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General: Massey: The Myth of Role-Playing Servers
News Discussion « General Discussion 7/11/09 4:33:24 PM
Seems like a rather naive post. In my experience, these little arguments between RP people and the trolls that like to torment them occur in the beginning areas or the capital areas where people tend to congregate. But hey, those are where all the evils of gaming seem to occur. Gold spammers . . . beggars . . . blanket spammed guild invitiations . . . scams . . . it all takes place in the cities. Just like in the old days when the rural preachers of America used to talk about the sins of the city. It's just like saying that anybody that goes to the capital areas or crafting areas or auction areas, etc, likes to be the victim of gold spammers, beggars, scams, etc.
As for this idea that nobody really roleplays, well sheesh, I think that everybody does in fact roleplay. Afterall, only in a roleplaying game would you seriously care whether you had the Hammer of All-Power or not. In real life I don't run around in armor or a sword. And as for talking funny, well, who needs to talk funny to roleplay. In the Middle Ages, everybody in the same region tlaked the same and nobody sounded like they had an accent unless they were from a few valleys over. So if nobody uses an "accent" when they roleplay, that's fine. That just simulates that nobody would hear an accent anyway.
Leet talk is just another form of Thieve's Cant or the slang of youth gangs. In Rome there was there was slang amongst mercenaries, teens, etc. And no doubt, the language grated on the ears of the elder and the more refined. Well, hearing leet speak just lends to my roleplaying experience.
The only thing that really hurts the experience is when people talking about stuff totally unrelated to the game, but then again . . . haven't people always talked about family life, whatever sporting events they were interested in (bar fights or the latest gladiatorial results), and the more mundane occurances of life throughout history? So, hey, I can incorporate that into the roleplaying experience too. So people can talk about all these different things and use leet speak and all that and STILL be roleplayers because even though all these real life discussions can be brought intot he illusion of roleplay, the fact that they are pretending to play with swords or using magic just doesn't transfer intot he real world. In the real world, we just don't run around with swords, fight dragons, etc. We don't care about obtaining ancient artifacts because of the power they will give us. We are not adventurers and warriors and mages. So we are all roleplaying. |
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Is it safe to say Age of Conan failed more than WAR?
General Discussion « Age of Conan 3/16/09 7:48:51 PM
Seems to me neither has failed just yet, though the release of AoC was messy. I was there for that and very disappointed. The bait and switch involved with fantastic Tortage and then very very poor content after that was just sad. Warhammer did a lot better in that respect. By the by, standing still doesn't work so well in Warhammer what with all the positional attacks . . . Plus LoS rules and such often reward movement in rvr. I like the music and the graphics just fine, but do wish they had a few more emotes in Warhammer. That said, they do have some anyway. As far as I can tell, the Slayer was never cut. They had in fact assured people that the Slayer would not be part of the game because of the Warhammer RPG developers wouldn't agree to it, but that changed. I'm thinking about revisiting AoC. There was a lot to like about it, though I find it funny how you couldn't be very Conanish in the game. Like Conan would give away gems he had cut out of Alligators to some merchant for a few measely gold . . . Hopefully both games will continue to get better. Warhammer has been fun as far as I'm concerned, and as long as they have one good server, I'm happy :)
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Why I will never play this game -- The Community
General Discussion « Tabula Rasa 2/15/08 1:28:57 AM
All the games start out like that. It will no doubt calm down in a month or two. |
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General: Merc Stealth and Reaper Edge Review
News Discussion « General Discussion 2/04/08 9:10:38 PM
Originally posted by oren_k That's a big part of what I was looking for. It makes the whole setup much more attractive to me, though there were some other things in my post that I was also looking for (like an ergonomic gaming keyboard). Thanks a bunch for your answer though. A big help. |
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General: Merc Stealth and Reaper Edge Review
News Discussion « General Discussion 1/04/08 10:49:55 AM
Is there a state mode that will change all the keys to a different set up on the fly? The packaging never made this clear to me. My first experience with a left-handed game keypad type controller was the Strategic Commander by microsoft a while back. It tried to be a bit more than just a keypad, and was kind of clunky, but it had these keys that you could hit during a game that would shift the entire keymapping of the device on the fly. It was a good feature that multiplied the number of keys that could be mapped. I didn't see that in this product, so essentially, it looked like just a reorganization of a few keys on the keyboard. What stopped me from buying this little extra bit of equipment was a careful examination of the layout of the keys. I think I still have access to more keys with my left-hand on a normal keyboard than I do with this contraption (or its counterpart the Fang). I can hit F1-F5 without even thinking about it on my keyboard comparing with 7-11 on the Stealth. 1-6 are pretty much the same except I have to reach further to get to them because on the Ideazon version because the WASD keys are so much larger. Also I can use the tilda key. On my keyboard, I can easily hit r-f-v-t-g-b to the right of WASD, I can hit z-x-c-v, I can hit control or alt (never use that windows start key, and on the left I can hit tab and shift.
On most games when I hit tab or shift I can hit a whole different set of keys for all the ones I named above (for example control r, alt r, or shift r). On most games (but not all), all that means a whole new set of assignments are possible. Furthermore, a game like EVE allows combos like control-shift-r, control-alt-r, and shift-alt-r. Some of those combos are impossible for certain keys (control-alt-v doesn't work so well for me), but still, there are yet more keymapping possibilities. Some games I can play entirely with my left hand on my existing keyboard. Finally, I'm using a Microsoft Natural Elite because I don't get pain in my wrists when I use it. There isn't a gaming keyboard yet that is made with that kind of ergonomic curvature sadly. Between aching wrists and a keyboard that looks cool but doesn't give all that much apparent advantage, I will do without the pain. What I would like personally is a keyboard with the curvature of the Microsoft Natural Elite with a mode change button that is easily accessible on my mouse to switch between a "control" state, a "shift" state, and an "alt" state and combos of those three. Then I could just hit the little button and poof, I would have a whole new set of "control" keys or whatever with just the press of a button. My wish is for something like this Stealth with an ergonomic keyboard and a mode or shift/alt/control shifting function built into it somehow or mappable to a mouse button. That would make me very happy. Does such a thing exist?
Edit: On little thing that is kind of nice that nobody I saw mentioned was the 2 usb ports on the keyboard. That seems convenient to me though I know it is offered by other keyboards as well. |
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If they can deliver on what they promise, I will play it. If not, I won't. Very simple. What else is there to discuss? |
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Funny thing is, when playing just about any game there is out there, you can at almost any time stop and ask yourself, "What the hell am I doing spending my time doing this for?"
Nice thing about guildwars is you can "quit" and come back and everything you had is still there . . . at least for now. It's the beauty of buying the game and then no monthly fees. I've lost interest a few times and come back. No big deal . . .
I don't even feel like I get behind too much simply because you are right. There's not a heck of a big difference between any level 20 character after the first week or two. I think that's the beauty of it. I can just come back and jump right in. Nice. If you haven't quit guildwars once, you should go ahead and quit for a short while. Then come back and you will see one big thing that sets this game apart.
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