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8/18/08 8:11 AM
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Viewed 926, Replies 25
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Originally posted by Dracus
The Storyteller system has been in the game for well over a year now. It's even had a few updates to it in that time too. A brief intro to it is here, http://starwarsgalaxies.station.sony.com/players/content.vm?id=66938&resource=features |
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8/17/08 9:56 PM
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Viewed 1977, Replies 57
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Originally posted by FikusOfAhazi Oh i didnt know it was said so everyone could hear..thought it was something "off the record". Why arent any of the gaming media running with it then? I have no idea when it was said, I wasn't there. If it was said at the panel, then LA would have known it was said and would have had the chance to correct/interject it |
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8/17/08 9:38 PM
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Viewed 1977, Replies 57
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Originally posted by FikusOfAhazi
LucasArts were part of the panels, they would have been there when Blixtev said that. |
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8/17/08 1:19 AM
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Viewed 2918, Replies 106
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Originally posted by Gutboy
One of the reports on the forums also mentions that one of the LA guys mentioned that George Lucas' son also plays SWG and "enjoys it alot." |
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8/17/08 1:12 AM
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Viewed 1664, Replies 52
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Originally posted by Gutboy
Ditto...and got some pretty nice Augmentations/Enhancements too ;) |
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8/16/08 7:04 PM
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Viewed 1664, Replies 52
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Originally posted by sookster54
The flaming battle droids are suppose to target the mouse droids, they're not meant to target group members. Their flames will follow the mouse droids around and it's up to your group to stay behind the flames. Sounds easy, but it chatches alot of people out and they go and run out in front of the flames and die. The bug you're thinking of was when you'd come in at that point and their flamers wouldn't ignite. The Squadleader always spawns but there's a bunch of different places he'll spawn in that section of the ship. I keep my radar zoomed out some and hover the mouse over the red dots as they spawn to locate him and then get a Jedi to force run out to agro him before he despawns again. The Mustafar instance bugs were fixed with Chapter 10 when they made them work the same as the Heroic instances. You no longer need to be in the right place to get in, nor do you have to accept an instance invite to make sure you get in. |
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8/08/08 10:52 AM
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Viewed 1835, Replies 85
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Originally posted by Suvroc Just the way they ask the questions I guess...the armour system hasn't changed since the CU went Live so they would have had to have been away from the game for some time.
Well, I think that could be a reason why then because armour has changed significantly since pre-CU. I'd bet that a lot of the people asking are simply on a vet trial and haven't really played since pre-CU. Another thing to consider is how else would noobs be able to afford armour if they are new? Many of these people have probably been sitting on millions of credits for several years and are able to afford it. Also if they're running quests as noobs they'll be given reasonable armour anyway and will likely understand armour by the time they're ready to upgrade.
Well, I don't just sell high end armour, I do make suits that are suitable for the people newer to the game (250k for an unlayered suit - an amount they should have by the time they get to lvl 22 from the Legacy). It's not uncommon to have people asking "entry level" questions, find out the different costs of armour and then let me know they'll be a few days while they work up the credits to afford the armour that they're wanting. Of course, there's also some that expect me to lower my top end armour prices down to their entry level budget... |
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8/08/08 10:06 AM
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Viewed 1835, Replies 85
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Originally posted by Suvroc
How exactly can you tell they are new to the game as opposed to someone who is on a trial and may not have played in 2+ years? I would think that someone who hasn't played in so long would definetely have questions regarding armour and weapons. I know I would have. Just the way they ask the questions I guess...the armour system hasn't changed since the CU went Live so they would have had to have been away from the game for some time. |
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8/08/08 3:45 AM
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Viewed 2839, Replies 108
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Originally posted by Fishermage
Lol, no matter what I say, you're going to argue about it in some way. So, lets satisfy your ego and you can go around thinking whatever you want to think :) |
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8/08/08 2:33 AM
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Viewed 2839, Replies 108
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Originally posted by Fishermage I assure you, it isn't suddenly just a now thing ;) My posting on these forums has fallen back alot over the last few months. You only found out today because the topic of it only just came up today... The conspiracy theory I refer to would be the assumption that this is all due to the talk of a KOTOR MMO. |
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8/08/08 1:43 AM
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Viewed 2839, Replies 108
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Originally posted by Fishermage
Of course, if you'd like to come up with some conspiracy theory instead (it is this forums speciality, afterall ;) ), then I obviously can't stop you... I suppose it could be ammusing though. |
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8/08/08 12:24 AM
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Viewed 2839, Replies 108
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Originally posted by Gravez
Me? Nope, I never applied for it ;) I recently started a new job, so I I'd rather focus on getting established with that for now - and being able to come home from work and just enjoy the game. |
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8/08/08 12:00 AM
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Viewed 2839, Replies 108
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Originally posted by Obee
I think it has more to do with the recent influx of current players posting things like 'Get over it, it's been three years' and 'Shut up, nobody cares' as opposed to the previous influx of 'The game is great and everyone should play it' and 'The game is good again so resubscribe' posts that the previous current player invasions have entailed. The recent invasion seems to be more concerned with being angry than they do with trying to trick folks into trying their horribly unfun game. Obriak, who has been a consistently clam vioce in favor of the game, also seems a bit more on edge since the semi-official revelation that BioWare's MMO is based on Star Wars. It seems like more than a few folks have seen the end of the road and are lashing out. BioWare's MMO is going to be bad for SWG, and some folks are a bit upset by that fact.
Heh, my post style has nothing to do with the supposed KOTOR MMO ;) Kobie's explanation is much more accurate... |
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8/07/08 10:44 PM
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Viewed 1835, Replies 85
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Originally posted by Thunderous On a daily basis, I get in-game mails and tells from people looking to buy armour (and now weapons) that are quite clearly new to the game and are looking for info on what's available to them for their level/profession. |
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8/07/08 9:43 PM
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Viewed 1835, Replies 85
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Originally posted by GrandAm
I haven't played that many MMO's but have had friends that have Obraik. I have a friend that plays WOW and tried most others I've heard of. He has had no problems with finding or seeing low level players in WOW. His name was Doc. I have heard of some guys named Stan, Eric, Kyle, and Kenny that had a problem with high level players, but I think it was overexagerrated. By the way Doc (real name James) routinly started new characters to play with and had plenty of people his level to play with. I never played WOW, just watched him play. I'm all sci-fi. WOW had been around for four years. Yes, you said most. But there is another game out there where noobs and vets mix. EVE. Not for all sure, but it does challenge the idea of most/all game end up as a bunch of high levels running around and no noobs. Not sure what I was trying to say here... Any way cheers. Fair enough. However, I'm sure the case for most established MMO's is that there will be a much higher percentage of max level players compared to those in the beginning levels - I'm not saying that old MMO's don't have players at those low levels :) SWG, at least on Chilastra, has low levels floating around in Eisley and the other Legacy quest hubs. |
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8/07/08 12:24 AM
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Viewed 2252, Replies 100
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Originally posted by Fishermage | |