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9/03/08 10:43 PM
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Viewed 5136, Replies 171
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Originally posted by ArcAngel3
I have to agree with this poster. These observations seem to reflect the way the loot cards are going to be used, and people are most certainly enticed to play the lottery to get the cards they want now and/or cards that they can trade. Also, you can't make the point any clearer than this, so I'm just going to qfe: "If they didn't want people buying the booster packs for the loot cards, they wouldn't have included the loot cards." I also agree that people will be motivated to try for the loot for status. This only adds to the motivation that exists because some of these cards actually do impact gameplay. I'm also still wondering if the loot card buffs stack on top of the other ingame buffs you mentioned? No, the buffs don't stack. |
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9/03/08 10:39 PM
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Viewed 5136, Replies 171
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Originally posted by talanisen 1) "Free" loot card items are No Trade. Bought loot card items are trade-able. Trade-able items have significantly more value than No Trade items. A trade-able speeder is significantly different than a No Trade speeder, even if they have the same stats and skin. Thus, there are in fact loot items that you can only get through "bought" packs. If you buy a pack and get a loot card, once the card has been redemeed and claimed in game, the item becomes no-trade. The cards are only tradeable within the TCG. 2) Based on what people are posting about the rarity of the loot cards, it seems likely that could easily wait years to get the loot item they want. That goes a bit beyond "patient". And then there are others that got multiple loot cards in their free packs. This is statistics. 3) "The packs are intended to be bought by those actually playing the TCG to further improve their decks." Okay, are you seriously this naive? SOE is incredibly aware of gamer psychology, and has been pretty clear abotutheir desire to boost profits by including RMT in their games. If they didn't want people buying the booster packs for the loot cards, they wouldn't have included the loot cards. It's not that they don't want people buying them for loot cards, it's that the main purpose of them is to inject new playable cards into your card deck. Loot cards are like getting a free pack of gum when you buy those traditional playing cards at the corner dairy. 4) Status is an incredibly important aspect of any MMO. These loot items are incredibly cool... status items. Just becasue something doesn't impact the game rules, that doesn't mean that it cannot have an incredible impact on the game world. Yes, that's really what the rush for these items is all about. Practically though, the people getting those items are no better off.
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9/03/08 10:12 PM
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Viewed 5136, Replies 171
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Originally posted by pdxgeek Do you have *any* proof to back up that statement? From what I'm reading it looks like the free cards you get every month are pretty worthless plus you can't trade them with other players. Besides, it wouldn't be in SOE's best interest to give away the most wanted loot cards for free...and we all know SOE doesn't do anything they don't think is in their best interest. The fact that certain silly people have spent US$100+ to get loot cards and end up with no loot cards at all, yet others got some of the more sought after loots (like the Podracer and Airspeeder) through their free packs. |
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9/03/08 9:02 AM
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Viewed 2811, Replies 64
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Originally posted by ArcAngel3 sorry but that answer is BS. I didnt say anything about the gameplay being changed, or vehicles/crafters. I am talking about a superficial CARD game, or minigame, outside of the NGE. This game would have had no impact if it was pre nge or nge. So nice try troll....but i didnt say anything like you were saying. Well I had a similar misunderstanding with another poster earlier this week. It might seem like this is just another superficial card game, like Legends of Norath. Unfortunately, it's not. It does in fact impact the game by having people play a type of lottery with real money for the chance to get ingame buff cards that affect combat, and to get items that you would have received from crafters otherwise (e.g. clothing and vehicles). The fact of the matter is, this particular card game does change gameplay. It seems to be a bit unique in this regard.
Unlike Legends of Norath, everyone that plays the game gets 5 free booster packs each month, with each pack having the chance of having loot cards. From what I've read, LoN doesn't do this, if you want the game loot cards from that then your only option is to buy the packs. You only "need" (I don't see anything from the loot cards being a "need" type loot) to pay for the packs for loot in the SWG: TCG if you don't have patience.. |
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9/03/08 8:59 AM
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Viewed 2811, Replies 64
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Originally posted by ArcAngel3 Could have, yes. I don't think they'd be all that fun for Engineers to make after a while, vehicles aren't overly complex to make. I think Engineers deserve more then that.
Engineers deserve better, so we'll replace their role in the game with RMT items that can be purchased form Sony Online Entertainment. You don't really believe what you're saying do you? Actually I guess you only purchase the chance to get these items. You might drop 20 bucks on booster packs hoping to get a vehicle and end up with a new shirt--something else that crafters used to provide. Maybe tailors deserve better too...
Making Engineer's a "go between" for the loot card vehicles wouldn't be popular. They wouldn't be something an engineer could really make a business out of because they'd only be one time use schematics. IMO, it would seem like making them craftable just for the sake of it - there wouldn't really be a benefit from getting it crafted compared to just giving the vehicle finished. I guess I'm basing this on what I find fun in crafting with Munitions. Yes, there are clothing cards, but they don't have sockets like crafted clothing does. Making THOSE into schematics would make sense. |
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9/03/08 8:51 AM
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Viewed 909, Replies 29
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Originally posted by Platon2x
...but seriously a CARD game ffs! Again, you might not like it, but there are a healthy number of people that do like it. Again, giving something to one group will mean another isn't happy. |
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9/03/08 7:21 AM
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Viewed 909, Replies 29
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Originally posted by Platon2x
Most decissions made for SWG is against any logic. All additions to the game split the few players still in the game. When will they understand that adding content aint the same as adding additional planets for example. Now we have 3 games in one, JTL, SWG and the Card game. And now SWG has more planets than players and another one incomming. The insta travel wherever you want on top of that make this game feel like a singel player game. Anything added to the game will split the population in some way. The game caters to a number of different playstyles and not all can be satisfied at once. |
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9/03/08 7:08 AM
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Viewed 3507, Replies 91
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I agree with alot of the article, but I also disagree with parts of it too. I agree that there is a lacking of PvP content and action towards general PvP concerns. I'd love to see a revamped Planetary control system, revamped player bases and revamped GCW static bases. PvP content has been the same for around 2 years now and it is indeed time for a serious update. I agree that the way they treated the base clubbing situation was bad. I've always been anti-base clubbing, making it against my guilds policy to base club and doing my best to discourage it amoungst my faction on my server. The bad thing was that Devs on the forums were declaring it an exploint yet GM's were saying the opposite and actually generating events at these weekly baseclub events. It was dissapointing because one of the big things advertised for the new GCW rank system was that it would end the ability to buy your rank. It's hard not to think that they're not taking PvP into account with the recent profession updates. The abilities given to Dark Jedi, Officer and Commando all seem rather excessive for PvP combat - a Dark Jedi can strike for 12k damage in 2 seconds, an Officer can hit for 20k in a matter of seconds and Commando's can get DoT's on you that tick for over 2k each. Most people only have 15-17k health... I disagree that there's no PvP activity happening on the servers though. Overall, PvP activity is increasing on a weekly basis, according to the stats found at http://swg.activeframe.de/bb-std/tp-en/main.7.html. Chilastra has been the most active PvP server lately (at least per active GCW officer), you can usually find some PvP happening no matter the time of the day. I disagree that PvP zones are bad, too. Overall, I think they've increased the PvP population in the game as they provide a centralised area where you know you can go to and find PvP going on. It makes PvP as accessable as PvE content. Of course, PvP can still, and often does, happen anywhere in the game outside of these PvP zones too. |
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9/03/08 1:10 AM
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Viewed 5136, Replies 171
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Originally posted by ArcAngel3 You don't get better odds of getting the loot cards by paying for them then you do if you just rely on the free packs you get each month. There's no loots that you can only get through the bought packs either. I actively discourage people from buying the packs just for the chance of the loot. If they're patient, they'll likely get the cards they want just from being a subscriber and not paying anything extra. The packs are intended to be bought by those actually playing the TCG to further improve their decks. The addition of the TCG doesn't negate the changes made that benefits crafting. There are no new weapons, the clothing doesn't have sockets and the buffs don't take the place of crafted food/drink. There are the vehicles, but apart from the Podracer they're all slower then most crafted vehicles. |
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9/03/08 12:09 AM
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Viewed 5136, Replies 171
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Originally posted by Thunderous
You know the world is round too not flat, NEED A FREAKING SCREENSHOT OF THAT? Really, I go in game post the current people in game by profession and it's not good enough for you, I don't care what you think, get a trial account and check it your self. It's not hard to do. All the talk of people logging in and "I only saw 6 people all the time I was in game" is bogus. I have never said the populations are fine, they are very low on most servers, but they sure the hell are not what you "disgruntled vets" say they are, you post numbers you pull out of your A** as though they are true. I am sorry that everyone in game is not a Cnet starport standing in long buff lines for you to count and instead spread out over 10 planets.
Seriously... The servers have been dead for quite some time. Everyone KNOWS the world is flat. Everyone KNOWS that the SWG servers are dead -- but you. What is the saddest part of al lthis is that you don't get paid by SOE for your efforts. To invest so much time spinning PR for someone I would have sent a bill a long time ago. Heh, that says it all really ;) |
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9/02/08 8:34 AM
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Viewed 5136, Replies 171
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Originally posted by Suvroc I said the buff cards aren't a big deal ;) Yes, Mustafar does require payment...but if you're going to argue that then you must be anti-expansions in general as the nature of expansions generally gives those that have them an advantage of those that don't. This is the case in the MMO's I know of anyway...
I understand your view but you're quoting ArcAngel who is saying that the buffs do have an effect on combat. So I assume that you agree that these buffs do have an effect to combat? Well, yeah, obviously they effect combat. However, with their being equivilent alternatives to them outside of the TCG, there is no combat advantage. |
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9/02/08 7:24 AM
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Viewed 5136, Replies 171
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Originally posted by Suvroc
How exactly does an ingame equivalent change the fact that these TCG buffs affect combat? I also find it interesting to note that the equilalent buffs are found on Mustafar - a purchased expansion. I said the buff cards aren't a big deal ;) Yes, Mustafar does require payment...but if you're going to argue that then you must be anti-expansions in general as the nature of expansions generally gives those that have them an advantage of those that don't. This is the case in the MMO's I know of anyway... |
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9/02/08 12:19 AM
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Viewed 5136, Replies 171
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Originally posted by ArcAngel3
I'm sorry...were you unable to read what Gutboy wrote? He told you how he came to the number he posted and posted directions on how you can do the same. Yep. I read every word. I don't believe him. Neither does anybody else. Well I have to say that he lost credibility with me when he made this false claim about the new trading card game: "The loot is mostly deco items, a few new speeders, the pod racer and nothing that actually effects core gameplay. It's all fluff..." He neglected to mention the two cards that buff combat attributes. Last time I checked, combat was part of "core gameplay" and combat buffs are generally not regarded as "fluff." So, when I read other claims designed to market SWG to others (including those about improving populations), I can't help questioning their accuracy as well. I gotta say, this statement of his has the same kind of ambiance: "even on the deadest of servers (Kauri) I can find over a hundred toons online just about anytime." It really is unbelievable. I'd rather debate things with someone like Reklaw. He'll defend the game, but he'll never lie to me. It's appreciated, and it builds credibility.
Pretty sure I've mentioned a few times now that equivalents of these buff cards are available from Mustafar as quest rewards, which share the same buff slots as the new buff cards (so they can't stack together). So no, the buff cards aren't that big of a deal...
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9/02/08 12:13 AM
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Viewed 2811, Replies 64
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Originally posted by ArcAngel3 | |