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5/28/06 8:23 PM
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Viewed 415, Replies 21
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And where did this little rumour come from?? The dead horse salesman is having a feild day here thats for sure,they wont bring any servers back into the game(i wish they would),but they wont,so get over it. As for everquest its what like 7 years old most players are maxed out lvl wise so for that game its a chance to go back and see what it was like in the beginning,they'll be right back on thier own servers when they missed all the good stuff that was pushed into the game over the years thats for sure. |
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5/27/06 3:29 PM
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Viewed 441, Replies 49
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The reason it failed is because they used a garbage engine and kept switching teams around in the company. This will not signal an end to sandbox games. It was one of the first attempts and it failed. Doesnt mean someone else wont try it again. And maybe the next time, learn from SOE's mistakes. Kai I dont see many other sandbox games in devolpment..unless you know of any |
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5/26/06 6:26 AM
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Viewed 441, Replies 49
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Now that i agree with |
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5/26/06 4:02 AM
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Viewed 441, Replies 49
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Especially since saying "There were 32 professions to balance" was b.s. There were only like 12 combat professions to "balance". Now there are 9. Some streamlining! Balance was a faulty idea to begin with. Just knock down a couple attacks, fix stacking, buff the mind bar, fix the bugged specials.. VIOLA.
The game was a big sandbox experiment that just didnt work and for now will signal the end of such projects,dont get me wrong i'm no SOE lover but if thier guilty of anything it was listening to a whinging community that wanted everything done yesterday,it's only now i have distance from the game i see this now,it's the community that moaned on about combat being boring and frankly they got what they wanted a change. The WOW factor of course didnt help the game but to keep blaming SOE is lazy and frankly nonsensible. |
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5/25/06 8:01 PM
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Viewed 441, Replies 49
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The game was,whether we like it or not far to complicated to programme 32 proffs into a workable game,that said i would have sooner have kept the pre-cu game as it was and see how things panned out thats for sure. The main problem is that yes players are getting fed up with the lvl based generic gMMO games that are rife,SWG offered something different in that respect,i spent 2 years playing the game right up till the CU hit and then my interest wained kept a sub going but playing nowhere near as much as i did and when the NGE came along that was it for me tbh. The OP has valid points made well too about the devolpment time spent making the nest 2 incarnations of the game,it could have been spent on sorting the game out,even reducing the proffs to say something like 20 merging certain proffs and so on evolving the game instead of taking a hammer to it and breaking it beyond repair,the sub numbers were always going to take a hit when the double whammy of WOW/EQ2 came out that was inevitable but it seems to me the high ups at SOE paniced and threw the baby out with the bathwater tbh,they didnt look at the long term picture of the game and thought of nothing of breaking a game that needed a bit of work of course,but still very fixable. Now all i see on the SOE forums are "events" coming up and thinking thats all well and good,will it make me resubscribe to see them??..not a chance in hell tbh. The only other reason i can honestly think of why they took the game in the NGE direction is to convert it to the PS3..but of course they deny that. |
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5/14/06 2:49 PM
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Viewed 1055, Replies 73
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That vid was released at least around the time of the JTL expansion,so its a good 18 months old. And as for the subs numbers well if theres 250k subbers there hiding well |
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4/27/06 3:00 AM
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Viewed 887, Replies 65
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You forgot such wonderful highlights as... ...spaceships leaving without their pilots. ...Many mayors losing part or all of their politician tree. ...everything dropping milk and eggs. Save a rebel, milk a stormtrooper. ...Starsider being in "loading" mode most of the day. ...Dancer xp levels costing in the millions while dance xp was nerfed to the dozens per tic. ...entertainer buffs broken, buffs that last for inconsistant amounts of time completely unrelated to level. ...upkeep messages (and charges) from houses and city fixtures that no longer even exist. I've come to the conclusion that the current SWG dev team couldn't screw in a lightbulb without a detailed manual and a technical assistant. What a bunch of tools. LOL its getting worse |
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4/27/06 2:58 AM
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Viewed 249, Replies 21
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As soon as i read this i thought the same thing... |
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4/25/06 9:45 PM
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Viewed 406, Replies 26
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My wife plays WOW and has over the course of 14 months of gametime had 19 free days credited to her account...SOE could learn a valuable lesson from Blizzard in the PR department thats for sure. |
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4/25/06 6:21 AM
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Viewed 512, Replies 51
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Classic |
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4/20/06 4:02 PM
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Viewed 382, Replies 28
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It was an utter waste of my time reading it,as usual they say loads but say nothing at the same time |
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4/20/06 4:00 PM
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Viewed 4849, Replies 151
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But its fun,iconic and most of all star warsy.... |
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4/12/06 8:04 AM
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Viewed 1393, Replies 126
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wow looks like theres 30-40 people there tops... |
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4/09/06 9:53 PM
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Viewed 191, Replies 12
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SOE rightly gets a lot of stick over SWG,but LA are fools of the highest order.. |
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4/09/06 9:52 PM
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Viewed 759, Replies 19
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Sad but true |
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4/09/06 9:51 PM
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Viewed 1219, Replies 99
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I do wonder how they're going to implement a collision system when they cant get toons to sit down properly |
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4/09/06 9:49 PM
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Viewed 244, Replies 13
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I think your over populating the game saying theres 2 people left in game |
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4/09/06 9:47 PM
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Viewed 165, Replies 9
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I can remember saying on the forums at the time of the CU that they wanted it turned into WOW and the flames i got still keep me warm today.. |
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4/09/06 9:45 PM
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Viewed 383, Replies 20
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The xbox 360 has FFXI as its online game,so it would make sense for sont to have some sort of MMO game ready to go..(no matter how bad it is) |
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4/09/06 9:43 PM
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Viewed 424, Replies 23
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Funny,i always was told "the customer is always right" |
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