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Made me think of "Indiscriminate Murder Is Counter-Productive" by Machinae Supremacy. http://www.youtube.com/watch?v=8Y05TDInaeU |
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wrong thread... |
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General: Excerpts from the F2P Hater Handbook
News Discussion « General Discussion 7/14/11 5:18:47 AM
Lets start then. Stuck in Denial He insinuates that people do not like F2P don't do it for rational reasons but because they are in denial. Are You an MMOG Snob The Old Curiosity Shop There a lot more, there hardly goes an article where he doesn't take the opportunity to question the intelligence of people who doesn't like F2P continuing to claim they have no rational arguments. Note that he has never ever responded to any comments or rational arguments, at best he makes a comment in his next article dismissing ALL negative comments as uninformed and just emotional. In any other context he would be called a simple Troll and as a lot of other people have said if they made similar statements they would moderated and possibly banned. |
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While that is true you still need to know what the level 1 bonus is: 5, 10 or 20%. Having 20% base like the Osprey is not very common. I got it right (10/10 here) but this was one I was not 100% sure on. The other 2 being the server count as that depended on how he counted with servers like serenity and singularity in the mix. The last one was the Navitas. For almost all ships in eve if someone said its name I could tell you its size and application, the exception to this rule are the lesser use frigates. It was still an educated guess as I know the main Gallente combat frigates are Incursus and Tristan.. |
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Originally posted by Daggerjaydo Some more stuff that's been added, |
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EVE Online: Dev Journal - Bye Bye, Learning Skills
News Discussion « General Discussion 11/27/10 4:49:06 AM
Originally posted by Miles-Prower There are 397 skills in EVE with roughtly 525m skillpoints total. Which at top training speed would take slight over 22 years to train. Most expansions include the addition of one or more new skills as well so the number keeps increasing (except this time :) ). The player with the highest number of current skillpoint have 163m skillpoints. |
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"The space-themed MMO" It's not space themed, it takes place 100% on the ground. Sci-fi themed yes, but space no. |
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The Doktor Does His Homework Re: Rookies, PvP & Nullsec
Jita (General) « EVE Online 9/26/10 5:09:27 AM
Well I have read literately every devpost made (yes I spend more times reading the forums than playing the game :) ) and talked to some in person at the Fanfest and I have never seen that expressed. Personally I think you are most likely misinterpreting a comment on learning skills to incorporate all skills. Selective reading, seeing what you want to see can happen very easily if you are not careful. So quote or it didn't happen. |
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The Doktor Does His Homework Re: Rookies, PvP & Nullsec
Jita (General) « EVE Online 9/20/10 10:33:20 PM
While there are a few skills that CCP have stated they are not happy with not a single one of those are in list you linked. The skills that CCP would like to reform are learning skills and nothing else. Also that list include skills that are anything but basic. All the Jump Drive skills for example, those are highly specialized skills. Support skills might have been a better title but again there are skills that are neither basic nor support skills on that list. Repair Drone Operation and Remote Hull Repair Systems for example are not support skills because they don't give some general bonus but enable the use of a very specific item. Nor can they be said to be basic because the items in question are items that most players will never use. And back to the corps and alliances. If it's just access than there much more than 2 dozen, 100+ would be more accurate. And I'll keep to my assertion that it's not a good idea to move into deep 0.0 the first thing you do when you join the game. The wast majority of players do not have what it takes to make an early jump into 0.0 and the few that do will find a way, if they don't then they did not actually have what it takes. For all the others the gradual way where you learn the game at the speed of gaining your SP is a much better path. |
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The Doktor Does His Homework Re: Rookies, PvP & Nullsec
Jita (General) « EVE Online 9/19/10 4:49:52 PM
No but I am arguing that most will choose an experienced player with low SP over an inexperienced one with high SP. Of course an experienced player with high SP are optimal. As for a minimum limit of 5-10m sp I think a certain amount of SP is needed to live in 0.0, not to pvp, you can do that very early but to actually live in deep 0.0 without constant support. You for example more or less need to be able to solo the available pve content. Before you can do that you are better of with a corp that bases out of high/lowsec and do 0.0 ops. |
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The Doktor Does His Homework Re: Rookies, PvP & Nullsec
Jita (General) « EVE Online 9/19/10 3:10:18 PM
Do you really find it strange that someone who has played for 3-4 years get more corp invitations than someone who has only played for 2-3 months? When a corp asks for skillpoints it's generally not the SP per se that's important (the ability to field certain things like capital ships can be important) but the experience that come with these skillpoints. If a new player bought a high SP char he would still likely be weeded out at the interview or shortly after he has joined when it becomes obvious how little he knows. I think you are too focused on these "famous" corps and alliances. The reason many of these are famous is because they where very selective in recruitment, only selecting the best of the best or at least people they could trust. And while I as a 78m sp semi famous player will get more invitations than you there are still many famous corporations that I would not be allowed into. I would also say it's unlikely that these famous corporations will give you the best gaming experience. IMHO you are much more likely to enjoy the game in a smaller and less famous corporation. If you are hellbent on getting into a "famous" corp then you need to prove yourself first. To do that you need get rid of your dislike of using a corp as a stepping stone. There are many corps that don't mind being used as one. And who knows, you might find the stepping stone to be so good that you will never leave it. Personally I joined my first 0.0 pvp corp when I had around the same amount of SP as you have now. They where not famous or anything but did have some skilled players. 8 months later I became a director. After a year I joined a famous 0.0 corp for 4 months but quit that one when I was invited back to become CO-CEO of my first corp. During the time I spent in that corp we did some really amazing things like being one of first to effectively use remote-repair battleship squads and forcing a NAP with Triumvirate. While I have flown in different corps since then I have always flown with the players I met in that corp. Today we are mostly split up and several members have gone to join some really famous corps like Reikoku and Invicta, the reason they could do so where not because of how many SP they happened to have but because of how they proved themselves as member of that smallish, non-famous, newbie recruiting corp. So please give these non-famous corps a chance. You won't regret it. |
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The Doktor Does His Homework Re: Rookies, PvP & Nullsec
Jita (General) « EVE Online 9/19/10 2:08:25 AM
I can attest to this fact as someone who was recruiter for a 0.0 corp for a while. None is going to sit down and count the exact amount of SP a player happens to have in combat skills.
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The rookie chat "mods" are members of ISD STAR (Interstellar Service Department - Support Team And Resources). The ISD program is a volunteer program and have several departments. "Payment" consists of one free account but the main drive should be a desire to help. STAR do for example Help and Rookie help moderation and personal greeting of new players. Other departments are: IC Interstellar Correspondents. They write news articles about what happens in eve, focusing on player events. M Mercury. They help with storyline and events. YARR Yulai Archives & Record Repository Team. They edit and moderate the official eve wiki. There have been other departmens in the past. Forum moderators used to be volunteers for example but now they are payed customer support people. You can read more here: http://www.eveonline.com/isd.asp |
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They have said that everyone will be forced to remake their avatars. So I would assume that would be free :) |
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General: MMORPG.com and AdBlock Plus [UPDATED]
News Discussion « General Discussion 7/14/10 3:33:38 AM
Hmm why was my post deleted? |
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General: MMORPG.com and AdBlock Plus [UPDATED]
News Discussion « General Discussion 7/13/10 5:49:16 PM
This is the filter line to disable in ad-block btw: mmorpg.com##a[target="_blank"] They also have another mmorpg.com specific one which is ||mmorpg.com/images/skins/ Not sure what images are located there. |
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EVE Online: Hulkageddon III: Summer of Gank Begins
News Discussion « General Discussion 7/10/10 3:06:49 PM
Originally posted by Illyssia If you don't belive the players how about beliving the developers? CCP Fallout: No, Hulkageddon is not a supported event by CCP. This is completely player-run. If Eris likes the idea, that's one thing, but to reiterate, this is not a CCP supported event. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1336910&page=9#270 |
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EVE Online: Hulkageddon III: Summer of Gank Begins
News Discussion « General Discussion 7/10/10 2:42:20 AM
Originally posted by Illyssia I'd have thought that the whole concept of Hulkageddon more an EvE themepark idea from the boys at CCP than sandbox since it isn't player generated content. Anyway, whatever reads like a space take on professional wrestling, and I guess that might make interesting and fun PvP too. CCP is not involved in this in any way. The idea, the execution, the targets, everything is players only. Also if you really think this sounds like pro-wrestling in space you really need to read the article again. Hulk in Hulkageddon does not come from The Amazing Hulk but from the name of an type of industrial ships in the game which is the main target for the event. |
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EVE Online: Alliance Tournament Qualifiers Break 60K Concurrent Users
News Discussion « General Discussion 6/09/10 6:17:53 AM
It's not 60.000 subscribers (they have around 300k-350k) it's 60.000 cocurrent connections. IE 20% of all players are logged in at the same time. |
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Star Wars: The Old Republic: Lead Combat Dev Makes the Case Against Skill Based Leveling
News Discussion « General Discussion 5/20/10 3:06:31 PM
Originally posted by thamighty213 How would you know if it was impossible to balance, it's not like the devs tried to do it even once. I am not saying it would be easy but claiming that something is impossible when you haven't even tried it is not making a good argument. |
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