be replaced in a short period of time is not a penalty for me.

Since there is no burden in this game such as if I wear full armor but can move like someone naked makes me not want to play this game. Watching fully armored players running as fast as a robed player is a turn off for me.

Being able to get every skill in the game is a turn off for me also, I want skill caps that make me choose what I'm willing to sacrafice to get what I want. I want magic skills I have ot lose sword skills for an example.

These are my opinions. Now does that mean no one could like Darkfall? No, it just means the game is lacking for me and by appearances, a lot of other potential players.

Originally posted by tyrrin

OK, Seriously where the H--L do I buy this game? i have been wanting to check it out, but I dont see anywhere on their website to buy this game. I live in the U.S. just fyi, anyone know?

 

I would suggest you wait for the NA release. It is stated that it will launch in July. Hopefully it will have a free trial so you don't waste your money. Even if it does not have a free trial the payment for the game should be cheaper. No extra fee for exchange rates.

If these news articles are true, and they appear to be true. It will be interesting to see how this plays out.

I'm not sure how many players have been waiting for a NA server, and how many will transfer from EU. However I really don't see a large population on the NA server. I can see total subscriptions for NA to be about maybe 15,000 like it is now on the EU. The thing is, I'm sure most, if not all the NA players right now playing will transfer their character.

So I would guess that to be about 45% of the population moving. which would be 7200 based on 16000 players would move to NA. Now lets say for argument points that the number doubles in NA to 14,400. In EU they will have left 8800 players. Since right now there does not appear to be a huge influx of new players lets just hold that number steady. So all together there will be a total of 23,200 players. While that would be an increase over all to what they currently have. Will it be enough money coming in to sustain 2 servers?

I do think this is a bad time to announce a new server though. I would think it best to fix the problems they have now, and improve the game before considering a new server.

I do wish them luck though

Would any of the players, Rhinok, Damian7, or Farlick over the next couple of days see if there is a population increase due to the store being open this long?

Thanks in advance if you would.

Thank you Stayontarget. Great stuff.

That's some nice stuff, thank you.

Do you get the feeling that the devs like the Asmodians a little more than the Elyos?

Asmodian armor just looks meaner and sexier at the same time.

I thought he was just being sarcastic. If not wow.

Nice video.

Couple of questions.

What are the heart and skull I see in the video for?

You said this is rvr, how many can participate in it?

Last question. In the Abyss is the flight time unlimited?

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