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Originally posted by Ailingforale Your right in the ability to form groups/raids is easier for the rifts, however I found it didn't promote more socializing. In the 5 or 6 rifts I did this week , No one chatted. I tried to form groups and no one was interested. maybe it was just because it was beta. But I can see this being a norm. You click a button for rifts to group/raid them, then as soon as the event is done. Everyone goes there own seperate way. Maybe at higher levels, ( I only got to 23) The rifts will need more coordination. But the lower level ones were pretty much just a bunch of people grouped but still doing their own thing. |
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Originally posted by Exitar It does not matter when my "Icon" shows up. For starters almost every spell will have a cool down. So say for example I cast a DoT that lasts for 10 seconds and the cool down is 45 seconds. Having that icon up counting down the 6 seconds means nothing. Just the cool down does. And you can visably see when it is reset to cast again. If the cool down is the same as the damage tick. then I just count down my time. To recast the spell. The only good thing about the icons is to see what others have up. So if you are trying to place debuffs that don't stack you can time yours off of the others. They inturn can see yours to time theirs. There really is nothing hard about it. Just takes a little concentration. Also communicating with others helps. |
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Originally posted by Exitar Your kidding right? Most of the best players were in those games. Compared to the lazyness found to day. If you can't read your spells/combat arts and determin on your own when a dot times out or you can't figure out how much threat your generating then I think it is time to give up or learn how to play. There is no excuse for not knowing how to play. Oh wait there is...... " I don't have an add on, I don't know what to do" That is pathetic. I personally don't think that add ons should be in any game. I have never used one nor will I use one. |
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Originally posted by Dril http://www.lotro.com/betasignup/vipchart.html http://everquest2.com/_themes/default/images/extended/membershipMatrix.jpg Here are the links to the different plans of both games. What ever your choice. Have fun. |
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f2p lotro OR f2p everquest 2? which would you play?
The Pub at MMORPG.COM « General Discussion 8/08/10 11:54:39 AM
Originally posted by Papadam The monthly sub is not higher that the live servers if that is what your asking. Both are $14.99/month. As for the other 5% is due to the fact you need to purchase the Sentinal's Fate expansion, wether on live server or EQ2x. to get the final 10 levels. You can do this with the bronze membership also. I think people will pay the $200 a year membership. It automatically includes the Sentinal's Fate expansion. Unlocks all the races and classes. You get 10 character slots also. so Altaholics would love this option. The gold membership still restricts what race you can play. On live that resriction is removed for the same price of $14.99/month. Would you want to spend the extra money to unlock a race if your paying monthly? Also some people may play the free version for a good trial but don't like the full marketplace of buying gear with stats. So would want to start over on the live servers where there is non of that in the marketplace. So far after comparing LORTO and EQ2x I think SOE's is the better choice. I hope this answers your questions. |
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f2p lotro OR f2p everquest 2? which would you play?
The Pub at MMORPG.COM « General Discussion 8/08/10 11:38:03 AM
Originally posted by teakbois I totally agree with this. I would like to expand on this a little further. You can get by just on the bronze membership if you so chose to. Adept spells and treasured gear is more than enough now to do about 85% content easily. The rest can still be done with a little bit of strategy and good players. I know this due to the fact my friend and I playing a conjeror and a warden (Not classes available for free) on the live servers just hit level 80 on what we got from drops and quests only. (we did it for fun). Half our spells are still apprentice 1's lol. The thing is in EQ2x you will get all your spells/comabt arts for free, In LOTRO you will need to go to the trainer to buy your spells, and I don't know if having just 2 gold will be enough to buy them. So you may end up adventuring without abilities needed. You won't have that problem in EQ2x. Like Teakbois said, for just 10 dollars, you will get so much more than LOTRO. You will be able to mastercraft your armor/weapons and jewelry, Make expert spells/comabt arts. Have unlimited chat channels to sell your wares. Make mastercrafted house items. You can do all this without spending a dime in the marketplace. You also have more dungeons in EQ2x starting at lvl 10. Than Lotro offers. EQ2x has battlegrounds starting at level 30 for your pvp fix. Lotro none. You have to pay to unlock quests in Lotro. Eq2x has over 5000 quests for free. So in my opinion EQ2x is the better deal. But opinions differ and you might think differently. Nothing wrong with that. |
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Whats the biggest mmorpg on launch date (no expansions).
The Pub at MMORPG.COM « General Discussion 8/08/10 10:59:54 AM
I would have to say either Eve or darkfall. While I don't play either. I know they have massive areas and think it has been that way since launch. |
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Originally posted by Mokwee When it comes to graphics it is strictly personal opinion and taste. I perfer EQ2's graphics over LOTRO. Others like yourself think differently, Neither one is wrong. As for which game I would play. I would chose Eq2x for a couple of reasons. 1) See above. 2) I think LOTRO will be more expensive in the long run. Needing to buy your quest lines. I think this is silly. 3) The fact that every couple of levels or every level. can't remember from when i played. You have to buy your spells/combat arts make that 2 gold limit seem really weak. Compare to EQ2x's where you get all your spells/combat arts for free. And you can find upgrades for them from mob drops. 4) Eq2x will have battle Grounds from level 30 up. LOTRO has no pvp at all. 5) Armor and weapons are no problem in EQ2x. you can get treasured from mob drops and quests which will be fine to do all the content up to level 80. While I'm not sure about the armor and weapons for LOTRO I'm thinking it might be the same. 6) EQ2x has more dungeons starting at level 10 than LOTRO does. Both have limited or restricted Broker/auction houses, chat channels, bag slots, and character slots. (EQ2x limits you to 2 for basic membership, LOTRO 1) So for $10.00 I can upgrade to Silver for EQ2x where I get more Character slots, bag space, and can upgrade my armor/weapons to Mastercrafted, is a big plus. LOTRO you need to go to a subscription model to do the same thing. Minus the armor/weapons part. not sure how theirs works. For those that say EQ2x is a pay to win, except for a couple of mounts and apperance items everything else is found in the game . Again for $10.00 to upgrade to silver. You can mastercraft all your own armor/weapons jewelry, and craft your spell upgrades to expert. So it really is not a pay to win. In my opinion Lotro is more a pay to win scenerio due to the fact you need to purchase that next quest line in order to continue. or you can just grind mobs to level, which seems boring to me. Just my thoughts, yours might be different. Either way for those that want to play either game I don't tnink anyone will go wrong. There is fun to have in both games. |
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Question for Non-EVE players and players that tried EVE but didn't stay.
Jita (General) « EVE Online 8/08/10 10:23:03 AM
The reason I did not stay is simple. I hate click to move, I hated that I could only change my orbit around my targets. To me ( My opinion) it limits the tatics/strategy for combat. Yes I know there is some, but there could be so much more with free movement of using WSAD and 1-9 for speed. Other wise I think it is an awesome game. I just could not get around above. |
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EQ2 or Lord of the Rings Meet what your looking for. Give each a try. They both have trials. |
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I have played both classes, and even betrayed back and forth a couple of times. I really enjoyed the swashbuckler over the brigand. Simple because the Swashy is better at aoe. The Brigand is a little better for taking on solo mobs, even heroics. But the swashy puts out more dps in my opinion. The swashbuckler at level 55 gets a spell called Hurricane which if a master can give you a 55% chance of having your auto attack hit AOE. Plus you get a 20 second mezz which comes in handy. The Brigand gets loads of stuns and a very high damage art called Ruse I believe it's called. Both classes are fun to play although I prefer the Swashy. Both classes solo very well. Both classes are desired for groups and raids. Both classes can tank in an emergency if specked right in AA's. So I guess it would depend on your play style. Want to take on more heroic mobs? Choose Brigand. Want to take on Lots of mobs at once choose a swashy. Good luck in your choice. |
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My expectations for STO. What is yours?
General Discussion « Star Trek Online 12/27/09 11:35:12 AM
I am just expecting to have fun. I am going in with an open mind like I do in every MMO. I'll let the game play speak for itself. As long as it captures me within the first couple of hours, they will have a long term subscriber. |
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I will try to answer you question. For me, The most interesting classes have been Swashbuckler, Shadownight and Fury. I love the swashbuckler because they are very versatile. They can put out very good dps, They can be an emergency tank. They get a mezz at higher levels. They are great at area effect combat. You get position arts so your always moving. They get invis for themselves and for the group. With AA's you can pick pockets from humanoid npc's. The shadownight is the evil counterpart to the paladin, they have very cool looking spell effects, life taps for health. spell and combat arts, They can put out decent dps, and has good survivability. I have a ball playing mine, I like to pull quite a few mobs and burn them down with my AOE's spells and life taps. The fury seems slow at first but at higher levels they are a blast to play. With some very good damage spells, AA combat arts that can you can add. Also through AA's you can become a mini Coercer and charm animals to fight for you. With the first AA point spent in the druid line you get some cool and beneficial spells. Like a snow wolf that increases your spells, a tiger that does extra damage or a treant that improves your heals. I have a level 80 Swashbuckler, Shadownight, and a level 76 Fury right now. I'm also working on an Illusionist who is level 25 right now. The thing is that most classes might seem slow or a little boring for the first 20 levels or so. But I do assure you that they all are a lot of fun later on. So good luck in your choice and I hope you have fun. If you play on the crushbone server look me up, My name is Jaidon. I also agree with the person above me. |
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Originally posted by Fariic
The closer it gets to monday with no announcement of the publisher the more I suspect Av is self publishing for the NA release. I really don't understand why they haven't announced yet. Especially when Tasos made it a point to say that they were only charging for the NA client because of the publishers rights. New server opens on monday, who the hell is the publisher? I think it would be a very bad move for Aventurine to self publish the game. What they need right now is a good publisher to help sell the game. I do find it odd that being this close to NA release, that no one has heard anything. If they do have a publisher you wold think that, that company would be talking, trying to generate interest in the game. After all Publishers are in the market to make money. The best way to do that is sell the game. |
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Originally posted by shukes33
With what I highlighted in red. Would this not weaken the idea of full loot? Since there really is no other penalty for dying, except losing your gear and money. With the new crafting system, easier mobs, and more drops from them. I would hope that Aventurine would do something to make death a little more painfull. I know that there were a lot of players that would run naked most of the time and this may stop that, but in the process it weakens one of the main features of the game. At least in my opinion. Thoughts? |
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Originally posted by SEANMCAD What does this statement have to do with this thread? The thread is about a company that is trying to make a game that is different. You talk about publishers or not about publishers? Sorry didn't understand your thinking. Can you clarify please? |
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The problem is with games, mmo's espeially is that they get one chance to prove themselves (not counting EVE). If they fail to impress at release most players will never return and any new players interested reading old info won't start. Look at Vanguard, That game has improved a lot and yet they can't get a large player base. Unfortunately that is how it goes. |
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Why not give EQ2 or Lord of the Rings a try. They both have game trials so you can see if you enjoy them. There is also D&D online. It is now a free to play game. however you can still do a subscription, in which case you get all the content unlike the players playing free plus 500 of points to spend each month. Just a couple of suggestions. |
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Originally posted by green13 The problem is that if MO offers more content, I think the majority of Darkfall players will migrate to MO. Then you will run into the same that you are seeing now. Hopefully MO will make it hard to hack/macro, so they don't run into the problems this game has. Neither game will be a huge hit in my opinion. I do think MO will be the better game though. I have no facts to back that up, but more of a gut feeling. I just think that Star Vault is more open and honest about what is going on in their game compared to Aventurine. |
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