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All Posts by Obraik - 6563 found

8/30/08 8:57 PM
Viewed 2805, Replies 64

Originally posted by Daffid011

Obriak,  go ask those 200 people if they would rather have an RMT card game or an expansion.   Then you get back to me about your justifications.


 

Heh, I'll leave it up to you to interupt their matches and ask them that ;)

8/30/08 8:20 PM
Viewed 2805, Replies 64

Originally posted by Daffid011

I am well aware of that fact gutboy.  Did you know SOE also hired the president of IGE mega gold sales site for an at the time undisclosed position.   That means they wanted that person for their specific skills, not just anyone to hire a specific role.  Fits rather snugly with the denver studios don't you think?

 

Also just because they bought the denver studio does not mean those resources could not have been better spent in ANY of their games on more game content, more devs, more anything related to actual gameplay.  I'm sure the EQ2 folk would have really appreciate a team to fix the EQ2 engine to recognize dual core processors, take advantage of the GPU instead processing graphics on the CPU or the long overdue promise of the character model skeletal revamp.

 

Nothing I have said is untrue of invalid.  The point that it comes from the Denver studio just means this type of action is spread across all their games and further illustrates this companies priorities. 

 

The card games do nothing what so ever to enhance actual content aside from allowing people to purchase in game buffs/items for real life cash causing average subscriptions revenue per person to go up.  Call me crazy, but I seem to recall a time when SOE thought such actions in their games were detrimental to gameplay and subscription money was used to create more game content.


 

Behind those "purchases of ingame buffs and items" (which I pointed out, the buffs at this point really are nothing) there is an actual game that people are enjoying - right now there are about 200 people in the TCG playing it as I type this.  So, for your so called claim of doing nothing to provide content, there seems to be a decent number of people actually playing it...

8/30/08 12:13 PM
Viewed 420, Replies 10

Originally posted by Karahandras

Kind of glad u r enjoying SWG, but be aware that the gameplay can take a serious downturn and mostly becomes mind-numbingly dull with little or no SW content(mostly no)  when u hit boss nass on Naboo:(

And u are probably going to want looted weapons rather than crafted 1's especially when u hit 90

Personally i would say the lvl 90 game sucks monkey b***s,u have 2 choices of endless collection grinding or begging for help for endless instance grinding(not exactly what i'd call fun) and this is when the bugs can become game killing.

 

 


 

I agree, the legacy isn't exactly the most engaging content in the game, especially if you're going through it more then once.

Definetly don't want loot/reward weapons after GU5, crafted weapons are superior in all ways now.

End game content varies depending on your playstyle...instancing and collection grinding are just 2 options of what's available..

8/30/08 12:09 PM
Viewed 2805, Replies 64

Originally posted by Daffid011

The money to fund this card game is coming directly from subscribers pockets, in the form of sales, etc.

SOE made the choice to invest in devs for RMT sales to increase profits instead of investing in more devs to make things like expansions or content. 

 

 

 


 

I wouldn't be so sure that cash spent on the TCG will go to SWG.  More likely, cash spent on cards will go into further updates for the TCG, as card sales is the only income source for the TCG.  SWG gets its income from monthly subs.

8/30/08 12:02 PM
Viewed 2805, Replies 64

Originally posted by efefia
Originally posted by Obraik

 

I think the supposed impact the TCG is being predicted to have on SWG is being blowen out of proportion (as is the usual case...).


 

I guess the main difference with this instance is that the majority of the "omg teh sky is falling" type stuff is eminating from the official forums, says a lot more when previously happy subscribers bitch and whinge than those of us that haven't paid to play the game in over 3 years do.


 

I wasn't meaning just on this site with that comment ;)

8/30/08 11:28 AM
Viewed 2805, Replies 64

Originally posted by Battleskar
Originally posted by HastorHadron

I cannot stand the card game. Sorry.

 

That being said Obraik is right. This did not take from the current dev team resources. However, including items to be used in game that can be aquired through the cards probably did take some Dev resources --- at least art for the sith speeder etc right?

 

I cannot stand the TCG, but it appears I am in the minority, so hey I will roll with it. Still the only cards I will be playing are Friday night Texas Holdem Tourneys.

 

Battle--- if you play on bloodfin, I am sure in a week people will be back to the ground game ( although now would be a great time to be a bounty hunter).

 

I actually killed two guys today at the rebel base by restuss. They were standing overt so I lit them up. Then I get a tell from one who is mad at ME. He says "can't you see I was not shooting back"?  Apparently he and his buddy decided to play the TCG while just standing overt outside the rebel building?!?

 

I told him as politely as I could RED = DEAD. And I think that is one attitude consistent from pre-cu.cu.nge

 

 


 

Well I agree with you here,but TCG just proves to me that the style of mmo play that I have grown to love is a dieing breed. I think we are destined for more of the in game advertising,Mini-games,Card Games etc. What happened to SWG Pre-Cu freedom,EQ1 style exhileration,and Eve Onlines pure adreneline rush? I was reading up on the new DC Universe and looks like corpse running,perma death,decay is all out.You die and respwn instantly what the hell are they thinking? This takes away skill and consiquence from a game . Sad

I think it's too early to come to a conclusion that this proves the direction of how they're going to add new stuff to the game.  Looking at how they've done LoN with EQ2, the uber stuff hasn't come from LoN - it's mostly just novelty stuff.
 

So far, the same with true for the TCG in SWG.  The majority of it is just novelty stuff, the buffs you can get take the place of a Mustafar buff that gives that buffs the same stats for the same amount.  The vehicles are probably the only thing that interest me from the loot cards, but I'm not going to buy booster packs just to get them - although most new vehicles in SWG are aquired by paying RL money to get them.

I think the supposed impact the TCG is being predicted to have on SWG is being blowen out of proportion (as is the usual case...).

8/30/08 6:10 AM
Viewed 2805, Replies 64

The SWG team didn't make the TCG.  The TCG is made by the SOE Denver studio who's sole role is creating TCGs, so if they weren't making the SWG themed one then they would have been making a different TCG instead.

The TCG might not be your thing (I'm still not sure if it's my thing yet) but it does give those that don't play combat characters, especially those that like to play a more social role, a different form of content that gives them the chance of getting something decent.  Up until now, the only way to aquire new items usually involves needing a combat character.  It also adds yet another alternative playstyle to the game, which already seems to have more then the typical MMO.  I don't really see how alternatives can be bad for the game...

8/29/08 8:08 PM
Viewed 311, Replies 6

When you break it down though, it's cheaper then going to the movies...

8/28/08 8:14 AM
Viewed 358, Replies 10

Curious, those playing the /whine card, have you actually tried the card game or are you merely commenting just because it's got SWG in the title? I'm going to guess the latter...

Anyway, the TCG isn't developed by the Austin devs which devleop the main MMO game. The Denver studio (the one that made this TCG) has the sole purpose of creating TCG's, so if it wasn't this SWG themed one then it would have been a different TCG instead. So no, very little MMO dev time was lost by adding this.

It's proving to be quite popular for those that play the more social professions/roles in the game as it gives them new content that isn't combat related.  You don't need to pay anything to actually play the TCG,  you get free packs just for subbing to SWG.  Essentially, it gives you something to pass the time in the game during the down time periods (such as waiting for a group to get ready, factories to finish, etc) - or you can get serious about it and throw some money at it and treat it like a main game. 

Personally, I'm not sure how much I'll get into it.  It's fun to play, especially against friends, but I like to focus on one game at a time, which right now is SWG.

 

8/20/08 11:03 PM
Viewed 842, Replies 21

If you were a Jedi, your solo capabilities have been improved with the Jedi updates.  Commando's don't do too badly either since there update.

8/20/08 10:41 PM
Viewed 745, Replies 21

Looks a bit extreme...I see worse being said on the forums and they're still posting.  Best idea would be to calmly email starwars@soe.sony.com and explain the situation.

8/19/08 10:36 PM
Viewed 95, Replies 3

When a pet/droid dies, it's not lost forever, you just recall it.  If it's a pet though, you'll need to rez and heal it up though.

8/19/08 10:35 PM
Viewed 3435, Replies 106

Originally posted by JestorRodo
Originally posted by Obraik
Originally posted by JestorRodo
Originally posted by kobie173
Originally posted by JestorRodo

Don't be too proud of this technological terror SOE has constructed. The ability to amaze a handfull of fanbois is insignificant next to the power of the Veterans.

 

 


 

You mean the veterans who have been oh-so-successful in shutting down SWG? Oh, wait ...

Earth to JestorFrodo ... you have no power.

  
 

  I have not idea what you are talking about but as far as this instance only  cutscreen side show of SOE's it is putting their best face forward.  Later with the hands on demo of this instance - it was super buggy and rubberbandy.  Yes,  SOE  knows how to market their successes and shadow their shame.


 

Not quite sure how, since all the people I talked to who went to the Fan Faire said there was no hands on preview of Hoth, only that video.

 

 Since You were not there then, You should not be sure.

 

 

 

The people I've talked to were there, and none have confirmed what you've said.

8/19/08 5:56 AM
Viewed 3435, Replies 106

Originally posted by JestorRodo
Originally posted by kobie173
Originally posted by JestorRodo

Don't be too proud of this technological terror SOE has constructed. The ability to amaze a handfull of fanbois is insignificant next to the power of the Veterans.

 

 


 

You mean the veterans who have been oh-so-successful in shutting down SWG? Oh, wait ...

Earth to JestorFrodo ... you have no power.

  
 

  I have not idea what you are talking about but as far as this instance only  cutscreen side show of SOE's it is putting their best face forward.  Later with the hands on demo of this instance - it was super buggy and rubberbandy.  Yes,  SOE  knows how to market their successes and shadow their shame.


 

Not quite sure how, since all the people I talked to who went to the Fan Faire said there was no hands on preview of Hoth, only that video.

8/18/08 8:11 AM
Viewed 1112, Replies 25

Originally posted by Dracus

A Story Telling System in SWG? 

What is that?!?!?


I thought with the release of the NGE, that all players were to be copies of other characters in the movie, since no one wanted to be a vapor farmer in the desert, just a copy of Han Solo, or so the Lucas Arts management stated.  Makes me think of:

I'm Han Solo and this is my story...

No, I'm Han Solo and this is my story...

Both of you are wrong, I'm the true Han Solo and this is my story...


I can't see how a Story Telling System can work in present-day SWG.  Players cannot alter the story-arc.  Players cannot be the Heroes of the Galaxies.  SWG is a static theme park, in which the story arc (or lack thereof) goes on by without the interaction or actions of the masses.  I will admit back in the first year, the monthly (that was the intent, but ended up being Quarterly) story arcs was a good idea and that can be considered as providing a means for players to alter the story-arc.  Unfortunately there was only three such events and nevermore afterwards.  Maybe when I read of story-telling I am getting completely wrong, but when I think is that story telling means for a player to give an account of having done something to alter the story arc in some form or manner.

I guess by a story-telling system as per SOE/LA, this means the message boards of players telling their stories, or to say, game experiences.  Before the NGE, I was a TK-Smuggler, yes-sir'ry-bob, and when smuggler's couldn't smuggle.  Well they still can't but that's besides the point.  The point is I can tell a story of what I did in a mismanaged virtual world in which the dictatorship, or The Empire to be more correct, cared not of your self or concerns.


 

The Storyteller system has been in the game for well over a year now.  It's even had a few updates to it in that time too.

A brief intro to it is here, http://starwarsgalaxies.station.sony.com/players/content.vm?id=66938&resource=features

8/17/08 9:56 PM
Viewed 2195, Replies 57

Originally posted by FikusOfAhazi
Originally posted by Obraik
Originally posted by FikusOfAhazi

Wouldnt SOE employees get in trouble from LA for leaking unannounced info? Just asking..I have no idea how that stuff works.

 

LucasArts were part of the panels, they would have been there when Blixtev said that.

Oh i didnt know it was said so everyone could hear..thought it was something "off the record". Why arent any of the gaming media running with it then?

I have no idea when it was said, I wasn't there.  If it was said at the panel, then LA would have known it was said and would have had the chance to correct/interject it

8/17/08 9:38 PM
Viewed 2195, Replies 57

Originally posted by FikusOfAhazi

Wouldnt SOE employees get in trouble from LA for leaking unannounced info? Just asking..I have no idea how that stuff works.

 

LucasArts were part of the panels, they would have been there when Blixtev said that.

8/17/08 1:19 AM
Viewed 3435, Replies 106

Originally posted by Gutboy

Also from a guildy that is at fan fair, Blixtev said that the Kotor Bioware/LEC/EA game is NOT a MMO, the closest thing to it would be what Diablo 2 is now (as far as online access). So you can do the story line solo or team up with some players to do it online as well.

It's another reason why SWG is not going away, two different products.


 

One of the reports on the forums also mentions that one of the LA guys mentioned that George Lucas' son also plays SWG and "enjoys it alot." 

8/17/08 1:12 AM
Viewed 1799, Replies 52

Originally posted by Gutboy

I submit to you that I have just finishede a tusken, ISD, IG-88, and Exar Kun, and am going back in to Exar Kun in a couple min, no bugs.

 


 

Ditto...and got some pretty nice Augmentations/Enhancements too ;)

8/16/08 7:04 PM
Viewed 1799, Replies 52

Originally posted by sookster54

I liked how you could purposly bug the IG-88 instance everytime by having 1 person enter as the two large droids comes out, making them target the mouse droids instead of you and making the instance easy to do in less than 10 minutes. Has that been fixed? The ISD instance, where you fight until the squad commander spawns, well sometimes he NEVER spawns. Exar Kun, where someone's pet got perma stuck in the last part of the instance, preventing the room to spawn.


Oh the Mustafar Beetle cave instance, lol, that's one bug that's never been fixed (less likely now, nobody goes to Musty).


 

The flaming battle droids are suppose to target the mouse droids, they're not meant to target group members.  Their flames will follow the mouse droids around and it's up to your group to stay behind the flames.  Sounds easy, but it chatches alot of people out and they go and run out in front of the flames and die.  The bug you're thinking of was when you'd come in at that point and their flamers wouldn't ignite.

The Squadleader always spawns but there's a bunch of different places he'll spawn in that section of the ship.  I keep my radar zoomed out some and hover the mouse over the red dots as they spawn to locate him and then get a Jedi to force run out to agro him before he despawns again.

The Mustafar instance bugs were fixed with Chapter 10 when they made them work the same as the Heroic instances.  You no longer need to be in the right place to get in, nor do you have to accept an instance invite to make sure you get in. 

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