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MMORPG.com Discussion Forums

All Posts by VendettaDFA

All Posts by VendettaDFA

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72 posts found
Originally posted by Cuathon

Quizz, the real indicator of mmo status is massively multiplayer. How many people does your activity affect? LoL is not an MMO because the actions in one game do not change the experience of players within the whole game. EvE is an MMO because the actions of any given player permanently alter the experience of many other players.

MMO is the new ironically, or the new literally. Does the rampant misuse of ironic in popular culture change the meaning? I would say no. Therefore the same applies to MMO.

Unfortunately the people who make sense are vastly outnumbered by the plebs so we can't assume that anything means what it meant 10 minutes ago much less 10 years ago.

    Well the answer to that highlighted sentence is - in LoL if I play a 5v5 match, the main part of the game, my actions directly affect 9 people. 4 on my team and 5 on the other.  If I play the main part of , for instance GW2, most of the the time my activity affects practically no one else as the game uses a personal story that only you run and quests that are soloable.  By your indicator LoL has more MMO to it than GW2. In reality Massively Multiplayer Online is just that. Both games have multiplayer online followings and thousands upon thousands playing at any given time. LoL's matches can be viewed as instanced runs in the same way GW2 and others do dungeons and the way GW1 was entirely designed.

Possible point # 6 - Voting by people so fed up with the hype-machine and swarm mentality to defend said hyped game that they are willing to vote for any game but that one.
If you are hung with the system ..... My comp is an older HP w a 300 watt power supply. I currently run an Nvidia gt430  from galaxy which will work in a 300 watt system. Like I said ... if you are stuck with that system. If not, do some research and maybe return and get a system that can handle gaming  specifically instead of multimedia. Of course adding a beefy power supply that can handle a better card is also an option.  If the current vid card or sound card are on board , I would opt to get a whole new system

Sorry, but in this case I fail to see how gem to gold conversion charts support your claim all that well. Your other post had more validity to it once you looked past the melodrama. That brings me to another point. Two posts on basically the same subject tends to weaken your credibility. It reduces any constructive criticism you may have to the appearance of a rant.

The gem to gold charts are more likely influenced over that time by goldseller activites and not ANET.  The circled part in the second graph may have been nothing more than a glitch in the graph itself frankly. 

Originally posted by Scalpless
Originally posted by VendettaDFA

The OP is a bit melodramatic , but ...... why would ANET reply in this way? They coded the patch, so they should definitively know that either they did or did not nerf loot drops. Unless they want to admit publicly that they haven't a clue how to program their own game. I doubt that is the case. More likely this is a stall while they review the results of the patch financially, comparing gem purchases,refund requests and increase or decrease in player activity across servers.

Or it could be just because bugs can be difficult to find. They checked if things work right, found out they are, but are still looking at this situation because of the amount of complaints.

It looks like a logical response, but of course the usual conspiracy theorists think everything ANet does is a money grab. I remeber the ridiculous forum rage during Halloween, when a couple of weapon skins were found only in cash shop, which is why the whole event was a cash grab according to some "gifted" individuals. Then again, I guess it's natural. We're getting lots of free updates, so the GW2 anti-hype brigade is running out of straws in their "F2P game is teh suxx" department and they've got no real complaints since they don't play the game.

 And lots of bugs are even more difficult to correct. Conspiracy theories about conspiracy theories can sometimes dilute true data. Updates occur across the genre of sub,f2p and b2p games such as GW2. To me updates in themselves aren't the issue of the thread, the quality control aspect of the updates is. Addressing complaints as rage is somewhat melodramatic in the same regard as the OP was. There is a paper trail, or gem trail if you wish, on this conspiracy theory. Diminishing returns, a farm nerf for botters, is still there even though the botting issue is more or less resolved. No time limit on sell posts allows an overinflated price on the TP ,with no penalty to the seller beyond the initial fee, skews the proper price in relation to the current economy. The anti-farm code has impacted available income in that it takes longer to generate a set amount of gold than before the code.

It may all be conspiracy theory, but as I haven't heard of any restoration of income generation methods to pre-DR status, ANET will unfortunately reap the reputation it has sown.

Diablo 3 suffered the same symptoms with very negative results and I truly do hope ANET turns it around before they reach D3 status.

Aion is a good option to try out. Free to play and all the content is available to play as well. No having to purchase a dungeon run or expansion. It's still updated. The items in the cash shop are pretty much cosmetic. Excellent character creation section as well. If ya don't care for it you are out nothing.

The OP is a bit melodramatic , but ...... why would ANET reply in this way? They coded the patch, so they should definitively know that either they did or did not nerf loot drops. Unless they want to admit publicly that they haven't a clue how to program their own game. I doubt that is the case. More likely this is a stall while they review the results of the patch financially, comparing gem purchases,refund requests and increase or decrease in player activity across servers.

I got out long ago over other issues, but this is one more reason not to get back in. Very evasive response.

Bet he's singing "It's raining men".
Originally posted by TheScavenger
Originally posted by Starpower
Sounds like you are waking up to the fact you may just have had a too wide definition of a troll/hater expanding the terms to anybody who criticise something you like

 

 

 

yeah this could be. I noticed many fans of the games I listed, if anyone (and I was part of it with SWTOR and GW2) said anything negative...many of us...automatically called them trolls, reported them and they got banned (or warned).

This more than anything. A constructive criticism of a game backed by reasoning, whether you agree or not, is not truly a trolling or hating. I will add that positive praise of a game backed by reasoning , whether you agree or not, also is not truly fanboi-ism.

When you have a post like "this game sucks and if you like it you are a noob" = hating,trolling

Conversely saying "this game is the best ever and if you dont like it you suck" = a fanboy

If you can't add "content" to a reply, maybe you should just reconsider posting in that thread.

Originally posted by jpnz

Ever since I proclaimed that 'I am a content locust', I've had discussions around it; offline and online.

One of the questions asked in a recent conversation was 'can your style sustain itself?'

I didn't give a justifiable answer to that question at the time as I haven't thought much about it.

I just naturally assumed content will keep on being produced by company X then company Y then company Z and on on on.

As long as there are players like me who'll buy / sub for content, content will be produced; demand / supply thing.

But is it sustainable?

 

I believe it is and one of the reasons for that is my ever-increasing-gaming-backlog that I will never ever clear.

I talked to a few gamers and they all have backlogs that they know they will never clear as well.

PS2 is where my MMO gaming lies right now but after me and the folks I play with get bored, we'll move on.

We can sub back to an MMO we left a few months ago to see the new content since (like SWTOR), finish it, cancel sub and jump to another MMO etc.

Question to the MMORPG.COM community is, do you think this is sustainable? Or is there a flaw in my reasoning?

Well seeing as a content locust is someone who devours all content and then moves on to the next content, your thread and OP don't truly add up. You point out that you have a backlog of game content that you will never clear. By definition that is contrary to what a locust is. You are more likely a content collector and of course content collectors are a sustainable gaming style. You are why games continue to be made, but in reality all of us are content collectors with a backlog of game content. There isn't a flaw in your reasoning, only in your premise.

Of course you will point it out as irrelevent, which is your favorite catch phrase for any view not in line with yours. An individual game will reach a point where content is unsustainable.It occurs sooner  IF you were to play only that one game,but someone playing only one game is highly unlikely, self-proclaimed locust or not. We all play multiple games at multiple times at various immersion levels. Those playing a slower pace give sustainablity to an individual game more than a "locust". However content collectors or "locusts", if that is the badge of honor you prefer, sustain the gaming industry as a whole.

Originally posted by madazz
Originally posted by VendettaDFA
Originally posted by Quizzical
Originally posted by Cuathon

Quizz, the real indicator of mmo status is massively multiplayer. How many people does your activity affect? LoL is not an MMO because the actions in one game do not change the experience of players within the whole game. EvE is an MMO because the actions of any given player permanently alter the experience of many other players.

That's an interesting effort, but it doesn't resolve the question.

What if League of Legends had 100 players per match instead of 10?  How about 1000 players per match?  10000?  Surely affecting 10000 people constitutes massively multiplayer.  If you're going to argue that it isn't because it doesn't affect everyone, then WoW isn't an MMO either, because what happens on one server doesn't affect people on other servers.

And again, we can't go strictly by the number of players.  We can agree that EVE is definitely an MMO.  But what if it were unpopular, and only 50 people played it?  Surely it would still be an MMO, wouldn't it?  Shouldn't being an MMO be something about game design rather than popularity?

If it's about affecting everyone in the entire game, then what if League of Legends were unpopular to the degree that there were never multiple matches running simultaneously.  Surely that wouldn't make it an MMO if it isn't now, would it?

If it's about permanence, then you'd have to argue that the periodic wipes of A Tale in the Desert make it not an MMO.  And that surely can't be right, as one player there can more strongly affect everyone else than in any other game I'm aware of.

i have always accepted that MMO is separate from MMORPG and as more genres have a massive multiplayer online following, they are welcome to the MMO description. The RPG part is where I expect to find a world ... not  the MMO portion. As Far as LOL goes, I view it as thousands of instanced runs, similar to dungeon runs in many MMORPGs but with out a world. Therefore it satisfies the MMO portion of the definition even though it is more commonly referred to as MOBA - Multiplayer Online Battle Arena. I can accept either reference.

You are actually wrong by definition. 

I actually accept either regardless of definition. Have a nice day

Originally posted by Quizzical
Originally posted by Cuathon

Quizz, the real indicator of mmo status is massively multiplayer. How many people does your activity affect? LoL is not an MMO because the actions in one game do not change the experience of players within the whole game. EvE is an MMO because the actions of any given player permanently alter the experience of many other players.

That's an interesting effort, but it doesn't resolve the question.

What if League of Legends had 100 players per match instead of 10?  How about 1000 players per match?  10000?  Surely affecting 10000 people constitutes massively multiplayer.  If you're going to argue that it isn't because it doesn't affect everyone, then WoW isn't an MMO either, because what happens on one server doesn't affect people on other servers.

And again, we can't go strictly by the number of players.  We can agree that EVE is definitely an MMO.  But what if it were unpopular, and only 50 people played it?  Surely it would still be an MMO, wouldn't it?  Shouldn't being an MMO be something about game design rather than popularity?

If it's about affecting everyone in the entire game, then what if League of Legends were unpopular to the degree that there were never multiple matches running simultaneously.  Surely that wouldn't make it an MMO if it isn't now, would it?

If it's about permanence, then you'd have to argue that the periodic wipes of A Tale in the Desert make it not an MMO.  And that surely can't be right, as one player there can more strongly affect everyone else than in any other game I'm aware of.

i have always accepted that MMO is separate from MMORPG and as more genres have a massive multiplayer online following, they are welcome to the MMO description. The RPG part is where I expect to find a world ... not  the MMO portion. As Far as LOL goes, I view it as thousands of instanced runs, similar to dungeon runs in many MMORPGs but with out a world. Therefore it satisfies the MMO portion of the definition even though it is more commonly referred to as MOBA - Multiplayer Online Battle Arena. I can accept either reference.

Originally posted by jpnz
Originally posted by Cuathon
 

I spend from 4 to 16 hours every day programming open source RTS game engines. I could make more money making mobile games for the common sheep casual gamer but those games and the people who play them are dumb.

You are the first person I know that are 'making games' and say 'casual gamers are dumb'. 

Everyone I meet in the gaming industry say they played 'casual games' while growing up and it was a great experience.

I want to stress that most people working in the video game industry do not think 'casual gamers are dumb'.

Then again, I am the hidden son of Sultan of Brunai so whatever I guess. ROFL.

Amazing..... I never knew the hub of the gaming industry revolved around Auckland New Zealand. I think the one-upsmanship just took a large step into the land of the absurd.

You are again speaking for some large group of un-named people in an effort to bolster your position. In reality you are talking out of your hat and expecting the forum users to just accept it. 

Actions speak louder than words and many people do take note of things the video game industry has done in the persuit of a dollar- Diablo 3's RMAH , Pay to win games, Midstream changes in a manifesto, etc. Its all a level of perspective, you can view it as free enterprise, but others may view it as game makers dismissing gamers as gullible.  Seriously though express your opinion but dont think the rest of us are buying in to your attempt to be more than the one person you are. "They" speak for themselves.

Originally posted by TheScavenger

I'm not talking about having companions (npc or player)...but one character being able to solo 100% of everything. Now...hear me out...

 

Many MMOs, especially themeparks...they in a way...very much mislead you. You can spen levels 1 to 85 (as an example) being able to do EVERYTHING solo. Suddenly you hit max level...and the game had the bait...then it switched...suddenly there is very little content you can solo. You can only do raids if you are in a group, or if the raids become out of date (and that takes a while)...only very few (if any) classes are able to solo (when, while leveling, every class can solo everything). 

 

MMOs are already on the path of becoming quick to play, cheap and more solo oriented. Log on, do raid/dungeon finder...play for 15-30 min and accomplish a lot. Not relying on spamming chat "lfg" "lfg"...15 minutes later... "lfg". And many MMOs are very quickly relying on the player WANTING to group, and not feeling FORCED to group. WoW went far down this path, but to do new raids...still need a group and (last I saw), new raids aren't part of the raid finder. SWTOR was on the way to this path, but found voice acting and adding to the story was much more expensive than adding raids that forced you to group.

But you can still group up while leveling in WoW and themeparks, doing dungeons and what not (that are still solable with certain classes)...if you want to...not if you are forced to.

 

You are wrong but you are right as well.  The wrong part is a game promoting itself as massively multiplayer  allowing solo leveling from 1 to 85. The game should be right in  promoting the need to group, hense the multiplayer part from early on, lvl 5-15, through cap.

You should LEARN the group skills needed on the journey to cap in order to enjoy the content at endgame. Grouping shouldn't be seen as something forced, it should be seen as something integral to a truly interactive Massively Multiplayer Online RPG experience.

I think what you view as MMO is really more like a Massively Singleplayer Online game experience and then your endgame should be tailored to match - ffa PvP matches. Leave the Raids to the games that promote grouping and enjoy your new genre ... MSORPG.

Originally posted by jpnz
Originally posted by VendettaDFA
 

Yes it is his call as to what his idea of the golden age of gaming is. I tend to agree with the OP more than the modern view of the current MMO ... which is an on-rails 3 week to cap experience, as being a proper MMO.  Modern MMO's are not worlds when no interaction is needed. It's thousands of single player games on a server.This is no MMO to me.  Its gaming built on the "easy button" made to give modern gamers what the developers have taught you to believe. 80 hours of graphical eye-candy to get to level 80, because more level-ups obviously means the game is bigger, and endgame content consisting of the same 4 dungeon runs over and over for drops and PvP matches because thats what you consider entertainment. I certainly don't consider this the golden age of gaming. What you have now is exactly what you were taught to accept by the game makers. Disposable games to take the disposable income of disposable players, and each time you buy the next one you are putting your money where their mouth is.

Yes cause speaking on behalf of me is always a good debating tactic. ROFL. 

I wasn't taught to accept anything as I always treated video games as disposable entertainment products. I'm pretty sure the mainstream does as well.

I buy / sub a game with my friends or those I know from the SA community and play. Finish / get bored and move on to the next game.

My playstyle and thinking is the majority so that's where the $$$ is.

It might not be your playstyle or thinking but that's irrelevent. Free-market is working as intended.

On behalf of you? hardly.

There are 6 pages of this thread as evidence that you are not the majority, only that you are arrogant in thinking you are. You have an opinion that is no more or less relevent than anyone elses - /discussion over.

Originally posted by jpnz

Issue with this 'golden age of gaming' is that the MMO scene at the time was very niche and was not mainstream.

If that's what you call 'golden age', then that's your call.

As someone who loves MMOs and want more people to play it, I disagree and say that's the 'dark age of gaming' where 'MMO player' = 'lived in parents basement' to a lot of people and was shun.

I ask this question to every OP that posts this kind of stuff; 'what MMO do you sub right now? Are you actually putting your money where your mouth is?'

Yes it is his call as to what his idea of the golden age of gaming is. I tend to agree with the OP more than the modern view of the current MMO ... which is an on-rails 3 week to cap experience, as being a proper MMO.  Modern MMO's are not worlds when no interaction is needed. It's thousands of single player games on a server.This is no MMO to me.  Its gaming built on the "easy button" made to give modern gamers what the developers have taught you to believe. 80 hours of graphical eye-candy to get to level 80, because more level-ups obviously means the game is bigger, and endgame content consisting of the same 4 dungeon runs over and over for drops and PvP matches because thats what you consider entertainment. I certainly don't consider this the golden age of gaming. What you have now is exactly what you were taught to accept by the game makers. Disposable games to take the disposable income of disposable players, and each time you buy the next one you are putting your money where their mouth is.

Totally fine with limited respec. Not everyone enjoys playing D3 as much as the OP and this is a refreshing change of direction in the ARPG genre. The game leans toward careful planning of your character and allows you enough direction in the specs to build to suit your playstyle. The final build is no longer one or two cookie cutters per class that completely shun 80% of the skill trees in D3 that are just there for filler, but a build made of strengths of the players style to help him enjoy the game. Its a more involved skill tree in a game that feels more hardcore than other genre options and it needs to stay the course. Grinding Gear Games has it right - not everyone wants a diablo clone.

   The moba community overall is very rude, but in truth LoL's in game tantrums aren't as bad as some others, HoN in particular. Havent played LoL in a while, but the main issue is the so-called pros running streams and acting as they do set up a particular "accepted behavior" that those who watch seem to take note of. The recent banning of a "pro" by the tribunal for the entirety of season 3 may be a move in the right direction. His antics cost him a full season of paychecks.

  Advice is, if you don't see yourself as the next tour pro, play unranked and ignore the chat.

Originally posted by FrodoFragins
Originally posted by VendettaDFA
Originally posted by FrodoFragins
Originally posted by VendettaDFA
Originally posted by FrodoFragins
If they don't take the time to drastically improve the environments, models and combat animations, this game will not even compete with TL2 let alone D3.  I wanted to love POE but both times I tried it I was bored from the beginning.  I'll give it a longer try after the open beta, but their no respec system means I'll have to research good cookie cutter builds online first.

You got handed a skill system so big and with so many choices there shouldn't be a cookie cutter build, and that's a good thing. A big problem with D3 is that each class ignores 80% of the skill tree and you can only use 1 or 2 cookie cutter builds and be successful. Cookie cutters are for bakeries. I have TL2 .. its better than D3 and different than POE. POE would be the hardcore fans choice of this genre. I applaud the lack of spoonfeeding.

Even Kripparrian looked at cookie cutter builds when he tried POE.  Passive trees aren't really that interesting after a while.  The skill tree isn't enough of a selling point to get most people to look past the amateurish graphics and art direction.  The combat also wasn't very fun compared to games like D3, TL2 and Titan Quest.  They've taken a HUGE step backwards in terms of production values and fast/fun combat.  Considering they are about to go to open Beta, I don't think they have the budget to polish their game properly.

Let kripp inhabit D3 since that is his hardcore claim to fame. I am aware of him. You are due your opinion and if you like D3 better so be it. I prefer PoE over D3 and very nice mention of Titan quest as that is what I think PoE actually feels like. I like the skill tree's amount of choices ...pick a focus  I went  speed and crit on my shadow and had fun. I also like the barter style drops ... no gold currency. I also believe this game is easily as healthy as any indie game getting ready to go to open beta phase.

POE is a very niche game.  As long as the biggest supporters of POE don't expect it to compete with D3 in terms of player numbers they will be fine.  I don't think they'll even reach TL2 levels of players with their current design.  Well they'll beat current TL2 numbers, but not TL2 launch numbers.  I think POE is a step back from Titan Quest visually to be honest.

 

The developers oif POE seem fairly closed minded in terms of their game.  Part of that is due to a small team size and budget, which requires them to pick a design and run with it.  Hopefully they'll adapt once everyone has a chance to try it out.

I dont expect it to compete with D3 sales numbers TBH. I do however expect this niche game , the niche being ARPG - same niche as D3, to compete in gameplay, variety of builds and  risk/reward.

 As a D3 player with a capped barb and monk I am well aware of D3's pluses and minuses as a game. I accomplished both capped characters without resorting to the RMAH and prior to even the 1.4 patch much less the 1.5.

In comparison I have been in the PoE closed beta since June and have enjoyed the difficulty level, the unique gem upgrading , the item barter style trade system. Is is perfect? No but it is clearly much more fleshed out to me than to you, and that is alright. I am glad its a different feel than D3.Frankly I would prefer they don't "adapt" if that is another way of saying dumb it down. I want variety not a diabclone.

Waiting...
General Discussion « Path of Exile
12/08/12 10:02:13 PM
Originally posted by FrodoFragins
Originally posted by VendettaDFA
Originally posted by FrodoFragins
If they don't take the time to drastically improve the environments, models and combat animations, this game will not even compete with TL2 let alone D3.  I wanted to love POE but both times I tried it I was bored from the beginning.  I'll give it a longer try after the open beta, but their no respec system means I'll have to research good cookie cutter builds online first.

You got handed a skill system so big and with so many choices there shouldn't be a cookie cutter build, and that's a good thing. A big problem with D3 is that each class ignores 80% of the skill tree and you can only use 1 or 2 cookie cutter builds and be successful. Cookie cutters are for bakeries. I have TL2 .. its better than D3 and different than POE. POE would be the hardcore fans choice of this genre. I applaud the lack of spoonfeeding.

Even Kripparrian looked at cookie cutter builds when he tried POE.  Passive trees aren't really that interesting after a while.  The skill tree isn't enough of a selling point to get most people to look past the amateurish graphics and art direction.  The combat also wasn't very fun compared to games like D3, TL2 and Titan Quest.  They've taken a HUGE step backwards in terms of production values and fast/fun combat.  Considering they are about to go to open Beta, I don't think they have the budget to polish their game properly.

Let kripp inhabit D3 since that is his hardcore claim to fame. I am aware of him. You are due your opinion and if you like D3 better so be it. I prefer PoE over D3 and very nice mention of Titan quest as that is what I think PoE actually feels like. I like the skill tree's amount of choices ...pick a focus  I went  speed and crit on my shadow and had fun. I also like the barter style drops ... no gold currency. I also believe this game is easily as healthy as any indie game getting ready to go to open beta phase.

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