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MMORPG.com Discussion Forums

All Posts by nethervoid

All Posts by nethervoid

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225 posts found
Yep you need so much time to play this game right. Also a PS3... lame. A PC game that releases a sister game...on a different platform. WTF.

Payed for a couple months of EVE a while back. Too bad that game is so grindy and has such a huge investment to get into the fun clan based stuff.

Actuall purchase would be SWTOR. The leveling process was a lot of fun, but the end game was pretty bad. Too bad though cause it really had a lot of great things about it.

Kickstarter is for suckers. lol

An idiot and his money are easily seperated.

You don't seem old enough to have played UO when it released, pokket. Either that or you look a LOT younger than you are.
Originally posted by nariusseldon
Originally posted by nethervoid

AH mainly help those who don't care to craft or run a virtual business. That's great for those players. Other players like to run a little virtual business. To them that's fun. A themepark has no place for a fun economic system. Only sandbox players will appreciate the non-combat fun of a virtual business thing.

Personally I hate auction houses. Perfect economic information makes the virtual business game not fun at all. I used to love running an armor shop in UO. I got quite a client base because people knew I would have what they were looking for. Lots of fun!

AH or no AH really comes down to themepark or sandbox.

But makes trading items much more efficient. For combat centric games that trading is only to get better items, AH is the right way to go.

 

I agree in themeparks AH is the best. The only problem is when they try to add crafting and stuff. It's pretty boring. lol

AH mainly help those who don't care to craft or run a virtual business. That's great for those players. Other players like to run a little virtual business. To them that's fun. A themepark has no place for a fun economic system. Only sandbox players will appreciate the non-combat fun of a virtual business thing.

Personally I hate auction houses. Perfect economic information makes the virtual business game not fun at all. I used to love running an armor shop in UO. I got quite a client base because people knew I would have what they were looking for. Lots of fun!

AH or no AH really comes down to themepark or sandbox.

Best wow expansion yet. lol That part is funny. I've heard that from a couple online game news sources. Adding in pandas was the dumbest idea they've had... in the NA market at least. Glad your chinese fans are happy!

Originally posted by Jayaris

Ugh, barebones game with a subpar engine using idealized rule sets and claiming to be the next Ultima Online whilst trying to monetize their world as much as possible.

Pretty much the worst game I've ever heard of, perhaps one day someone will make a real sandbox MMO with a decent amount of features. Instead of having 'no story to start with', developers releasing incomplete games and playing catch up as they create artificial speed bumps for the players. 

Then again, it's only 20$, so why not waste it.

 

Eve did this. It's booming for an indie game.

I put griefer, but in reality a better word for the people I'm talking about are trolls. Their whole point of playing is to see how many people they can piss off.
Originally posted by Edeus
Originally posted by nariusseldon
Originally posted by nethervoid

1. No classes / 1 Char per game - Skill based system - Skill cap so people cant be masters of everything - Can reset skills if you want to try something new

2. All items crafted by players - Monsters can amass loot by pillaging cities and ambushing merchants

3. A pretty harsh death penalty - Makes it more exciting

4. Player built / destroyed world - Allow players to build castles, cities, houses, dungeons to protect their loot - Allow players to pillage people's stashes, houses, castles, cities, dungeons - Bank in newb city only holds a very limited amount of stuff

5. Player driven NPCs - Players can hire guards, hire monsters, create monsters, etc that will do their bidding like guarding their castle / dungeon or raiding someone else's castle or city

6. Mostly slow travel world - Only dedicated mages should be able to fast travel - This helps create economy and territory control

1) hard to balance. Impossible to not have cookie cutter builds after min-maxing post them online

2) How about those players who don't like crafting? Few want to play a carpenter, you know.

4) too much freedom to grief others. People are more likely to build stuff to block others, than to do it in a fantasy context.

5) That is not a bad idea .. and lots of games already have companions, pets, ....

6) No. Slow travel create boredom.

1. As Nariuss said.

2. You can have sellable monster only loot and crafted stuff right alongside each other for sale on the market tab.

3. Will lead to a lot of players not getting into the game/leaving, making it a niche game.

4. No one wants to spend hours/day/weeks on building something just so some asshole with an army can destroy it overnight.

5. meh

6. as Nariuss said.

My game would be more of a world sim. Many, many people are not really into world sims, and would rather play in a themepark style game. No biggie. Personally I'm sick of themeparks.

Originally posted by nariusseldon
Originally posted by nethervoid

1. No classes / 1 Char per game - Skill based system - Skill cap so people cant be masters of everything - Can reset skills if you want to try something new

2. All items crafted by players - Monsters can amass loot by pillaging cities and ambushing merchants

3. A pretty harsh death penalty - Makes it more exciting

4. Player built / destroyed world - Allow players to build castles, cities, houses, dungeons to protect their loot - Allow players to pillage people's stashes, houses, castles, cities, dungeons - Bank in newb city only holds a very limited amount of stuff

5. Player driven NPCs - Players can hire guards, hire monsters, create monsters, etc that will do their bidding like guarding their castle / dungeon or raiding someone else's castle or city

6. Mostly slow travel world - Only dedicated mages should be able to fast travel - This helps create economy and territory control

1) hard to balance. Impossible to not have cookie cutter builds after min-maxing post them online

2) How about those players who don't like crafting? Few want to play a carpenter, you know.

4) too much freedom to grief others. People are more likely to build stuff to block others, than to do it in a fantasy context.

5) That is not a bad idea .. and lots of games already have companions, pets, ....

6) No. Slow travel create boredom.

Not everyone would like this game. This is the game I would like to play.

Originally posted by muffins89
you should add planetside 2. 

... How do you scam someone in planetside 2? There's no economy.

1. No classes / 1 Char per game - Skill based system - Skill cap so people cant be masters of everything - Can reset skills if you want to try something new

2. All items crafted by players - Monsters can amass loot by pillaging cities and ambushing merchants

3. A pretty harsh death penalty - Makes it more exciting

4. Player built / destroyed world - Allow players to build castles, cities, houses, dungeons to protect their loot - Allow players to pillage people's stashes, houses, castles, cities, dungeons - Bank in newb city only holds a very limited amount of stuff

5. Player driven NPCs - Players can hire guards, hire monsters, create monsters, etc that will do their bidding like guarding their castle / dungeon or raiding someone else's castle or city

6. Mostly slow travel world - Only dedicated mages should be able to fast travel - This helps create economy and territory control

Originally posted by Whitebeards
Originally posted by pauly6478
Fast travel ruins games as much as I love having it in game, it really does ruin games. One thing that does make the game fun if you do keep it out of this game is make the characters faster then other mmo's as far as movement speed. No one enjoys slow characters.

Even if the game implement fast travel you still have option not to use it. Like in Skyrim i ignore fast travel but it is there if i ever want to use it.

Why do you always need devs to make decisions for you? too hard to decided for yourself and not use fast travel option?

You completely missed the reason behind leaving it slow. Re-read his OP.

I would have probably just called it Greed.
My favorite are women warriors with plate over their boobs only. Ruins immersion for me. =/
It would probably be easier to just call all games MMOs than to get people to understand why we have categories.
If it's a themepark, probably not. I'm really burned out on themeparks.
Originally posted by Cephus404
Originally posted by nariusseldon
Originally posted by nethervoid

Designing a sandbox is really quite easy. All you have to do is create a blank world and systems where players can create things in the world. Then sit back and watch.

It really is that easy.

That is the problem. Most players can't create anything interesting.

And you sound like "creating a blank world and systems" is easy. Why don't you show us how it is done?

And how do you attract anyone to "a blank world"?

The problem is, most people don't want to create anything, they play games to be entertained, not to have a second job.  If I buy a product, I don't expect to get a box with random parts that I have to figure out, I expect to have a fully-functioning product that I can actually use right away.

Minecraft disagrees, good sir. Most sold downloadable game on XBOX in XBOX history. Most searches of any game on youtube by over triple. People love blank worlds, and they are constantly talking about how cool it would be to have more systems in minecraft, so they could build even cooler, more interactive stuff.

Originally posted by nariusseldon
Originally posted by Cecropia
Originally posted by nariusseldon
Originally posted by Onomas

OH i can get 30 people in a server lets slap mmo on the front of it and pretend its a real one. I mean seriously. MMORTS/MMOFPS?

Unless you have progression, persistant world, and a handful of other criteria they are not mmo's. Hell BF3 is more of a mmo than half these so called mmofps (warz) are claiming to be. Just because you can fit 100 people into a server, doesnt make it a mmo.

This can be fixed by a simple change to the name of the site. How about just MOG? Multiplayer Online Games.

I, like many others, have been coming to this site called mmorpg.com because I have an interest in mmorpgs. If I had an interest in another genre, guess where I'd be posting?

If you have a love of pick up trucks why in fuck would you go to a motorcycle website and request that they change their name and content to better suit pick up truck fans? It's almost as if you were looking for some sort of of new gaming hobby, got lost, and somehow ended up on mmorpg.com.

The end of this bizarre age of entitlement cannot come soon enough.

 

 

It is not like posting here and on other sites are mutually exclusive. If some MMORPG are discussed here, what is wrong with posting here?

Do you go to gamefaq.com? It is not like game site cannot cover more than 1 narrowly defined genre.

Are you trolling or do you really not get his point?

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