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All Posts by dalevi11

All Posts by dalevi11

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51 posts found
Originally posted by Deadman87

One of the things I happen to enjoy very much with AoC is the fact that I can identify different players by looking at their characters face. I like going around looking at other players characters, and especially their faces.


Since I cannot get myself to go to sleep now in the middle of the night, I decided to go around the main cities and take pictures of random people standing around.

It might have been a silly thing to do, but I'm sure showing off one of the qualities with this game (the character creation) isn't that a bad idea =)
 


I particularly liked the look of the assassin (top left, yes his face is mostly covered ^^) and the red haired cimmerian on the bottom third right.


What do you think about the character looks in AoC?

 

StarWarsGalaxies and Second Life especially had appeal when it came to character customization in the past. I certainly won't mistake AoC for SL, but if you don't accept the defaults there is a number of ways to slide your toon into something new. My only gripe of AoC vs SWG is the weight factor, SWG allowed for some really heavy characters, all rebel of course. The race factor of SWG could also play in here, but the AoC lore didn't support it, so (shrug).

Originally posted by phamcar

Anyone else loose connectin to all of DF content....game, forums, website, etc. or just me?

P

 

You mean like the levitation of this dragon?

www.youtube.com/watch

Originally posted by nathanpinard

I know a lot of you have read a LOT of reviews, but this one is very accurate, and very detailed in terms of how Darkfall works.

The only biased opinion I'd say he has is that he plays the game, and he's a big hardcore crafter that likes it hard and grindy.

He's right about stability of the client and the "exploiting" comments. They are blown out of proportion.

 

Edit for link m8.

Originally posted by tubelight

 @ Hellscream

 

Exactly my point. Might surprise you but i play both EVE and WoW. I have 2 EVE accounts and 1 WoW account and when i tried to get 2 of my RL WoW friends to play EVE and get past the trial they quit in 2 days. All these so called F2P WoW clones have the polish of something i could code in BASIC and they cant even be considered competition.

 

The one other reason why lots of other games fail when compared to WoW(WAR and AOC for example) is because they are new. Players today are very unforgiving towards newer MMO's. WoW has reached its polished state after what 4 years? 5 years? i forget. WAR and AOC havent had that kind of time to polish their game. When WoW launched it was buggy as hell with frequest server crashes and CTD's, but not today because they have had 4-5 DAMN years to work on their game.

 

Nowadays the attitude is like, "Oh AoC its a nice game but its combat sucks...screw it im uninstalling". Now i'm not a time traveller, but yea who's to say that WAR or AoC cant match or even surpass WoW given another 2-3 years? But sadly they wont because they will soon die out and work on those games will stop. I seriously dislike people who compare every damn game to WoW.

 

For one, im glad that if Darkfall turns out to be what it says(thats a HUGE IF, higher than Everest atm) then it wont be as crowded as WoW, of course there will be carebears but in thinner herds :D

 

I agree with you wholeheartedly that customers are much harder on MMO launches now then they were in the past. What I completely disagree with you on though, is the statement that WoW took 4 years to polish to it's current state. In fact it was not even 4 months. They did have server overloads at launch, a problem they quickly rectified. What they did not have, for the most part, were bugs in gameplay, and gaps in design philosophy, that plaugued similar games at the time like EQ2.

Note, this is aside from the sandbox conversation and I am sorry for that. But WoW was quite polished at launch. They have added much more to the game in the last four years for certain, but the core game is the same now as it was at launch.

As for Darkfall? It will never challenge WoW, but if it is a good game, people will play it.

Originally posted by Nicoli
Originally posted by dalevi11
Originally posted by John.A.Zoid

Well it's not like Star Trek can't go on without her..

 

That doesn't make it any less of a loss for fans, and moreover the family. Leukemia is not pretty. I don't really get why you felt the need to post this, not that you don't have the right, but damn.

 

Maybe its because some of us are sick and tired of people that generally haven't really done anything that get ton of sympathy for thier families and coverage on the news and other media. But the Firefighter that dies of smoke inhalation saving 4 kids from a burning build gets a maybe a 1 minute blurb on local news then is forgot by the rest of the world.

Sorry, Its sad anyone dies but if you expect me to cry over this then you seriously over value her contribution to society in my opinion.

Who asked anyone to cry? Who said anything about her contribution being any greater than your firefighter? Who even said this is going to get more than one minute on most news casts. Your statement us utter nonsense.

If we want to leave a passing thought on a forum, then so be it. If you want to badger the wife of what some consider to be an icon, well. As I said before, that is your right, but damn.

Originally posted by John.A.Zoid

Well it's not like Star Trek can't go on without her..

 

That doesn't make it any less of a loss for fans, and moreover the family. Leukemia is not pretty. I don't really get why you felt the need to post this, not that you don't have the right, but damn.

Originally posted by downtoearth
Originally posted by Keeper2000
Originally posted by Uzik
Originally posted by dalevi11
Originally posted by Uzik

Arcturussage does not speak for the forumfall community.

 

We need no apologizing, as we did nothing wrong. 

 

If you are one of the people who were some how offended by the fact that we are "hyped" about Darkfall, then you would probably get slaughtered in game and cry on the forums about how you need safezones and epic loot.

 

We will take your Hype meter advertising for our game, but we do not need your support MMORPG.com

 

The fun thing about you? Once all your little kitty friends become tire of swinging teh hammer leik in teh video they will quit. If the game is any good at that point, there will be an influx of new players. The second gen players will be more the "other" mmo crowd, and if your game wants to continue making money, they wil soften sort of liek L2.

You have always had PvP options, almost every game has a PvP server. I just can't wait to see youback here complaining both 1) How you got ganked or 2) How you got nerfed or 3) How the game is all care-bear in 6 months after release or 4) How no one plays anymore.

I played WH beta, it's not even salvageable (WoW, graphics and all). This game doesn't stand a chance. Just an opinion.

 

Anyone who thinks that a "PvP server" is equivalent to open PvP has no idea what they are talking about.

 

UO and AC Darktide showed us the potential and flaws of open PvP.  The Darkfall developers are disciples of those games, and have combined the good from those games, with their own style and innovative new features.

 

If you don't like it, tough.  The game is coming out and we will all see then.

 

As for representing the Darkfall community, I would say that I represent "forumfall" pretty well.  I'll be nice and civil if I see nice and civil.  MMORPG.com has always been hostile to Darkfall, so I am hostile to MMORPG.com

 

As you can see, my join date for this site is '04, yet I only have a handful of posts.  My SOLE reason for being on here is to defend Darkfall.  I've done so for years, and with beta coming close, I won't let the naysayers get the better of us.

 

Apologizing is not the in the style of Darkfall.  If I could, I could kill and loot you.  Unfortunately, the forums don't have those features, so my posts will have to suffice.

I only hope that the main community is more like arct and not like you.

If not, DF wont survive.

 


 

im ussally nice

 

You seem like a sweet little sociopath.

Originally posted by Uzik

Arcturussage does not speak for the forumfall community.

 

We need no apologizing, as we did nothing wrong. 

 

If you are one of the people who were some how offended by the fact that we are "hyped" about Darkfall, then you would probably get slaughtered in game and cry on the forums about how you need safezones and epic loot.

 

We will take your Hype meter advertising for our game, but we do not need your support MMORPG.com

 

The fun thing about you? Once all your little kitty friends become tire of swinging teh hammer leik in teh video they will quit. If the game is any good at that point, there will be an influx of new players. The second gen players will be more the "other" mmo crowd, and if your game wants to continue making money, they wil soften sort of liek L2.

You have always had PvP options, almost every game has a PvP server. I just can't wait to see youback here complaining both 1) How you got ganked or 2) How you got nerfed or 3) How the game is all care-bear in 6 months after release or 4) How no one plays anymore.

I played WH beta, it's not even salvageable (WoW, graphics and all). This game doesn't stand a chance. Just an opinion.

Originally posted by fansede
Originally posted by dalevi11
Originally posted by Stradden

On Sunday, Cryptic Studios Chielf Creative Officer Jack Emmert officially unveiled Star Trek Online to a Trek convention in Vegas. Fortunately for those of us not in attendance, the event was available for viewing online. During the preentation, Emmert revealed some details about the highly anticipated upcoming MMORPG.

On Sunday, Cryptic Studios made their very first public presentation concerning the recently announced Star Trek Online. The presentation was made in Las Vegas appropriately, at a Star Trek convention. This was smart for a number of reasons including the fact that in a crowded MMORPG market, the core fans of the IP are an important demographic for the upcoming game. Then, or course, there’s the fact that at a Star Trek convention, you can have your game introduced by Leonard Nimoy, the original Mr. Spock.

Before continuing, I should make it clear that the full presentation has been made available via www.startrekonline.com if you’re interested in watching the whole 43 minute long presentation. For those of you who aren’t, I’m going to try to cover the most important bits:

Check it out here.

 

Yeah, what a let down. I didn't really want to play a captain. So, it sounds like PoTBS on the ship, and what? Sword of the New World on ground?


 

They are playing the odds that most people do want to command a ship. I think that is a safe bet.  In the MMO world, safe bets don't lose money.  For people that like a supporting role, I hope they offer instancing scenarios. Maybe you can work for an NPC Captain in defending the ship when it is boarded, or help a Station from its power source from exploding, or planetary missions, etc.

We shall see how things evolve in the coming years

I would say you are right, if it hadn't been introduced at a Star Trek Convention =). Star Trek fans are all over the map when it comes to character popularity preference. My favorites were, Spock, Data, Jadzia Dax, Chicote and T'Pol (rowr). Everyone being a starship captain seems to make it very one sided.

And for away missions, my guess is you'll have to control multiple toons.

The whole thing just seems like its going in a very strange direction.

Originally posted by Stradden

On Sunday, Cryptic Studios Chielf Creative Officer Jack Emmert officially unveiled Star Trek Online to a Trek convention in Vegas. Fortunately for those of us not in attendance, the event was available for viewing online. During the preentation, Emmert revealed some details about the highly anticipated upcoming MMORPG.

On Sunday, Cryptic Studios made their very first public presentation concerning the recently announced Star Trek Online. The presentation was made in Las Vegas appropriately, at a Star Trek convention. This was smart for a number of reasons including the fact that in a crowded MMORPG market, the core fans of the IP are an important demographic for the upcoming game. Then, or course, there’s the fact that at a Star Trek convention, you can have your game introduced by Leonard Nimoy, the original Mr. Spock.

Before continuing, I should make it clear that the full presentation has been made available via www.startrekonline.com if you’re interested in watching the whole 43 minute long presentation. For those of you who aren’t, I’m going to try to cover the most important bits:

Check it out here.

 

Yeah, what a let down. I didn't really want to play a captain. So, it sounds like PoTBS on the ship, and what? Sword of the New World on ground?

Originally posted by reisu
Originally posted by Grozfox

its not so much that its only been about 4 hours since I bought it so I could take it back but the thing is I wanted to play it  granted my factory graphics system is wierd even for me cause its a intel integrated pc so I have no clue I'd use my old nvidea but I'm sure it wont work either and it was dieing which was why I got this new pc. whats frustrateing is that even after going thru the trouble of buying this new machine I still cant play the game I mean come on tell me thats not some fragernaukle bs.

 

 

The word 'integrated' right there is going to net you a world of hurt, in most games these days.

For what it's worth, regardless of the problems that AoC does have, it's your own responsibility to know what the system requirements are, and whether or not you actually meet them.

What can you say other than, "buy an xbox or ps3"?

Originally posted by Grozfox

ok so I just got a brand new computer spent a good chunk of change on it too. Well I decided that I'd try this game out so I buy the game. it installs just fine no problems. then I go to start it and it wont start because it cant innitialize the subsystem rendering. so I follow what the website said to do still didnt work.

SO here I sit wasteing 48 bucks and my precious time on a expensive drink coaster which it will soon become. The fact that after spending my money on a bradn new pc I am told I am still way below standard. hey I got an idea SCREW THIS GAME . I'd never sugjest playing a game where you have to be rich or have momy and daddys credit card to buy a 9 thousand dollar pc to run one dam game. total bs, and alread I can hear the spoiled little children telling me how I wasted my money on a pc...wel fit this in your head atleast I bought my pc with my money that I earnd at my JOB. so untill someone can explain to me why I sit here tired as hell after working a a night shift trying to try out a game I cant run unless I buy a 1,500$ graphics card. God I'll just play CoH/CoV and be done with it atleast it will run for me.

 

Holy....

Originally posted by hakubylicks

The way I see it August is do or die month for this project. A new promised video that is supposed to show a full featured game is coming. So either they deliver on this promise soon or fold.

The majority of people on the official Darkfall boards are not as blind and stupid as one might think. Sure there's a few there that just belong in a cage somewhere to be experimented on but for the most part if they do not really DELIVER with this video there's going to be a huge backlash..

So will Darkfall be having a sexy party in August or will a cheap Nicaraguan hooker with crabs show up and spoil it all?

You know what time it is...

 

If after seven years they can't even release a video, or figure out how to make a video?

Originally posted by Hoplites
Originally posted by dalevi11
Originally posted by Hoplites
Originally posted by dalevi11
Originally posted by cirdane

I just watched the latest POD cast  and I find it dishartening. the developer showing the changes made them sound much more permante than MJ did.

the way he spoke it sound s like the other 4 capital cities are history never to return. All content has been moved to the the two remaining cities.

I originaly was all for the idea of the cuts they made but now I have to say it is sounding like a bait and switch. Do they have any intention of putting in the other 4 cities? 

he spoke about people preferring to protect certian cities and said they didn't want that. Who in the hell are they to tell me what I want to do I'm the paying customer.

I was all for holding out content to get it right. I am not for changing the basic of the game with a lame ppromise to "add it later at some point maybe if the moons full"

mythic has bad habit of not carrying through on promised fixs (hey any mids out there still waiting on the mid love patch?)

I'd like to thank the developer for talking strait and showing me that these are permant CHANGES and not just delayed contentfixes or work arounds.

I personally think seeing cities defended by thier own races with 10% or 15% allies from other races was going to be very unique.

I may still play depending on reports from beta but  think  mythic    may be pulling a fast on with it's maybe later promises.

 

What do you think?

 

 

 

The best post I have seen on this was one where WoW launched with 3 capital cities, and what, 8 classes?

They warned you 2 1/2 months before launch. This isn't a bait and switch, if you want that, go play AoC, DnL, or Vanguard. Otherwise, stop being suck a spoiled troll.

 

WoW is primarily a PVE game so I am not sure it is a good idea to draw parallels from there.

 

I think from a term of choice and space, it does. WoW, perhaps, offered less at launch than WAR will. Plus it offers a pvp based end game engrained. Seems better in text doesn't it? The main point being, they warned you, all of you, what they chose to do. Please don't bash a game for being straight forward. I won't, even though I have no intention to play the first 6 months.

They are already better than funcom without a launch...

 

WoW is an old game though and it was entering a MMORPG market with different expecations at the time.  I do not think it is a good idea to try to compare and contrast WoW's earlier years with the launches of upcoming MMORPG's.

As for not playing the first six months we share the same philosophy in waiting for the dust settle before moving in to try a MMORPG.  But for those hoping that the rest of the cities would be in six months post launch may need to watch the recent podcast.

 

 

Actually, I think the WoW launch is a great point of comparison. Even at 4 years old, few games have captured in a year what wow captured at launch, their main problem being the log in servers. The rest of the game ran fine, this was continued by Lord, and a few others. There are also many, if not all MMO's that release with less content than wow did at launch, look as DnD or AoC. WoW set a decent standard, I don't even like the game, but it raised expectations.

If WAR can release with more territory, classes, and at least as much content as WoW did at launch, it is a noteworthy acheivement. At least one with more to boast than AoC. Funcom couldn't even fess up to having 2/3 of core systems unfinished.

Originally posted by xenogias

God stop with all the bait and switch bullcrap. If you dont like the changes, dont buy/play the game. You will not be missed and Mythic will not care. You know you have that option dont you? Its not like you have to play every single MMO that hits the market.

Do I wish the other cities where there? Of course I do. Do I wish the other classes where there? Of course I do. But no amount of whining and complaining is going to change the fact that they arent there. Either decide your going to play the game anyway or not. Stop beating a dead horse.

 

Agreed. Bait and switch means they got your ass in the store, and either "sold out" of what you were looking for, or tried to upsell you to a point of denying you the advertised product. This happens the SAME DAY.

I they warn you two months in advance, it's not B&S, especially on the internet where you know it 5 minutes after they announce it.

Example: The SWG CU was not bait and switch, they told us it was coming 5-6 months ahead. The SWG NGE happened 2 weeks (without warning) and was announced the day after a $25 expansion went live. THAT was bait and switch.

So, The OP and his supporter should simply grow up, and stfu.

Originally posted by Hoplites
Originally posted by dalevi11
Originally posted by cirdane

I just watched the latest POD cast  and I find it dishartening. the developer showing the changes made them sound much more permante than MJ did.

the way he spoke it sound s like the other 4 capital cities are history never to return. All content has been moved to the the two remaining cities.

I originaly was all for the idea of the cuts they made but now I have to say it is sounding like a bait and switch. Do they have any intention of putting in the other 4 cities? 

he spoke about people preferring to protect certian cities and said they didn't want that. Who in the hell are they to tell me what I want to do I'm the paying customer.

I was all for holding out content to get it right. I am not for changing the basic of the game with a lame ppromise to "add it later at some point maybe if the moons full"

mythic has bad habit of not carrying through on promised fixs (hey any mids out there still waiting on the mid love patch?)

I'd like to thank the developer for talking strait and showing me that these are permant CHANGES and not just delayed contentfixes or work arounds.

I personally think seeing cities defended by thier own races with 10% or 15% allies from other races was going to be very unique.

I may still play depending on reports from beta but  think  mythic    may be pulling a fast on with it's maybe later promises.

 

What do you think?

 

 

 

The best post I have seen on this was one where WoW launched with 3 capital cities, and what, 8 classes?

They warned you 2 1/2 months before launch. This isn't a bait and switch, if you want that, go play AoC, DnL, or Vanguard. Otherwise, stop being suck a spoiled troll.

 

WoW is primarily a PVE game so I am not sure it is a good idea to draw parallels from there.

 

I think from a term of choice and space, it does. WoW, perhaps, offered less at launch than WAR will. Plus it offers a pvp based end game engrained. Seems better in text doesn't it? The main point being, they warned you, all of you, what they chose to do. Please don't bash a game for being straight forward. I won't, even though I have no intention to play the first 6 months.

They are already better than funcom without a launch...

Originally posted by cirdane

I just watched the latest POD cast  and I find it dishartening. the developer showing the changes made them sound much more permante than MJ did.

the way he spoke it sound s like the other 4 capital cities are history never to return. All content has been moved to the the two remaining cities.

I originaly was all for the idea of the cuts they made but now I have to say it is sounding like a bait and switch. Do they have any intention of putting in the other 4 cities? 

he spoke about people preferring to protect certian cities and said they didn't want that. Who in the hell are they to tell me what I want to do I'm the paying customer.

I was all for holding out content to get it right. I am not for changing the basic of the game with a lame ppromise to "add it later at some point maybe if the moons full"

mythic has bad habit of not carrying through on promised fixs (hey any mids out there still waiting on the mid love patch?)

I'd like to thank the developer for talking strait and showing me that these are permant CHANGES and not just delayed contentfixes or work arounds.

I personally think seeing cities defended by thier own races with 10% or 15% allies from other races was going to be very unique.

I may still play depending on reports from beta but  think  mythic    may be pulling a fast on with it's maybe later promises.

 

What do you think?

 

 

 

The best post I have seen on this was one where WoW launched with 3 capital cities, and what, 8 classes?

They warned you 2 1/2 months before launch. This isn't a bait and switch, if you want that, go play AoC, DnL, or Vanguard. Otherwise, stop being suck a spoiled troll.

Originally posted by Abrahmm

1) Levels.

I find levels okay. I would just like a system that allows you to pick up other professions (Ryzom) or allows you to drop skill points to pick up another profession (SWG 2003-2005)

2) Loot based economies

This depends on how the game was envisioned. Some games are crafting centered (EvE) while others are loot centered (WoW). If you don't care to develop a deep system of crafting, or if you question your players dedication to crafting, for the love of god please loot.

3) Simplicity

People have different, and conflicting ideas of what a challenge is..For Lineage 2, WoW Epic players, and old SWG Jedi, the challenge was the endless grind. I don't necessarily consider this a challenge (but, I would never do it, so it's a self challenge). The one thing you need to get over is the player guide. Communities love to post guides. They make even the most "challenging" thing rudimentary. 

4) XP penalties for grouping

Agreed.

5) Boring linear gameplay

Agreed. I never ran the Jedi grind, but I loved hunting groups, no matter what their reason. There is a myth out there that spin groups were only for the J-grind, but I found myself there pretty often to try out every profession, help level a guildie, and then as a doc to help the others and get hides. It got pretty hairy sometimes too! Our choice had rewards, and it was fun.

6) FANTASY!

Agreed.

7) Official forums

I like official forums. I do not like scouring the internet for a place to offline chat with current players of a game, or moreover, the company to whom I am paying money. Tabula Rasa decided forums were not necessary. They also decided that a heart, soul, and story was also something to leave on the cutting room floor.

8) Instancing(from bloodytv and I agree)

Agreed. I didn't mind RoTW. But, as you said. Even their instances were large enough to handle multiple groups. Chances are they could have pulled off the entire expansion with higher spawn rates.

9) Small Scale PvP

Battlegrounds, arenas, and the likes all start out fun, and can still be fun on occasion, but eventually just turn into another form of dungeon grinding. Small scale instanced pvp takes away from the feeling of fighting in a larger conflict and is incredibly repetitive. Remove small scale PvP and give us a reason to take part in world PvP!

Dunno what to say on this one. PvP in my experience has always been greater numbers win (period). Sometimes I thought the battleground would be great. I will never know though. I prefer the numbered battleground for FPS games since Quake 3 Fortress (2002).

I know I have more but thats all I can think of right now. Add on or comment as you wish.

 

Good post...

Ryzom going F2P ?
General Discussion « Ryzom
8/07/08 10:50:43 AM
Originally posted by Lobotomist
Originally posted by dalevi11

It seems to me the guys that want the item mall, and the free to play system are the same guys who just want to play the game for free. They really have no intention of using the item mall, they just want the free ride.

Your idea of apartments, new haircuts, packers, and mounts would to me signal real development which they could afford with subscribers.

I guess what I am saying is I agree with you. I don't see how f2p would work with Ryzom.

 

Item mall for Ryzom is ridicilous - everyone knows that.

When i said FREE PLAY - i mean Anarchy Online type. Perhaps you dont know how it works, so let me explain.

 Anarchy online released 3 (or 4) expansion packs. Basic anarchy Online is free. Everything included in expansions is off limit. This means

1.You can level to half of possible level

2.There are places you can not go to

3.Some skills and game functionalities are off limit.

4.Paying players get perks (cosmetic , voices ... etc)

 

So the game works perfectly normal for free player (or froob) they can play , they can CONTRIBUTE and group with paying players. They PARTICIPATE in economy. And make game POPULATED and game world not empty and FLOWING

When player feels he loves the game and wants to play seriously , he takes subscription model.

Easy , good, simple

And it made Anarchy online profitable again (they made 2 expansions since going free)

 

I dont see why it would be such blight on Ryzom...or perhaps you guys love playing emptyish game

 

 

I know exactly how it works, I played the free base game then I puchased the expansions, which means I subscribed. Maybe you don't realize that ryzom is not an empty game. It was never really empty. Nexrax overextended themselves, and GF did not go bankrupt because of Ryzom. Their whole darn company went backrupt.

Ryzom *does* have a very long, and packed , and free trial area...I know you want a free game. There are several out there. So, go get em! 

Ryzom going F2P ?
General Discussion « Ryzom
8/06/08 12:38:22 PM
Originally posted by sidfu
Originally posted by Cynthe

Here's an idea before suggesting a business model how about informing yourself how the game works first.

Just a thought. :0)

 

i played it a few months after it first came out. before i broke my first comp and played it again after the ring expansion came out. so ive played it just no past 50 yet.

ive already downloaded installed and played laste nite after deleting my old chracters started on newbie island didnt see a single person and only about 4 people in the chat that i could reach.

if they go a normal sub model they wont make it.the game is to old and had to many shutdowns for people to want to pay much for it.

if ima pay for a 4year old+ game then ill just wait till anachy online does its graphics engine update later this year and play it.

No offense, but if you never made it past 50, chances are you don't have a very deep breath pf the core game mechanics.

Wanting to wait for the AO update might be a good idea for you. It is afterall, a very good game, and it is set up to give you what you want.

Some of us are willing to pay a subscription to maintain a good game and solid community. The "free as in beer" games really tend to lack this, and have a huge player turnover.

I mean you could be right, the current owners might do what you suggest, but I highly doubt it. I think it is also worth mentioning that they are not incurring Nevrax or GF's development/corporate debt. They are free and clear.

This might be cheaper for them to run than you think.

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