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All Posts by WoW_Refugee

All Posts by WoW_Refugee

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65 posts found

MMOs will always suffer these problems on launch day (and beyond). That's all there is to it, and no amount of complaining or "voting with your hard-earned dollars" will change that. MMOs as a genre have been around for +/- 15 years now; in that time, there have been perhaps ONE OR TWO truly error-free, "smooth launches".

If people have not yet figured out that an MMO will always, always, always, ALWAYS have launch day problems, no matter how long beta was, then they have only themselves to blame for their unhappiness when launch day rolls around.

Originally posted by Loke666

The server transfer thing cant really be solved any other way. Or would you only let people choose a single server once and make it so they never could change?

I'd make it so said transfers weren't free and available during the launch phase of the game...only later, when populations had settled down some.

As it is right now, people are just hopping form one server to the next everytime they see that one's stronger than the others. Result; strong servers get more PvPers, weaker servers get weaker.

EDIT: For context; my server, Dragonbrand, has seen a great many people migrate to other servers just because of how often we got crushed by servers with dedicated, large scale PvP guilds. As a result, we now routinely get camped into our spawn point and "farmed" a great deal. Just 5 days ago, we were able to field enough players to match a "hardcore" PvP server blow-for-blow; now we're lucky to see 20 people at once. Repeated boot stompings led most of our good PvPers (but not all) to leave for other servers.

Originally posted by RizelStar
Originally posted by ShakyMo
Changes I would make to WvW
Open warband system from warhammer (also for pve)
Ability to flag your name on
Pvp ranking for more COSMETIC rewards e.g. trophies like in warhammer, special emotes you can do before charging in, titles, different skinned siege weapons.
Perhaps some way to lock down a map and open up a darkness falls type open pvp dungeon like daoc.(that other servers can lock after and cone clear you out of the dungeon)

Not just WvW, but number 1 problem with gw2, let me turn off bloody mouse smoothing.

I agree with these, what's highlighted in red, I bet this will happen, least from my understanding GW1 did it aswell. Though far as emotes it was dances and what not.

 Also am I the only one who notices how the OP complaints actually conflict with each other and are solutions to one another.

If correct he complained about how servers are imbalance there fore (More members higher chance of winning)

Then complained about server matching...

Rest of his points been touched, also i play a melee based guardian in WvWvW.

How do they conflict with one another? If a) one serrver dominates, causing b) players to leave the losing server and go to the dominant server...how does this balance things out?

If a weak server loses most of its dedicated PvPers because said PvPers are sick and tired of getting rolled by stronger guilds on stronger servers, how do things balance out?

I'm not sure how the problems I listed countradict one another...maybe you could explain?

Originally posted by TheIronLegion

Edit:

To the AOE and Ranged comments. If I'm not mistaken every class has some form of ranged abilities and just about all of them have AOEs. So I fail to see how anyone is at a serious disadvantage. Sure you may not be able to lay down the massive "Deeps" you want to and you might not be able to make it rain in this [insert fluffy word here], but you can certainly be of use to your team and help.

As a Guardian, I have ranged attacks, yes. I even have a ranged AoE. One. It has a tiny l'il footprint though. You can stumble out of it in no time.

Contrast that with the constant rain of Meteor Showers, arrows from Barrage (which cripple no less), and the regular auto-attacks from the ranged classes and well...tthe disparity just becomes more obvious. Plus, is that really the answer? That my meant-primarily-to-be-a-melee class has to resort to going ranged, as well, because everyone else and their uncle is too?

You know what the most common comments I hear are when our keep is being sieged?

"#$%!, how many elementalists do they have, anyways?"

"#$$@$ ranger spam, this is bull----"

You never hear anyone complaining about the warriors or the Guardians and thei l'il scepters...

 

 

Originally posted by SethiusX
Originally posted by ShakyMo
Sethius:
As a mesmer I can make my clones boon allies and condition enemies when they die.

So when people spam aoe, my weak clones die before any player, booning my allies so they take longer to for and applying all sorts if conditions on the attackers.

Other classes have anti-aoe too, e.g. necros.

Yet AoE spam kills the group 9 out of 10 times. I think it is better to use AoE spam when defending and destroy the group. If this changes as Mesmers get smarter, I'll retract that, but right now, AoE spam works.

AoE spam dominates, actually.

Originally posted by kDeviL

2- As expected, combat is dominated by ranged AoE attackers (elementalists and rangers ainly). Melee are at a severe, crippling disadvantage.

Not even close to true. Like at all.  I hate to say learn to play, but learn to play.  hitting defenders thru solid objects remains (try repairing a keep door).

Not even true? Who keeps killing everyone on the battlements of a keep during the siege? Rangers and elementalists. Where are the melee? Either beating on the door, or hiding in the back out of range of ballistas and arrow carts.

Who is on the frontlines during zerg vs zerg engagements? Rangers and elementalists, AoEing the crap out of anyone who is dumb enough to get in range. Melee? They just get in that last killing blow.

I have a level 52 guardian who terrorizes ranged fighters with Wall of Reflection, because when I cast it suddenly 20 people on the other side (who are too dumb to just stop shooting) are taking thousands in damage from their own hail or arrows and bolts bouncing back on them.

It's just sad that and buffing my group is all I am good for though. Go to the front and fight? Are you nuts? I'll be dead before I'm even within ten yards of their front lines, full of arrows and burnt to a crisp.

Learn to play my ass...

EDIT: I forgot to mention, my level 6 Necromancer  can cause 2 or 3 melee classes to back away from me simply with the default bolt from a 2-handed staff, and spamming AoE ground symbols, all of which have a range of 1200.

Originally posted by MosesZD
Originally posted by WoW_Refugee

It's beautiful in concept, and lots of fun some of the time. However...

1- As expected, the side with the bigger zerg usually wins.

2- As expected, combat is dominated by ranged AoE attackers (elementalists and rangers mainly). Melee are at a severe, crippling disadvantage.

3-  As expected, the age old problem of AoE attacks hitting defenders thru solid objects remains (try repairing a keep door).

4- Most egregiously, and again as expected, free server transfers have weakened already weaker worlds by allowing players to transfer onto the very worlds previosuly dominating them.

And please, don't try to impress me with the tales of how your small valiant band broke up a larger group this one time. Yes, it happens. More often than not, though, you end up dead when their 20 meet up with your 8.

 

1,  God is always on the side of the big battalions -- Voltaire.

 

2,  Nope.  Learn to play.

 

3.  Oh well.

 

4.  Oh my, people being people and flocking to the bandwagon.    You can't blame a game for the behaviors of sheep.

 

 

1- It's still a problem.

2- I play just fine; my level 6 Necro in WvW makes Guardians  and Warriors back away from me cautiously.

3- It's still a problem.

4- It's still a problem.

Your middling sarcasm notwithstanding, you brought nothing to the table as far as possible solutions go. Well done.

It's beautiful in concept, and lots of fun some of the time. However...

1- As expected, the side with the bigger zerg usually wins.

2- As expected, combat is dominated by ranged AoE attackers (elementalists and rangers mainly). Melee are at a severe, crippling disadvantage.

3-  As expected, the age old problem of AoE attacks hitting defenders thru solid objects remains (try repairing a keep door).

4- Most egregiously, and again as expected, free server transfers have weakened already weaker worlds by allowing players to transfer onto the very worlds previosuly dominating them.

And please, don't try to impress me with the tales of how your small valiant band broke up a larger group this one time. Yes, it happens. More often than not, though, you end up dead when their 20 meet up with your 8.

Well, if you're at all honest, you have to admit that while the game is fun and very addictive- for a number of reasons -the promises made in the "manifesto" video were only partially met. I, too, remembered Ree's words about the world not caring. That one didn't pan out the way they explained it.

Also, the lead designer (I think) mentionned something to the effect that "in other MMOs, the monsters are just standing around in a field, waiting for you to kill them". Well, apart from the many dynamic events in the game, MOST of the time you're pretty much reading thew "quest heart" text, then going into a field or cave...and killing stuff that is just standing or wandering around.

So yes, the game is still exceedingly fun...but I do believe everyone understands that the Manifesto video was a great marketing tool, and not completely, totally totally honest. :)

Originally posted by Laughing-man

:-( 

Thats disappointing...  I have not had much of a chance to spend time in the Mists yet...

I had hopes for it to be very DAoC RvR feeling...

Shame.

I played DAoC too, and although the vibe is there...it's still not as good as the ol' Mid-Hib-Avs mechanics. Yes, the icons indicating where the fights are hurts...but this is strictly a numbers game PvP game. On Dragonbrand today, we were so outnumbered by Green that they had control of our entire borderlands, and had us hemmed into the keep where you first spawn in. We were that outnumbered.

I don't care how good you are, how skilled you are, if you read Sun Tzu and are a master tactician in your own mind, but on open ground without keep walls and siege weapons to help you, a zerg of 40 PUGs will demolish your team of 10 "l33t " guys every time.

Originally posted by Aerowyn
Originally posted by Fadedbomb
Originally posted by Aerowyn
they are mid-high level raids not top level stuff also show me a MMO with more interactive dragon fights

Everquest?

Big ass Dragons that you had to worry about hate, aggro, etc. They moved, and reacted based on different events. Even EQII being the horrible game that it was had better Dragon events.

 

DAOC had half decent Dragon events too that worried about how many people were hitting it, how many DPS were hitting it, and how many healers were active rather than hate management. The events would also change based on # of players to make it drastically harder if you brought 100 instead fo 50.

 

Also, BABY dragons O_o;? Those things are huge, you're joking right X_x? What are the higher end-game dragon fights? You running on their backs smacking giant mountains that are their joints x_X?

 

Also, "top Level" or not those dragons are extremely dumb and static fights. Just saying :(.

got any video? I remember most being very static like wow, rift.. ect

not ot mention both those videos are very old the shatterer one is years old so no telling how the mechanics will be at launch

This is one of the more famous examples of what happens when you take on a dragon(s) in Everquest and don't do it right;

http://www.youtube.com/watch?v=9AcAxGE-8ag

The video quality is crap, but notice that the one dragon aggroes another, who then both proceed to chase and follow the entire raid force of dozens of people, destroying them all.

I'm sorry, but look; Guild Wars 2 may be the flavor of the moment, and it may have many, many, many good things going for it, but better or "more interactive" boss fights than Everquest most certainly, by no stretch of the imagination, are not one of those things.

Originally posted by Bardus

EA must of cost someone at Forbes to make a bad investment. Forbes isn't even waisting Vaseline on this one.

"The Old Republic is Likely a Bigger Disaster Than Anyone’s Saying"

Read the rest for yourself, I'm not your keeper.


http://www.forbes.com/sites/insertcoin/2012/07/19/five-reasons-ea-is-in-decline/

I suppose there's no point in mentionnning that "Forbes" has nothing to do with this article? It's one of their contributors, and this is how you become a "Forbes contributor".

1- Have your own blog.

2- Submit your blog to Forbes for consideration; they examine your past articles.

3- If they like your blog, they add you to their list of approved bloggers.

4- You then continue to blog, and Forbes doesn't control your content.

You literally could write an article about the poor quality of corn flakes- seriously -and post it on your contributor's blog. That wouldn't mean "OMG Forbes says corn flakes suck!"

It means one guy who got his blog approved by Forbes in the past says corn flakes suck.

I know, I know...no one's going to care and I'm just a fanboy, right?

Figured as much.

Originally posted by William12

the #1 reason I believe GW2 will not be as sucessful as it could be is character progresion. 

I love the combat and the story and think the game is awesome so you fanboys don't flame me.

With that said.   Only a minority are motivated by cosmetic items and story or gameplay itself.  ONCE you're max level and have played it over and over you need a motivation beyond that something to make your time invested into your character worth it.

No gear grind the fanboys say omg this game is great no more gear grinds and I do understand it , but maority yes MAJORITY of people are motivated by the gear grind the problem is past games made that grind SOOOO boring because the gameplay was boring.  GW2 combat is fun and interesting a gear grind in GW2 would not of been as boring for most people because of this.   

The only plus is you can buy the game and play the story and have fun and not be tied to a monthly fee or feel obligated to keep playing because you're paying 15$ a month which will also hurt the playerbase.

 

Before one of the fanboys comes in and says they will play for the fun of it.  How long can you do something over and over every day every week before it is no longer fun  ?  People are human nothing remains fun for that long.  The truth is WvWvW is a zerg fest and if you have played any beta weekends you would know this.

The simple act of using the term "fanboys" in your post- let alone using it three times -shows you're completely unable to have any sort of debate, and that your post has no merit. It's just another case of "us guys who are right versus the fanboys who don't get it" to you. Stop using that term and perhaps you'll be taken more seriously more often.

Originally posted by otinanai123

95%+ of players are motivated by personal progression.

This is also why 95% of team-based PvP-centric MMOs are complete and utter crap.

Originally posted by Foomerang

100% combat oriented online games. Cash shops come standard. Purely developer driven content. Esport is the name of the game for pvp. Socialization has become automatized.

If you were to tell me ten years ago that this is what MMORPGS would be like, I would have never even bothered to get involved.

MMO versions of old console games from a decade ago. Thats what we have right now. The irony is that console games today are actually more open and diverse than these so called mmorpgs.

Its a shame. I have faith in indie devs, as always. But the AAA mmo devs have really led the genre astray as of late. I wonder if it will ever get back on track.

I applaud you sir, and I completely agree. I've been wanting to write something like this for ages now, but you've saved me the trouble. The MMO genre is indeed dead; players have been thoroughly conditioned to desire and require convenience, ease of use...games in which you are no longer adventuring in a world, but "enjoying content".

Best MMOs I ever played; Everquest, EVE Online. I pretty much think everything else has been crap, except for maybe The Secret World. Overall though...it's all dung, and absolutely nothing in the pipe for the next 3 years and more has me excited in the least.

It's not "MMO burnout", it's really a case of the games themselves being utter and complete shyte.

Simply put, no.

You cannot have a system in place which allows a player to kill who they want where and when they want, and not have ganking.

Originally posted by Aerowyn
Originally posted by Mannish
Originally posted by justinope
Originally posted by Azzkicka

When i play GW2 im bored...

enough said.

unfortunately this.

 

 

Same here. Its the same old same old.

in what way? I have found very little in this game that feels same old same old

Without any hostility, let me turn that question around on you; what have you found that doesn't exist in other MMOs? What brand new elements are there that you have never seen before?

All I have seen so far is; you look for the nearest heart on the map, go there, and do what needs to be done. Sometimes the objectives are really quite tedious (water the corn, feed the cows, play with the puppies, carry the rabit food) and other times they're more action oriented but still nothing new (kick a tree, kill the bad guy who drops down....kill the rampaging minotaurs...interact with a bush, kill what comes out). Then there's your personal storyline which has already been done AT LEAST as well in SWTOR (for all the things it did wrong, SWTOR had awesome storylines!) and is also being done- in my opinion, better -in The Secret World.

I'm not saying GW21 is bad because it's not...but what is so original about it?

EDIT: I should add; in between those "heart" areas, there's really just a lot of beautiful but pointless land. It looks awesome, has some monsters...and nothing to do. The hearts seem to be the core of the game, or am I missing something?

 

I tried for a long time to crystallize my feelings on Guild Wars 2, and I have come up with the following opinion.

It's a highly polished mix of RIFT rifts, Warhammer Online public questing, Dark Age of Camelot's RVR, and Star Wars the Old Republic's storyline questing. No more, no less. There’s really nothing in Guild Wars 2 which you cannot find in those 4 previous MMOs. The only difference (to some extent) is the polish.
 
I'm not dumping on the game here, I like it enough that I prepurchased it way back before the first BWE so I could get in, and I’ve played in all of them since. However, I have never expected it to be the best game ever released, and so I don't have blinders on to some of its weaknesses and some of the areas where it can be improved. Guild Wars 2 is going to be a very good game, but it is not going to be some revolutionary improvement of MMO gaming as a whole, and will continue to suffer from some of the same problems, pitfalls, and "boring grind" as its predecessors, despite ArenaNet’s “Manifesto”.
Originally posted by seridan
Originally posted by WoW_Refugee

That quest you are talking about is the very, very first one in the game.

One later example I can give you is this; you're required to login to a laptop left in the back of a car. You need a password, and the only hint is "My Wife".

By running around a bit, you come across 2 bodies, a man and a woman. You look at their ID tags and take down their names, ID codes, and go back to the laptop and enter the woman's name. Nope. No good. No other hints. What do you do?

If you look at the name badges again, you'll notice there's an e-mail address; the domain name for that address is @orochigroup.net, if I recall. If you Google that domain name, you're led to a very professional looking corporate site for the Orochi Group. If you then go into that site's corporate employee directory and look up the name of the dead man, you get his wife's name (the dead woman is his partner, not his wife). That gets you into the laptop. You have to figure this all out yourself, there's no glowing anything to point you in the right direction.

Another quest at one point will play a long sequence of morse code for you. To progress, you have to decode it, again, without any help from the game. "Here's a .WAV file of some Morse code; figure it out."

What is GW2's equivalent to those  may I ask?

Look GW2 is a different game with many awesome things...but the questing is still not as good as TSW's. No, it's not just different; it's not as good. That doesn't mean it's a bad game, and truthfully it can't (and won't be) #1 at everything.

 

It's just completely different, nothing to do with quality.

So you want to do quests that require google in GW2? You call those good quests? I certainly not think TSW questing is anything special and it wouldn't work in a fantasy setting. Questing in TSW is weak, those quests you mentioned would be good in a single player game, I don't see ANYTHING remotely multiplayer about them.

Guild Wars 2 "quests", the events, are built with multiplayer in mind, there are no silly prerequisities in earlier quests or tiers (silly questing prereqs in TSW), or mob-tagging bs that stop a player from having fun. How anyone can compare quests between the two games is beyond me, TSW are single player, google-based, quests that can't work on a fantasy setting OR are worthless as multiplayer experiences. In GW2 the world is alive, there are events happening everywhere that affect the world and involve many people, people that can jump in and help whenever they want.

How and why are you comparing them is beyond me, if I want to play single player I'll play single player games.

Never mind. I forgot it's impossible to have any sort of rational debate on gaming message boards, it's always black and white,  "No, EVERYTHING about THIS game is better" and then everyone gets selective about what they read and...ah never mind. As usual, it's pointless.

Originally posted by Amjoco
Originally posted by WoW_Refugee

Of course, this is only my opinion and I know I'll be pounced upon by the brigade of posters who think dissent is unimaginable.

I  logged in to try out the Asure and Sylvari races which had been missing from previous betas. It just confirmed what I was starting to feel in my gut, and that is that The Secret World's questing is miles ahead of Guild Wars 2. Miles ahead.

If you're remotely honest, you'd have to admit that watering corn, feeding cows, playing with puppies, fighting off waves of creatures while a timer counts down...these are not difference makers. There's nothing new here in substance, only in presentation.

GW2 has infinitely better combat and more polished PvP than TSW does, but its PvE content only feels slightly different. TSW's *is* different (and by different, yes, I mean better).

I'll be playing both...probably more TSW though.

 

Not sure about TSW. I remember jumping up and down on a car and blowing zombies up with gas cans. Not sure what you mean about being better. /shrug 

edit: It is different yes, just not better. 

That quest you are talking about is the very, very first one in the game.

One later example I can give you is this; you're required to login to a laptop left in the back of a car. You need a password, and the only hint is "My Wife".

By running around a bit, you come across 2 bodies, a man and a woman. You look at their ID tags and take down their names, ID codes, and go back to the laptop and enter the woman's name. Nope. No good. No other hints. What do you do?

If you look at the name badges again, you'll notice there's an e-mail address; the domain name for that address is @orochigroup.net, if I recall. If you Google that domain name, you're led to a very professional looking corporate site for the Orochi Group. If you then go into that site's corporate employee directory and look up the name of the dead man, you get his wife's name (the dead woman is his partner, not his wife). That gets you into the laptop. You have to figure this all out yourself, there's no glowing anything to point you in the right direction.

Another quest at one point will play a long sequence of morse code for you. To progress, you have to decode it, again, without any help from the game. "Here's a .WAV file of some Morse code; figure it out."

What is GW2's equivalent to those  may I ask?

Look GW2 is a different game with many awesome things...but the questing is still not as good as TSW's. No, it's not just different; it's not as good. That doesn't mean it's a bad game, and truthfully it can't (and won't be) #1 at everything.

 

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