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All Posts by nethervoid

All Posts by nethervoid

12 Pages 1 2 3 4 5 6 7 » Last
225 posts found
Now that many F2P games are coming out with a subscription option AND pay for in game items I'd much rather go back to the old 'sub unlocks the whole game' pricing system. Games like World of Tanks and War Thunder cost a lot more than games like EQ, UO, WoW, and EVE.

2 Things, and none of this is meant to be trollish or a jerk.

1. You don't look old enough to actually have played EQ1 when it released in 1999 let alone text muds before graphical MMOs came on the scene. You were something like 11 or 13 in 1999?

2. The playstyle is not dead, it's just not the majority any longer because the demographic for 'who plays mmo's' has changed tremendously since inception.

3. (you get an extra point heh) Old schoolers without a nice selection of games to play with the 'hardcore' aspects we saw in previous mmos like EQ and UO can attribute this issue to the industry going after larger and larger audiences. But that's a totally acceptable rant. What would the WoW players say if MMOs changed into lobby based games to capture all the FPS / lobby junkies, and we only got new titles like World of Tanks or League of Legends. It's actually happening slowly.

I don't think these exist in the US. If they are, they're few and far between. Probably because, as already suggested, US residents generally have the cash and internet connection whereby they can play games from home. Also since most places in a US city require a car or at least a lengthy bus ride to get to IMO further dampens any drive a gaming lounge craze might be trying to put on currently in the US.

I've seen game lounges open, get no customers, and close within months. It's sad, but it's the future of gaming.

As far as LAN parties, it's true most people seem to be fine with just getting online with friends and communicating over skype or teamspeak. Last time I tried to get a LAN party going with my workmates one of them said he'd never do a LAN again. "Why? We can just game together over the net." But this is the same guy who doesn't seem to 'hang out' with many friends. Probably the big indicator there as to why he doesn't feel face-to-face is important.

God this game seems too good to be true. lol
I can't wait for VR. I've been wanting it for at LEAST 10 years! Personally I want to play a VR RPG.

Nice but I would have much rather had maps from the vanilla dungeons. Dev excerpts about what they were thinking when they created them. Maybe some cinematic screens from really cool zones. Stuff like that.

Art is cool, but it doesn't remind me of the game personally.

I used to run a weekly, public dungeon crawl in Vanguard. A different dungeon each week. I was then posting all the quest info etc to my wiki. It was a lot of fun, and even the devs mentioned me a few times in some of their interviews. lol

While that's awesome and I had a lot of fun doing it, I have since shifted over to doing youtube videos. I don't really have time for events like that any longer.

What's also sad is really the changes the industry has been pushing to make MMOs more casual friendly has really eroded the need for a community. ... Which is quite ironic in an MMO if you think about it. lol

Wow... Everything's an MMO now. People that call their games MMOs that are just not MMOs make themselves look like retards.
I will definitely try Runescape 3. I think it's business model was just way ahead of it's time, and the openness it offers is really not very common any longer.

The fast travel enigma is very interesting indeed. It can easily be implemented in a way to satisfy both camps if done correctly, as was done in Ultima Online. There they made it part of the spell casting skill. If you had the skill you could fast travel. At that point it's on a slider really. You can make the teleport spell simple to achieve or make it high up in the 'arch mage' area of magic where few have access to it.

Even better the 'arch mage' could be the one to provide a 'group teleport' instead of single, much like what was done in EQ1. At that point people will stand around town and 'sell' their portal services. It's really an ingenious way to handle fast travel.

Originally posted by Mystais

So EQNext will also have a "Foundry".  That, by itself,  makes it no more of a sandbox than Neverwinter or Star Trek Online.  It's nice but hopefully SOE is not tagging EQNext as a sandbox based only on this because they'd be very wrong.

Player created content is created by players via ingame interaction made possible by a sandbox environment, not by a quest making tool.  

 

I'm getting the feeling SOE is being misleading and trying to hype this as a sandbox when it actually is not.  I have yet to hear of a single actual sandbox feature to be included in EQNext.  All I keep hearing is the word sandbox, nothing more.

True... I haven't really heard about anything sandboxy...

And as another poster said look how they underperformed with PS2. It could have been FKING AMAZING yet it's actually not as good as the original. lol It has LESS features. lol

Originally posted by Hrimnir

People who never got to experience EverQuest at or near release, and up through the first few expansions, just won't get it.  They'll never understand what true community is.  What a real sandbox PVE game can be. 

Had to stop right there. EQ1 has never been a sandbox. It's a themepark.

 

Edit* As not to be a total punkass, yes EQ1 did a lot of things right. One of them being so much group oriented gameplay.

Originally posted by bingbongbros
Originally posted by nethervoid
Originally posted by Iselin
Originally posted by nariusseldon
Originally posted by Iselin

Yes. If all the rumors about non-static NPCs with sophisticated AI and lives as well as  the ability to truly play in a non-combat role are true, it will do well.

 

I can see the qq-ing now. People complains they cannot find the NPC they need for a quest, or a vendor, and everyone is yelling over the chat channel about where NPC X has gone.

LOL, you may be right. But that's the one "sandbox" feature I've been looking forward to in an MMO for years. NPCs that behave at least something like the ones in Dwarf Fortress. What bores me about MMOs is how everyone gets to see the exact same thing every time and the same npc needs the 10 pig snouts from all 10 million of us constantly.

A bit more randomness and uniqueness would go a long way toward revitalizing the genre. I'd be more than willing to put-up with finding out that the NPC  I'm looking for got married, moved to a different town and no longer needs pig snouts... I'll find something or someone else. As long as they've provided equally fun things to do elsewhere, of course.

EQ1 had mobile NPC quest turn in guys. All they have to do is add some pathing. It's pretty basic.

Yeah I remember some of the NPC's wandered around.  I'd go to talk to them and be like WHERE THE HELL?! and spend a few minutes running around the streets of Freeport to find them.  Was a lot of fun because it was unexpected.

Yep! Hell I remember logging onto my ranger to track an NPC at night for hours to get a quest drop. While that seems tedious and boring, I actually don't recall it being sucky. After I got the item I was pretty proud of how I used my ranger to track down a guy for a paladin quest. hehe

Hmm if playing games for 1 hour is a 'normal' gamer, I'd hate to think what counts as casual. lol 15 minutes? hahaha! I can barely log into an MMO and get my bearings in 5 to 10 minutes. People play Farmville longer than 15 minutes.
Originally posted by Iselin
Originally posted by nariusseldon
Originally posted by Iselin

Yes. If all the rumors about non-static NPCs with sophisticated AI and lives as well as  the ability to truly play in a non-combat role are true, it will do well.

 

I can see the qq-ing now. People complains they cannot find the NPC they need for a quest, or a vendor, and everyone is yelling over the chat channel about where NPC X has gone.

LOL, you may be right. But that's the one "sandbox" feature I've been looking forward to in an MMO for years. NPCs that behave at least something like the ones in Dwarf Fortress. What bores me about MMOs is how everyone gets to see the exact same thing every time and the same npc needs the 10 pig snouts from all 10 million of us constantly.

A bit more randomness and uniqueness would go a long way toward revitalizing the genre. I'd be more than willing to put-up with finding out that the NPC  I'm looking for got married, moved to a different town and no longer needs pig snouts... I'll find something or someone else. As long as they've provided equally fun things to do elsewhere, of course.

EQ1 had mobile NPC quest turn in guys. All they have to do is add some pathing. It's pretty basic.

Originally posted by bingbongbros
Originally posted by hockeyplayr
some nice models. I wonder how graphically intensive they are going to make it since it is coming out for ps4 as well.  Thought they'd try to take the blizz approach and get it on as many machines as possible

Stop saying its coming out on ps4!!! Nowhere has that been said or verified!

It's been leaked http://bit.ly/186vye7

smed better make EQN a kick ass sandbox or.... else! lol

I hope EQNext will be the next gen sandbox I've been waiting for since... UO or so, but I'm not holding my breath, especially now that I know it will be on the PS4. I feel like they might have to compromise too much of the sandboxy MMO aspects to appeal to console users.

In this day and age of MMOs, it's best to be cynical, because 85% of released titles fall short IMO.

Originally posted by Muke
Originally posted by nethervoid
Cool another SWTOR.

SWTOR was cool!

 

If only they had a decent engine that could handle >20 players fighting it out in 1 place, or that the game felt less instanced and with less invisible walls, less MMO on rails.........

 

oh damn..

That's what I call a one-two punch. ;) /highfive

Cool another SWTOR.
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