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All Posts by Honkie

All Posts by Honkie

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39 posts found
Originally posted by jimdandy26
Originally posted by Kaneth
Originally posted by TeknoBug

Strategic reason... lol I bet they were expecting CoH players to jump over to GW2, I know lots of people in my CoH outfit that doesn't like the GW/fantasy genre.

Boggles the mind to why they would shut down something that's raking in almost $3m per quarter?

3 million per quarter on an eight year old game AFTER adding free to play option to it. Why in the hell would they have shut that down? I did not play, I did not like the game, but this is really weird. I also feel completely horrible for the fans. I was an avid AC2 player and was sad when it got shut down, still can't believe it's been back nearly a week now. I really hope that maybe CoX finds its way back to life.

Gotta wonder if the person in charge over there isn't trying to get fired. Shut down a game making about 12 million per year, stock prices halved over the course of the year. "Strategy" isn't the word I'd use....more like pure idiocy.

The first 5 minutes of this sorta answers your question.

I mean looking at from the outside, even if its bringing in 3m per quarter, that is only 5m or so profit per year. This is much the same argument that was made when Comcast bought out Syfy and decided to shut down Eureka. Whether its still profitable or not, it may not be profitable enough to be worth the while.

It's worth the while of saying "we're not going to invest any more resources into this, but as long as it's making a decent profit every year we'll let it run itself.

Long played games with a stable community and steady income don't really get shut down too often.  This game showed no signs of losing playerbase at any significant rate, and looked to be continuing to make money for many years to come.  I guarantee you that if you go to any rational company and offer them "would you like to make an addition 5 million per year with no effort and no risk" they'd all say yes.

Especially if half the studio was working on another project that was fully funded by the income of this game, there's a potential boost in revenue.

Closing this game was a mistake, both for PR and the bottom line.

There used to be plenty of things to do at 80. Now, Fractals or farm, because it's turning into a grinder.

This was the best game of the year until the developers changed their entire way of viewing the game right about the time it was released, and started doing crazy stuff.  Very disappointing.  Now?  Best thing to do when you hit 80 is...stop playing.

Originally posted by Zeus.CM

The problem is that they destroyed their manifesto with this patch and raised concern among their loyal GW1 playerbase (which is a major percentage, including me), that's why so many questions are about that gear.

I found that the discussion on Reddit put my concerns to rest.  The part where Anet restated that they were going to continue to introduce ascended gear and have gear increases on tier gear in the future was quite soothing  Or maybe it was clicking the uninstall button that was soothing.  Either way, no more concerns about it and I feel much better.  I was part of that playerbase too, from GW1 with every xpac, and had been looking to stay with GW2 for just as long.

We all know they wouldn't have addressed it if they didn't have significant measurable outcry about it.  That 10,000+ post thread in their forums was part of it.  The posts I've seen about people not being able to find groups for anything other than FotM is another part.  The posts about "where did everyone go" leveling threads are part of it.  I'm think they have a significant measured decrease in logins to the game as well, but that's just speculation on my part.  But now they're committed.  They made it very clear in their statements today that they have changed their direction and they will NOT be going back to the philosophy that sold 2 million boxes of the game.  I guess only time will tell if the new players they can try to attract will be as lucrative as all the players they just burned and lost.

NCSoft, the parent of Anet, has had their stock dropping fairly noticably though.  I can only assume that this drama with Anet is a part of it, since that will affect corporate earnings and investors are probably concerned.  I would be, since we've seen that with Star Wars NGE players WILL simply drop a game and not come back if they get angry enough over a change in development direction getting patched live, and there is the potential to have a product that can't turn a profit.  I'm not saying this is as bad as that, just that it shows that it's possible to destroy a product in one patch with a bad enough reaction and investors undoubtedly keep that in mind when investing in gaming companies.

Originally posted by Silentstorm
In WvWvW I kill people in ascended gear all the time. They just hit a fraction of a bit harder. Health pools in this game just aren't high enough for that to matter anyway. Most of the gear whining guys just dont see it doesn't really matter at the end of the day. And you don't actually haved to do it. I have two pieces now and I barely did anything to get them. And to be honest I don't see the difference. Like wow i got extra magic find now and a few extra healing im soooo OP now lol...

You have ascended gear, and you kill people with ascended gear, so of course you don't see the difference.  You have the same stat increase they do.

It's about an 8% stat increase, which currently isn't a lot, but as the number of pieces that get that boost increase, the bigger the difference it will be.  Eventually it will be on par with someone in full exotics against someone in full rares, which is a significant factor.  Except that there's a big grind between now and then.

Plus the whole bait and switch thing.  If you're cool supporting a developer without integrity, who has absolutely no problem lying to you about anything, then enjoy.  I won't.

I'm already done with it.  I haven't logged in even once since the patch went live.  Just logging in and playing is providing population for the game, and helping them keep the lights on.  The fewer people who log in, the fewer people there are to play with the people who stayed, which will help kill the game as well.

I won't support a developer who blatantly lies to the playerbase like that.  The level of bait and switch is astounding, after YEARS of saying one thing they change it like it's no big deal when it was actually the key issue that appealed to a great many people, myself included.  Then they won't even face the heat, they just release a half ass reply that pretty much just says "this is how it is now, deal with it" and lock an 11,000 post thread.

Anet is never getting another cent from me, and I'll do my best to talk my friends out of playing any game with their name on it in the future.  I've encouraged my friends to return to their previous games with some success, and I'll keep leaning on the people I know who are still playing to walk away from it.

I played GW1 and bought every xpac.

I preordered GW2 deluxe.

Bought and used gems, mostly for extra bank space, but for a few other little things as well.

Done with anything and everything Anet permenantly, unless they remove ascended gear from the game/reduce the stats to Exotic level/something like that.  I think we all know that's not going to happen.

I played GW1 and bought every expansion.

I eagerly awaited GW2, which I preordered the Deluxe version and cheered at my 3 day headstart.  I purchased extra bank slots, extra character slots, totally pleased to be spending money in their cash shop because I'm supporting a great product and having a blast doing it.

Now we have gear progression, against everything Anet has ever said in relation to the franchise, in relation to this game on it's own throughout the development cycle, throughout the time the game has been in release.

If they don't revert this change, and I don't expect them to at this point, I'll never spend another penny on any Anet product.  It's not just a matter of them doing something I don't approve of, it's them proving themselves to be an entirely untrustworthy company.  I urge everyone else to cease doing business with them as well.  Paying companies to give us the shaft, to lie to us, to bait and switch...that only results in an unhappy gaming environment for everyone.  By holding these companies accountable new companies (and older companies releasing new games) will make a point of being honest with their customers as far as they are able.

Thanks for reading.  I wish I didn't have to write it, I was having a really great time until Anet borked the game today.  I've already deleted it from my computer.

Frankly, I found the way patch 1.1 was delivered to be very reminiscent of Warhammer patches.  Heck, one skill in particular received 7 different nerfs applied to it (two were bug fixes that significantly negatively decreased it's damage, other 5 were nerfs outright), and it wasn't particularly OP in the first place.

I gave it a shot, I was enjoying the game, but Adam apparently didn't learn his lessons after driving away the subs from Warhammer, and continues to distribute his version of "balance" in the same horrid, unfun, gamebreaking way.  I'm confident that the lights will stay on, but this game is going to go the same direction that Warhammer did, since the same guy is calling the shots and doing the same thing.  If they let him go soon (like, now, today, or at least this week), they've got a shot, and I'm pretty sure they could fill his spot with a half-retarded homeless drunk and achieve better balance delivered in a more player friendly way.

Well, I find the game to be quite fun.  I enjoy the quests, the rifts (ok, the invasions of rifts all over the map can be a wee bit much sometimes, I'll admit), players seem friendly, pvp is active, and the world is pretty.  The characters move well, and don't appear stiff or clunky, and the animations aren't annoying imo.

There are some balance issues, though they're not too severe for a not-quite-launched game, all things considered.

Your milage may vary, but I like it.  It's a good game.  I look forward to seeing where it goes, and expect to be playing for quite some time.

I often play female characters.  When there is no stat difference, I pick the smallest character I can manage.  This tends to be females.

I also prefer pvp MMOs, and a smaller character can be slightly easier to hide/slightly more difficult to target, depending on the game.  That's my reasoning behind it.  If the male character is the same size, I play a male.

Originally posted by Ghostcamel

Thanks for the info cali59 and ComfyChair.

When describing traditional RPGs as 'click and watch', i wasnt saying they suck because of that. I think we all have played a ton of that type of game and loved many of them to death. I just wanted what i was talking about to be clear.

So, if i understand correctly, the 1-3, and sometimes, 4-5 slots control your weapons(1H,2H,offhand). And the other five are your 'spells'. Right?

 1-5 are the skills that are preselected for your class/weapon combo.

Plus, you have a rez (you must take this).

Plus you have a self heal (you must take this)

You have 3 skills to pick for yourself, though one must be an elite.

Originally posted by MumboJumbo

1. Weapons allow different skills to be slotted: So characters can have access to melee and ranged damage. Traits/Utility will boost melee skills etc. Soldiers appear to be frontline professions.

2. for a look at the number of skills available. You can do the combinations possible and it's still impressive. It should be i) more possible for the devs to balance the skills ii) ensure that there is greater % of effective builds and less useless builds than in GW. Fewer but still a lot of builds possible it seems?

3. See for more on why healers are now Support. Healers directly or indirectly ruined too many games for me.

Overalll it's interesting to see what ArenaNet are trying to improve and if they will succeed? I think they have a good chance of doing so.

 1.  No, weapons come with different skills set by the weapon, they don not allow you to reset 5 skills to whatever you want each time you swap them out, just to whatever the weapon you're swapping to has available for you.  Thus, every Joes Hammer will have the same skills as every other Joes Hammer, for example.  If I want different skills, perhaps I'll switch to the Bow of Pokey Stick Flinging to enjoy the same 5 skills as every other person using the Bow of Pokey Stick Flinging.  Boring.  Thanks devs for deciding that, to use Joes Hammer I am required to fill half my bar with what you want instead of giving the choice to the player.  It'll be lots of fun to be max level and realize that you rolled the wrong race for pvp, and have to reroll, too.

2.  I've read that already.  You and I both know that, much like GW1 (and every other online game) within a few months of release, many skills will be deemed not worth putting on the bar.  The lack of customization of the bars in GW2 will only add to that.  Bring the good skills, leave the mediocre or situational behind-you only have a few slots where you can pick and choose, don't waste them.  It'll be lots of fun to be max level and realize that you rolled the wrong race for pvp and have to reroll, too (lets face it, all traits won't be created equal, and some will rise above the others.  Top tier pvp will require top tier traits)

3.  I've seen that too.  The impression I got from it for pvp was "lure the other team into preprotting player A, then switch and spike player B into the ground".  With the main heal being the one players use on themselves, which shouldn't be too tough to shutdown, frontliners are in serious jeopardy.  Lure the prot elsewhere, then knock and burn the warrior.  You're stuck in enemy lines and nobody has the skills to make the red bars go up significantly enough to counteract it.

I feel that I poorly conveyed my point, at least on #3.  Regardless, I still think that several of the changes between 1 and 2 are  major errors in judgement on behalf of the idiot in charge of the GW2 production.  If they don't have a red bar filler on the back burner able to be patched in quickly, I don't see gvg or similar being nearly as competative as it has been in GW1.  Which is a shame.

Originally posted by lilsteez
There are definitely ALOT of players with multiple accounts. But the population seems to be climbing everyday. Oh and Honkie you don't seem to be that interested if you're not willing to try the game for $3 :P

 I'm interested enough that, once there is a free trial, I'll probably start buying time.  I'd just rather take a tour before paying the rent.

Of course, if it takes too long, I'll just feel behind the curve, like Eve, and pass altogether.  So we'll see.  Plenty of other good stuff out there.

The game looks interesting.  However, I'm getting a bit jaded as far as MMOs go these days.  When they have a free trial (even if it's just a day or three), I'll probably end up subscribing for a while.  Till then, I'm going to give it a pass.  Don't get me wrong, I'm very interested, lots of good stuff about this game that appear promising.

After watching that video, the PVE looks great and the art/movement is awesome.  I'm quite impressed with it, from what I see in that video, though I can't help but wonder...will melee characters be fodder in pve?  Having to manage their own health might leave them having a bit of a time trying to not only be aware of their positioning and not take excessive damage, but pull out (and get away) when the hp gets low and the self heal is on recharge?  Ranged dps seems like you'll have a much greater chance to survive an encounter rather than looking at it from the "downed" perspective and hoping to get back on your feet.

Furthermore, the skills are still just as terrible as they were when they first announced them.  Half of your skills decided by your weapon.  One more used for self heal.  This leaves a choice of one elite (from 4-8 per class, iirc), and 3 utility skills.  The difference between two of a class seems so much less than in GW.  Look, a staff ele, just like the next staff ele.  No split classes might be easier to balance, but it kills the customization that was a trademark of the original game.  If you want a bar of crap, you can do it, perhaps that's what your guild needs you to run or maybe you're just bad.  When developers try to develop away the players ability to fail or put together a crappy character, they push too far, and its excessive coddling.  Perhaps frontline characters are fine with having a bar that's the same as the next bar, but midliners/backline (will there be a backline/frontline, or just gvg midliners?) might not need those weapon related skills, and want/could use different set ups.

The skills are where this game falls behind the original.  Don't force me to take the skills the devs want to cover half my bar, leave the bar open to player choice, and dammit...put a healing class back in the game.  Some of us like that, and further the gvg implications of not having a healer seem quite bad.  I do think that not requiring a healer in many areas seems good, but as someone who has been a pvp player of many games since 2003, it sounds like crap.

All in all, I almost want to buy it, it's a very pretty game.  If the skill set up wasn't so awful, I would.  Just not worth the investment though, as it stands, even without a monthly fee.

It's pretty easy to resist, imo.  Having so few skills on your bar sucks, and isn't interesting to play.  Every sword warrior will have more than half of the same skills as every other sword warrior.  Every staff elementalist will have more than half of the same skills as every other staff elementalist.  (5 from weapon, then the heal).  Likely there will be a handful of preferred elites, the rest being considered inferior or very specialized, so skill number 7 will be from a short list.  This leaves 3 skills to play around with.  Gee, three whole skills, all for me?  Oh goodie goodie.

Gonna leave this game in the kindergarten yard where it belongs.  It's pretty, but the crap skill selection is a total killer for me, and I was very into the original for a long time (still play once in a while, even).  In spite of the lack of a monthly fee, I don't find this game to be worth the initial purchase price, no matter how much hype it gets (which, frankly, is beyond me why someone would hype this thing anyway).

I'd suggest EQ2, fits many of those criteria.  However, it's been out a while, so if you don't know anybody you may find yourself grinding to max level (may, as opposed to will, since you could make friends on the way and guild up, voila, not solo grinding anymore).

Though, if you're purely after the social aspect, I'd suggest Eve Online.  It's a...different sort of MMO, but the there's a great community with the game.  OPEN PVP so be warned.

Originally posted by Warband

Lol the funny thing is this is completely and utterly wrong in regards to higher level pvp in gw1. It is a tactic that is avoided in high level pvp play in gw1. In high level gw1 pvp healing is already spread around most of the team, any team that left all it's healing to the monks were quickly and swiftly destroyed. Only people that knew very little about pvp left the healing purely to monks.

Besides comparing any mmo pvp to gw2 even gw1 is something that shouldn't done as it leads to massive misconceptions. There's now a revive system similar to gears of war, downed skills, finishing blows, extensive proactive protting with likely AoE shields etc. They're hasn't been an mmo combat anywhere close to this, stating how something does or doesn't work is useless in comparison to this game.

 So you're making the claim that "higher level pvp" has no dedicated healers?  Nobody who is ready with the quick prot or infuse to counter the spike, hanging in the backlines, that won't be busy with dps?  Perhaps you should reread what I said, since you're claiming that in GW pvp teams run with everyone managing their own healing.

Originally posted by kaltoum

Fallen Earth has already done this. heals for everyone. It is not as good as it sounds.

 Except that it doesn't even sound good. 

While it might be okay for pve (which can be designed around whatever), this is a pvp game, and it's going to absolutely wreck that aspect.  When people get focus fired, you NEED someone standing back ready to click that prot/heal to keep them from dying.  So, when the spike is called...sorry, your can't-wait heal/prot is busy for a second and you died.  Bummer about your bad luck.

Unless, of course, it's just going to turn someone into an infuse with a bar full of don't-use.

No, this whole thing sounds like a lead balloon of crap, and it's not flying.

Originally posted by kuno00

As a Pen & Paper roleplayer I've got to say a Shadowrun MMO (yes I know the PC game was crap) could, if executed correctly, be quite a hit...but that's just me.

 I agree with this wholeheartedly.  The way Shadowrun is designed is just screaming for MMO, I'm a little puzzled it hasn't been picked up with a major company.  Deckers on voice chat with the rest of the team, opening the way for them...Hmm.  Perhaps that's why it's not happening yet.  Would almost require a 2nd set of instances, that are interesting, for the deckers to handle.  Plus, mechanics waiting outside with the getaway car...

I'd still like to see it, in spite of some obstacles.  I still think it's the most versatile, vibrant game world out there that's adaptable to an MMO.  Rich backstory, for those who are into it, and xpacs could be different major cities?  Eh.  I'd preorder a collectors edition.

There is only one reason this game failed like it has.  Poor release.  The game itself ain't bad, it's the hugely staggered release and the companies they chose to release it.

If they'd gone with a company or two that would have treated it right, supported it, and had a worldwide release within a day or two, this game would be rocking.  I followed the game in production for years, but the botched release left me disinterested.  Acclaim was a piss-poor choice, so was the mess of companies picked to handle europe.

The game was good enough to make it.  The release wasn't.

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