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Lol............too difficult...........really?
General Discussion « Star Wars: The Old Republic 2/10/12 10:27:32 PM
Originally posted by grafh It's more that he classifies something as difficult based on how long you have to grind. For others, difficult means the tactics involved, the skill stuff, etc. |
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Lol............too difficult...........really?
General Discussion « Star Wars: The Old Republic 2/10/12 7:55:38 PM
Originally posted by Deadeye31 Having one or two "hard" things does not make a game "hard." A game can be too little of a challenge to where people don't feel like sticking around for those thrilling moments.
Every game, unless it is an insult to humanity, has moments in it when they are exhilirating. Even Dragon Age 2 had a few "damn that was cool" moments. The rest of the game was a steaming pile of crap though. Those few moments didn't redeem it. |
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I want to like this game I really do but it just has too many issues.
Reviews & Impressions « Star Wars: The Old Republic 2/10/12 7:51:19 PM
Originally posted by BadSpock For me, even the worlds that are huge..... just seem so.... well.... dead. I'm mainly leveling up with my friend doing his alt. We are on NS now. I would take a speeder to the Duros area, and get taken across this long vast path to get there. You see al this or that..... actually you don't. There really isn't much there except a painted background you zoom across. The majority of NPC's have no soul whatsoever. Most of the NPC's you can't click on. And some you can. Is there really a way to tell a difference? No not really. Planets really need to have more life. When I'm taking a speeder through NS, I want to see a lot of other speeders zooming by. Maybe the occasional speeder accident. it's a low-life town. I want to see a fight break out every now and then amongst NPC's. The damn planet is ruled by various crime syndicates. Why aren't there NPC's out there shaking down the planet? I know, some of this stuff might get repetitive once you've played for awhile. But it tells the new player "hey, you are playing in a living, breathing world." It actually makes you give a damn about the universe you are becoming a hero in. |
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Typical day of SWTOR for me
Reviews & Impressions « Star Wars: The Old Republic 2/10/12 7:31:38 PM
Originally posted by Kidon I'll admit, at first I missed the sarcasm and I fell for it. I just got trolled. And now that I see the sarcasm, I lol hard. |
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Originally posted by VikingGamer That is basically what it boils down to. A lot of MMO's nowadays go out of their way to discourage grouping. I actually like TOR's companion system, even though I'm a group based guy. It does help solo players. BUt they did nothing to enhance group based play, outside of maybe 10% of quests on a planet requiring a group. Yes, you get XP bonuses for grouping, but for most people who play over 3-4 hours a day, it is pretty worthless. Even the very casual player is going to hit 50 in 6-8 weeks. (And right now, I am that very casual player, who is in the high 20's after 3 weeks, who only plays if he can group with his guildies who are rarely on during my playtime lol) |
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Typical day of SWTOR for me
Reviews & Impressions « Star Wars: The Old Republic 2/10/12 1:19:11 AM
Originally posted by DannyGlover Created a toon there. Won't be doing much tonight, but best to just get it created. Name is still Ulot.
Will be expecting that mail. :) |
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Lol............too difficult...........really?
General Discussion « Star Wars: The Old Republic 2/09/12 7:41:51 PM
The things you mention would still be nice no doubt. I just can't comment on the later level pve, because I'm obviously not there yet. I just bore of the same quest. No matter what you do (not much variety) it is always fight the exact same way everytime. I'd say it is a limit of DPS/TANK/HEALS model, but WoW still manages to spice it up a little bit (though not enough imo)
How about next time you raid a hideout, you can tap into their computer system. Set certain things to overload, release a debuffing gas, get the map of the entire area (including where the foe is) use things to funnell the NPC's towards a choke point, etc. This was one of the great things about KOTOR in the single player world. It gave you different ways to do a quest/mission. |
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Lol............too difficult...........really?
General Discussion « Star Wars: The Old Republic 2/09/12 7:18:19 PM
Originally posted by RizelStar I'll start off with the usual disclosure: I haven't hit 50. My friends that have, they are enjoying the flashpoints and ops, at least to a certain extent. (We won't discuss pvp) Through 30, I haven't seen anything different. I can give examples from previous MMO's I've played. In POTBS, their PVE AI wasn't the best, but they mixed missions up. Sometimes you had escorts. Sometimes blockade running. Sometimes you were out to straight sink mofo's. Other times, you had to mainly rely on boarding actions. Sometimes, you had a lot of allied NPC's with you. Some enemies were far stronger up close, some at range. Some you could kite, some you couldn't. And then sometimes you'd just do straight avcom. Now the system had its flaws, but there was tons of variety in the type of quests they sent you on. And even when you did the mission, different approaches were feasibly depending on the way you wanted to play it. I still think gamers need to see these kind of things leveling up. As a Sith Sorc, it is the same thing every time solo. Stay at range. Use Khem to attack a target. Shield Khem. AOE attack. Use my few debuffs. Maybe heal Khem. Rinse, lather, repeat.
Give me some different types of quests, and yeah, some different AI tactics leveling up. I appreciate the flashpoints. Those did require doing things a bit differently (even more so when we could only get 3 on when the recomendation was 4!) I want to see enemies spread out more once an engagement starts so it makes AOE attacks a bit more difficult. |
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West Coast/EST gaveyard player LFG
Guild Recruitment « Star Wars: The Old Republic 2/09/12 6:43:02 PM
Typically play around midnight-3:30 EST. (Work off shifts.) Looking for guild that has a decent contingent fo players during that timeslot. Don't really care what server. Would be nice if there owuld be people to level with/socialize in vent. I will solo, but I can't do it too often, just get too bored and lonely. QQ Shoot me a message on here or if you have a toon on Vulkar Highway, send a message to Ulot and lemme know where you are. |
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Standard Server: Population
General Discussion « Star Wars: The Old Republic 2/09/12 6:36:33 PM
Originally posted by BadSpock I know at around midnight EST, Nar Shadaa has had 10 the last two nights for empire on Vulkar Highway. I know its an EST server so I expect it to be light, but only 10....
What's sad is that I joined this to play with guildmates, but the server is so dead during my time, might go to a West coast server. And despite my love of pvp games, I might honestly choose a pve server until pvp improves. Any suggestions? |
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Lol............too difficult...........really?
General Discussion « Star Wars: The Old Republic 2/09/12 6:30:10 PM
For me the issue isn't "easy or hard" but the fact that the combat in this game is incredibly repetitive. When doing quests, every single fight, no matter what, you take the exact same approach.
It is a bit different for heroics and flashpoints (the ones I've ran have actually been quite fun), but I guess I'd just like a bit of tactical variety here on the generic leveling. |
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Typical day of SWTOR for me
Reviews & Impressions « Star Wars: The Old Republic 2/09/12 6:21:18 PM
Originally posted by Theodwulf Not sure what your talking about. Harvesters provided me tons of cash. We typically dominated all the good spawns. We knew what was spawning where. Convinced Forcemeds on Eclipse was acutally a dev, because he always knew precisely where the biggest possible land of 85%+ concenctration was. Of course, I also had a big business. We had different people set on admin structure for the harvies. Everyday someone else came and checked on them. We had about 100 harvies going in SK mining. Between that and my ranger character, the economy on Eclipse was a cash cow. Then there was all the private contracts imps would want from the CM supplies (one of the few 12 pt'ers on the server) who had a 300 million credits in asset business, and access to FM's "private stock" if I wanted it. Man I miss that game's econ. Of course, it was people like me SOE wanted to get rid of when they made the changes in the CU, and then the NGE. :p
And Glover, I might roll a toon on Vrook. Look for Ulot. What side you playing? |
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Typical day of SWTOR for me
Reviews & Impressions « Star Wars: The Old Republic 2/08/12 9:18:29 PM
Originally posted by DannyGlover Roll a toon on Vulkar Highway for late night EST and come give me a hand then. When I can group, I stay logged in. The moment I'm solo, I just logoff. I haven't figured out if it is the game itself, or just me being a burned out MMO vet of 10 years who hates grinding alone. |
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An Industry full of Bad design choises.. resulting in Free to play
The Pub at MMORPG.COM « General Discussion 2/08/12 8:58:57 PM
Originally posted by eyelolled Yeah, and of course including the "be glad I can't afford an MMO cuz mine would roxxor nubz!" There's actually a lot more to a game than the end-game. World of Warcraft realized that. While their endgame has always been a huge drawing point, they added in their pvp system, a lot of different ways to level, etc etc. End game is important, but tools that make communities are as well. Good guild management tools. Good socialization options. A crafting system that is intuitive yet challenging is also a good thing.
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I am in total shock! Got taken completely out of guard by this.....
General Discussion « Star Wars: The Old Republic 2/07/12 6:00:18 PM
Originally posted by dubyahite We ran Hammer station with a guildie. For some reason, he couldn't get credit for it. The CSR response was just run it again tomorrow since it is something you can do daily and closed the ticket.
That's not really the response you wanna give |
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Patch 1.1.2 removes RNG from PvP gear
General Discussion « Star Wars: The Old Republic 2/07/12 5:56:54 PM
Originally posted by Kabaal Now will they fire whoever thought RNG was a good idea? :p Or at least make him food and beverage guy, keep him away from game design. |
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Star Wars: The Old Republic: With Friends Like These
News Discussion « General Discussion 2/07/12 5:34:47 PM
Originally posted by MattNe If all that ends up happening is a guild bank, it will show Bioware doesn't understand what "guild features" means. Guild banks are nice and should be basic, don't get me wrong, but there needs to be something of actual substance. |
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Star Wars: The Old Republic: With Friends Like These
News Discussion « General Discussion 2/07/12 5:22:18 PM
Originally posted by Kyleran Have one building in town basically be a "guild hall" that is instanced. i'd prefer no instancing, but oh well. Give us something. Have some vendors in the guild hall, maybe a cantina (for the really freakin organized ones), etc. |
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Can there be improvement? or is it good as is?
General Discussion « Star Wars: The Old Republic 2/06/12 10:12:14 PM
Originally posted by arctarus A shark pet would be OP. |
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Can there be improvement? or is it good as is?
General Discussion « Star Wars: The Old Republic 2/06/12 10:10:34 PM
Originally posted by DaRoamer And what does that say, other than they are working on ways they think will improve their game. That's kinda their job. Until you see something concrete, you can't really say anything. A lot of people thought there was gonna be functional open world pvp on the pvp servers at launch. Did that happen? :p They really should've just held off on space until they actually had something good. People were okay with the rail shooter minigames in KOTOR and KOTOR2 because they were single player RPG's. |
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