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All Posts by Mollow

All Posts by Mollow

3 Pages 1 2 3 »
57 posts found
Originally posted by sodade21

Are they gonna have Open World PvP of some sort (even with pvp turn on and off) or gonna be like GW2 WvWvW?

   Prolly like GW2 WvWvW. PvP is set in Cyrodiil.

The Combat gonna be Tab targeting (wow alike), true Action fps style (like Darkfall) or semi action that you hardly can miss (Tera alike) ?

   Both. You will be able to use your crosshair to aim with your various attacks. You can also use a Tab targeting    system to lock on your target.

How Alive the world Gonna be? There gonna be World  live pve events like Rifts in Rift and GW2?

    I've heard in an interview that players will be able to participate in open PvE events.

How many Classes there gonna be on launch? 

   So far I know of two classes, the Dragon Knight and the Templar. No idea how many classes they will add. However, the class you choose is only a starting point for your character. You will be able to form and build your character the way you want.

The skill advancment gonna be like it was on Skyrim?  use skill lvl up skill etc..?

   Afaik, use skill points on perks and improve your character.

What gonna be the Death Penalty on pve and pvp..?

   No idea.

Gonna have Dungeon Raids?

   Yes.

What about Big World Bosses..?

   No idea.

Are they gonna release an Editor like in the single player versions for the Mod comminity.... and maybe apply new content like they gonna do with Neverwinter?

   I reckon there will be no Editor like the the Creation Kit used in the singleplayer game.

 

 

 

Originally posted by Blasphim

Who run Barter Town?


Sorry couldn't resist. I would assume, like has been posted, there would be a leader board of some sort. My question would be how long will the reign be once attained.

i guess until another faction succesfully invade the imperial City and take the White Gold Tower.

Just sayin'
Originally posted by Torcip

In my understanding of the limited information that's out there.  There will not be traditional tanks as aggro will not be like most MMOs. There will however be healers and tanky classes, just that the tanks will have other means of pulling mobs of squishies other than threat generation. IMO threat generation was the dumbest thing ever added to MMOs and welcome the recent change to get away from it.

Sounds good, and I agree.

Ridicule much?
Originally posted by WellzyC

Faction Locking is Great!

 

 

you know what the means?  Reply ability..    DAOC had faction locking; all three realms had their own lore, classes, races, continents, architecture, and feel.

 

If you got bored, you just re rolled on a new realm and it was like a completely new game, Best idea ever.

 

I FULLY support faction locking.

 

DAoC lore is different from TES lore.

Originally posted by kalinis

Maybe im just not a jerk. I don't understand why u hae to go to the other factions area. The only possible reason to do so is to gank newbs. That is why u can only enter pvp zones and not the other sides pve zones. I for one hate when im questing in an mmo with levels which eso will have, and i get ganked by a max level and camped when im a 10 or a 20 . Its not fun its just a pain in the ass and it never leads to full grown world pvp , 

The people who do that kind of ganking just run with players there own level show up to defend to poor newb so what really is the purpose to being able to go to the other sides zones. U can still go to pvp areas to do pvp so unless u just wanna gank newbs or not roll a character on both sides there is no reason to go there. 

My reason is just for the sake of exploration and character immersion.

I agree with the fact that ganking is possible when opening up every zone for every player, that's why the idea have to be tweaked a bit.

However, the way the world restriction is set up now, as described by the developers, is no gamebreaker as I see it.

Originally posted by Maelwydd
Originally posted by Distopia
From an RP perspective given the lore for the MMO, exploring other zones (enemy territory) wouldn't make sense at all to me. Considering that this is more or less a racial war.

Well from an RP perspective if that holds true then the game should have absolutely no cross-over of races in enemy teritories. No Khajit wandering traders, no Breton merchants with shops in Skyrim, no Elves in High Rock....if the game has ANY race from ANY other faction except the 3 faction races then that shows the factions are simply a gme mechanic and not somethint do with lore...i.e. they made this lore up to fit the game rather then making the game fit the lore.

The problem here is having factions being hard coded into race. Remove the factions from race, make joining a faction a choice, make exploration of the entire continent available to everyone and only put restrictions in place when someone decides to get involved in the war (I would prefer the world to remain without invisible walls still and just have it so you are KOS in enemy lands if you have joined a faction).

The problem here is that they seem to want to force PvP onto everyone. Sure you don't have to actually go to the PvP zone but the effects are far reaching and seep over into the PvE side of the game. That is essentially my issue with their design. Lack of freedom to choose freely and the fact it is for purely PvP reasons.

You want true RP... roll up an Orc who's entire family was wiped out by Bretons/Redguards during the fights, who hates them with a passion and see's any Orc who joined the faction as a traitor to the entire Orc race and is allowed to join another faction to kill these traitors.

That is what the game should allow. That is what the game doesn't.

Good idea as well.

In any case we will see how it actually turn out in beta or when the game launches. Im looking forward to it nonetheless.

Originally posted by ShakyMo
Mollow
Eq2 is a pve game, why would you copy pvp from a game that fails hard at pvp.

What I described, was a solution to the restriction of certain areas in a explore-all-of-Tamriel point of view. I have no problem with the idea of PvP in Cyrodiil.

Maybe in future patches they would be able to change the way the world is restricted right now, acording to Paul Sage, if they see it fit.

 

 

I would like to be able to travel to Valenwood as a Dunmer, simply because I like to explore and a enemy faction shouldn't restrict which areas I can explore because there is a war going on.

 

E.g. if I go to Valenwood as a Dunmer, the players and NPCs of the Aldmeri Dominion should be able to attack me, and vice versa, because the Aldmeri Dominion and the Ebonheart Pact both are in a conflict to control Cyrodiil along with the Daggerfall Covenant.

What I don't like about the fact that I can be killed while exploring and questing in Valenwood, is that there is a possibility that I wouldn't be able to do anything in Valenwood since I would probably be hunted down by the enemy faction in the area.

 

An example is taken from Rift, where the two factions of said game would have crossing quest paths in certain areas, and I experienced several occasions where I couldn't finish a questline due to being killed by the enemy faction each time I tried to proceed in a given quest. The idea behind this isn't bad, but only to a certain degree IMO.

 

A solution to the above problem, would be to implement a faction system bound to each player, similar to the faction system in EverQuest II.

In ESO you would, as a Dunmer, start off being neutral to all three playable factions (or neutral to the Aldmeri Dominion and the Daggerfall Covenant while being an ally of the Ebonheart Covenant), and of course be an enemy to the antagonist of the game which is the Imperials in Cyrodiil. You would then improve or worsen your faction standing with all factions in the game depending on what actions you make during your exploration and questing in Tamriel.

 

This solution would give the opportunity to actually go and explore Valenwood as a Dunmer without being targeted as an enemy. Of course as a player progress in the game, faction standings would increase and decrease if a player participated in the main war. The player would have a bad standing to the other two factions and thereby have difficulties exploring every area of Tamriel.

 

This system also opens up for the possibility to exile your character into another faction. E.g. a Dunmer could betray his/her starting faction and move to the Daggerfall Covenant. This also solves the problem of restricting races to each faction thus making it possible for people to play together with their prefered races, given one player would play as a Dunmer and another as a Breton and still be able to team up.

 

 

In addition to the EverQuest II faction system, here is a quick explanation to give an insigt to what I described above;

 

Each creature belongs to a faction, and you have a standing with each faction. Many of the actions you take in Norrath, whether completing a quest or killing a monster, will cause you to gain or lose faction with one group or another. These groups can be Racial, Tribal, Political or Territorial.

Faction is described by a number, but is also simplified into several labels, which you can see in the tooltip when you target a creature. The faction labels are as follows;

 

Scowls Threatening Dubious Apprehensive  Indifferent  Amiable Kindly Warmly  Ally 
-40K -30K -20K -10K - 10K 20K 30K 40K
 

In addition to the EverQuest II faction system, here is a quick explanation to give an insigt to what I describe above;

 

Each creature belongs to a faction, and you have a standing with each faction. Many of the actions you take in Norrath, whether completing a quest or killing a monster, will cause you to gain or lose faction with one group or another. These groups can be Racial, Tribal, Political or Territorial.

Faction is described by a number, but is also simplified into several labels, which you can see in the tooltip when you target a creature. The faction labels are as follows;

 

Scowls Threatening Dubious Apprehensive  Indifferent  Amiable Kindly Warmly  Ally 
-40K -30K -20K -10K - 10K 20K 30K 40K

 

Originally posted by evilastro

Regarding the racial faction locks, they should just add a faction betrayal quest akin to Everquest 2.

Betraying your people in a time of war shouldnt be easy, but it should be possible.

This would be a nice feature ^

 

I would like to be able to travel to Valenwood as a Dunmer, simply because I like to explore and a enemy faction shouldn't restrict which areas I can explore because there is a war going on.

E.g. if a go to Valenwood as a Dunmer, the players and NPCs of the Aldmeri Dominion should be able to attack me, and vice versa, because the Aldmeri Dominion and the Ebonheart Pact both are in a conflict to control Cyrodiil along with the Daggerfall Covenant.

What I don't like about the fact that I can be killed while exploring and questing in Valenwood, is that there is a possibility that I wouldn't be able to do anything in Valenwood since I would probably be hunted down by the enemy faction in the area.

 

An example is taken from Rift, where the two factions of said game would have crossing quest paths in certain areas, and I experienced several occasions where I couldn't finish a questline due to being killed by the enemy faction each time I tried to proceed in a given quest. The idea behind this isn't bad, but only to a certain degree IMO.

 

A solution to the above problem, would be to implement a faction system bound to each player, similar to the faction system in EverQuest II. In ESO you would, as a Dunmer, start off being neutral to all three playable factions (or neutral to the Aldmeri Dominion and the Daggerfall Covenant while being an ally of the Ebonheart Covenant), and of course be an enemy to the antagonist of the game which is the Imperials in Cyrodiil. You would then improve or worsen your faction standing with all factions in the game depending on what actions you make during your exploration and questing in Tamriel.

 

This solution would give the opportunity to actually go and explore Valenwood as a Dunmer without being targeted as an enemy. Of course as a player progress in the game, faction standings would increase and decrease if a player participated in the main war, the player would have a bad standing to the other two factions and thereby have difficulties exploring every area of Tamriel.

 

This system also opens up for the possibility to exile your character into another faction. E.g. a Dunmer could betray his/her starting faction and move to the Daggerfall Covenant. This also solves the problem of restricting races to each faction thus making it possible for people to play together with their prefered races, given one player would play as a Dunmer and another as a Breton and still be able to team up.

Originally posted by Axxar
So far polls here have shown Daggerfall to be the most popular faction. That's interesting since on the Bethesda forums Ebonheart is the most popular.

I guess the new Alliances Cinematic Trailer and TES: V - Skyrim is pulling the strings there, eh ;)

I voted Ebonheart Pact because my first TES character was a Dunmer, and I like the Dunmer lore. But I really don't know which I will choose at launch, since all three alliances appeal to me.
Originally posted by Woodheart

B2P with purely cosmetic cash shop or no cash shop at all. It is possible, Starcraft 2 has been doing this for almost 3 years now, lots of sells, ok, but that is the actual point: Good game implies good sells, so a cash shop isn´t necessary.

How do you compare SC2 with ESO, different genre no?

Does anyone know if the Alliance Cinematic Trailer is made with CGI only or partly CGI and real actors?

Link - http://www.youtube.com/watch?v=0jNT5cMwxw0

 

Thanks in advance.

Originally posted by Ambros123

Well.... aren't all MMOs real time combat?

As far as tab target issues, it's entirely optional.  One can either use the tab targer system or go after the aim stuff like in TES games according to the Alpha build play demo given to those invited to the studio a while back.

What he/she said ^

 

In other words, you can use your crosshair to aim at what you want to hit.  The thing or person you aim your crosshair at will have a red glowing "aura" of some sort.

Otherwise you can lock on your target, which I guess is using a key similar to Tab in most MMOs.

Originally posted by InFlamestwo
Originally posted by Crazyhorsek
Originally posted by InFlamestwo
Originally posted by Borut
i hope game go P2P best choose if u ask me

No, it will fail within 1 year and then milk the last bit out of it.

Are you the first ESO doom sayer? Congrats for your golden troll award.

P2P is the best choice. Second is B2P (but just because Elder Scrolls are B2P and Zenimax (the parent) has the money to support a huge B2P mmo)

Both with shops for vanity items for ppl that actually like that stuff - I personally don't but I wouldnt shape the community around what "I like".

B2P with cash shop IS the best.

Unless you have 10 million trustworthy fans, then P2P.

TESO have to be B2P.

Im no expert on the financial part of the MMO business. But 10 million subscribers shouldn't be needed to run a succesful MMO. I reckon 1 million is sufficient.

Originally posted by Galadourn
ESO is using a custom-made engine developed inhouse by Zenimax; HeroEngine was used as a quick whiteboard solution. 

Thanks!

I'd like info on this subject aswell.
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