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All Posts by lollerwaffle

All Posts by lollerwaffle

1 Page 1
13 posts found
5 years later.
Jita (General) « EVE Online
6/03/09 3:29:45 AM

Meh, sorry to hear that you've moved on. I always look forwards to fighting the older, reputable PVPers out there to leech some experience or prove myself heh. In all honesty though, missiles aren't THAT bad.. just slightly underpowered compared to what they used to be. Ravens are still pretty effective in PVP although less so in sniping gangs that seem to be common nowadays. ADAPT OR DIE (just kidding)

Also, can I have your stuff ohwait u sold it  

Originally posted by x_rast_x

There's really no way around it - when you first get into pvp you're going to die.  A lot.  So a cheap punisher is already a step in the right directon.  A good, solid T1 cruiser doesn't cost a lot either in the big scheme of things (fully T2 fit, still under 15 mil after insurance) and these will likely be your workhorse ships for a long time until you have the support skills for BS.

Main advice I can give..

  • Don't be stupid, but don't be a pussy either.  You'll make some dumb mistakes.  You'll make many of the same dumb mistakes everyone else does and annoy your corp. leaders but as long as you learn from them it'll all be OK in the end.
  • Winning is great, but you learn more when you lose.  Don't go off in a fit of nerdrage in your corp chat, and certainly not in local when you lose something expensive because you were an idiot.  It happens to everyone, just say GF and don't make the same mistake again.
  • Live in lowsec.  Go carebear in highsec when you need ISK.  You don't do your corp any good if you spend 90% of your time in some mission hub killing NPCs.  You'll eventually get booted out of most, if not all, of highsec eventually anyway so it'll pay off in spades if you can learn how to earn a living in a lowsec.  Exploration can be very lucrative if you have the skills, and missioning in a system your corp has good control over is barely any more risky than highsec missioning, and it pays a lot better.
  • Get good with the d-scanner.  Next to the local channel it's the best intel channel you will always have available to you and any lowsec corp will expect you to become proficient with it quickly.  Don't expect any sympathy if you get ganked in a belt or at a planet or something because you weren't watching your scanner.

 

 

Very sound advice there. Remember, intel is your best friend. Local/D-scanner provide this. Also, getting to know the locals and their policies help. Another thing is to familirize yourself with the system you'll be basing yourself out of. By this I mean location of belts/planets, how far they are apart (will affect d-scan usage). Setting up a good set of bookmarks is a good idea, don't forget you can organize bookmarks into folders, so name them well (you don't want to right click and have a whole list of 'spot in XXX system' BM's).

Some tips for piracy: Ransoms are a good way to make money, especially if you keep your costs low like t1 frigates and cruisers. Paydirt would include situations like where you have a cruiser/BC tackled in your frigate, and you've popped all his drones and he can't hit you. You could either kill him (for killmail/epeen) or ransom. Reasonable requests are normally 1/2 cost of ship+fittings, so I'd say about 10-15mil for a cruiser or 30-60mil for a BC. Ofc, having a mate with a ship scanner will tell you if he has any faction mods (isk buyers/ebayers ftw), which should factor in your decisions.

While it's tempting to join the big bad pirates in a system/constellation, it might also be worth checking out the smaller fish that know what they're doing. The epic fights tend to be ones where you're outnumbered but not outgunned :

GL and fly (un)safe! o/

 

Wasn't really aimed at anyone in particular, just going by the normal tendency of carebears to assume that everyone who pvp's is a pirate and/or a scumbag. Oh, and they molest children IRL and live in their mum's basement  

Originally posted by Lazarus71
Originally posted by tub0rg
Originally posted by Enkindu

Nice post Jacinta.

I'm always amazed at the adrenaline you feel in eve pvp.. especially when you are flying an expensive fit or capital ship that may represent weeks or months worth of work in the game.

When you lose in a fight like that it hurts BAD.  When you win in a fight like that you know you've hurt the other player badly.

Pvp I've tried in other games haas ended up with "meh, good fght, whaterver" for me. After a big fight in eve typically my heart rate is elevated and my hands are shaking.. kinda like you feel right after a semi narrowly avoids turning you into pulp on the interstate.  It is intense.

 

the last time where i had an adrenaline rush like that was close to ten years ago when i was playing cs tournaments.

today there is vitually no game that will get me that excited anymore. i ve preatty much outgrown it and even though i wouldnt say i cant be fun, in my experience it makes you play worse.

The hurting part am sorry to say but thats just grieving.

so if you know you hurt the other player and that hes pissed you feel you have achieved more? you feel better then if he had not lost something and wasnt pissed? so you feel better because someone else feels worse?

thats fucked up dude. and it has nothing to do with pvp or fairplay or skill thats just griefing to feel better about yourself because you took something from someone.

 

 

What he said ^^  
 

I have never understood that way of thinking either Tuborg.

 

The problem with your way of thinking is that in a game that is focused centrally around PVP, competing against your fellow pilots either by ship to ship violence, or dominating the market etc are all within the confines of the game. When you blow someone's expensive ship up, the satisfaction you gain is derived from the fact that you have hurt them financially. The same can be said of when you get blown up, you have lost some assets in the form of your ship+fittings+cargo, which means the person who popped you has gained an advantage.

Most people who have played other MMO's have the tendency to place too much emotional attachments to their ships. What you need to realise is that ships are merely a tool or toy to play with, and they get broken occasionally. Associating an internet spaceship PVP game with real life personalities just shows that you are unable to separate reality from a game. If you feel that someone who blows up your ship is 'griefing' you, or that he is a bad person who is attacking you as opposed to merely shooting a ship you're flying, then perhaps EVE isn't the game for you. This isn't an insult, it's just that a lot of people are unable to 'get' EVE, and take it for what it is. Instead they have an idea of what it SHOULD be, and bring those ideas and attitude to the game when they play it, and therefore take it as a personal insult when the rest of the game doesn't conform to their preconceived ideas. If EVE isn't your type of game, it's OK. There are plenty of other games out there where getting killed has no meaningful losses. Some people prefer one type of game, other people prefer the other. It shows a distinct lack of maturity to judge people based on what their prefered style of gaming is.

It's not so much development of your character skills but more about development of your player (real) skills when it comes to PVP. Any new player can get into a frigate and with minimal training learn how to tackle effectively for a gang to apply their DPS to the target. My suggestions would be to join a corp and learn to how fill a role. Smaller ships and bigger ships all have a role, and learning to fill that role properly is the best way for a newbie to learn the game (Bigger does not automatically mean better).

Also, it's a lot cheaper and easier to learn in a smaller ship than to learn in a slower bigger ship. Although the bigger ship will allow slightly more leeway in terms of survivability, flying a smaller ship will make you learn to how to react properly in a combat situation, plus the loss is no big deal and easily replaced compared to losing a more expensive ship.

For small ship combat, all races have good starter frigates, with minmatar and gal leading the way for solo PVP and caldari being more gang oriented.  If you're interested in dog-fighting style of combat instead of sitting in a BS/BC slugging it out, my advice would be to get decent with t1 frigates while training up for an assault frigate or interceptor as a short-mid term goal. Once you have decent support skills like cap, gunnery etc, set a longre term goal IE t2 cruisers etc.

Good luck and fly safe 

Actually, it's quite funny how a lot of people tend to feel detached from theit character due to the lack on an actual 3D avatar that you can see. The way I see it, my character has more depth and personality than characters in any other game, even though it's just a little square picture in local chat. What gives my character its 'character' (A-ha!) is the reputation I've built up around it, the things I've done, the people I've made friends with, the people I've flown with and shot up etc. All this is possible because of the single server nature of EVE.

As an example, Chribba is one of the most famous people in EVE, largely due to what he has done for the entire community as a whole. Most people turn to Chribba for security in large transactions, and this is largely due to his reputation that he has built in game, more than what he looks like, or how tall he is etc. On any generic MMO with multiple shards, this would translate to being known as the highest level (?) character with the best gear and best skills in a particular area, FOR EVERY SINGLE SHARD of that gaming world.

In terms of PVP. A lot of the time, PVP forces itself on to you. The best module to use to avoid PVP would be your brain. Ie. Hauling tons of stuff? You might get suicide ganked, get some protection etc. Mining into a jetcan, be prepared for can flippers.

In short, you agree to 'PVP' everytime you click the undock button and the only 100% safe place in EVE is docked in a station. However, that being said, although unavoidable, the risk of losing your ship can be minimised by taking appropriate measures, such as staying in hisec, learning about combat and aggro mechanics so you don't get baited. Learning to use your directional scanners. Using Local as intel. Getting into a good corp that can protect/handle itself during wardecs etc.

(PVP in this sense being ship to ship combat.)

Originally posted by pleasenjoi93

I just wanted to know, from players, what EVE has to offer in game, PvP wise, economy, etc. I've heard a lot of good things about it but it's nothing like any MMO I've ever played and I'm trying the trial in a bit. I'm just getting sick of the standard MMO, want something new. I'm off to go research the game some more. Thanks to anyone who can tell me how the game is, also if there is any 'endgame' and the like. Thanks.

 

What EVE offers:

1. Player driven economy, storyline. All items and ships that you use in game are built by players and sold by players. Raw materials are harvested by players. The EVE world is not 'sharded' and everything you do will have an impact on the world. Be it buying a single ship or monopolising the regional trade in 1 module.

2. PVP - focus. Almost 90% of the content in EVE is PVP-oriented. Whether you're a miner trying to outmine or compete against the other miners, or if you're a trader, undercutting the next buyer by that 0.01 isk, or a solo PVPer, going out and taking over the world one fight at a time. You could even be a small gang pirate, or another wheel in the 0.0 warmachine. PVP is harsh in EVE, and losing a ship means you'll have to replace the ship + everything you had fitted to it. There are no respawns.

3. Freedom. You can choose any career path you want, and can fly any ship, use any module/item in game. All you need is the skills to use them (both player wise/character wise). Do you want to be the big bad ass pirate? Would you rather mine and build stuff for your corpmates to fund them in battle? How about being the official 'diplomat' of a thousand man alliance?

4. Offline skill training. Skills train whether you're logged in or not. Although this means you can never catch up in number of skillpoints to older players, specialising early will let you compete with them on a level playing field in one area of the game.

5. Player skill > character skill. Knowledge and experience will serve you more than skillpoints do. A couple of new players in frigates (smallest combat ships) with good fittings and knowledge of the game will beat a badly fitted 3 year old player in a battleship who doesn't know what he's doing.

What EVE DOESN'T offer:

1. NPC driven, rich engaging storylines. The best content are the player created ones. The history of EVE is written by the players. Big events held by players or big fights in 0.0 Alliance warfare often makes the news.

2. EVE doesn't hold your hand or tell you what to do next. None of that 'Go there, kill 20 rabbits, come back and get a reward' type of thing. It's not so much 'What should I do now?' as it is 'What do i WANT to do now?'

3. Rewards to lazy people. If you want something, you have to work for it. If you have something, you have to protect it. If you use your brains, EVE will reward you. If you don't, someone will take it away from you.

4. PVE. PVE in EVE does not serve any greater purpose than another way to make isk. Killing 10000 rats or doing 1000 missions everyday serves no purpose to the greater part of the rest of EVE, and is merely a way to make money. Infact, most missions are repetitive.

Originally posted by JGMIII
Originally posted by Etype

So im a total rookie like you. And for a long time I had been eyeballing Eve. I mean, I played the trial a couple of times. But I was doing it wrong those early attempts. Last week, I finally realized that playing the trial is not the same as playing the game.  This week I have been devouring articles, reviews and even made a post asking for information about all things Eve. I've been on wikis and downloaded a character planner. I've completed all three intro career paths collected some my ships to toy with.

And this is what my first, focused journey into new Eden has taught me ----> I knew shit about the game. I can lay out all this theoritical stuff and make it sound good, but to be honest,  I dont even have a window seat yet.  All I've got is a newbie corp , skills baking on the oven, 1.5m isk and some perty ships but that's only equivalent to a pamphlet advertising vacations in Carribbean.  It just seems to get bigger every single day.  I know I want a battle cruiser, I want drones, and I want riches and I want power and this game is the only platform for people like me to explore their less than noble side. haha I can't wait

 Welcome to EVE and enjoy the journey! :) Half the fun is finding out new things you never knew before and learning how to do the same thing but in a different way.

 

I personally consider everyone that only played the trial and gave up as players that only took the blue pill (matrix ftw) they know shit about Eve. 

Taking blue pill is win (SHIELD BOOSTING RAWR!! ;) i know i know... lame....)


 

 Instead of x-ing up to be frigate # 10 in the blob, pick a rupture/cruiser of your choice, kit it out and go out solo hunting. Learn the art of flying in a solo cruiser or with 1-2 mates. Size of the corp you're in doesnt matter, my corp has 20 members 10 or more of which are alts. At any one point there are normally 2-4 people online peaking at about 7 tops. We still managed to get fights and killstuff on a daily basis. One area you could explore is joining a fairly active pirate corp. There's always action going on if you can be bothered to find it. Alternatively, move some supplies to the nearest lowsec to your corp's headquarters and base yourself out of there. 

Originally posted by Lordmonkus
Originally posted by LZBong
Originally posted by Moodah

All of them are just different tools, each suited for different task - like when you use a spoon for eating soup rather than a fork or knife, even though fork looks more badass than a spoon and a knife looks more badass than both spoon and fork together.

 

Wins comment of the day.

To the OP:

Player skill > character skill. A 5m SP frigate pilot will beat a 50m SP idiot in a Battlecruiser (Maybe not a battleship due to  low RAW dps) Knowing how to fit and fly your ship is half the battle won. Knowing when to engage and when not to is the other 25%.

If your/your friends' sole income in-game is through selling GTC's, they're either doing it wrong or suck hard at the game. I fund my account through ISK (buying GTC's off said 'doing it wrong' people), and do not run missions/mine/PVE or anything i feel is boring. Scams, ransoms, trade, PVP loot all fund my gametime, and (carebear) tears fuel my ships, giving it that extra 'oomph'

L2BeCreative and u go a long way. Stay stuck in the same mindset people get from other generic MMO's and all I can say is: "Can I have your stuff?"

Thank you so much for intelligent posts that actually make sense and are not just tripe from people who just don't understand or have an ego so large they can't see around it.

New players should look at posts like these when looking to get into Eve and ignore the bullshit posts out there.

Damn I meant to be rude and insulting but kinda drifted off into 'help newbies' mode.
 

OP: You suck and your friends suck. GTFO of my EVE and GB2WOW

There. Fixed.

Originally posted by Xennith

EvE is not a game where you are driven by a lust for items, items and ships come and go and are a means to an end, the end is important and the fun you had on the way, the ship you used to get there isnt really what people think of. I suppose that highsec mission runners (carebears) might lust after faction or officer fit faction ships, but only because they tend to have nothing else to spend their money on and no real goals appart from to do what they do in all the other mmos, collect leet gear and grind cash

 

Says you. I have wet dreams about the day i can afford to fly a Torp Rattlesnake with HG crystals and take on a massive blob (no falcons plixplox) Or finding and buying one of those rare ships like the guardian vexor/state raven etc and going down in a blaze of glory

Originally posted by Moodah

All of them are just different tools, each suited for different task - like when you use a spoon for eating soup rather than a fork or knife, even though fork looks more badass than a spoon and a knife looks more badass than both spoon and fork together.

 

Wins comment of the day.

To the OP:

Player skill > character skill. A 5m SP frigate pilot will beat a 50m SP idiot in a Battlecruiser (Maybe not a battleship due to  low RAW dps) Knowing how to fit and fly your ship is half the battle won. Knowing when to engage and when not to is the other 25%.

If your/your friends' sole income in-game is through selling GTC's, they're either doing it wrong or suck hard at the game. I fund my account through ISK (buying GTC's off said 'doing it wrong' people), and do not run missions/mine/PVE or anything i feel is boring. Scams, ransoms, trade, PVP loot all fund my gametime, and (carebear) tears fuel my ships, giving it that extra 'oomph'

L2BeCreative and u go a long way. Stay stuck in the same mindset people get from other generic MMO's and all I can say is: "Can I have your stuff?"

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