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Was Teras Kasi the best thing about SWG?
SWG Veteran Refuge « Star Wars Galaxies 6/15/07 7:36:24 PM
Originally posted by BigBlackWook just to make sure, I wasn't defending uber dots either. I only reserved those for stackers. Matter of fact, I even labeled them "stacker special" The CU did overdo it. Realistic stacking (nothing was wrong with it in theory, just in practice) and a removal, or at least a reworking of dots. Me I think dots should only have been able to effect the sub pools if they existed at all. |
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Originally posted by defenestrate
We will be a guild flying the flag of the British Empire. We are in the process of building our Council for when the game goes live. If your going to be british, send me a pm or what not, perhaps we can work on some co-operation for once the game goes live. (My guild is known in any game that is community dependent as a broker in the faction to get everyone together.) And I never tend to doubt a dev's sincerity. Most the devs I know are people who indeed love gaming, and really want to develop this stuff. It's the logistics and management sides of it that make me incredibly cynical, being an IT professional myself lol. So can it be delievered in a fashion that is timely and works? |
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How to Cure (or at least diminish) Vet Animus, a few proposals
SWG Veteran Refuge « Star Wars Galaxies 6/15/07 5:26:49 PM
Originally posted by Chessack Based on what Smedley has said in public, they so far are admitting that making radical design alterings to a game is a mistake. One could say implicitly with the refund they thoguht the bait and switch was a mistake, but they need to be a bit more explicit. So far they admit that making massive changes in the pursuit of better numbers is a mistake. (At least Smedley admitted such was a mistake when he promised those at Vangaurd he would not make such sweeping changes like the NGE.) If one can get this said formally and not just an off the cuff forum post, I think it's a step in the right direction. (As I said in my original post, I don't have much faith in that, so this remains in theory only.) |
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So far the word is "gaurded optimism" in my guild. With the beta and all a few of our guildies will file preliminary reports. We've heard a lot of promises from gamespast. Some of the features they are promising in this game are either downright cool, or have a ton of potential. Yet time and time again promises have been made by developers, only for nothing. (Vangaurd, Dark and Light, SWG, the list goes on.) SOme of this was financial (or lack thereof), some was attempting to be too greedy. One thing I know for sure. This goes right, our guild is expected to have well over 100-125 players flying our banners within the first month. |
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A complete list of falsehoods told by SOE
SWG Veteran Refuge « Star Wars Galaxies 6/15/07 4:18:11 PM
I remember one interesting little spin given to justify the CU. They said the reason they needed to change things was that artisans were laying down harvesters in the nightsister stronghold unbuffed and having no problems. As a mining mogul, I knew this to be patently false. One, barely any surveyors went to Dathomir. The terrain was not very suitable for real mining. Second, in the areas where the NS was populous, you were unable to lay down harvesters! Second, even the strongest stacker never went to Dathomir unbuffed. Even if you had 95% comp, to travel around Dathomir unbuffed was to invite certain death. What they said was certainly true. Armor was overpowered. Based on poor planning, 95% comp was making the game a single player game, and the night sister elders were able to be solo'ed, even though they were supposed to be some of the most wicked mobs in the game. Yet why did they have to invent a falsehood to tell the truth? |
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Was Teras Kasi the best thing about SWG?
SWG Veteran Refuge « Star Wars Galaxies 6/15/07 4:08:01 PM
Originally posted by BigBlackWook
I'm gonna get flamed.... A lot of what he praises is exactly what was wrong with Pre-CU. TKM's being God was absurd. they should've been the ultimate in melee classes, a skilled master being able to go toe to toe with a Jedi. Instead, they were being made into the uber class being able to stand up to both melee and ranged with little problem. TKM's should've been low on damage, and high on defenses. A true "tank" so to speak. A TKM would've been fine I suppose if not for the wacked stacking system SOE had. Stackers didn't improve PvP. They ruined it. But the fault was not with them. The fault was with the over abundance of Jedi thanks to Pub 9, that made stacking essential to prevent PvP from becoming Jedi wars. The original plan for modifying stacking in the CURB was a very good one. Making stacking more realistic (instead of just taking the defensive trees in all professions) would've solved this problem right away. I had in my posession a mind poison that ticked around 1.7k, and a mind disease that blacked any stat bar with one tick. with some rancor bile to give me a billion uses. I ONLY used that on stackers. And I always let them triple incap, just so I could say: "You spent 500 hours number crunching the perfect template instead of enjoying the game, just to get triple incapped. I honestly think people stopped enjoying the professions when they were trying to stack, instead just looking for the uber defenses. |
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How to Cure (or at least diminish) Vet Animus, a few proposals
SWG Veteran Refuge « Star Wars Galaxies 6/15/07 3:52:45 PM
Originally posted by Chessack
I'm only looking at starting points here. SOE has claimed they want to really bring back some vets. I'm not saying I buy it or not. I'm simply saying if they want to, let's see some action to start. Before anything can be done, there needs to be an apology. The reason I made the apology so vague is quite frankly, there are a million ways the NGE went wrong. Many people might have a serious case of schedenfreude (sp?) watching Sony grovel, but I don't think that is realistic. (though it would be theraputic for a second lol.) They admit they made a mistake. Well, they haven't truly admitted to anything until there is an apology. That was my simple point. As far as unethical and inexcusable (as well as downright stupid from a business standpoint), both of us are in agreement, and I've been hitting that noet time and time again. But once there has been an apology, what is there next to do? Personally, I'd like to see them affirm to some 6 point plan or so, one of them being going on record stating that they will not bring forth engine altering mechanics. But that is more a pipe dream. I guess I'm just trying to theroize (everyone who reads my posts knows I love to theorize lol) that if Sony wants to develop a realistic olive branch, so at least people can generally say "hey, that's a start in the right direction" then we can move onto everything else. But the entire bait and switch thing you mention would make that tough. Short of a full refund, there really is no way to atone for what they did with that. Even the most ardent pro-nge fanbois (think Obraik), admitted that the entire expansion release and switch was pretty shady. Our former managing editor slammed it as downright dishonest and unethical. Me, I guess if they demonstrated real resolve towards listening to the vets (which they have never done), I'd be willing to forgive on this point. I can understand where most would not. |
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How to Cure (or at least diminish) Vet Animus, a few proposals
SWG Veteran Refuge « Star Wars Galaxies 6/14/07 9:45:25 PM
In a previous post, I talked about a lot of the reasons why vets were so pissed off. Now, I want to suggest a few things SOE could do that would go a long way. There will always be those who are either so jaded by something, or just love to start fights that they will always bash SOE. (The former because of injustice, the latter just because he likes to fight.) Nor do I (being realistic) think SOE will do this. However there is at least a chance. Smedley and the devs have stated they want to reach out to the vets, do a real effort on bringing them back to this game. Here's one way they can do it. 1.) Apologize for your "mistake." Smedley has admitted the NGE was a mistake. In whatever way is for the moment irrelevant. What happened with the NGE Smed admits was wrong. There's no longer any debating this. Yet if something is a mistake, you admit that what you did was wrong. The only logical conclusion is to apologize for committing that wrong. Otherwise, you are even more repugnant. At least before the admission, you were not admitting guilt, hence you had no need of atonement. Now you are admitting guilt, and without atonement, there is no chance at redemption. This doesn't imply Smed needs to get on his knees before the vets and cry mea cupla, begging for their mercy and absolution. That's absurd. What Smedley can say is that: "at the time, we thought the sweeping changes were the right thing to do, to reverse the trend in the game that was heading downhill. We were wrong, and I apologize to the veterans who cancelled as a result of this." For good measure, he can even throw in that one cannot "turn back the clock" and magically roll back to (insert favorite publish here). 2.) reach out to vets on how to improve the game. Announce a real olive branch to vets. Announce that they wish to assemble a group of vets from the pre-cu days who are not with the game to offer advice on how to bring back vets. In order to prevent this from clashing with those currently enjoying the game (at least most the clashing) bring together those current players. Have them send an email with a ceertain word amount of why they belong on this panel. 3.)addition to this, offer those veterans willing to return a real free trial. None of this 14 day crap. Vets who can demonstrate they played before, and are willing to work extensively on offering suggestions once this trial has ended should be offered at least one month of free playing time, to really play the game and come up with proposals. 4.)Invite the vets to a seat at a table. After this free trial period has expired, announce a live IRC chat between Smedley, SOE Devs, and the players who went through this trial and those selected to discuss ways to improve the game. I don't care how much you need to control it by only allowing certain opinions, time limits and such, just find some public way to have this discussion. I'm sure MMORPG.com's chat room will be available. That's four things mentioned, without making one change. I do think a good amount of vets would be willing to come forth (especially the intelligent articulate vets who want nothing but the best for SWG). Of course they will have to say your proposals are no gaurentees. But if they want to woo the vets back, they can start by LISTENING to them. Here's a great first step down that path I believe.
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Originally posted by Caswell On Eclipse as far as I'm aware, the economy eventually rebounded. However,it took about 2-3 months to do so to the point where it was once again respectable. The market was a little more diverse from what I hear as well, as crafters really couldn't have much an edge upon the other ones. (very small changes, but noticeable ones.) What was left of the respectable economy was shattered with the NGE. Now there really isn't a player based economy, except for a few things (and even then there really isn't much profit in it. Prices at least as of 4 months ago was still not profitable for those player made items which were useful.) |
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Originally posted by Volvino
Our guild site is more entertaining than any of the games out there hahaha. |
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Originally posted by AveBethos
Or my personal favorite I saw once: I have felt a great disturbance in the force. It is as if thousands of subscribers suddenly cried "oh s**t" and were cancelled. |
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Originally posted by SioBabble
PvP had its problems, but those who were intelligent could get past the fotm rm/cm's and the headshot 3 spammers. |
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Originally posted by Rydeson
When a rebel guild was exploting a spawn on our server, to the point they were throwing the GCW into serious imbalance, the fixing actually came from the more respectable rebel guilds, who declared /guildwar on them. The most respectable of the rebel guilds (and also the most skilled at PvP) even sent emissaries to Imperial guilds, requesting our temporary co-operation as they announced assault operations, which ultimately ended up in a humiliating 2 day occupation of their player city by a combined rebel AND imperial force. (wanna know what was most interesting, during that time rebels and imperials were not fighting each other in that city.) It was a rather impressive show of force, the strongest guilds on the server sending a message that exploiting would not be tolerated. |
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Anyone else unable to play any mmorpgs since pre-cu?
SWG Veteran Refuge « Star Wars Galaxies 6/14/07 7:56:45 PM
Originally posted by Zathoral
There was "embassy drive" as I jokingly referred to it, of medium and large houses (large only for our closest allies) of other Imp guilds that had a safe house and meetingplace setup in our city. We also encouraged overt shoppers to come and buy wares, and even engage in a lil PvP. We had 4 large factional bases in a cross formation around the shuttleport, as well as faction scanners littered around the port and bases. any rebels who came into town were almost sure to encounter problems. What was funnier was the rebels took heart to this plan, and there were constant raids on the bases, where rebels truly acted as rebels do, attacking a financial target as well as a military one. (Attacking customers and our mall, as well as our bases.) You can't do these sorta things in the linear games that place no emphasis on community. |
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Originally posted by Caswell
Inflation kicked in like crazy because people had all this money that no longer had any real worth Once rare items were being sold for dirt cheap prices because they had lost serious worth. (i.e. think RIS armor.) |
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Originally posted by SioBabble
Fixing the Game: Whether you like it or not! Dana Massey http://mmorpg.com/gamelist.cfm/setview/features/loadFeature/325/gameID/6 The Pursuit of a Mythical Audience. Kevin M Tierney http://mmorpg.com/gamelist.cfm/setview/features/loadFeature/714/gameID/6 I will readily admit that Dana's article was better, and I relied on a lot of it, I just added a unique perspective to the argument, and was a lot more partisan. (Hey, it was an editorial, not journalism lol.) |
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Anyone else unable to play any mmorpgs since pre-cu?
SWG Veteran Refuge « Star Wars Galaxies 6/14/07 5:08:47 PM
Originally posted by Alordrence Our guild is already positing POTBS as our "reunion" game. SWG was the game we all played, then when the CU and the NGE came out, we branched off into all these other games (WoW being the prominent one.) While it is still awhile away, everyone is going nuts over POTBS in our guild, because it really doesn't seem like the linear (or at least not like WoW.) |
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Anyone else unable to play any mmorpgs since pre-cu?
SWG Veteran Refuge « Star Wars Galaxies 6/14/07 5:01:42 PM
Originally posted by Wickersham
And not just hunting animals. I don't know why, but I found hunting humans great as a master ranger. :) I had a few bounty hunters employ me to scout out an area and fix someone's precise location and I could follow them from quite a distance, transmit that to the bounty hunter, tell them what direction they were heading in, etc. It was real time intelligence that a droid couldn't provide. (I.e. I could also identify escorts, what kind of mobs were around the mark, etc.) This kind of created content made ranger a blast for me, and provided a break from hunting contracts. (While they were fun, they became less of an incentive when I had over 100 million credits and a flourishing resource business lol.) Any other master ranger ever track humans? |
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Originally posted by eagle4x4
That aspect was covered by the staff here on several occasions. Dana Massey covered with little fanfare when the NGE first launched. I covered it later, threw in a few more polemical remarks and attracted a bit more attention, for better or worse. Granted, you might not have been around on the forums during those days, if not, you have added info to draw from. :) |
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Originally posted by AveBethos The reason there was no test period had to do with the bad buiness, but in another way. When word of these sweeping changes were announced, people were furious. Rather than going to test them, people were cancelling accounts in anticipation of everything dying. Smedley later confessed what everyone knew, that for the first 6 months, people were forced to pay to beta test the NGE, since he admitted that the NGE was pushed live to get a croup of people actually testing the game. |
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