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All Posts by ibn_Cartwell

All Posts by ibn_Cartwell

3 Pages « 1 2 3 »
46 posts found
Hey a proper feature from 1999! Atleast that got one thing right.
Originally posted by Aeonblades
Originally posted by Caliburn101

I agree with most points - but the 'hunger' for the utter garbage that is FFA-OW-PVP is wrong - it's a niche demand by overly-vocal pond dwellers who list their interests as ganking and corpse jumping. 

I would love to have OW-PVP - but with a strong consequences system which really laid the boot in when people kicked the arse out of it.

Yet to see such the thing though...

Hire this man! But seriously, vocal minorities ruin games left and right these days.

Asheron's Calls open world, and has a PVP server, what discourages ganking is actual communites with benefits that create strong allegiances!

 

As for corpse jumping, AC has a simple mechanic, after death you are sent to your lifestone, and you are invulnerable till you take action, you are also Non-PK for a limited time ( 5 minutes I believe ), which makes it so you can grab your corpse and procede on.

 

AC also had good death mechanics check them out, should be in every game

~ http://ac.wikkii.net/wiki/Death

I think the point of making a world "open world' pvp ready, applies to making great PVE worlds, no one likes being ran along the instanced zone chain!

 

also I saw someone comment that these "mega servers" will with different "shards" withen will encourage players to find other random players, friends not included, but what it actually does it make it so you might see Billy bob one time once you start, but when you both log in the next day there is almost zero chance of meeting Billy bob in the world again.

I know most will not read this, but heres a post I came across recently that I feel coincedes with almost all my feelings about MMORPG's! Bold parts for people who don't want to read whole thing.

~

While I don't want to be 'that guy', I recently came to the conclusion that AC2 is no longer the game for me. Now, let me preface this by saying I loved the game during it's first time around, and I certainly love the game now. It is an amazing game and deserves more respect in the MMO market then it has gotten over the years I feel. I still remember the many hours I sunk into the game, even winning a contest on AC2HQ for a story I wrote about the Undead invasions back in the day.

To the topic at hand though, when AC2 was reactivated my wife and I activated AC1 accounts for AC2 alone, we both missed the game that much, as I am sure many others did as well. I noticed though that it was only a week or so then my wife simply stopped logging in. When I asked her why, she first used the server crashing as an excuse. I accepted that up until the server was more stable, then I pushed her again why she didn't log in at all. Her answer was one that was straight forward and honest. She said 'I Don't want to spend time running around in circles looking for pyreals, I don't want to spend grind anymore. That's just not who I am anymore'. It was a disappointing hit to the entertainment level of the game for me, but a word of truth I had to agree with.

As I played the game, I realized just how much the community as a whole had changed from the Thistledown AC2 community I remember from back in the day when I was a member of Order of the Sacred Moon. The groups seemed a lot more light hearted back in the day, and less focused on the most efficient XP grind. Some of the most entertaining times I had was tanking Boots, IF, and MA as a Juggernaught after that class was given the shield ability. Now days however, I have seen that parties won't leave the lifestone unless they have the 'perfect' debuffer, ignoring the fact that more then the Sorc can debuff. One member of the Ally I joined during this beta complained that some people were pushing that even the Fender wasn't a real tank when compared to the FI.

It doesn't just stop at how parties are set-up however. The groups of today rarely have the camaraderie that I remember having from back in the day. In one group the Sage was told to stop talking and concentrate on the game, even though no one was, or has been at any point, in any danger of dying. We aren't talking about long statements, but short burst of input to other players. Needless to say that the Sage eventually did leave the group. The reason I originally fell in love with AC2, and FFXI, is the fact that groups did manage to talk and have fun while killing, but today I find myself fight in silence, only saying when you are going AFK, the initial hellos, and when you are leaving.

That is the community, and something I was willing to try to push through because I thought my Ally was actually really good and decent folk. The thing that actually broke me was the reintroduction of the Hero System strangely enough. As I sat there looking at the parts I would need to farm, I suddenly found myself thinking, 'This isn't fun anymore. I don't want to do this'. I farmed/grinded my various pyreals, all my levels, stayed for multiple mob kills, and the the Hero System just pushed the final button that made me realize what my wife said was true for me as well.

Like I said before, the community changes I can push beyond, even if I didn't find myself happy with it. The quest item grind though, that just dug into me however. That is something that could easily enough be fixed and made simpler for everyone involved. I'll use lower level quests most people are accustomed to for my upcoming examples.

In the quest 'Slavetaker's Head', each member of the fellowship is required to kill and loot their own Burun Slavetaker head quest item. This could require 2-9 kills depending on the size of the fellowship (assuming you don't have a high level helping you). If you look at the Cragstone Excavation though, the fellowship only needs one person to pick up the blueprint for the entire group to get the quest update and to finish off the quest. I'd like to see almost every quest work like Cragstone Excavation does, as once you kill the Slavetaker once, he doesn't suddenly become more challenging the next time you kill one, its just another kill at that point. Granted some quests can't work like that, like the Soulbound Weapon questlines, but those quests are few and far between everything else considered.

The other thing that would go a long ways towards helping stream line quests now days is changing how fights that include multiple groups get credit. Take Shade of the Lost Heroes (Boots) as a good example. If three fellows all go in to help kill boss, that means that each group needs to kill the boss three separate times. The boss doesn't suddenly become harder after the first kill, much like the Slavetaker quest, so each kill is simply a matter of grinding the boss till each group gets their own kill. This could simply be fixed by giving everyone in the boss chamber credit for the kill once the first kill is made. You could also limit it down to 2-4 fellows worth of people allowed in each boss fight to limit just how many people can receive credit at any one time.

I don't want to see the game get any easier through unneeded nerfs, as I think where AC2 is at right now is great balance of difficult and easy content. the game has it's share of bugs, but no MMO is immune to that aspect so I don't count it against AC2 for the time being. The community has changed, I have changed, but AC2 itself is a game that has remained frozen in time until a few weeks ago. I will continue to keep my eyes on AC2 and watch it's development, but for the time being, the game as it currently stands, does not fit into my lifestyle of today. I am hoping that this post is constructive in the long run, and I look forward to playing AC2 again at some point when my life is no longer as resource intensive as it currently is.

 

~

Hard to implement without it showing how cheesy a game is, as quiz said with the on top, below thing, just shows how lackluster many MMORPGs combat system is! If they implement proper physics, not just static animations, then underwater would look proper. Until then they avoid it like the plague.

Originally posted by kadepsyson
Originally posted by Psychow

 

I wonder how maybe people actually played D2 for a decade. I'll bet at least 90% of the players beat the single player game and never touched it again.

 

I didn't play D2. That may be why I am capable of enjoying D3 for what it is instead of what it isn't.

Yeah, you don't know what you are missing :)

Another nice thing about Diablo 2 was even after you'd played it for years and years, there were fan mods that could change the game in significant ways, from new skills, more levels, new monsters, tons of new areas, hundreds of new items, tons more crafting, utility items for storage, the list goes on and on and that was just from one mod I played.

 

This was my main draw in D2 aswell, the modding community was great! I also enjoyed low level duels on ladder, and the hackers league was quite fun figuring out good combinations and equations to beat the competitors.
Originally posted by nariusseldon
Originally posted by PWN_FACE

I like having a game where I don't have to kill all the time. I have Chivalry when I want my pvp  and I want it bloody. I have a lot of games for pvp. But I really want something where I can just relax, do some fishing, gathering, taking in the sites, hunting when I feeling like farming or grinding something. 

 

WoW was fun for a couple of years. I leveled really slowly and enjoyed doing all the stuff you could do in Azeroth. But I'm done there now. I think Rift's Telara is an attactive world, as well, and I like that they have fishing.  

 

What is the most beautiful mmorpg world you can actually go out and enjoy without having to fight all the time? Is there fishing, etc?

The real world.

No computer simulation is as good as the real thing ... like fishing. The reason i play WOW is because i cannot be a blood elf mage killing stuff with fireball in the real life.

But i *can* stare at scenary and fish in the real world, right?

OP states hes in a harsh urban enviroment as is seeking something on the computer to distract, way to be a douche

 

Edit: and I find EVE is relaxing

Originally posted by Zekiah
Originally posted by Aeonblades
Good news for D3 players that managed to stick around, bad news for Titan if the second part is true.

Just officially renamed, "Titanic".

Lol

I've been thinking of trying Vendetta, may I perhaps get a key if any are left?

 

Thanks!

Originally posted by Icewhite
Originally posted by ibn_Cartwell
Aggro needs to be implemented correctly and realistically!!
 

You are waving goodbye to one of the Two Standard Answers to "What to do with capped and bored players?", you know.

= (presumably) half of your paying customers.

I would think advanced AI would keep players entertained myself, but I might misinterpretting what you mean?

Originally posted by Allymishka
Oh one last thing re the "artifical taunt" if a caster can be firing off fireballs and a necro can be summoning pets why is it so far fetched for a tank to be using a taunt which is not a rude word or hand signal but fancy named spell which draws the attention of the mob for a given duration?

Because generally this would only work on certain monsters, you can yell your momma jokes at an undead attacking your healer all you want, but I dont think its gonna change whats on his mind, BRAINZ!!

 

Aggro needs to be implemented correctly and realistically!!

Originally posted by ignore_me

Tonight's Top Ten list comes to you from the home office in Austin Texas. It's the

TOP TEN REASONS FOR SWTOR SPACE GAME

#10. Starfox Fans letter writing campaign too big to ignore.

#9. Cool 1980s era Movie Frame Camera panning is "Wave of the Future in gaming"

#8. Budget for Space Game blown on staff Karaoke nights at the TGI Fridays.

#7. Drives containing the original space game for SWTOR stolen from apartment building under suspicious circumstances.

#6. Testers found Space Game takes your mind off the pain of hitting an empty endgame at level 50.

#5. EA

#4. Space Game hastily thrown in after "Jawa Crawler Races" failed to pass QA.

#3. Some testers experienced pleasant halucinations while playing the space game while also listening to trance music and taking drugs.

#2. George saw the space game and stamped it with his little stamp he carries around. You don't go against the stamp.

 

and the #1 reason for SWTOR Space Game .....

#1. Dallas Dickenson, once bullied as a child by Raph Koster, vows to kill Star Wars MMOs for good!

 

LOL! this is awesome

The only good aggro system in my opinion is one that works in DND rulesets! aka, undead will attack the closest because the lacking the brain! a big beast will attack whoever is closest or is pissing it off and a elemental is smart enough to blast your healer to oblivion!!

I'd take Asheron's Call 1 lore, physics and developer imput, and add in Wurm Onlines terra-forming and crafting, put on a new graphics engine!

 

edit: most important part, something like NeuroSky!! Ditch the keyboard and mouse, have brain wave imput and verbal commands/chatting!

 

http://www.youtube.com/watch?v=hQWBfCg91CU

Is there any information on Dust, is it planned to release on computer?

 

or console only as less walling/aimbots/speed hacks ect? ( unless you really get down to it of course )

Makes me want to play septerra core again!

 

But yes I agree, many great ideas, lack of output

I think Asheron's Call 1 has the most robust combat mechanics, when monsters or players are firing at you, say arrows, crossbow bolts or magic spells you can dodge them, not insta pathed to you, also means you have to time and calculate your own attacks!

heres a few videos of examples I could find

http://www.youtube.com/watch?v=JaHsHnDG07c ~ War Magic skills

http://www.youtube.com/watch?v=rhLdzvLtemQ ~ Missile skill ( bow in this example, throwing weapons and crossbow also play differently )

http://www.youtube.com/watch?v=IPj9wI7m1B8 ~ Melee skill example ( dagger, all melees play differently )

With the physics mechanics, and the ability for all players to heal themselves generally the outcome of any battle is changing many ways, combine that with openworlds, lack of zoning, great landscapes and structures with real time combat and you have your self a awesomely paced, and enjoyable game.

Best thing to do is give it a shot and keep practicing! A level 10 can beat a level 35 with using "player skill" in dodging and attacking! or any level range really be it a level 126 vs a 275!

 

And this was just combat, there was actual crafting, searching around the world for parts to an uber weapon, or basic things like sitting in town fletching arrows!

Real lore! changing worlds, and devs interacting with players!

 

edit: and most importantly, games we're difficult!! games nowadays are like contra on easy, compared to godlike!!

Originally posted by Harmstrong

 

Of every single MMO on the market or in beta, which has the most evolved combat mechanics. What I mean by this is what game has the largest set of functional combat mechanisms? What non-fps mmo would you describe as the most skill dependent? How many buttons and/or hotkeys does it take to implement the full set of features for any particular class?

Cheers,

Harmstrong

 

 

I think Asheron's Call 1 has the most robust combat mechanics, when monsters or players are firing at you, say arrows, crossbow bolts or magic spells you can dodge them, not insta pathed to you, also means you have to time and calculate your own attacks!

 

heres a few videos of examples I could find

http://www.youtube.com/watch?v=JaHsHnDG07c ~ War Magic skills

http://www.youtube.com/watch?v=rhLdzvLtemQ ~ Missile skill ( bow in this example, throwing weapons and crossbow also play differently )

http://www.youtube.com/watch?v=IPj9wI7m1B8 ~ Melee skill example ( dagger, all melees play differently )

 

 

With the physics mechanics, and the ability for all players to heal themselves generally the outcome of any battle is changing many ways, combine that with openworlds, lack of zoning, great landscapes and structures with real time combat and you have your self a awesomely paced, and enjoyable game.

Best thing to do is give it a shot and keep practicing! A level 10 can beat a level 35 with using "player skill" in dodging and attacking! or any level range really be it a level 126 vs a 275!

All this does is remind me how bad turbine failed with DDO.
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