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All Posts by nethervoid - 301 found

3/12/08 4:15 PM
Viewed 804, Replies 13

If you decide to stick with eve, you need to download two apps: evemon and EFT.  Evemon is a skill planner, and I was lost before I found that bad boy.  It will even show you how implants will speed up your training.  EFT (eve fitting tool) is an app that lets you put modules onto various ships using your current skill set or all lv 5 skills to see what kind of a ship you can make.  I use it to see if this module or that makes a better tank or if I can push out more DPS by swapping out a gun for some other damage improvement module etc.  These two apps take a LOT of guesswork out of the overall game.  IMO they should be built into the game.

Also, attribute points decide how fast you train skills.  Before you settle into a character, look at your starting attributes.  The four main attributes for skills are intelligence, memory, willpower, and perception.  Intel and memory are primarily for academics like industry and science, while willpower and perception are more combat oriented.  Try not to put any starting stats into charisma.  Not many skills are charisma based.

Nothing sucks more than being 4 million skill points into the game and learning you could have had 5 more points of intelligence instead of that damn charisma.  lol

3/12/08 3:54 PM
Viewed 983, Replies 9

The actual activity of 'crafting' in eve is pretty watered down.  Basically you buy a blueprint original, research the waste efficiency of the print, then stick it in a factory with the minerals you bought.  Bingo bongo you have crafted items.  This is all you can do for tech 1 items, which are almost pointless to sell because so much tech 1 stuff drops from NPC ships.  Some tech 1 stuff is worth selling, because players need it a lot and it doesn't have a high NPC drop rate.  Ammo is probably the main tech 1 production item I would say is worth making...because it's consumable.  As well, tech 1.5 items drop from NPCs which are FAR better than tech 1.  Most players in the game won't use any tech 1 stuff because tech 1.5 (named tech 1) is far superior.  Prices on tech 1.5 stuff is pretty good...because players can't mass produce it.  The supply is fairly limited.

In my opinion the tech 1 market is pretty borked.

Tech 2, on the other hand, is a good way to make some cash, but definitely requires a lot more dedication, as it takes specific skills to research and produce tech 2 stuff.  Tech 2 is used by a LOT of players because it's the best item you can fit while also fairly easy to replace (unlike tech 2.5 [officer loot]).  Some tech 1.5 stuff is actually better than it's tech 2 counterpart, which makes the tech 2 stuff not sell for as much as could be, but its not breaking the tech 2 market, IMO.

If you're looking to get into the game to become a 'crafter', you will want to shoot for tech 2 research and production skills, which will be about 3 to 6 months worth of training, I think.  Maybe more.  I haven't started working on tech 2 production yet.  Too busy training combat skills to go back to manufacturing skills.

Still though the actual production of the product will not blow up your skirt if you're into crafting in other games.  The factories do all the work.  If running a business making and selling stuff, watching markets and pricing, if that kind of stuff sounds fun, I'd say manufacturing is for you.  If all you want to do is create stuff and peddle it (where for you the fun is in the creation of the item), I would say you probably won't have fun [e.g. SWG factory production].  The actual production of goods is pretty boring.  Managing the logistics and market watching and all that is the 'fun' part.

3/12/08 10:02 AM
Viewed 1322, Replies 33

There really isn't much roleplay to be had in mainstream roleplay games anymore.  It's just the way it is.  Most players didn't start out roleplaying (even if they started with DnD a lot of them played for the stats).  Most MMOs don't even have the items in game or housing etc to make a real roleplay environment.  You need way more control over the environment IMO to really roleplay.

Probably the best environment I've found is a player run NWN server (NWN 2 is almost as good).  The creators can create roleplay rules etc, run events, players can create guilds connected with and changing the world, the creators can easily and will kick non RPers (because the community is much smaller - so it's feasable).  Too bad NWN2 sucked so bad for world creation.  Stupid mesh system.

3/12/08 9:42 AM
Viewed 7799, Replies 30

Sort of but I meant further sub classing I guess.  I want there to be choices that must be made where if you pick one thing, you can't at all do the other.  Kind of like how in SWG or WoW when you pick a tree to go after, it means you are also NOT picking some other tree and so can't do any of those abilities.

Oh I forgot.

4.  Diplomacy was a great idea, but is not tied into the game at all

Sucks cause I could see a lot of potential behind it

Overall I think they just needed twice as many people working on that project.  Either that or it was horribly mis-managed.  Cause their ideas were cool for the most part (sans the crafting grind, market, and all classes are the same) but they just didn't pull it off.  It feels like it's still not finished (diplomacy is probably the premier example of 'not finished')

3/12/08 9:20 AM
Viewed 7799, Replies 30

Three biggest reasons I can't play Vanguard:

1.  No character skill customization

Ability points don't count - Everyone has the exact same skills/abilities

2.  Crafting is a mind numbing grind fest and built that way on purpose

I want to gain craft xp making actual items to sell - I don't care if it takes a week to make each item to keep the market stable, but don't make me make widget x 50 times to gain some xp - Also get rid of the market - Players should have their own shops [the funny thing is a lot of people were saying the crafting grind fest was just lame in beta, yet nothing was changed about it - in fact I think they even added in MORE grind lol]

3.  Nobody to group with at lower levels

I tried playing again, and there's just not enough people at the lower levels to get the group stuff done - A shame, because I actually like most of the areas I saw - Probably because xp gain is too fast/doesn't ramp down fast enough

3/12/08 12:22 AM
Viewed 2713, Replies 33

The lag is server side.  When all 400 of a systems inhabitants start talking in local about guns that haven't fired in 5 minutes (and it happens every weekend [most of the day on Sunday]), that is nothing but server side lag.  If you don't run lv 4 missions for the navy in Caldari space, fly through Jita, or frequent big fleet battles, you are not experiencing the lag people in this thread are talking about.

In my opinion, the lag is the biggest issue right now for CCP.  EVE has really taken off lately and I'm glad they're reaping the rewards of doing something different, but they really need to fix the lag.  I'm sure they're trying.  I just hope they bring something online sooner rather than later.  Which reminds me:  I wonder how that supercomputer project is coming along.  The one they are grouping up with IBM on.

I also wouldn't be at all surprised to find out a lot of the lag is code based.  Usually this kind of lag is.

1/11/08 5:57 PM
Viewed 2929, Replies 37

There's nothing to discuss here.  The BFR killed PS, and everyone playing at that time knows it.  The BFR killed infantry outdoors, which is what a lot of people played back then.  A huge section of the player base liked to go all infantry, all the time, but BFRs really killed that.  In fact I think vehicles in general killed that, but moreso the BFR and flail (very anti infantry).  After a ton of people left, the vehicleside became even more dramatic, and made overland infantry even harder to play.

BFRs killed PS.  They were too big, and too powerful.  They still are.  In fact, if they removed them I know a few players at least that would come back to PS.  Sony should just restore PS to pre-expansion servers, and a load of people would probably return.

1/11/08 3:48 PM
Viewed 9916, Replies 230

Originally posted by Kulthos

 

Originally posted by nethervoid

"WoW has great PvP"

Anyone who says this will almost assuredly not like Eve PvP.  WoW's PvP is a joke, and I'm not even a hardcore PvPer.  Hell even Shadowbane PvP is better.  At least you're fighting for a reason.

 

Have you ever played WoW?  You can live in the battlegrounds and have a blast.  You get much more high quality PvP than you can ever hope for in EVE, as you can have many battles in a row.  In EVE you can't begin to hope for the same number of kills in an evening as on a WoW battleground.  I have had more heart-pounding fun capturing the flag in Warsong Gulch than in EVE.

If you like infrequent and lopsided battles that cost people a lot, then play EVE.  If you want to rack up kills and have fun, play WoW.

I would love to see EVE with a battleground-style arena to enjoy PvP without the grief.  That would be a lot of fun.

 

 

 


http://armory.worldofwarcraft.com/character-sheet.xml?r=Bonechewer&n=Nethervoid

Still playing.  The PvP is lame IMO because it doesn't change anything.  The only thing that does change is you slowly lose durability from hitting people with your weapon.  lol  In fact, you get a LOT of gear from PvP (battlegrounds and stuff) with no risk at all.  The PvE has more risk than the PvP.  lol  That's why it's a joke.  How can you have anything considered 'heart pounding' without some kind of risk?  I mean even a raid boss can be heart poundingly fun when he's at 5% and almost half your raid is dead.  Why?  Cause it takes investment to actually get to the boss.  If you can't beat the guy, you have wasted hours of raid time.  What do you waste in PvP?  Nothing.  Hell you even still get stuff from losing in WoW PvP.  Even one of their own devs called WoW PvP gear 'welfare epics'.  lol

Don't delude yourself.  WoW PvP is nothing more than Halo with swords.

1/11/08 12:45 PM
Viewed 9916, Replies 230

"WoW has great PvP"

Anyone who says this will almost assuredly not like Eve PvP.  WoW's PvP is a joke, and I'm not even a hardcore PvPer.  Hell even Shadowbane PvP is better.  At least you're fighting for a reason.

Here's how you make Eve PvP more fun: don't suck so much.  Secondly, don't put yourself in harms way until you can afford it.  It's really that simple.

BTW, I'm a casual player.  I have less than 2.5m skill points (read: noob).  I have a 34m ship (read: heavy investment), 40m in implants in my head (read: heavy investment), and 14m in my wallet (read: broke).  Yeah I'm not stupidly flying through low sec looking for a fight...because I can't affort to lose my stuff...yet.

1/11/08 12:14 PM
Viewed 9916, Replies 230

Originally posted by Kulthos

 

Originally posted by Sheista

As said, if these are the things that bother you, then EVE is just not for you.  It appeals to a niche audience for a reason.  The mechanics of the game are there to please this niche audience, and not a large group such as WoW has attracted.

The game is about PvP, whether it be actual combat, or PvP through economics, or just the politics of the game.  You just don't seem to 'get' EVE, which isn't a bad thing.  It just means EVE is not the game for you.

 

Edit:  And I'd hardly say EVE is doomed.  It has 200k subscribers, with a record of some 40k+ online on a single server at the same time.  For a game the purposely appeals to a selective audience, that is damn impressive.

 

I agree that EVE will be a niche game until it does something to fix the PvP situation, and cannot hope for a large audience.  It isn't doomed, (the original Everquest is still online) but it is a shadow of what it could be.

You say that like it's a bad thing.  Eve doesn't want to be a mass-market game, the same way I don't listen to Britany Spears even though millions of retarded blonde teenie boppers do.

I like WoW and still raid there, but Eve is focused on a specific target audience: the mature MMO gamer looking for a world sim instead of just a team co-op monster bash, which is what WoW is in essence.  By 'mature' I mean players that have played other MMOs already, and already know how to tackle an MMO system.  Eve is very rough on brand new MMO players.

While I don't pirate in Eve (yet - not sure if I'm going to or not), I'm glad you can blow up other people's ships and cause havoc.  WoW pvp is just pointless.  Eve pvp has risk, cost, gain, concequence...meaning.  In that same regard, WoW crafting is pretty pointless.  I skill up to max smithing, and I can make one thing that I would ever consider using, which then gets swapped out just 4 weeks later for a drop from the first raid instance.  That's a horrible crafting system.  In Eve, I can build ships that supply my corportation in their war efforts, make money from building, or maybe I buy items when the market is low, melt them, and sell the components.  Eve crafting destroys anything WoW has.

Eve is a world; WoW is a game.  It's not for everyone, and that's kind of the point.

1/02/08 1:56 PM
Viewed 334, Replies 14

A long time ago I was my corps' 'bookmark guy', and I had a lot of fun doing it.  I got to plan our routes of attack by building an 'insta' trail, and then I would also be bookmarking strategic points in enemy territory systems.

If you personally don't like doing that, you need to add someone to your corp who does.

Eve is a strange game, and while there are many aspects I personally can't stand, I wouldn't have the devs change those aspects just cause I like them, because there are MANY people playing that game who do.  Something to ponder.

12/20/07 9:56 AM
Viewed 9054, Replies 263

I betad this game, and at that time it ran pretty crappy.  I built an insane machine to play this game.  8800 GTX 768meg 4gig 800mhz ram.  It ran sorta crappy.  But I logged in last night and the performance has improved a lot.

It's worth checking out if you have ever played before.  From now until Jan 3rd they've reactivated all accounts with more than 60 days of inactivity.  Might as well check it out since it's free.

The snow is pretty cool, but I can't wait to see a storm.

12/19/07 5:53 PM
Viewed 3664, Replies 141

... Are you guys listening to yourselves?

Everyone hates raiding...

The biggest MMOs to date are raiding MMOs...

But nobody likes raiding...

Are you seeing the math here?  If people didn't like raiding, they wouldn't raid.  I don't raid strictly for loot, but if I'm going to put in all that extra effort to raid then yeah I want my raid gear to be better than 5 or 10 man loot.  Duh.  If you put in 80 hours a week after getting a degree or two, don't you want to make more money than the guy working part time at a gas station?  And just because you deserve more and are saying 'I put in so much more' doesn't mean you despise the work you're doing, it just means you're doing MORE than the other guy, so yeah you should expect to get more in return.

People wouldn't raid lv 70 content if lv 40 quest gear was better because people will seek the path of least resistance.  This has been a naturally occuring fact since life began on this planet.  If you can get equal gear from a 5 man as you can from a 40 man, yes many people will not go after the 40 man because the risk of stressing out the guild etc would not be worth the reward.  This is common sense.

Let that sink in...

C'mon.  Think.

12/19/07 1:03 PM
Viewed 5092, Replies 33

SB was a lot of fun while it lasted.  The reason I quit is because I got bored of PvP, and there was nothing else to do.  lol  If they had some dungeons and crafting, I'd probably still be playing it.

And I loved when people 'balled up' because then I could pick out a healer, run into their own ball, and kill them before they could even target me.  LOL  I broke up so many balls that way.  Half the healers are dead, and they finally decide to use some other tactic than 'balling up'.  HAHAHA!

12/19/07 12:26 PM
Viewed 602, Replies 13

My favorite pre BFR memory is also my favorite memory (viva les infantrie!).  It was just me at a tower.  I had just stopped there to get some ammo, and the enemy was hacking our base.  Well three guys came to hack the tower, and I was on the third floor balcony.  So one of the guys was hacking the door, and I jump down with my MCG.  I waste one guy on the way down, as his friend is looking all over for where the bullets are comming from.  I dance around and waste that second guy, just as the guy finishes the door hack.  Then I blast that guy to hell as well.  lol  I had to go re-gear to resupply my kits and stuff.  Man, that was the best!

Secondly would be before the nerf to vehicle kills from driving over people.  I used to rack up so many kills in my lightning.  I would swing way behind enemy lines, then come up behind them and shell them in the back of the head as they were crouched behind a tree, or just drive over there ass as I shelled their friend.  lol  I loved every second of it!  It took quite a bit of skill to be able to drive and shoot with the lightning. [edit - Oh man I forgot at this time I had AMS certed because so few people did, and I used to drive around over enemy infantry with it lol.  My outfit called it the killer ice cream truck.  hahahaha!]

Lastly, I used to be really friggin good at flying a reaver through forested areas, almost on the ground, and I could make a U turn perpendicular to the ground.  I used to love hitting vehicles from inside the forest, and them not being able to chase me.  lol  Or if it was a flying vehic, I used to love making them crash trying to fly through the trees.  lol  ...  Mines killed me quite often though.  lol

12/19/07 12:06 PM
Viewed 805, Replies 19

I like where this poster is headed.  The one thing I hated most about EQ was how every new expansion antiquated another expansions entire raiding ladder.  I missed out on so much raid content because of this.  Back before there was even an expansion, I used to dream about how fun it would be to eventually be raiding a dragon and doing the planes, but then I took about a year or two off, and then nobody would do any planar runs unless it was for an epic piece, because the planar gear was crap compared to the new stuff.

It would be sweet if you could somehow even the field as far as older raid zones were concerned, so you might be able to actually use all the content generated instead of just the last 4 expansions in a 14 expansion game.

Great idea.  Does need tweaking though, and some shinies to get people to do old raid zones again.  Maybe some kind of a badge system like WoW, which you can turn in badges to get gear. 1 badge per boss no matter what era it's from, or maybe more badges from older content while newer content drops the new expansion gear.

12/19/07 10:09 AM
Viewed 3664, Replies 141

lol @ this thread.

So you want unscheduled raids?  With random bad players to constantly wipe you? And you want no drama with loot, but you're going to have random people ninjaing and whining when they don't get loot.  You'd rather NOT raid with friends, but rather raid with a bunch of random people in crap gear riding the coat tails?  HAHAHA!  You know how much worse that would be?  And you want some raid boss to randomly attack a city and drop the fat loots?  Yeah you would get people really pissed because they were at work or whatever.  There's a reason people schedule things, you know because they have other things going on in life.

If you can't get 25 people together one night a week to take down a raid boss, and even then can't do it consistantly enough to move on to new content (and in so not become bored of the same boss kills), you really need to rethink the type of guild you're joining.  Secondly (or maybe this should be first), I'm just going to say it - You're a bad player.  You need to be better.  Spend more time reading about bosses, strats, your gear, consumables.  Spend more time researching guilds to find a GOOD guild that has fun people AND competancy.  Then you need to commit to raiding, because it's like a sport: you must commit to doing what it takes to be good, else sit the bench, you scrub.

And I'll second the previous poster about EQ.  I guess you guys are glad you don't need 72 people like you used to in EQ.  Hell there was a point in EQ where people had 100 man raids.  You think it's tough coordinating 25 mans?  LOL  Oh and 4 or 5 items would drop for the entire 100 person raid.  In Kara (10 man), a full clear generates about 40+ pieces of gear.  Can't complain.  Plus badges.

Also if you don't want to raid for uber gear, just PvP for it.  It's actually easier to get even better gear through PvP in WoW, so I'm not sure where the complaining is coming from.  And I'm so glad they added the PvP gear, so that raids are for people who actually like to raid, instead of not putting the time in and wiping the raid time after time because they can't concentrate long enough to become dependable and knowledgable.

Last but not least, bliz has appeased the faint of heart by extending the 10 man raid progression, which IMO is really laughable.  What about a ten man is any harder than a five man?  The only difficulty of raiding is not meant to be the boss or trash, but in coordinating and organizing a team to bring down 25+ man content.  MOST of the challenge is in the organization.  That's why its so fullfilling to us achievement oriented people, because anything worth doing is not easily done.  If it's easy, I'll just hire a nobody to do it for me.  I only take the hard stuff.

Every year it seems like the new MMOers get weaker and weaker.  It's really sad.  Degenerative, really.  And so I guess that makes me one of the elite.  lol  I used to be average, but ever since WoW expanded the MMO player base, I'm like a god now in comparison.

Raiding is intended for people who want challenge not only in just killing something in the game, but more importantly challenge in organizing and being good as a team.  Secondly, you don't have to raid.  Do something else.  I guess do whatever it is you think you would be doing if there was no raiding.  lol

12/18/07 4:31 PM
Viewed 477, Replies 15

The only reason you would NOT do an open beta is because you're game sucks, and you don't want people to spread that around.  If you have a good game, you WANT an open beta for viral marketing.

So if you're a betting person, don't buy a game that doesn't have an open beta you can try out first, especially considering the MMOs that have come out in the last half of the industry's modern lifetime.

12/18/07 4:22 PM
Viewed 4393, Replies 95

I haven't read this whole thread, but the idea of steath for shadowbane, a GvG game (wow is a pve game in all reality), was not really to get the jump on people but more to scout ahead of advancing groups and spot enemy targets and stuff.  That's what you need stealth in a GvG game for.  If you don't have that, I think you really miss out on a really fun role in a GvG game.

12/18/07 3:28 PM
Viewed 1644, Replies 55

Games have come and gone during the time this game has been in development.  That should tell you something.  And I thought it has been in dev for more like 7 years?

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