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All Posts by Mcgreag

All Posts by Mcgreag

6 Pages 1 2 3 4 5 6 »
119 posts found

Made me think of "Indiscriminate Murder Is Counter-Productive" by Machinae Supremacy.


http://www.youtube.com/watch?v=8Y05TDInaeU


wrong thread...



Originally posted by preston326
I often read his articles. I really like that he analyze various statistics and then base his opinion on it. Is he in favor of F2P games? Yes, absolutely. But whats wrong with that? What, you can't like F2P games because forum-cool-kids-club said so?I've never noticed him "bashing and mocking people who don't share the same opinion". However, I always see people bashing and mocking from him just because he chose to write about F2P games. Just read comments of any article that he wrote, just read comments of this article. They are horrible. So again, any sources of him bashing and mocking people  would be much appreciated.

Lets start then.
Stuck in Denial
He insinuates that people do not like F2P don't do it for rational reasons but because they are in denial.

Are You an MMOG Snob
He continue to imply that people who don't like F2P don't have any rational reason and therefor snobs.

The Old Curiosity Shop
He continues the above argument. The only reason people don't like F2P is because they don't want to see the "truth".

There a lot more, there hardly goes an article where he doesn't take the opportunity to question the intelligence of people who doesn't like F2P continuing to claim they have no rational arguments. Note that he has never ever responded to any comments or rational arguments, at best he makes a comment in his next article dismissing ALL negative comments as uninformed and just emotional.

In any other context he would be called a simple Troll and as a lot of other people have said if they made similar statements they would moderated and possibly banned.


Originally posted by cosy


Originally posted by Neiko
Got a 90. I missed the osprey question. I used it like, once. A LONG time ago. Never used it again =/.


i don't want to be rude but honestly that is the worst excuse ever, ship bonuses is x*y=bonus and applies to any ship even if you use it or not, is like saying i forgot to multiply, again i dont want to be rude just point out some stuff


While that is true you still need to know what the level 1 bonus is: 5, 10 or 20%. Having 20% base like the Osprey is not very common. I got it right (10/10 here) but this was one I was not 100% sure on.

The other 2 being the server count as that depended on how he counted with servers like serenity and singularity in the mix. The last one was the Navitas. For almost all ships in eve if someone said its name I could tell you its size and application, the exception to this rule are the lesser use frigates. It was still an educated guess as I know the main Gallente combat frigates are Incursus and Tristan..

Originally posted by Daggerjaydo

Umm, okay.

 So wormholes, incursions and PI didn't add anything to the game at all...

Some more stuff that's been added,

176 new ship types (the game only had 63 at launch), 45 of them being completely new ships with the rest being smaller or larger variations of existing ships.

Conquerable and later build-able stations

Starbases and sovereignty

Complexes

Faction Warfare

4 character Bloodlines

Complete graphical overhaul including ships, environment and now finally characters

Missions (the game originally had missions but they where in a completely different form and very limited)

Several thousand star systems (first drone regions, later Black Rise and finally the wormhole systems)

Rigs

Utility drones (EW, repair etc, at launch there where only combat drones)

Boosters

If nothing major as been added to EVE then by extension nothing major as ever been added to any mmorpg. The avg mmorpg expansion only consists of small new area and some quests in it. If you are lucky they might add a new race which is just a small graphical update of an existing one.

Originally posted by Miles-Prower


...5.37 million Skill points? Just how many skills does this game have? That's an unimaginable number...

 

~Miles "Tails" Prower out! Catch me if you can!

 

There are 397 skills in EVE with roughtly 525m skillpoints total. Which at top training speed would take slight over 22 years to train. Most expansions include the addition of one or more new skills as well so the number keeps increasing (except this time :) ).

The player with the highest number of current skillpoint have 163m skillpoints.

"The space-themed MMO"

It's not space themed, it takes place 100% on the ground. Sci-fi themed yes, but space no.


Originally posted by DoktorTeufel

Originally posted by Mcgreag
 
While there are a few skills that CCP have stated they are not happy with not a single one of those are in list you linked. The skills that CCP would like to reform are learning skills and nothing else.


I'm well aware of the Learning skills debate, but that's not what I'm referring to. In the past, CCP have said that they're unhappy with the entire skill point system — that they'd like to do a major revamp, but realize it's impossible now. I don't have a source for this, so you may take it or leave it.



Well I have read literately every devpost made (yes I spend more times reading the forums than playing the game :) ) and talked to some in person at the Fanfest and I have never seen that expressed.

Personally I think you are most likely misinterpreting a comment on learning skills to incorporate all skills. Selective reading, seeing what you want to see can happen very easily if you are not careful.

So quote or it didn't happen.


Originally posted by DoktorTeufel
I believe EVE loses a fair number of potentially awesome pilots due to various aspects of the game that, at least to newcomers, make it seem extraordinarily newbie-unfriendly. There are people out there who do their homework. They aren't stupid, and shortly after starting the game, they can see how long it takes to train all the nickel-and-diming core skills that do little more than act as pre-requisites to stop your ship from completely sucking. (CCP themselves have stated they aren't happy with the current skill system, but that they know they can't change it now.) And they can see all those SP minimums on the Alliance and Recruitment Center, too.


While there are a few skills that CCP have stated they are not happy with not a single one of those are in list you linked. The skills that CCP would like to reform are learning skills and nothing else.

Also that list include skills that are anything but basic. All the Jump Drive skills for example, those are highly specialized skills.

Support skills might have been a better title but again there are skills that are neither basic nor support skills on that list. Repair Drone Operation and Remote Hull Repair Systems for example are not support skills because they don't give some general bonus but enable the use of a very specific item. Nor can they be said to be basic because the items in question are items that most players will never use.

And back to the corps and alliances. If it's just access than there much more than 2 dozen, 100+ would be more accurate. And I'll keep to my assertion that it's not a good idea to move into deep 0.0 the first thing you do when you join the game.

The wast majority of players do not have what it takes to make an early jump into 0.0 and the few that do will find a way, if they don't then they did not actually have what it takes. For all the others the gradual way where you learn the game at the speed of gaining your SP is a much better path.


Originally posted by Devalon


Originally posted by Mcgreag






Do you really find it strange that someone who has played for 3-4 years get more corp invitations than someone who has only played for 2-3 months? When a corp asks for skillpoints it's generally not the SP per se that's important (the ability to field certain things like capital ships can be important) but the experience that come with these skillpoints.
If a new player bought a high SP char he would still likely be weeded out at the interview or shortly after he has joined when it becomes obvious how little he knows.

Are you argueing that even if this 3-4 year player started a brand new character he would get the same invites from these corps? I doubt it.
It has something todo with the SP aswell. You are trying to seperate it what untrue. They want the high(5-10m min) SP aswell.


No but I am arguing that most will choose an experienced player with low SP over an inexperienced one with high SP. Of course an experienced player with high SP are optimal.

As for a minimum limit of 5-10m sp I think a certain amount of SP is needed to live in 0.0, not to pvp, you can do that very early but to actually live in deep 0.0 without constant support. You for example more or less need to be able to solo the available pve content. Before you can do that you are better of with a corp that bases out of high/lowsec and do 0.0 ops.


Originally posted by DoktorTeufel

Mouth-breathers post "55m sp pvp cap pilot lkn 4 00 crp lol" threads in the Alliance and Corporation Recruitment Center, and they receive blue streaks of replies from well-known, established nullsec alliances. If I were to post a thorough, enthusiastic, intelligent thread with my in-game goals listed as bullet points — but as a player with only 3m SP — I'd get probably two replies, one saying, "join eve university lol", and the other an invitation to a fly-by-nite, one-man carebear corp.


Do you really find it strange that someone who has played for 3-4 years get more corp invitations than someone who has only played for 2-3 months? When a corp asks for skillpoints it's generally not the SP per se that's important (the ability to field certain things like capital ships can be important) but the experience that come with these skillpoints.
If a new player bought a high SP char he would still likely be weeded out at the interview or shortly after he has joined when it becomes obvious how little he knows.

I think you are too focused on these "famous" corps and alliances. The reason many of these are famous is because they where very selective in recruitment, only selecting the best of the best or at least people they could trust. And while I as a 78m sp semi famous player will get more invitations than you there are still many famous corporations that I would not be allowed into.

I would also say it's unlikely that these famous corporations will give you the best gaming experience. IMHO you are much more likely to enjoy the game in a smaller and less famous corporation.

If you are hellbent on getting into a "famous" corp then you need to prove yourself first. To do that you need get rid of your dislike of using a corp as a stepping stone. There are many corps that don't mind being used as one. And who knows, you might find the stepping stone to be so good that you will never leave it.

Personally I joined my first 0.0 pvp corp when I had around the same amount of SP as you have now. They where not famous or anything but did have some skilled players. 8 months later I became a director. After a year I joined a famous 0.0 corp for 4 months but quit that one when I was invited back to become CO-CEO of my first corp. During the time I spent in that corp we did some really amazing things like being one of first to effectively use remote-repair battleship squads and forcing a NAP with Triumvirate.

While I have flown in different corps since then I have always flown with the players I met in that corp. Today we are mostly split up and several members have gone to join some really famous corps like Reikoku and Invicta, the reason they could do so where not because of how many SP they happened to have but because of how they proved themselves as member of that smallish, non-famous, newbie recruiting corp.

So please give these non-famous corps a chance. You won't regret it.


Originally posted by DoktorTeufel
Originally posted by Malcanis

(2) I can tell you for a fact that those "SP requirements" are not nearly so absolute as you assume. They are a first-pass filter for unsolicited applications. Personal recommendations are but one way in which they are more porous than you think.


For a fact? I am aware of your character, and that you're an experienced EVE player. Unless you've been in a significant cross-section of nullsec corporations, however, this statement is nothing more than speculative, hardly fact.



I can attest to this fact as someone who was recruiter for a 0.0 corp for a while.
None is going to sit down and count the exact amount of SP a player happens to have in combat skills.


It's a blanket statement to give the applicant a clue on what type of people the corp is looking for. Just like a RL job add might list certain degrees as necessary but in reality it's just a recommendation and what matters are the job interview. If you don't have the degree it might take a bit more effort to get to the interview but it's not impossible.


One thing to think about when looking for a corp is to not only look at it from your side, "what can this corp do for me". But also look at it from the other side, "what can I do for this corp". A complete newb in a 0.0 corp might be a future asset but at the time he joins he is going to be a big liability who is more likely to get himself and other members killed than anything else.


I think you underestimate the work needed to bring a complete newb to 0.0. It's not just answering a few questions here and there. Most corps don't have the time nor the dedication to do it. This is why specialized newbie training corps exist. They have the time and dedication to bring the newb to the point where he can be a productive member of a normal 0.0 corp.


I have had experience with having total newbs join without getting the dedicated support needed. A few strong ones will pull through and become good members but most will quickly crash and burn, possibly ending with rage quits and similar. It's just not worth it to most corporations to deal with that.

The rookie chat "mods" are members of ISD STAR (Interstellar Service Department - Support Team And Resources).

The ISD program is a volunteer program and have several departments. "Payment" consists of one free account but the main drive should be a desire to help.

STAR do for example Help and Rookie help moderation and personal greeting of new players.

Other departments are:
ECAID Equipment Certification and Anomaly Investigations Division - Or as it's more commonly refereed to "Bughunter". They mainly help filtering bugreports and test some new features.

IC Interstellar Correspondents. They write news articles about what happens in eve, focusing on player events.

M Mercury. They help with storyline and events.

YARR Yulai Archives & Record Repository Team. They edit and moderate the official eve wiki.

There have been other departmens in the past. Forum moderators used to be volunteers for example but now they are payed customer support people.

You can read more here: http://www.eveonline.com/isd.asp


Originally posted by TheHatter
I wonder if they will allow me to remake my avatar free. I hate it so much. 
I would have honestly paid the $10 to make a new one, but I'm Amarr Amarr and you just can't make them look halfway decent. They always look old and they always look pissed. 


They have said that everyone will be forced to remake their avatars. So I would assume that would be free :)

Hmm why was my post deleted?

I mean its full content is still available quoted in several other posts including one of an admin...

I guess mmorpg prefers you to whitelist their entire site instead just fixing the specific problem but deleting the post like that seems like a strange way of encouraging that.

This is the filter line to disable in ad-block btw:

mmorpg.com##a[target="_blank"]

They also have another mmorpg.com specific one which is

||mmorpg.com/images/skins/

Not sure what images are located there.

Originally posted by Illyssia
You tend to see that sort of level of legal permission, integration into an mmo, and merchandise only when an invited or orchestrated proposition. I just think it a theme park event to make the EvE PvP more fun myself for what it's worth.
 

If you don't belive the players how about beliving the developers?

CCP Fallout: No, Hulkageddon is not a supported event by CCP. This is completely player-run. If Eris likes the idea, that's one thing, but to reiterate, this is not a CCP supported event.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1336910&page=9#270

Originally posted by Illyssia
I'd have thought that the whole concept of Hulkageddon more an EvE themepark idea from the boys at CCP than sandbox since it isn't player generated content. Anyway, whatever reads like a space take on professional wrestling, and I guess that might make interesting and fun PvP too.
 

CCP is not involved in this in any way. The idea, the execution, the targets, everything is players only.

Also if you really think this sounds like pro-wrestling in space you really need to read the article again. Hulk in Hulkageddon does not come from The Amazing Hulk but from the name of an type of industrial ships in the game which is the main target for the event.

It's not 60.000 subscribers (they have around 300k-350k) it's 60.000 cocurrent connections. IE 20% of all players are logged in at the same time.

Originally posted by thamighty213

Originally posted by TaoMcDohl


Pre-CU SWG had a fine skill-based system, and it worked.

 

The leveling worked really well the system didn't.

 

It was impossible from a code standpoint to balance 32 classes that could be mixed and matched.

RM/CM,  Dodge stacking fencer/pistoleer,  TKM. Swords, TKM/dot pikeman, TKM/Dr to name just a couple of the FOTM's

 

How would you know if it was impossible to balance, it's not like the devs tried to do it even once.

I am not saying it would be easy but claiming that something is impossible when you haven't even tried it is not making a good argument.

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