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EA stock up 6% , TOR fears subside
General Discussion « Star Wars: The Old Republic 2/11/12 8:01:13 AM
TOR is going to decline rapidly if you ask me. People won't be comparing it to WoW that is for sure. Maybe RIFT, but I see RIFT coming out on top over time. |
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OK so the wait is over. NDA for Press is over 21st of Feb.
General Discussion « The Secret World 2/11/12 7:59:03 AM
Originally posted by Blackbrrd Also April 24th is 24042012, there seems to be something there. Anyway they love to make numbers mean something. The ARG's are incredible. See all you doomsayers in game a month after release. Don't worry we won't quote your predictions of fail and rub them in your face. We leave that to the trolls. |
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OK so the wait is over. NDA for Press is over 21st of Feb.
General Discussion « The Secret World 2/10/12 2:21:40 PM
Originally posted by DaSpack Plenty of time for pre-orders, beta events, etc. |
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Well this game is almost made for the vast majority of posters here. If it wasn't for so much Funcom hate (say it was a new company developing this) it would be RIDICULOUSLY over hyped. This is a case where I think Funcom's reputation will actually help them temper the hype. |
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OK so the wait is over. NDA for Press is over 21st of Feb.
General Discussion « The Secret World 2/10/12 2:13:50 PM
So the floodgates will open on the 21st! Can't wait. |
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DOTA2: Blizzard Suing Valve Over Trademark
News Discussion « General Discussion 2/10/12 11:11:08 AM
Originally posted by kishe Well he is heading up the DOTA 2 project for Valve sooo |
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Fool me once, shame on you, fool me twice, shame on me (Re: Funcom's blockbuster failure TSW)
General Discussion « The Secret World 2/10/12 9:50:51 AM
Well personally on both of these launches I had an absolute blast, and got more than my moneys worth in the first month of play. Yes it was broken and PR was horrible, but in the end they delivered fun addictive games. TSW is a different dev team, led by a guy who has produced 2 console games which require extreme levels of polish. AoC was not just a new game but a new engine. TSW is using that same engine. Also if you look up beta reports the game engine appears to be pretty rock solid allowing 30+ hours of continuous no crash gameplay. I will be all over this sweetly designed game from day 1 and I will preorder the second it is available to support the ideas that they are putting forward. |
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World of Warcraft: Subscribers Down, Profits Up
News Discussion « General Discussion 2/10/12 9:35:05 AM
Originally posted by mmoDAD Well like 90% of WoW's subs are in regions where SWTOR is not yet available. You will see a bigger drop in subs from Rift opening in China than SWTOR launching NA and Europe. |
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This is Blizzard. You shouldn't have to say delayed because until they give a firm date to retailers there are going to be delays. For this game we have already late 2011, Q1 2012, now Q2 2012. That isn't too bad for Blizzard so I almost expect another delay. Early Q3 is optimistic. I hope they take that time to de-WoW this game. |
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What were your best starter areas in MMO's you played?
The Pub at MMORPG.COM « General Discussion 2/10/12 9:04:58 AM
So it's not really a 'starter' area, but it is where you start the game. Any city capital in Final Fantasy XI. They were magical to me, huge with a great scale to the character. There were all kinds of branches off that led to areas where you would just get mauled, and the best part is there were characters of all shapes and sizes running around. The first character I ran into was a level 60 Dragoon looking extremely awesome and they became a friend for the few years I played. It felt like a real bustling city, and because it wasn't a linear grind themepark I revisited the city throughout the years I played. I would constantly return, and explore things that I was unable to before. This is my ideal MMO setup. Real city hubs that all levels frequent, and you constantly return to. There wasn't one area in this game that I felt like once I had grinded through it I would never return to. It was more like a real world laid out to explore and travel and not a straight line. |
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The Secret World: Are the Floodgates Opening?
News Discussion « General Discussion 2/10/12 8:50:19 AM
In The Secret World armor does not have stats. It is all purely cosmetic so you can look however you want. Stats are on weapons and other trinket type things. There will be a grind if you are trying to unlock all 500 skills, but you can advance towards a deck and in a specific way to become a stronger character faster. There also likely won't be much of a quest grind since you can only have 3 active quests at once. I would imagine it would make players pay more attention to quests and have some fun. On launch MMO's of course if you want to avoid bugs, initial rush server que's, over crowded early game areas then you should definitely wait a month and let everything settle. Personally launch day is the most fun day I have had in almost every MMO out there and I am a launch addict. Something about it just really gets me. Especially in a game like this with ARG quests built in. I want to be there with the first wave that figures these things out, and not just a google for answer. |
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The Secret World: Are the Floodgates Opening?
News Discussion « General Discussion 2/09/12 1:21:12 PM
Guess we will know in the coming weeks. If they are on target for April they should have pre order info coming in soon as well as more beta information and other under the cover game systems coming out. |
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I can't express how much I love this system. It is a perfect design for a skill based system with no classes to give direction and rewards and simulate classes. Ragnar and I see eye to eye on most of his design decisions. Really shaping up to be a dream game on paper. I just wish I could pre order it now. |
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The Secret World: Deck System Introduced
News Discussion « General Discussion 2/08/12 11:16:47 AM
Got ya. There are definitely perks and drawbacks to both systems. I think it is editable any time you are out of combat last I checked. So not during fights. Also sorry, came off as more of a di%^ than I meant too. |
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League of Legends: First Impressions with Ripper X
News Discussion « General Discussion 2/08/12 11:04:46 AM
I know there are some simple skins, but I mean like full on environment shifts like a dessert with cliffs and brambles and model changes not just 2d graphic changes. Why not other mirrored maps altogether? Just already bored of maps, but I do easily bore of maps from playing too many FPS's and I do want too much I am sure. |
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The Secret World: Deck System Introduced
News Discussion « General Discussion 2/08/12 10:54:55 AM
Originally posted by AdamTM I think it could add a little addictive 'collect them all' system, and since armor doesn't have stats it will be all for looks. I doubt the deck setups will be the be all end all when it comes to that style of play, but more of a launching platform to get started and further enhance. With only 10 available per char and 500 skills that leaves a lot of experimentation room. |
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The Secret World: Deck System Introduced
News Discussion « General Discussion 2/08/12 10:49:04 AM
Originally posted by nomss Read again, we only have 7 active abilities and 7 passive abilities on our loadout at any time. Think more like Guild Wars where you can collect 500 skills, but alter your loadout with 7 active/7 passive when out of combat. You can adjust them on the fly like if a boss wipes your party you can try altering skills, add more off heals, etc. ... and seriously do we need to compare these games? They are almost nothing alike. If you love SWTOR with 30+ skills (of which less than 7 are usually frequently used by most classes) then that is awesome. I personally like the ability to have 500 skills and customize my character how I want instead of having the exact same setup as almost every other player who plays my class. |
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League of Legends: First Impressions with Ripper X
News Discussion « General Discussion 2/08/12 10:44:39 AM
Nice! I recently jumped into this game not a big fan of micro management heavy RTS games, and I have fallen in love with MOBA style gaming. It is everything I love from RTS games and FPS games combined. My only problem is that I feel pretty overwhelmed. I know LoL is the best of the best right now, but part of me just wants to wait for DOTA 2 to launch to dive into that game from the start. LoL is decently newbie friendly, but I still feel overwhelmed. Also what is with the lack of maps? I know balance is hard, but 75+ champs and only 3 maps? They could at least reskin and change environments with mirrored maps or something. As a new player (25 ish hours now) I am already bored of the maps. I still very much enjoy the game, but I find myself not fully committing and kind of waiting for DOTA 2. Blizzard DOTA looks like something I will completely avoid. |
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The Secret World: Deck System Introduced
News Discussion « General Discussion 2/08/12 10:31:09 AM
Awesome! This is a kind of system I had as a part of base design of any sandbox mmo I could dream up. It reminds me of the FFXI job system, but feeds from such a free form sandboxey style of advancement. Complete a set, get a 'Job' armor, and you can unlock all of them. Starting with 10 per society makes 30 decks just at launch, and you could have 60 within a couple expansions. These give something to work towards, and direction in a directionless system. Collect them all, go for key ones, and infinite expandabality due to simply needing new armor sets. This game is really shaping up like a dream and I can't wait to see its implementation. |
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I think this time is when many, like me, will have a 50 and be bored of the shallow end game RNG grind and end their subs. There is always a falloff at the 1-2 month point. At this point it may start picking up again. I had fun, was worth the box price, but honestly I beat the game and I am moving on. Simple as that. |
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