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No. But I'd play Shadowbane 2 in a heartbeat, on preorder. |
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Why do people not understand innovation....
General Gaming « General Discussion 10/17/09 4:16:45 AM
I'm just tired of seeing yet another reskinned wow-knockoff. Dammit, *somebody* do something different. There used to be variety within the genre. |
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Shadowbane captured many aspects of MMO that remain unequaled today. However, on the down side, losing a city was very hard on some people, and they quit playing when their beloved city was turned into a trash heap with somebody else's flag on top of it. It could be difficult to rebuild and reestablish yourself. Still...my favorite thing was that the devs didn't kneejerk destroy unexpected builds, as it seems many devs do today. Ye Olde Dagger Dwarf is a great example...I'm pretty confident that devs didn't expect to see dwarves dual wielding daggers being a potent threat, but...they were, and though they received some toning-down, they weren't outright destroyed the moment they gained a shred of popularity. I'd pay to play that exact game built onto one of the newer Quake engines (or any other halfway decent engine, for that matter). If it should happen, you're all welcome in my vamplock's PL group, we'll be running all night. |
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What property would you most like to see made into an MMO?
The Pub at MMORPG.COM « General Discussion 7/20/09 11:22:35 PM
Shadowrun. There's no other IP out there that's screaming "Make me into an MMO" any louder than that. A team could run perfectly in realtime with Hacker (archetype) support, rigger holding down the area and ready to roll with the getaway car, or deal with anybody who shows up to prevent the getaway. I just don't see anything else out there that even comes close, it's almost as though it was envisioned as an MMO before MMOs existed. Can't figure out why there was an attempt to make it into an FPS...it doesn't lend itself to that well at all, and only serves to give the IP a crappy reputation. Edit: After reviewing the thread, it seems that Shadowrun is getting the most nods for being made into an MMO. Not surprising...hope it happens. |
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Will you naysayers PLEASE STOP.
General Discussion « Star Wars: The Old Republic 6/13/09 6:30:54 PM
Well, since this seems to be the official game-bashing thread, I figured I'd throw in my 2 cents. Not that it makes one whit of difference, but I like to pretend the devs read these things. I've been watching this game for some time now, with a fair amount of anticipation initially-it's being produced by Bioware, the current employer of he who was known as Ashen Temper. As time goes on though, and more information comes out, I'm beginning to lose interest. It's seeming a whole lot like a single player game with some multiplayer aspects, and not that much of an MMO environment. Also, there appears thus far to be a serious lack of opportunity to Play to Crush. I'd really hoped for much more of the focus to be on meaningful pvp. If I wanted a single player, with a little multiplayer on the side and limited pvp, I'd go play Sacred 2 or something. Play to Crush, Bioware, c'mon. Edit: Oh yeah, and I don't give two shits about the "story". If I wanted to read a book, I'd...you guessed it, read a book. I could even get one of those nifty choose your own adventure books if I wanted an interactive story experience. |
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Watching the E3 previews makes me realize how underwhelming the MMO genre is.
The Pub at MMORPG.COM « General Discussion 6/04/09 10:06:13 PM
Eh, the MMO genre is getting kind of shitty imo not because of graphics, but because of content. Seems like 99.9% of the games out there want to give stacks of quests for leveling. It gets old, game after game with different fluff but the same stupid quests that everyone else has. Go ahead, call the mobs "whumps" instead of "rats" if you want, and your motivation for killing them changes, but it's still the same damn thing. |
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Releasing it when it's ready is great and all, but damn, a little tidbit of information here and there would go a long way. Maybe a dev blog/diary, or something...not asking for a daily play by play of how development is going, but a little unhyped corner of their website with a little information getting updated would be fabulous. There's a difference between hyping a game far too early and letting out a small, steady stream of info to keep interested fans interested. |
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The game being tied in to my mmorpg account is the biggest turn off for me, I'm not interested in playing simply due to that. I tried to sign up and just not link the two accounts, but noooooooooo it wouldn't have any part of that, so, guess I'll just let this one pass me by. Ah well. Wish I could figure out why they're forcing the account joining. |
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You Know What The Saddest Thing About WAR Is?
General Discussion « WAR (Warhammer Online) 5/25/09 12:05:15 PM
Originally posted by zazz You know i try to stay objective cause i think most people have a point in there statements to a point atleast..... But you lose complete creditability when you just talk crap.
I live in nottingham 5 minutes from GW and been there for years so firstly how can you say warhammers graphics should be anything other tha they are ? they been like that for 30 odd years you want them to recreate every model they ever made just case some game like WOW ripped them off GW models a few years ago? Really i can understand you wanting certain thiungs from a game like harder death penalties and more of a sandbox but comparing them to wow when it came 30 yrs later is just retarded.
Who were you talking to, Zazz, me? The other guy? Please be more selective in your replies if you want them to make sense. Also, basing them in reality helps too. How you can say that this: http://www.wallpaperez.net/wallpaper/games/Warhammer-Mark-of-Chaos-Battle-1521.jpg looks as bad as this: http://mythicmktg.fileburst.com/war/us/home/images/screenshots/WAR_ss_may09-12.jpg is beyond me. The in-game graphics don't have anywhere near the detail, grit, shine, coloring...it's a washed out crappier version by far. it's the implementation in the online game which came out wow-ish, not the original artwork of the game itself, which is quite different. How you can saw WoW came out 30 years after Warhammer Online makes no sense either, since WoW clearly came out first by several years. Oh, you're talking about WoW coming out after the original tabletop Warhammer game? Then perhaps we should compare Warcraft (the original source of WoW) to Warhammer (the original source of Warhammer Online), with a difference of...drum roll please...11 years. But hey, you were only off by about 2/3, so bully for you bud. Furthermore...living near a place doesn't have any bearing on credibility. Getting your facts straight does though, and you failed miserably at that. |
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Originally posted by brostyn
This has Jack Emmert, CoX is free of his negative influence. |
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You Know What The Saddest Thing About WAR Is?
General Discussion « WAR (Warhammer Online) 5/25/09 11:37:06 AM
Originally posted by galliard1981
I agree with this. Races that actually matter in your choice (with plenty of viability, not "every class X must be race Y or you're gimp), lots of customization (including the possibility of oddball dagger dwarf priest builds, for example), gameworld affecting consequences to your interactions. The thing launched wonderfully...then everyone found out how little War has to offer in terms of variety, individuality, pvp, etc., and the population slumped. The only thing I disagree with you about is "wow 2.0". It's more like "wow 0.2". I might have been more disappointed in a gaming purchase, but I can't think of when... |
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Players don't want puzzles, or quest stories, they want jobs.
The Pub at MMORPG.COM « General Discussion 5/24/09 12:30:38 PM
Originally posted by MudHekket
I think that your idea of f un is a lot like mine, but I think we are in the minority. I think that questing and grinding is exactly what most players want. By the way, why do you expect more freedom from GW2? I think Guild Wars is an amazingly good game, but it is still mostly quest-grinding isn't it? Will GW2 be very different?
With GW, you could get pvp at the drop of a hat by simply putting together a pvp character and heading off to do that. After a bit of unlocking, you're already set for gear and don't need to spend time grinding out gear for each character, or spells, or coin, or anything else. While it's not 100% "do what you want", it does have the option of avoiding tedious pve aspects of the game (ie quests) whenever you might want to partake in pvp. Which I liked. It wasn't perfect, but it was a far cry better than most grind-oriented games. |
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The best and most influential MMO I've ever played. A nice new graphics engine and a halfway decent pop and I'd be paying multiaccount subscription fees all over again. The brevity of this post in no way indicates the profound effect this game had upon my gaming preferences. Missed, but not forgotten. Disdain-R7 scout, Doubt-r7 warrior, Morta-r7 barb, Finally-r7 druid, Glassjaw-r7 nightstalker, and more that I don't care to list. |
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Blizzard apparently can't stop now: more PvP in patch 3.2
General Discussion « World of Warcraft 5/24/09 11:05:48 AM
Shadowbane had open pvp, destructable player-owned cities, etc. as well. |
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Players don't want puzzles, or quest stories, they want jobs.
The Pub at MMORPG.COM « General Discussion 5/24/09 11:01:46 AM
I agree. Personally, I hate questing, absolutely hate it. It gets in the way of the fun of the game for me, because it's always running to kill ten rats and running back. Maybe I'll be leveling my upteenth character in the area, and I can efficiently stack quests, but it's still not fun. It's filler material, the stuff you do when your friends aren't on, or are busy, or you're bored and looking to make a little coin. Unfortunately, it's turned into the basis of the game...and turned me off of MMOs for the most part. I've recently been reconsidering the first MMO I ever played-Shadowbane (which, incidentally had NO quests at all, zero, pure sandbox). Looking at it from today's standards, it has a miserable game engine, poor graphics, crummy interface...but I played that game a long time and had FUN (till the population got too low for my taste). Excepting the low-population times, I always had fun in that game, and I've been thinking about why. I didn't have to bother with killing ten rats if I didn't want to. The leveling was best done in groups, sometimes PL groups that had afk-macros running, but there were usually at least a couple folks on Teamspeak to chat with, or just chat in game if it was random people (yes, that did happen once in a while). I enjoyed staying at the computer chatting, because it wasn't just chat, I was also busy watching for people to gank my group, picking up loot drops, alt-tabbing to post on forums (while still on TS listening for "Incoming!" calls) or look up build specifics, or what have you. When I wasn't interested in that, I'd group with some friends and go ganking (or maybe just sologanking, if I felt like it), or camp somebody's town, or whatever. The most important thing was that I was free to do whatever I felt like doing-I wasn't tied to a grind for weeks/months/forever questing as required by the game to make coin and xp. Questing breaks up the community atmosphere of a game, when it's done to excess (like it always is in games these days). Often people aren't on the same stage of the quest you are, or you group for 1 quest/instance and then it's goodbye, and you're solo again. Even with quest sharing like some games have, you're still facing that problem. Now don't get me wrong, I'm not advocating complete quest removal from games...but there has to be another way. Perhaps just a quest here and there, killing a few rats for a specific and world-influencing goal, that doesn't need to be done for over 9000 levels? Questing as a leveling method is old, tired, and broken...almost like it was when it was first thought up. It's just a means of getting players to grind away and become attached to their pixels (HEY, I've spent 80 years working on this character doing quests, I'm bored with the game...but I'm SOoooooooooo invested that I'm not sure if I want to just walk away from that!) instead of actually having FUN, with freedom to do what the player wants to do. If you want to quest, that's a great option...but we shouldn't be forced into quest-grind to level...over...and over...and over. I've looked at probably 30 MMOs on here in the last week, trying to find something interesting...and all I see is questgrind after questgrind after questgrind (ok, Eve is excluded, but I've played it already). Guess I'm just in limbo till GW2 hits the shelves. At least then I can do pve when I want, pvp when I want, and have a bit more freedom... |
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While I'm waiting for this game, it's hard to be patient with so little in the way of updates. A quick little 5 minute note posted every week or two giving a simple outline of progress, upcoming work, sticking points, or whatever would go a long way towards making the wait more bearable. The plain lack of information or updates on when it's going to come out is terrible, and it's hard to remain patient in light of that. It'll be ready when it's ready isn't very enticing. There's nothing else out there that's really standing out as well as GW2 to me. A brief update from time to time would really be appreciated. Heck, look at Warhammer...the game absolutely rocked the release sales due to (imo) the frequent dev blog/video blogs released on a regular basis. Despite the fact that it's Failhammer now, the anticipation and hype built by just a few minutes per week by 1-2 people was tremendous. |
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Any game that Jack Emmert is involved with is doomed to be a frustrating experience for players. Doubt me? Go talk to the old hands from CoX, and how the game started making *dramatic* improvements when he left. Not a long time after he left, but right off the bat. The man has a warped style of development and an attitude of "This is my definition of fun, yours doesn't matter". Really, go ask long term CoX players. I left the game after playing for over a year, though I did return to it on a win-back and WOW it was so much better. Tremendous, positive changes that the playerbase had been asking about for a long time...suddenly the players were all so much happier. I was really looking forward to this game, having heard of the title prior to MMO production...then I heard he was involved. He's the plague, I strongly suggest that people don't buy in to the hype and avoid this future catastrophy. |
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Is Jack Emmert still involved with this game? |
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Hmm.. can't get this game to start
General Discussion « The Chronicles of Spellborn 4/05/09 3:13:30 PM
Don't worry if you can't get it to start, Acclaim can't either. How those morons sit on the game in "beta" for MONTHS after it's already live elsewhere in the world is beyond me. Last year I was so hyped up for this game...then release day came and went, and all the nonsense involved in that. I'd still love to play it, but I'll be damned if acclaim is going to get a penny out of me. They're too incompetant to give my money to, they've already demonstrated that they're terrible. Shame I can't get it right from the devs. Anyhow, maybe the design studio will make enough to publish their next game themselves, without Acclaim around to wreck it. I do wonder how much bigger the game would have been in the USA if it had released on it's original release date. |
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What the...people still play grindhammer? Lolhammer? Outoftouchdevshammer? Seriously though, I am pretty shocked that this still has a playerbase higher than the number of people that work at Mythic. With such a rich game to build from (Warhammer), they managed to wring all the fun out of it with their development process. Their much anticipated crafting system turned out to be more boring than the rest of it, even. |
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