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All Posts by Obiyer - 492 found

8/21/08 5:39 PM
Viewed 3898, Replies 153


Originally posted by Rabenwolf

BIOWARE might become the next blizzard if they do well with their KOTOR mmorpg, since they share Blizzards work ethic, but that is still years away.
 

I don't know why but this was a very inspiring thing to read.

As for the topic, WoW is still better than WAR in my opinion but the guys who are transferring from AoC who are done with WoW will like and stick around. It's made from the ground up as a RvR game and players like that will get what they want out of it.

8/19/08 6:37 PM
Viewed 2102, Replies 46

TTK is slow compared to to other MMO's. It really depends on how a character is specced by the skill system as well as the tactics that are used by players. The tactics are pretty substantial since it can increase damage by up to 25% and crit rate by 20% and crit damage by 50% if the right ones are chosen.

8/19/08 6:32 PM
Viewed 2102, Replies 46


Originally posted by Grunties

Hey whats the most overpowered class with the best dps and is
 

War Priest, seriously.

8/19/08 3:55 PM
Viewed 664, Replies 31

Yeah WAR is nothing like WoW.

WoW's PvE content was better for me and there was more of it.

WAR's RvR content has really no comparisson other than DAOC.


On a side note, I played DAOC for a small time period and found that it's animation and gameplay was also sort of clunky. The "clunkiness" is also present in WAR, but it's not really a bad thing. The game is polished in one way, presentation and playability, and isn't on another, smoothness of gameplay. I'm sure that if you play it enough you will get accustomed to the "clunkiness" as I'm guessing most DAOC players are. It's more of a developer hallmark more than anything. Sort of how certain people use certain words more than others. The reaction is also the same, some will have no problems adjusting to it, others will and others won't even notice.

You guys will see when you play Open Beta. But don't go into it thinking it will be so much better than WoW. I'll get flak for this but it's not.

For me. with a big background in item grindy games playing WAR had the same feeling of me playing Tabula Rasa. Where the game made me realize how much fun I had in another game. In Tabula Rasa's case it was Planetside, for WAR, it's WoW. But again this is mainly PvE content, as the RvR aspect of WAR is totally unique to it in terms of this comparison.

8/19/08 3:42 PM
Viewed 1087, Replies 34


Let me understand - WAR lets you que up the abilities ?

Nope, it looked to be a pretty standard request from when I was browsing the CB forums.

8/19/08 3:41 PM
Viewed 1087, Replies 34


Originally posted by Cloudink
There are four of five PQ's in one map area, how are the PQs Swarmed?

They are scattered about in a logical manner. If you look at the map it will tell you the general area associated with the quest. Maybe I'll upload some pics.

To the OP:

Honestly, Black Ork is one of the most boring classes. It's just like the Swordmaster, and the gameplay is stale. It's: 123, 123, 4, 123. All of your battles will be like that, PvE at least unless your tanking in a group.

As for animations, yeah the responsiveness is there but it doesn't trigger most of the time especially if you have a channelling attack. It's still buggy.

On the flipside, the game is very playable. My main problem is these:

1.) Item Drop Mechanic and PvE Gameplay.

Once you finish a Public Quest or let's say capture an enemy keep you are placed in a rank system. Rank high enough, I think it's top 5 you get a "bag". You can right click the bag and choose from what seems to be randomly generated rewards. This is fine, but all in all it's rather weak.

The regular drops you get on mobs are also a little unexciting. But again, these are PvE elements. Honestly, I feel that the PvE portion of Warhammer AoR is really underdeveloped. The PQ's are fun, but I played WoW and the instances there where much funner imo. If you don't like instances or really long PvE raids, then you won't care that much. Again, it seems the PvE portion of the game was designed as an afterthought while the RvR is fully fleshed out.

What I like about Warhammer

2.) RvR

From the little I've played the game seemed to be really inclined to this mechanic. Everything else seems subsituted in someway to this. You have scenarios which you can play in, think deathmatch rooms, or go to contested areas. The areas are limited but your stats will be adjusted to remain competitive. What hurts it though are the combat animations and the smoothness of gameplay. Also be afraid of the Keep doors. It will take 20min of direct attacking at a door from about a full party plus a catapult to take one down, and once you're inside they respawn. This is an unrealistic problem though since taking a keep is suppose to include many more people. It was fun though even with a small party.


There are some other issues such as class playability, some classes are much funner to play than others, an example is the Chosen and Black Orc. Where on paper they both match up but the Chosen is much more fun to play.

Standard MMO issues all in all, if you really like MMO PvP on a large scale you shouldn't really be afraid of dissapointment. WAR will deliver on that point.

8/19/08 3:21 PM
Viewed 1121, Replies 49

I've been playing in the WAR CB for a week or two now.

The Good: Unique zones, and the RVR. Some classes are fun.

The Bad: Character Animations, and boring classes. PvE seems a bit weak also. The crafting system was also not present in the phase I played.

When I say animations, I mean that sometimes animations won't finish or start at all. This includes channelling bars won't pop up and you don't know what the heck you're doing unless you concentrate on the combat log. When you get stunned you don't know you're stunned or disabled. You simply stand there and can't attack.

Just last night we were taking an enemy keep and the guards spawned in a way that made them untargetable. RvR looks to be a blast though, we setup a catapult and spent 20 min destroying an unguarded door. Lol, it's one of those things that more fun with more people participating.

8/18/08 4:09 PM
Viewed 10538, Replies 131

Throught the years I'm sure I was affected by something she did in someway whether it was lurking on the forums or going through articles. I was a big Tabula Rasa fan so I'm sure I read some of her works there.

I can't help but feel somewhat amazed and a little bit ashamed. She is my age and we've probably been in the MMO community the same time and she has accomplished so much more than myself. I can't help but feel I wish I was more like her. She is a prime example of what a great mmo-er is.

GG Taera

8/14/08 7:33 PM
Viewed 704, Replies 32

This is taken from a user who commented on the article:


I like this. The idea of a boss which is plausibly defeatable, yet would take over 18 hours to do so? That's how characters with [immortal] tags SHOULD be treated. Because everything can, in theory, be killed...
The players who are mad enough to go for the entire thing, well... 'grats to you, but ya still didn't take it down. This is just the MMO version of Penance or Emerald Weapon, a fine FF traditional of sheer stupidity, the pinnacle of Sisyphean tasks. I would even go so far as to say that FFXI would not deserve its mainline numbering without such an insane quest.

I see it from angle of that point of view. Not everyone has to do it, it's only for those who dare. I like the idea, it separates from those who want it from those who really want it. It's sorta beautiful, to risk your life for something you love so much. Who cares what others say, kudos to them and I'm happy that none of them suffered permanent injury.

8/06/08 4:16 PM
Viewed 627, Replies 13

I thought this was going to be a long well thought-out life changing epiphany on the meaning of true happiness. Talk about high hopes, lol.

8/06/08 4:00 PM
Viewed 4150, Replies 39


Originally posted by usamitch
Keep the faith! We need a gunner!

Words to live by.

8/05/08 10:16 PM
Viewed 407, Replies 13

The most important two digits in MMORPG-dom: .01!

8/04/08 10:46 PM
Viewed 4150, Replies 39

I'm confident SOE will make a PS2'esque game, maybe that's what the Agency is suppose to be. Though it seems like they are riding on the F2P band wagon instead of the regular subscription based method.

Planetside is still around and there are those who play it come back but since it's PVP the less players there are the less people want to play. There are small base re-secures and that's what the experienced players end up doing most of the time. I like PS and am pretty sure they would make a sequel if SOE was doing a bit better off.

Actually, both SOE and NCSoft are facing some stiff competition with their games from other developers and F2P MMO's so that maybe why they are trying to put out products out there that more directly competes with them. Agency maybe for SOE, although they still have Stationpass games, and NCSoft with Exteel.

I think it maybe another three to four years. I say if they don't announce anything in the next two to four years then probably not. But I think there is a great chance they will if their games do better. They are more than likely struggling to remain profitable with the games they do have. But I'm guessing they broke even with their older titles in term of development cost and are building capital for newer projects on the horizon. The only thing that may spell disaster for a true PS sequel is the Playstation 3 cross-platform features I see them putting in all of their new titles.

8/04/08 10:07 PM
Viewed 2572, Replies 69

My biggest concern is the stability of Ryzom's new owners. Everything can change given time, but what's the point if the game will come up only for 3-4 maybe even 6 months before shutting down again. This sort of history I feel is undeserving of Ryzom from the early builds I played, it was fun back then, but this reminds me of Horizons, where it keeps coming in a lesser form than before and loses even more credibility.

Furthermore, how can this even achieve market survivability in terms of competitors and free to play mmo's. The gameplay is gameplay, but why would anyone want to play Ryzom at 14.99 a month, if this is the price, when they could play something else such as WAR, WOW or LoTRO. The only thing I could say is that this is the only sandbox fantasy MMORPG that shares the same mechanics as other games in the genre.

What I feel is that only older players come back and the title will never attain viability. That can be fun, but I look at an MMO as an investment. I don't want to invest my time into something that won't be there in six months anyway.

I respect the sheer tenacity you have for Ryzom and it moves me but unless something drastic happens, it's done. I wish to be proven wrong.

8/01/08 4:36 PM
Viewed 534, Replies 37

It's been acknowledged by the community that a KOTOR MMO is in the works and recently the past week or so I've seen quite a few threads on the subject. A new forum might help galvanize the community and give it a ubiquitous title such as "Unnanounced Bioware MMO". By doing this it would help form the beginnings of a centralized conversation on the subject by the mmorpg.com community.

I see the other point of view that to attain legitimacy it must be first officially announced, but I don't see any harm in having a placeholder for such a popular title such as this. It may set a bothersome precedent for the site administration, but they will have to come to an appropriate decision on the subject.

Long shorty, I support a new forum for the unannounced Bioware MMO.


Edit: I swear when I typed "long shorty", I meant long story short. LOL

7/31/08 7:49 PM
Viewed 137, Replies 2

Some of you guys may know DICE is developing a F2P online shooter called Battlefield Heroes. It's a lot like TF2 in visual design. This post concerns their newest news item which dictates they will be giving away beta keys in the next few weeks for the first 20 users who respond to their news post. The news posts will be placed on the site at random intervals twice a week to give everyone a fair chance. You can get more details here.


7/31/08 4:59 PM
Viewed 1596, Replies 30

That is definitely not dual boxing you can actually see which window has the focus and the one on the left is standing still. I'm aware that this was an issue in DAoC where everyone had buff bots and read an article on it. I feel that unless it starts to have significant negative impact, which it probably will never achieve, on a game it's absolutely fine. If a player is willing to drop the funds on two rigs, two accounts then it's their choice. Some games such as EvE Online players have 2 to as much as 6 or 9 accounts and used at the same time on multiple machines.

7/30/08 8:02 PM
Viewed 601, Replies 14

I'd be laughing if billions of years from now when the origins of mankind is lost the only thing the future species of this universe will have is a little jump drive on Tabula Rasa. Who'll get the last laugh then? Lol, and worse what would happen if the aliens thought that Tabula Rasa was actually a history of the human race. I could see a misunderstanding of inter-gallactic proportions happening here.

Cool stuff non-the-less. And what's with all the Garriot bashers? Chill out. TR is fun maybe not what everyone was hoping for but there's still good things in it like every other MMO.

7/30/08 4:20 PM
Viewed 2877, Replies 29


Originally posted by MarkJW

I actually uploaded that video, and recorded it (lol duh). Thanks for watching! :3
How does the atmosphere seem "desolate"? To be honest, I made my character long, long after the beta rush so there's definitely fewer people hanging around. Is that what you meant?


Cool, do you have any more videos up? I looked over in aionsource.com and there are videos but mostly of key moments and nothing like a regular session play through.

I mispoke, when I said "desolate" I meant the kind of aura that stems from a grindy game. Those who have played one will know what I mean. There is no substance beyond the grind, it's hard to pick but what I should have said was polish. And I know it's impossible to say without a localized version.

7/28/08 9:26 PM
Viewed 2877, Replies 29

I watched this video on curse: http://videos.curse.com/details/1970/

First off I'm surprised that it's possible to watch such a lengthy video on a game from a large developer/publisher such as NCSoft before the game goes into CB in NA. I didn't see anything exceptional except for the animation but what I really liked was the environmental design and soundtrack. The soundtrack, especially the piano movement towards the end of the clip was great. I'm sure though after a few hundred hours it'll get stale, but it can't hurt.

It looks to be almost finished, and yeah the grind does worry me some like a poster said previously. Not so much the grind itself but the bland world design and general desolate atmosphere that comes with it.

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