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Originally posted by sodade21
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Originally posted by Blasphim i guess until another faction succesfully invade the imperial City and take the White Gold Tower. |
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Just sayin'
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Originally posted by Torcip Sounds good, and I agree. |
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ESO Petition, Make Tamriel Seamless.
General Discussion « Elder Scrolls Online 1/29/13 11:38:43 AM
Ridicule much?
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ESO Petition, Make Tamriel Seamless.
General Discussion « Elder Scrolls Online 1/28/13 4:18:32 PM
Originally posted by WellzyC DAoC lore is different from TES lore. |
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ESO Petition, Make Tamriel Seamless.
General Discussion « Elder Scrolls Online 1/28/13 2:31:39 PM
Originally posted by kalinis My reason is just for the sake of exploration and character immersion. I agree with the fact that ganking is possible when opening up every zone for every player, that's why the idea have to be tweaked a bit. However, the way the world restriction is set up now, as described by the developers, is no gamebreaker as I see it. |
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ESO Petition, Make Tamriel Seamless.
General Discussion « Elder Scrolls Online 1/28/13 2:13:12 PM
Originally posted by Maelwydd Good idea as well. In any case we will see how it actually turn out in beta or when the game launches. Im looking forward to it nonetheless. |
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ESO Petition, Make Tamriel Seamless.
General Discussion « Elder Scrolls Online 1/28/13 2:01:33 PM
Originally posted by ShakyMo What I described, was a solution to the restriction of certain areas in a explore-all-of-Tamriel point of view. I have no problem with the idea of PvP in Cyrodiil. |
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ESO Petition, Make Tamriel Seamless.
General Discussion « Elder Scrolls Online 1/28/13 1:55:09 PM
Maybe in future patches they would be able to change the way the world is restricted right now, acording to Paul Sage, if they see it fit.
I would like to be able to travel to Valenwood as a Dunmer, simply because I like to explore and a enemy faction shouldn't restrict which areas I can explore because there is a war going on.
E.g. if I go to Valenwood as a Dunmer, the players and NPCs of the Aldmeri Dominion should be able to attack me, and vice versa, because the Aldmeri Dominion and the Ebonheart Pact both are in a conflict to control Cyrodiil along with the Daggerfall Covenant. What I don't like about the fact that I can be killed while exploring and questing in Valenwood, is that there is a possibility that I wouldn't be able to do anything in Valenwood since I would probably be hunted down by the enemy faction in the area.
An example is taken from Rift, where the two factions of said game would have crossing quest paths in certain areas, and I experienced several occasions where I couldn't finish a questline due to being killed by the enemy faction each time I tried to proceed in a given quest. The idea behind this isn't bad, but only to a certain degree IMO.
A solution to the above problem, would be to implement a faction system bound to each player, similar to the faction system in EverQuest II. In ESO you would, as a Dunmer, start off being neutral to all three playable factions (or neutral to the Aldmeri Dominion and the Daggerfall Covenant while being an ally of the Ebonheart Covenant), and of course be an enemy to the antagonist of the game which is the Imperials in Cyrodiil. You would then improve or worsen your faction standing with all factions in the game depending on what actions you make during your exploration and questing in Tamriel.
This solution would give the opportunity to actually go and explore Valenwood as a Dunmer without being targeted as an enemy. Of course as a player progress in the game, faction standings would increase and decrease if a player participated in the main war. The player would have a bad standing to the other two factions and thereby have difficulties exploring every area of Tamriel.
This system also opens up for the possibility to exile your character into another faction. E.g. a Dunmer could betray his/her starting faction and move to the Daggerfall Covenant. This also solves the problem of restricting races to each faction thus making it possible for people to play together with their prefered races, given one player would play as a Dunmer and another as a Breton and still be able to team up.
In addition to the EverQuest II faction system, here is a quick explanation to give an insigt to what I described above;
Each creature belongs to a faction, and you have a standing with each faction. Many of the actions you take in Norrath, whether completing a quest or killing a monster, will cause you to gain or lose faction with one group or another. These groups can be Racial, Tribal, Political or Territorial. Faction is described by a number, but is also simplified into several labels, which you can see in the tooltip when you target a creature. The faction labels are as follows;
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In addition to the EverQuest II faction system, here is a quick explanation to give an insigt to what I describe above;
Each creature belongs to a faction, and you have a standing with each faction. Many of the actions you take in Norrath, whether completing a quest or killing a monster, will cause you to gain or lose faction with one group or another. These groups can be Racial, Tribal, Political or Territorial. Faction is described by a number, but is also simplified into several labels, which you can see in the tooltip when you target a creature. The faction labels are as follows;
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Originally posted by evilastro This would be a nice feature ^
I would like to be able to travel to Valenwood as a Dunmer, simply because I like to explore and a enemy faction shouldn't restrict which areas I can explore because there is a war going on. E.g. if a go to Valenwood as a Dunmer, the players and NPCs of the Aldmeri Dominion should be able to attack me, and vice versa, because the Aldmeri Dominion and the Ebonheart Pact both are in a conflict to control Cyrodiil along with the Daggerfall Covenant. What I don't like about the fact that I can be killed while exploring and questing in Valenwood, is that there is a possibility that I wouldn't be able to do anything in Valenwood since I would probably be hunted down by the enemy faction in the area.
An example is taken from Rift, where the two factions of said game would have crossing quest paths in certain areas, and I experienced several occasions where I couldn't finish a questline due to being killed by the enemy faction each time I tried to proceed in a given quest. The idea behind this isn't bad, but only to a certain degree IMO.
A solution to the above problem, would be to implement a faction system bound to each player, similar to the faction system in EverQuest II. In ESO you would, as a Dunmer, start off being neutral to all three playable factions (or neutral to the Aldmeri Dominion and the Daggerfall Covenant while being an ally of the Ebonheart Covenant), and of course be an enemy to the antagonist of the game which is the Imperials in Cyrodiil. You would then improve or worsen your faction standing with all factions in the game depending on what actions you make during your exploration and questing in Tamriel.
This solution would give the opportunity to actually go and explore Valenwood as a Dunmer without being targeted as an enemy. Of course as a player progress in the game, faction standings would increase and decrease if a player participated in the main war, the player would have a bad standing to the other two factions and thereby have difficulties exploring every area of Tamriel.
This system also opens up for the possibility to exile your character into another faction. E.g. a Dunmer could betray his/her starting faction and move to the Daggerfall Covenant. This also solves the problem of restricting races to each faction thus making it possible for people to play together with their prefered races, given one player would play as a Dunmer and another as a Breton and still be able to team up. |
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Originally posted by Axxar I guess the new Alliances Cinematic Trailer and TES: V - Skyrim is pulling the strings there, eh ;) |
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I voted Ebonheart Pact because my first TES character was a Dunmer, and I like the Dunmer lore. But I really don't know which I will choose at launch, since all three alliances appeal to me.
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Poll: Which payment model is ideal for ESO?
General Discussion « Elder Scrolls Online 1/28/13 1:33:38 AM
Originally posted by Woodheart How do you compare SC2 with ESO, different genre no? |
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Question - Alliance Cinematic Trailer
General Discussion « Elder Scrolls Online 1/27/13 6:41:34 AM
Does anyone know if the Alliance Cinematic Trailer is made with CGI only or partly CGI and real actors? Link - http://www.youtube.com/watch?v=0jNT5cMwxw0
Thanks in advance. |
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Originally posted by Ambros123 What he/she said ^
In other words, you can use your crosshair to aim at what you want to hit. The thing or person you aim your crosshair at will have a red glowing "aura" of some sort. Otherwise you can lock on your target, which I guess is using a key similar to Tab in most MMOs. |
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Poll: Which payment model is ideal for ESO?
General Discussion « Elder Scrolls Online 1/26/13 3:16:43 PM
Originally posted by InFlamestwo Im no expert on the financial part of the MMO business. But 10 million subscribers shouldn't be needed to run a succesful MMO. I reckon 1 million is sufficient. |
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Originally posted by Galadourn Thanks! |
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I'd like info on this subject aswell.
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