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All Posts by Halo-Bump

All Posts by Halo-Bump

18 Pages 1 2 3 4 5 6 7 » Last
350 posts found

Sopa already failed, they pulled out yesterday. Pipa still want to have a go?


Ah, something within my realm of education.

Kinetosis happens when the vesibular dissagrees with what you are seeing. Naturally, it's a common defence against poisons and toxins, hence why it causes people to feel sick. In regards to computer gaming, it's the phantasmagoira of movement conflicting with your inner ear saying you're perfectly still that causes it. Quinessentially, your body presumes you are halluninating  

Max Kaiser would argue that these bills are illegal in the first place, lol.


There's usually someone there who keep complaining for me to skip the cutscene. I polity tell him that I want to watch the cutscene. He then tells me to fuck off...

 

Please Santa, all I want for Christmas is for someone to stab Kotick.


Not fatally, just enough so that he may never return to a games company ever again with his personal hatred of games and his pastime of pissing on homeless children.


(Okay, I may of made up that last one)


Definately "KILLLLLROOOYYY STOOONNNEEESKIIINNN"

Anyone who's played the game I'm referring to will understand. Forsaking your standard weaponary and donning knickle dusters, you run around with a drawf of questionable sanity and beat up armoured warriors Rocky Style. Fantastic quests. If you ran out of health, no problem - start button mashing and you'd get up for another round of mayhem.

Why not a healthy mixture of both?

I'm still waiting for new content. I played through the fight for the light content when it came up, but what is one to do if there's nothing to do in the game? :)


Good morning all,

I was contemplating the Opening Post's question and came to a realization of sorts.

Does a harder game make it more fun?

Well, yes and no. A harder game provides one with a much harder challenge, thus the feeling for achievement for completing is much more of a personal reward for a player.

Secondly, it would seem that a harder game would mean certain challenges more than a match for the common grounds usually with their own rewards, rewards one can show off to everyone where it be that fancy chinese-style dragon platemail that you dyed in black (The rarest of all colours), or that extra spool before or after your name that you can display showing everyone who you are, and what demon-infested hellhole you travested in the ever-surmounting search for more powerful loot.

But then again....having a harder time to progress anywhere can be a immeasurability frustrating and crushing experience. One can simply recall games such as Ninja Gaiden to understand the meaning of the term "Gamer Rage" (And if you didn't develop a major psychopathy from it, we - the fallen - commend you.).

In conclusion, after pursuing through the comments of the fellow website users, it's clear to comprehend that generally when a game is made easier through the induction of various systems, systems that are designed to provide easier access to content or to provide a expediant experience one notices a drop in consumer sastifaction. At least, from the veterns who have played for a while.

I thought it meant the dancing machines...


I need to stop playing Candy Heart STAR


Originally posted by Lobotomist
Originally posted by mazut

swtor+gw is more adequat. what is wow btw? never hear of it?!

 

That would be like playing retirement home bingo + full contact cage boxing

UFC Seniors?

I'd so pay to see that.

Granddad Death vs. Tramadol Man.

Originally posted by gobla

Can we just round up all the dev teams, leave them at a parking lot with a goodly amount of lethal weaponry and get this over with already?

That'd be great. Thank you.

Mike O'Brien, where did you get a hand grenade?

Well played Blizzard. Definitely well played.


Hey Overwolf!

Fantastic bit of software you've made here, really does wonders when I'm playing Rift and talking to people on my website.

I've hotlinked it on there as well to get more people using it!

I've got a few things I'd like to talk about.

 

  • Skype or IRC support would be a nice feature to include in the future.
  • Bookmarks for the Web Browser definitely a must!
  • Maybe a visual notification if a tab is flashing, say a pop up message appeared while it was running in it's hidden mode.
Keep up the good work!
 

Hello!

I'd like to welcome everyone to join Phantasmagoria Multigaming as we look to join the Guild Wars 2 Universe on it's release. We will be looking for members to become officers to help organise weekly Guild Events as per previous Guilds, all with fantastic prizes:

  • Guild Lottery 
  • Low Level Leveling (L3's)
  • Story Progression
  • Skill Acquistion
  • Player vs. Player In-House Combat Tournaments
  • Dungeon Raiding
We currently comprise of UK and American players at the moment, and always open to expand!
Everyone is always welcome, as long as you are friendly!

Pop on by, and say hello! Currently we have a Zombie theme going on for halloween. :P

http://phantasmagoria.enjin.com/home

 
"A Guild is more then a group of people - without friends, there is no Guild."

You're welcome to have a look at my Guild here:

http://phantasmagoria.enjin.com/home

We generally sit back and have a laugh while playing whatever games we can find free at the moment, though I dabble in Rift and may be having a go a SWTOR when it's released as well. Either way, drop by and say hi!

Oh, gnatt charts. Yay. Only gonna take that amount of time? Yeah...good luck with that! Still, good for them for saying - in a roundabout we're still better than you kinda way, that their game has more in common than a pile of turd then they like to admit. 

I'm willing to look at this with an open mind.

There's plenty out at the moment to keep us MMO gamers entertained. And the lore of Final Fantasy is always going to be a strong point, now if SquareEnix could copy SqaureSoft and make a great game that would be fantastic.

Originally posted by Toorima

As long as they keep the spirit of harvest moon intact sure.... but I don't see it being possible, especially as an MMO, I just think the scale would need to be too big, also if 1000's of people had their 'own' farm from there now dead old man friend.... would just kinda seem odd.... 

Yeah, I see what you mean there. Would definitely been a bit strange. Could be all related or something like that. Storyline would be easy enough to accomodate. Just don't think open world would be the best way. More like no more then 30 people per village at a time.

Oh, please god no....

http://pc.bokumono.com/

I wouldn't class Farmville as being a substitute for a Harvest Moon game. Whereas they share the same setting, namely a farm. Harvest Moon has evolved to be way more then that if you keep up with the games. Yes, there's farming - but it's also about your animals, your relationships with the NPCs, exploring the environments, attending the festivals, making money, buying upgrades, fighting monsters and leveling up (Rune Factory).

Plus - social gaming is just the pits anyway in my humble opinion. Anything that limits the amount I can play which I have to wait several minutes to several hours to regain my energy bar could never compare to an online game.

18 Pages 1 2 3 4 5 6 7 » Last