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All Posts by iceman00

All Posts by iceman00

34 Pages 1 2 3 4 5 6 7 » Last
663 posts found
Originally posted by grafh
Originally posted by Deadeye31
Ah, the same old same old "too easy" thread. People who aren't even level capped (let alone in full rakata plus 10/10 nightmare on farm) trying to call a game "easy". Nice to see people are ignorant as ever.

Come back when you have nightmare Soa on farm and we'll see what you have to say. Oh and plz spare us the "My friend's guild has it on farm" argument. If they have it on farm, they can come and complain, not you.

 

are you serious?

nightmare soa on farm hardly qualifies as a challenge when compared to other mmo's endgame raid content. what does having full rakata gear have anything to do with the difficulty of the game? the problem with your argument seems that your mixing other elements into actual difficulty.

difficult games would be ones like ffxi ( first year of release), WoW (first year of release), EQ, dark/demon souls, ninja gaiden 2, etc. there are games out there where they are difficult no matter what gear you have. If you cant differentiate between a difficult game, and a gear dependent game, then im a little worried.

 

i can agree that there should be an option when u cancel your sub that it say the game is to easy.. they wont add it because they cant make it more difficult, or the super casual crowd will complain.

It's more that he classifies something as difficult based on how long you have to grind.  For others, difficult means the tactics involved, the skill stuff, etc.

Originally posted by Deadeye31
Ah, the same old same old "too easy" thread. People who aren't even level capped (let alone in full rakata plus 10/10 nightmare on farm) trying to call a game "easy". Nice to see people are ignorant as ever.

Come back when you have nightmare Soa on farm and we'll see what you have to say. Oh and plz spare us the "My friend's guild has it on farm" argument. If they have it on farm, they can come and complain, not you.

 

Having one or two "hard" things does not make a game "hard."  A game can be too little of a challenge to where people don't feel like sticking around for those thrilling moments.

 

Every game, unless it is an insult to humanity, has moments in it when they are exhilirating.  Even Dragon Age 2 had a few "damn that was cool" moments.  The rest of the game was a steaming pile of crap though.  Those few moments didn't redeem it.

Originally posted by BadSpock

6. Lack of Atmosphere in both level and sound design.

I think the sound design is great, but yeah no ambiance really is very wierd - some examples but not near enough to be immersed. I think the worlds and the graphics looks amazing, especially places like Corellia it really looks like a war torn city and the sense of scale is impressive (huge buildings and docked space ships) but becasue everything is SO static, it doesn't "feel" like a war torn world.

For me, even the worlds that are huge..... just seem so.... well.... dead.  I'm mainly leveling up with my friend doing his alt.  We are on NS now.  I would take a speeder to the Duros area, and get taken across this long vast path to get there.  You see al this or that..... actually you don't.  There really isn't much there except a painted background you zoom across.

The majority of NPC's have no soul whatsoever.  Most of the NPC's you can't click on.  And some you can.  Is there really a way to tell a difference?  No not really.  Planets really need to have more life.  When I'm taking a speeder through NS, I want to see a lot of other speeders zooming by.  Maybe the occasional speeder accident.  it's a low-life town.  I want to see a fight break out every now and then amongst NPC's.  The damn planet is ruled by various crime syndicates.  Why aren't there NPC's out there shaking down the planet?  I know, some of this stuff might get repetitive once you've played for awhile.  But it tells the new player "hey, you are playing in a living, breathing world."  It actually makes you give a damn about the universe you are becoming a hero in.

Originally posted by Kidon

Swtor is getting better by the week, now they just need to end with the WZ bugs 12 vs 8, and wins not counting, then had content, ilum is great atm on my server, lots of pvp, we starting NM mode ops in my guild awsome. New space combat, Legacy system, interface customization rated wz's, more wz's and ops, omfg and we are only 2month into to it, just insane, after the patch in March this game will be the best in the market, imo.

I'll admit, at first I missed the sarcasm and I fell for it.  I just got trolled.  And now that I see the sarcasm, I lol hard.

Originally posted by VikingGamer

More game designers need to actively care about seeing players able to play who who every they want when ever they want. Don't call it an MMO if you are going to design all kinds of barriers to put between people.

That is basically what it boils down to.  A lot of MMO's nowadays go out of their way to discourage grouping.

I actually like TOR's companion system, even though I'm a group based guy.  It does help solo players.  BUt they did nothing to enhance group based play, outside of maybe 10% of quests on a planet requiring a group.  Yes, you get XP bonuses for grouping, but for most people who play over 3-4 hours a day, it is pretty worthless.  Even the very casual player is going to hit 50 in 6-8 weeks.  (And right now, I am that very casual player, who is in the high 20's after 3 weeks, who only plays if he can group with his guildies who are rarely on during my playtime lol)

Originally posted by DannyGlover

 


Originally posted by iceman00
And Glover, I might roll a toon on Vrook.  Look for Ulot.  What side you playing?

 

I'm a Darkassin. I'll add you to my friends list.

Created a toon there.  Won't be doing much tonight, but best to just get it created.  Name is still Ulot.

 

Will be expecting that mail.  :)

The things you mention would still be nice no doubt.  I just can't comment on the later level pve, because I'm obviously not there yet.

I just bore of the same quest.  No matter what you do (not much variety) it is always fight the exact same way everytime.  I'd say it is a limit of DPS/TANK/HEALS model, but WoW still manages to spice it up a little bit (though not enough imo)

 

How about next time you raid a hideout, you can tap into their computer system.  Set certain things to overload, release a debuffing gas, get the map of the entire area (including where the foe is) use things to funnell the NPC's towards a choke point, etc.  This was one of the great things about KOTOR in the single player world.  It gave you different ways to do a quest/mission.

Originally posted by RizelStar
Originally posted by iceman00

For me the issue isn't "easy or hard" but the fact that the combat in this game is incredibly repetitive.  When doing quests, every single fight, no matter what, you take the exact same approach.

 

It is a bit different for heroics and flashpoints (the ones I've ran have actually been quite fun), but I guess I'd just like a bit of tactical variety here on the generic leveling.

You mean like using envionmental objects, bosses changing tactics up, enemies kiting, different layers and what not?

 

I'll start off with the usual disclosure:  I haven't hit 50.  My friends that have, they are enjoying the flashpoints and ops, at least to a certain extent.  (We won't discuss pvp)

Through 30, I haven't seen anything different.

I can give examples from previous MMO's I've played.  In POTBS, their PVE AI wasn't the best, but they mixed missions up.

Sometimes you had escorts.  Sometimes blockade running.  Sometimes you were out to straight sink mofo's.  Other times, you had to mainly rely on boarding actions.  Sometimes, you had a lot of allied NPC's with you.  Some enemies were far stronger up close, some at range.  Some you could kite, some you couldn't.  And then sometimes you'd just do straight avcom.  Now the system had its flaws, but there was tons of variety in the type of quests they sent you on.  And even when you did the mission, different approaches were feasibly depending on the way you wanted to play it.

I still think gamers need to see these kind of things leveling up.  As a Sith Sorc, it is the same thing every time solo.  Stay at range.  Use Khem to attack a target.  Shield Khem.  AOE attack.  Use my few debuffs.  Maybe heal Khem.  Rinse, lather, repeat.

 

Give me some different types of quests, and yeah, some different AI tactics leveling up.  I appreciate the flashpoints.  Those did require doing things a bit differently (even more so when we could only get 3 on when the recomendation was 4!)  I want to see enemies spread out more once an engagement starts so it makes AOE attacks a bit more difficult.

Typically play around midnight-3:30 EST.  (Work off shifts.)

Looking for guild that has a decent contingent fo players during that timeslot.  Don't really care what server.  Would be nice if there owuld be people to level with/socialize in vent.  I will solo, but I can't do it too often, just get too bored and lonely.  QQ

Shoot me a message on here or if you have a toon on Vulkar Highway, send a message to Ulot and lemme know where you are.

Originally posted by BadSpock

I wonder if the PvP versus PvE servers is the big difference?

Because the PvP is so bad, people who joined PvP servers get to 50 and then quit.

I am on a PvP server and the Republic has barely 40-70 people in Fleet at peak hours, and planets like Corellia/Voss/Belsavis have maybe 10 people max.

Not too sure about the mid level planets, but on an alt Ord Mantell/Coruscant were both around 20-25.

We can't even put together a full 16 person Op on Illum during peak hours, while the Empire has at least 40-50 people farming us - hence I don't do Illum. Or PvP, at all.

I know at around midnight EST, Nar Shadaa has had 10 the last two nights for empire on Vulkar Highway.  I know its an EST server so I expect it to be light, but only 10....

 

What's sad is that I joined this to play with guildmates, but the server is so dead during my time, might go to a West coast server.  And despite my love of pvp games, I might honestly choose a pve server until pvp improves.

Any suggestions? 

For me the issue isn't "easy or hard" but the fact that the combat in this game is incredibly repetitive.  When doing quests, every single fight, no matter what, you take the exact same approach.

 

It is a bit different for heroics and flashpoints (the ones I've ran have actually been quite fun), but I guess I'd just like a bit of tactical variety here on the generic leveling.

Originally posted by Theodwulf

    Well at least you have some "girls" to put on the Street, back in SWG , cheaking the harvesters  and  resource spawns twice a day  was like a 2nd job...that didn't provide a paycheak...or benifits. It was actualy taking years off my life...as my toon raced on his swoop over Yavin's landscape ...avoiding rocks and geonosians..still not sure what those bug guys were doing there anyway...  trying to gather stuff I had no use for..I didn't need money..just running up the score..

 

  So it could be worse!

Not sure what your talking about.  Harvesters provided me tons of cash.  We typically dominated all the good spawns.  We knew what was spawning where.  Convinced Forcemeds on Eclipse was acutally a dev, because he always knew precisely where the biggest possible land of 85%+ concenctration was. 

Of course, I also had a big business.  We had different people set on admin structure for the harvies.  Everyday someone else came and checked on them.  We  had about 100 harvies going in SK mining.  Between that and my ranger character, the economy on Eclipse was a cash cow.  Then there was all the private contracts imps would want from the CM supplies (one of the few 12 pt'ers on the server) who had a 300 million credits in asset business, and access to FM's "private stock" if I wanted it.

Man I miss that game's econ.  Of course, it was people like me SOE wanted to get rid of when they made the changes in the CU, and then the NGE.  :p

 

And Glover, I might roll a toon on Vrook.  Look for Ulot.  What side you playing?

Originally posted by DannyGlover

 


Originally posted by Terranah
The way you were going point by point I thought you were complaining because you were bored.  I didn't realize till the end that you thought this was a positive experience, lol.  To each there own.
 
I'm level 49 now.  Once I hit 50 I'll probably be doing the same until my sub expires on the 18th.  To me what you described seems rather tedious, but until another mmo launches I guess I might resub.  Just downloaded the Rift free trial...another themeparke, but what the hell, gonna give it a go.


 

Hehe yeah I didnt want to be all like "OMG I just sent out a companion for grade 4 Luxury Fabrics WOOT!" But I do enjoy the fact that I can manage a crew, pew pew spaceships, roleplay in a cool lookin bar, help lowbies, and craft things that people actually buy.

I know my playstyle is rather niche, but there are plenty of folks like me out there that enjoy mmos this way. I am an SWG vet and did this with my ranger and droid engineer for years. Travel around, help people out, provide goods and services, cultivate a friends list :)

Roll a toon on Vulkar Highway for late night EST and come give me a hand then.  When I can group, I stay logged in.  The moment I'm solo, I just logoff.  I haven't figured out if it is the game itself, or just me being a burned out MMO vet of 10 years who hates grinding alone.

Originally posted by eyelolled

thats a lot of words for "I like end game, and if you don't make it right then your stupid"

 

Yeah, and of course including the "be glad I can't afford an MMO cuz mine would roxxor nubz!"

There's actually a lot more to a game than the end-game.  World of Warcraft realized that.  While their endgame has always been a huge drawing point, they added in their pvp system, a lot of different ways to level, etc etc.

End game is important, but tools that make communities are as well.  Good guild management tools.  Good socialization options.  A crafting system that is intuitive yet challenging is also a good thing.

 

Originally posted by dubyahite
Yeah the insane amount of tickets they have been getting probably prevented them from doing anything useful.

I wouldn't start singin their praises just yet though. My guildmates have been getting some pretty ridiculous responses from CS lately.

One guildmate has been having the disconnect/crash issue since 1.1.1. Their response was that he probably had corrupt ram. Pretty lame.

We ran Hammer station with a guildie.  For some reason, he couldn't get credit for it.  The CSR response was just run it again tomorrow since it is something you can do daily and closed the ticket.

 

That's not really the response you wanna give

Originally posted by Kabaal

So they are actually listening

Champion bags now always contain 15 Centurion Commendations and 7 Champion Commendations, and the chance to obtain a direct trade item token has been reduced. Battlemaster bags now always contain 15 Champion Commendations.

Full patch notes: http://www.swtor.com/patchnotes/1.1.2/272012

Now will they fire whoever thought RNG was a good idea?  :p  Or at least make him food and beverage guy, keep him away from game design.

Originally posted by MattNe

Rift didnt launch with a guild bank either....Rift is Game of the Year to some.

If all that ends up happening is a guild bank, it will show Bioware doesn't understand what "guild features" means.  Guild banks are nice and should be basic, don't get me wrong, but there needs to be something of actual substance.

Originally posted by Kyleran
Originally posted by Tenebroso

I could use some player housing :D

I like the idea of guild housing better, lets you socialize with your guildmates more.
 

Would be even better if you located them in some place that had to be defended but that's not really the focus of this title.

 

Have one building in town basically be a "guild hall" that is instanced.  i'd prefer no instancing, but oh well.  Give us something.  Have some vendors in the guild hall, maybe a cantina (for the really freakin organized ones), etc.

Originally posted by arctarus
They could add jaws
A shark pet would be OP.
Originally posted by DaRoamer
Originally posted by iceman00
Originally posted by DaRoamer
Originally posted by Zekiah
Originally posted by DaRoamer
Originally posted by StSynner

Improvements that will save this game:

1. 3rd faction. Mandalorians maybe?

2. Different playable races. I'm thinking Wookie's, Jawa's and Droid's.

3. Full scale bi-weekly invasions of different worlds that your faction can "own" for different bonuses. 

4. PvP in space Dogfights.

5. Cross server queues or server merges

6. Lower the global cooldown on skills making the combat faster.

7. Give us an actual REASON to want to craft. Right now it's utterly useless.

8. Give PvP stats to all levels starting at 10 and teir the levels.

3, 4 and 7 are already being worked on.  Well, at  least in regards to 3 they've already said they are working on having dynamic events happen in the world, whether that's invasions or someting else we don't know yet.

Agree with 1 and 2.

Disagree with 5 and 6.

Uh...space is on rails, is it not? How exactly are they going to work PvP on rails into the game?

/shudder

Space is CURRENTLY on rails.  You really think it'll be like that forever?  They already said they are working on a big update to the way space combat is done in the game.

Rule of thumb:  when something is in game, assume it will be there until they say it won't, and show you what the alternative is.

The rail shooter thing is an embarassment though.

Stephen Reid Q&A from Reddit:

Q: Any idea if the space sections will expand to include PvP or grouping?

A:  I have an idea. Can't share it though. ;)
 

Q: Any updates on this 'secret' improvement to Space combat or any hints you might want to 'accidently' drop?

A:   No (although see another answer above). I don't 'accidentally' drop hints. :)
 

And what does that say, other than they are working on ways they think will improve their game.  That's kinda their job.

Until you see something concrete, you can't really say anything.  A lot of people thought there was gonna be functional open world pvp on the pvp servers at launch.  Did that happen?  :p

They really should've just held off on space until they actually had something good.  People were okay with the rail shooter minigames in KOTOR and KOTOR2 because they were single player RPG's.

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