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8/30/08 8:57 PM
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Viewed 2805, Replies 64
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Originally posted by Daffid011
Heh, I'll leave it up to you to interupt their matches and ask them that ;) |
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8/30/08 8:20 PM
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Viewed 2805, Replies 64
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Originally posted by Daffid011
Behind those "purchases of ingame buffs and items" (which I pointed out, the buffs at this point really are nothing) there is an actual game that people are enjoying - right now there are about 200 people in the TCG playing it as I type this. So, for your so called claim of doing nothing to provide content, there seems to be a decent number of people actually playing it... |
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8/30/08 12:13 PM
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Viewed 420, Replies 10
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Originally posted by Karahandras
I agree, the legacy isn't exactly the most engaging content in the game, especially if you're going through it more then once. Definetly don't want loot/reward weapons after GU5, crafted weapons are superior in all ways now. End game content varies depending on your playstyle...instancing and collection grinding are just 2 options of what's available.. |
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8/30/08 12:09 PM
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Viewed 2805, Replies 64
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Originally posted by Daffid011
I wouldn't be so sure that cash spent on the TCG will go to SWG. More likely, cash spent on cards will go into further updates for the TCG, as card sales is the only income source for the TCG. SWG gets its income from monthly subs. |
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8/30/08 12:02 PM
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Viewed 2805, Replies 64
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Originally posted by efefia
I guess the main difference with this instance is that the majority of the "omg teh sky is falling" type stuff is eminating from the official forums, says a lot more when previously happy subscribers bitch and whinge than those of us that haven't paid to play the game in over 3 years do.
I wasn't meaning just on this site with that comment ;) |
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8/30/08 11:28 AM
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Viewed 2805, Replies 64
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Originally posted by Battleskar
Well I agree with you here,but TCG just proves to me that the style of mmo play that I have grown to love is a dieing breed. I think we are destined for more of the in game advertising,Mini-games,Card Games etc. What happened to SWG Pre-Cu freedom,EQ1 style exhileration,and Eve Onlines pure adreneline rush? I was reading up on the new DC Universe and looks like corpse running,perma death,decay is all out.You die and respwn instantly what the hell are they thinking? This takes away skill and consiquence from a game . Sad I think it's too early to come to a conclusion that this proves the direction of how they're going to add new stuff to the game. Looking at how they've done LoN with EQ2, the uber stuff hasn't come from LoN - it's mostly just novelty stuff. So far, the same with true for the TCG in SWG. The majority of it is just novelty stuff, the buffs you can get take the place of a Mustafar buff that gives that buffs the same stats for the same amount. The vehicles are probably the only thing that interest me from the loot cards, but I'm not going to buy booster packs just to get them - although most new vehicles in SWG are aquired by paying RL money to get them. I think the supposed impact the TCG is being predicted to have on SWG is being blowen out of proportion (as is the usual case...). |
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8/30/08 6:10 AM
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Viewed 2805, Replies 64
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The SWG team didn't make the TCG. The TCG is made by the SOE Denver studio who's sole role is creating TCGs, so if they weren't making the SWG themed one then they would have been making a different TCG instead. The TCG might not be your thing (I'm still not sure if it's my thing yet) but it does give those that don't play combat characters, especially those that like to play a more social role, a different form of content that gives them the chance of getting something decent. Up until now, the only way to aquire new items usually involves needing a combat character. It also adds yet another alternative playstyle to the game, which already seems to have more then the typical MMO. I don't really see how alternatives can be bad for the game... |
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8/29/08 8:08 PM
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Viewed 311, Replies 6
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When you break it down though, it's cheaper then going to the movies... |
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8/28/08 8:14 AM
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Viewed 358, Replies 10
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Curious, those playing the /whine card, have you actually tried the card game or are you merely commenting just because it's got SWG in the title? I'm going to guess the latter... Anyway, the TCG isn't developed by the Austin devs which devleop the main MMO game. The Denver studio (the one that made this TCG) has the sole purpose of creating TCG's, so if it wasn't this SWG themed one then it would have been a different TCG instead. So no, very little MMO dev time was lost by adding this. It's proving to be quite popular for those that play the more social professions/roles in the game as it gives them new content that isn't combat related. You don't need to pay anything to actually play the TCG, you get free packs just for subbing to SWG. Essentially, it gives you something to pass the time in the game during the down time periods (such as waiting for a group to get ready, factories to finish, etc) - or you can get serious about it and throw some money at it and treat it like a main game. Personally, I'm not sure how much I'll get into it. It's fun to play, especially against friends, but I like to focus on one game at a time, which right now is SWG.
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8/20/08 11:03 PM
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Viewed 842, Replies 21
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If you were a Jedi, your solo capabilities have been improved with the Jedi updates. Commando's don't do too badly either since there update. |
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8/20/08 10:41 PM
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Viewed 745, Replies 21
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Looks a bit extreme...I see worse being said on the forums and they're still posting. Best idea would be to calmly email starwars@soe.sony.com and explain the situation. |
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8/19/08 10:36 PM
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Viewed 95, Replies 3
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When a pet/droid dies, it's not lost forever, you just recall it. If it's a pet though, you'll need to rez and heal it up though. |
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8/19/08 10:35 PM
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Viewed 3435, Replies 106
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Originally posted by JestorRodo
Not quite sure how, since all the people I talked to who went to the Fan Faire said there was no hands on preview of Hoth, only that video.
Since You were not there then, You should not be sure.
The people I've talked to were there, and none have confirmed what you've said. |
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8/19/08 5:56 AM
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Viewed 3435, Replies 106
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Originally posted by JestorRodo I have not idea what you are talking about but as far as this instance only cutscreen side show of SOE's it is putting their best face forward. Later with the hands on demo of this instance - it was super buggy and rubberbandy. Yes, SOE knows how to market their successes and shadow their shame.
Not quite sure how, since all the people I talked to who went to the Fan Faire said there was no hands on preview of Hoth, only that video. |
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8/18/08 8:11 AM
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Viewed 1112, Replies 25
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Originally posted by Dracus
The Storyteller system has been in the game for well over a year now. It's even had a few updates to it in that time too. A brief intro to it is here, http://starwarsgalaxies.station.sony.com/players/content.vm?id=66938&resource=features |
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8/17/08 9:56 PM
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Viewed 2195, Replies 57
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Originally posted by FikusOfAhazi Oh i didnt know it was said so everyone could hear..thought it was something "off the record". Why arent any of the gaming media running with it then? I have no idea when it was said, I wasn't there. If it was said at the panel, then LA would have known it was said and would have had the chance to correct/interject it |
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8/17/08 9:38 PM
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Viewed 2195, Replies 57
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Originally posted by FikusOfAhazi
LucasArts were part of the panels, they would have been there when Blixtev said that. |
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8/17/08 1:19 AM
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Viewed 3435, Replies 106
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Originally posted by Gutboy
One of the reports on the forums also mentions that one of the LA guys mentioned that George Lucas' son also plays SWG and "enjoys it alot." |
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8/17/08 1:12 AM
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Viewed 1799, Replies 52
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Originally posted by Gutboy
Ditto...and got some pretty nice Augmentations/Enhancements too ;) |
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8/16/08 7:04 PM
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Viewed 1799, Replies 52
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Originally posted by sookster54
The flaming battle droids are suppose to target the mouse droids, they're not meant to target group members. Their flames will follow the mouse droids around and it's up to your group to stay behind the flames. Sounds easy, but it chatches alot of people out and they go and run out in front of the flames and die. The bug you're thinking of was when you'd come in at that point and their flamers wouldn't ignite. The Squadleader always spawns but there's a bunch of different places he'll spawn in that section of the ship. I keep my radar zoomed out some and hover the mouse over the red dots as they spawn to locate him and then get a Jedi to force run out to agro him before he despawns again. The Mustafar instance bugs were fixed with Chapter 10 when they made them work the same as the Heroic instances. You no longer need to be in the right place to get in, nor do you have to accept an instance invite to make sure you get in. |
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