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All Posts by Psyentist

All Posts by Psyentist

3 Pages 1 2 3 »
46 posts found
Non-boring gameplay and visuals. A tan world with 3 quests at a time to choose from and no variation from character to character already have me thinking Neverwinter wasn't as bad as I thought.

The "Caturday" event was fixed via a server rollback.  Cat exploit was open for a 24 hour window, and the rollback eliminated 99% of cats produced. Prices never changed, nothing happened, regardless of how you feel about it.  

The fact that you claim Blizzard would have given you your ideal solution speaks volumes.  

You don't want to play Neverwinter now?  Good.  Millions of people play this game, but more millions don't. Some people don't even PLAY video games, can you imagine?  Lets hope they all don't come here and post about it.

Originally posted by furbans
Originally posted by Torvaldr
Originally posted by furbans
Originally posted by Olgark
Might as well play DDO same design as Neverwinter and more classes to it.

Not to mention it actually has D&D mechanics unlike Neverwinter which is just a typical themepark MMO in a D&D skin.  Lore is about only thing that is D&D that Neverwinter borrowed from, Neverwinter is just an IP sales just like SWTOR.

lolwut? 3.5ed is my least favorite, least like D&D ruleset from my perspective. I would really have preferred a return to the original foundation that was 1st Ed, but I don't mind 4th edition really. It's much more like the D&D and AD&D I grew up with than the convoluted mess that was 3.5. Any system that can let you create a crappy character by making choices that appeal to your gameplay preferences is a poorly designed system in my opinion.

I don't think DDO has any room to throw stones either. How long has it taken them to put out the shapeshifting Druid?

While DDO certainly has it flaws there are certainly a number of things they did very well like the incorperation of traps, rogues actually feeling like a rogue, classes feeling like their class (clerics I'm looking at you), and the freedom of making a crappy character to suite your gameplay preference is exactly what D&D is all about (or one of the core traits), the character customization.

For the D&D experience DDO wins hands down, which ironically Craptic advertised Neverwinter as the most fun D&D game for D&Ders which the opposite is the truth since they clearly said FU D&D fans and went mainstream MMO themepark style.

 

As a pay to play player of DDO at it's launch, I have to tell you, none of the things you give it credit for where there in the first year of the game.  It was a bad reskinning of LOTRO.  It took almost 10 years, a free to play failure, and a lack of other D&D mmos to get it into it's current state.  DDO might feed your D&D nostalgia but don't try to rewrite its history, it nearly died after free to play.  Today, its outdated, still not a great deal for the money, and it's run by mormons who ban people for swearing.

You don't think Neverwinter's combat is fun?  You must be sick in the head, lol.  Its fast, hitboxes are accurate, and teamplay wins the day in each and every Epic so far.  Granted they launched prematurely, but NWO far outpaces DDO.

 
Originally posted by Asch126
Lol, they mention Drizzt, but not Catti-Brie, the real Ranger in that series. They really want to sell the class like they did with the Menzoberranzan Renegade and the black panther companion, by exploiting Drizzt's popularity.
 

Drizzt is a multiclassed Ranger, follower of a nature god, and took up Catti's Bow when she died.  Sorry, but your statement only undermined your nerd cred.

Its already live on the test server, so I would say no more than a month.
Uh, overclock the heck out of that 3 year old cpu?  Or get a new one, its not like new games are designed to be played on such outdated stuff.

Why do you have to inject your caveman political views in a game forum?  

Obamastamps, really?  That's both racist and incorrect.

Originally posted by Carnegie

Yes, it's pay to win.

 

A lot of people who haven't gotten to the end game yet (And some who have) haven't noticed yet, but the enchanting system for end game gear is incredibly imbalanced and you have to pay a fair bit of money in order to achieve maximum potential. If I remember rightly, you can get a whopping 30% crit chance from the enchantments, and that's only the tip of the iceberg. Can you imagine what that'd be like on a Rogue?

 

This game is Pay to Win, but only at end game.

I have 4 capped toons and one is rank 9+ enchants throughout and I totally disagree.  You get wards from Celestial coins which are free to earn by prayer once a day.  With a couple of characters you get a couple wards per week.  Frankly, I believe Carnegie is just jealous of people who DID spend money to get what he can have if he actually tries.  You sell all your endgame extras for Astrals that let you buy wards too.  It just takes effort.

This is how the currency in NW works: you earn Astrals and gold ingame; you can then trade Astrals for Zen, which is the cash shop currency; and then you can buy anything that is available to people who use cash.  There is no advantage for paying other than the time it takes to earn Astrals. 

As unfunny and unintuitive as every one I had the misfortune of seeing, this strip is a testament to the fail that was Guild Sores.  Keep your day job, guy.

All these misspelled, whiney posts from people who got to lvl 8 make me laugh.

Take your favorite game in the genre and tell us how indicitive of the full experience the first 2 hours are.  The vast majority of mmos start with simple, fetch-quest style missions to get you accustomed to the controls and the combat.  

If you only played the non-instanced quests and the smaller delves, you missed the fundamental experience that will be Neverwinter.

Personally, I thought the best, most authentically D&D, aspects of this game hit near the cap of this beta weekend.  Vellock (or however you spell that Wolf Clan area) was phenominal, as was the Werewolf-hunt dungeon that opened up at lvl 37 (which was featured in a few alpha videos).  The dungeon, specifically, required teamwork, people playing their roles, and persistence which was rewarded with some cool unique loot (which was mostly lvl 42 and we couldn't use it, but still interesting). 

Now, granted there a million tweaks and balancing factors to be done in this game, the models leave much to be desired, and a truely D&D representative class selection is yet to be reached; but to shit on it after playing even the entirety of this demo version is to sell it and yourself short.

Pretty standard fare, although specified roles for classes might be a bit troubling to the more avid D&D fans like myself. Choosing a field of magic for DC bonuses is one thing, but curtailing the funcitonality of a melee character might be a bit of a downer.
Fischer-Price, my first MMO. 
Sounds a bit overpriced for the chance to have a second job gathering crap for 20 hours before you can kill a deer.

Permadeath is not a problem in this game, really, its probably easier than most mmos on death because you have free range to find a shrine (which are plentiful, to say the least) for 12 hours.  If you don't find one, in twelve hours, you turn to ash, and get another 12 hours.  This is online time only and as a ghost theres even an option to automatically return to the last shrine you activated once per 12 hours.... So really the only threat of permadeath is resurrecting with a low chance of sucess which can be avoided by plugging items (any) into the shrine.

All that being said, this game is extremely ordinary otherwise.  Fetch quests galore, repeating starts before even lvl 10, very stiff controls which harken back to 1990s PC rpg controls, and horrid glow effects in the graphics are supposed to hide the drab dungeons.  As much as I wanted to like it, or relive past Wizardry games, this game is more suited to the Korean cafe crowd than the west.

I threw a few bucks into Sevencore just to have a nice mount for my trial, but that ended quickly.  Uhg.

Really, that's about it.  Not to gloat as I have been relegated to playing almost exclusively betas and such for the last 3 months, but I think my thriftiness saved me a bunch this year.

Thankfully, I was dissuaded from getting D3 by testing over at a friend's house and remembering how the overly-simplistic UI and stiff control strategy annoyed me in the first game.  Even then I almost bought it digitally when I was bored, but thankfully I read more reviews and ran the other way.

In terms of non-mmos, I bought Hitman Absolution and Dishonored, both pretty short, but I'm satisfied with what I got and will replay them often.

Was Skyrim last year?  Well I guess the DLCs count and I got those.

 

My one gamble upcoming will be Neverwinter.  I love D&D settings so much that I will shell out $40-60 initially and probably plenty more as the game progresses.  Hopefully Cryptic will pull out another rare win like they did with STO.

Piko took the words out of my mouth:  Its not the permadeath or the unique aspects of the setting that make this a huge failure; its the fact that it is a monotonous grinder with subpar graphics and no real skill involved in pvp or pve.  Do yourselves a favor, skip it.

I'd also agree with the OP on many aspects of FF, there's going to need to be some serious additions to make it a viable title in terms of serious gaming.  I got a key from a friend and I only used it for a coupele hours over 2 nights and I felt like there was nothing else to try or even attempt to master.  

Sure its got the visuals for a run through on a lark (and I do really love the look), but to keep anyone interested there has to be much, much more endearing to the player.  It hard not to think of it as a kind of indy version of planet side, minus the huge array of upgrades, implements, and vehicles.  Its fun, but so, so limited and I can only imagine how hacking and botting will impact the already fragile balance of power between class types.

As for "Dynamism", ooh look, the objective is on the other side of the room!  You really got us that time!  Pfft.

Originally posted by Loktofeit

Part of the problem is that mobs in most MMOs suck. They spawn on their X, stand around waiting to get killed and have what seems like no more than the most basic AI possible. For TEN YEARS that has been the predominant mob experience.

Its been a lot longer than 10 years, 1997 Ultima Online, read about it!

I don't see how WO addresses any of this.  Its exactly that same model.  Even worse really in that even bosses are restricted to their spawn unlike many games that have roving bosses and incidentals that are completely random.

As to "Wizardry"'s post, wtf does FPS have to do with Permadeath?  PVP comes in the form of RPGs too, try the Original Darkfall, for instance.  Or even Rakion.  Those are PVP mmos.  FPS shooters might be call PVP, but with an eyeball and a gun, what else are you going to do but kill things?  Maybe you meant you like competition some times?

Anyway.

How hard is it to wrap our brains around the idea that you might lose your toon, but the majority of progress and all the really important stuff is at the account level?  Its not rocket science, you have characters that are your extention and they can be made rather easily, regardless of level if your grow at the account level is high enough.  I bet 10 minutes after I post this, the next guy will be in here crying about his potential losses and how unfair it will be... not conceiving of any of this aspect of WO.

@Kalafax Dont bullshit man, you have no idea how it works.  Its 12 hours, not twelve minutes.

Anyway, this wiki article is most assuredly a breach of NDA.

Originally posted by BigCountry
 on release people will not be pkn on low level toons I would think, not unless they just dont' care for progressing that character any further.

I will be. The rest of my guild wil be too. Frankly, criminal behavior is being set up as a sort of faction system with the criminal town still allowing access to grinding and all emenities of non-PKers.  In terms of progress, there is no problem with going into the normal town, I sneak into the normal area and turn in quests, get keys etc. constantly, there's no real incentive unless you're a priest or someone who can't avoid gaurds.  If someone attacks me in the town, I kill em.  Additionally, taking people's items, even if you didn't kill them and just happen upon a body, yields ridiculous amounts of gold, loot, and even quest items, but if you're a goody goody you get no bonuses other than being lackadaisical in the towns.  And its not like its hard to get drops, everything drops loot and most of it is junk.  Expect me to be on the wanted board day one.

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