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All Posts by Drailli

All Posts by Drailli

2 Pages 1 2 »
30 posts found

The clunky servers dropping people, the fact it doesn't hold your spot for a time so you can rejoin your strike group, no one talking at all, the loot system based on en grams which are a rare drop or rarer in the case of legendary en grams but can result in simple uncommon loot no matter the rarity of the engram, and the grinding for any level past 20 are all points against destiny. It's a good game sure but not a must own game.

People can use the app to claim that bungie did a lot of work, while the coding is a pretty cool, it's not that shocking, they just made an app that reads the output from their servers to the game worlds and updates it on the interface on their webpage. If the game has different crap on each console then it's a bit more impressive but not the holy grail. I can't buy gear from it, turn in bounties with it, etc. Bungie is still using hype and hope to sell destiny. It might become a great game, we want to try to make it where you can migrate your character from one system to another, etc. All these are just protracted hype until they actually show they are doing something it's all smoke and mirrors. 

Excluding the window dressing the game is fun, but not that great. The story is bland, mostly voice overs while you fly over a planet, and the rest requires you to go online to or use the companion app to read it. This morning they launched the raid zone, I crashed three times trying to do a solo mission on venus because everyone was parked on venus at the entrance spamming emotes to try to get a raid group. What was the point of the group search feature if people need to park on venus and cause zone overload?

The game may in fact be great in a year or two, it may keep all it's promises, but I have a feeling it won't. It will kill itself with little issues and over priced dlcs.

Originally posted by kabitoshin
Originally posted by Jockan

Gonna be playing the game on PS4. 

Same I love my PC gaming, but also enjoy consoles with my friends.

I'll agree with you there, but only if I have friends. Of my small cabal of friends I alone have a console from the current generation of them. So if I want to play with friends I'm stuck waiting for the pc version to come out. Not that I have that many pc friends mind you, my SC org is pretty much three lazy bums, crickets, and me trying to get the others to make us look good to get more people. So I fear destiny won't be much better on pc for me than it'd be on console.

It's a mmo, I don't care what you say, it's a mmo. If you go open world on any of the zones you will be boping along doing world quests and have thirty people show up from no where that you didn't invite to join you. That is a mmo. If some jack hole steals your kill or your chest that is a mmo, and yep both of those happened. They can use all the market double talk they want, at the end of the day if random people I didn't add to my group runs through my world it's a mmo. When I see thirty some odd people running around through my play field ruining my sniping it's a mmo.

And no, I didn't invite those people, they were not in my group, nor where we matched as at one point I was watching a lvl 8 kill everything I wanted to shoot while I was lvl 3. So no in the open world instance it is a mmo, in the mission instances it is different as long as you stick to your missions area you won't see other players, go outside the bounds of it though and you will see world missions and other players all over the place.

While it is an fps, I found myself looking at 3rd person shooter games and wondering why they couldn't have taken stuff from those in this game. The game has enough crap everywhere for them to have used an active cover slide system, and it's not like they don't have 3rd person elements the could have made you able to use your ghost or just go third person to see around the cover. 

They could have let you use your ghost for crap other than a gps, there was a lot that could have been done with Destiny, and I think honestly one of the main reasons it isn't on pc is because of the wasted potential. The game itself really has little depth, and I will be surprised if it lives long enough to make it to them trying to release it on pc. The only way destiny makes it through the long run is if they keep adding to the game and do it on an active schedule.

The whole not on pc thing, when they want it to be like a mmo made my brain hurt. That's like a buffet saying no fat people, or a brothel only trying to service pretty clients. Those aren't your bread and butter customers. I find the Xbox one and PS4 networks to still be buggy, so I really have little desire to try to play a mmo style game on either one.

In my mind, no, it isn't. If I could go back in time and stop myself from buying it I would. The game failed to make a good first impression on me after launch. I kept complaining through beta about bugs, kept hearing they will be fixed by launch, and they were not. The constant issues there, people duplicating items, and other factors that destroyed the economy just made it horrible. 

Sure, it's better now, but this is the first mmo I put down and didn't pick back up again after just one and a half weeks of playing. Which is sad when this is also the first mmo I played while having a real job. So I was playing at most an hour a day for that week. It may be better now, but even with me expecting it to be different it still fell way to flat for me to enjoy it.

Personally I prefer the neighborhood system in games like LoTRO and FFXIV.  I hated, hated with the passionate fire that rivaled a thousand suns, the housing in SWG. It turned verdant worlds into coruscant like clones, it wasn't like you laid out any structure to it at all, it was just shanty town urban sprawl that looked like crap and made about as much sense as trying to carry water in an upside down bucket.

In terms of what as been said will be in the game, yes it is a sandbox, there are no levels beyond your own skill to constrain you to certain locations. If you think of theme park games in terms of linear progression, being level based, and guiding you on what you should do, then levels become your "must be this tall to ride this ride" or in true form must be this level to be here effectively. 

In terms of star citizen the whole universe is yours to play with, once it's out. As well the game devs have said that the game will allowed players to buy factories, build modded ships, and sell them like your local car dealer does with dealer installed modifications. The main difference between this game and old SWG is that it has both space and ground based elements, but it will be mostly space based on things like mining and the like, as well it will lack any level progression that makes you better with guns, selling stuff, etc.

I don't see this game doing as well as people think, mainly because I've tried it. I won't break nda but I will say Elder Scroll fans that actually read the lore books in world and like the elder scrolls lore and world will not be very happy with this game. As well it plays nothing like the franchise it's based on, and you can get that from videos.

I think a lot of people that hate on this game are doing so with no knowledge, or only second hand knowledge of the game.

1: LTI: Yes it means the ship is never truly lost, but it isn't magically back in your hanger. The dev team has stated multiple times that each planet and station will have something like a resource log. When you apply for your LTI ship back, if the planet has the needed resources they put it into production, based on ship size and amount of industry the ship will be made in x amount of time.

If the planet/station lacks resources then a few things happen. Firstly prices paid for what they need will go up, two it will get out that the planet needs these resources, and three ship production basically stops. If you want your ship back sooner you best run cargo for the stuff needed to finish building her.

Now can they really keep this promise who knows. 

2: Pay to Win: Two times(Maybe three) Roberts and the CIG people have asked if we wanted to stop funding the game, each time the people have said no. As of right now the cash shop on the site, the voyger  direct one, is how the game will actually work with cash shop after launch. It is the buying of in game credits, stuff for your hanger, and limited types of ship mods. All mods, as stated before are not insured, and as of last I checked will not be insured under LTI or Standard insurance.

3: Backers have no say in the game: We actually get a large number of poles, our questions answered, and our feedback has already changed aspects of the game. I.E. the freelancer design. We didn't like it, they changed it.

As to, will I flip out if the game sucks, well as my cash sent to this company rapidly reaches the two grand mark, I can say if it sucks I will feel a little bad, but I will move on. I put money into an idea that maybe we can have a game that isn't told to us, that we can say um well, can we see it in blue? to. I feel in a way we get that some with SC, when we feel like something isn't right we shout it out on the forums and things can happen.

It might just be a pipe dream, but to me I'd rather have this pipe dream than another ToR or something like that where they tell us what we want, what we like, and if we don't like it tough #$%#, they made it not us.

For my two cents, because I been at this a while, I don't see FFA PvP doing well. It didn't do well in EQ, Talon Zek did well, but it was rules based PvP. Sullon and Ralos didn't do so hot because they were FFA PvP. Also I find it funny they blame the whining on PvE players, seeing as how Creature Handlers were nerfed in SWG pre NGE, when a bunch of PvPers tried to gank a PvE CH and got stomped into the floor. Ten minutes later they were on the forums screaming for the nerf bat. In my experience PvPers whine more, especially when they lose because their little plans fall apart.

With that said, I'm personally looking forward to how Star Citizen is handling full time, open world pvp. Meaning you can pk anyone anywhere, however. If you do it in U.E.E. or some other governments space then guess what. They issue a warrant for you. All military and law enforcement npc's are after you, you can't dock at any law abiding planet or station, and all players can kill you for the bounty on your head. 

So in a way you get your FFA PvP, but you grief in a safe zone then your going to be booking it for neutral space to unload your spoils ASAP. Which won't work for you to well seeing as how you have to go the back ways, and guess where the players will be camped out waiting on you. Yep, the back way.

Now to help mitigate the loss from PK's the game does have insurance, so you don't lose all your crap when you die. This allows PvE players to play without the pain from being ganked. To me this was a good compromise to the PvE/PvP system. However, some PvP people did seem to dislike the idea.

Originally posted by Icewhite
Originally posted by Drailli
Yet never in all my years since have I had the stories, the memories, the laughter and the tears, that I had with those first mmo's. Maybe that is because the horizon is gone, it's all the same now, nothing is new, nothing is out there on the edge. Or maybe it's because I don't feel the connection I did then with the people in the games now. I'll never be able to explain that, so all I can say is, "you had to be there, you had to live it, you had to walk those halls back when they were new, to understand."

Koster suggests that players can (and should) reach an end of a game, or a genre, and some day just stop. The purpose of playing games, what makes them fun, is learning. Once you've mastered a genre, everything there is to learn from it...

Why of course, every new game teaches essentially the exact same lessons, and there's no option to them feeling same same.


Imagine sampling 20 or 30 (free) Parker Brothers board games. You play the first one ravenously. The second feels kind of familiar, though of course there are small mechanic differences. By the tenth, there's just not much more you can ever learn from a board game.

Now imagine putting in five hours a night, every night, consuming those board games. Swapping almost desperately, seeking another that recaptures the magic, always coming up short.

No wonder you don't have the urge to buy many new ones.


"What's changed" isn't even all that difficult to define. How far between endorphin rushes, conquering new mental territory, for a ten year vet?

This is why I play table tops more now than mmo's it's never the same because someone always does something freaking stupid and you can't program anything to think like a human, yet. "Can I use my craft check to make a home made grapnel and shimmy over the roof to the kings harem?" "You could but why?" "Meh, sounds like it could be fun." "Oh dear god, fine roll your check. Where did I put the stats for the enuchs and palace guard?"


I think something is broken I'm getting 1017 without even clicking on a character. At this point I'm done with this game for the day. The more I try to play the more I just think I wasted my money on this P.o.S.
Originally posted by Tethered

I read through most of this thread.

I just wanted to put in my 2 cents.

EQ1 was insanely awesome at the beginning because there was nothing like it at the time.

I met some really cool people when I first started playing and realized as a cleric I was the suck...I ran into 2 wizards and an enchanter and we grouped up on Orc Hill,  Over the coming months the chanter and myself played together learning our characters. My friend was probably only 1 out of 20 enchanters on the server at release. I have to say we sucked hard core for a long while as we had almost no dps. 

The corpse runs were awful but you have to admit they help immersion and eq1 probably had the highest anxiety level by the masses ever in a game that did not include mass-pvp.

SOD - separation of duties on classes, sure a shaman could heal but a cleric kicked his arse at it, a warrior was the end all be all at tanking.  A bard was great at a lot of things in a group but sucked arse at everything but running while solo.  This sucked at times but it helped forge many friendships and made raids uber fun. 

Nothing like camping a cleric out before a wipe =).

The entitlement mmos that give everything to you are fun but they are so easy to give up on as you did not really earn much of it with tears, blood, sleeploss, frustration.

I am not sure anyone can bring back what eq1 offered to us. But I can say that if EQN has the same class setup and similar game play. I will certainly try it.


Sadly if you watch the reveal video you learn very quickly that EQ next is nothing like EQ1.

To be fully honest I have never, and most likely will never, have the stories I can tell about any mmo like I did with EQ. In many ways, yes it was better. The GM run events, the community, the need for people to watch your backs, and so many little things made EQ great. The gameplay, the grind, and all that made it what it was, a pain to play, but the fact people still talk about it the way they do, even to today, says something more about the game than can be understood by many who never played it, or picked it up recently.

EQ was one of those games that really called on the player to do a lot of the magic for it. The graphics were crap, the quests were a pain to find, and you spent a lot of time looking for your corpse. I mean it, half your game play could be corpse runs if you sucked. On the other side, there were your friends, your faction, even your enemies that made the game worth playing. There were boat rides where you taught each other a new language. There were stories to be made, adventures to be had, and things you don't find in other mmo's today, a sense of needing other players.

There was a magic that EQ and it's brother and sister mmo's of that era had, and that magic has not quit been found again. It came with the events, the players making their own way, and the stories. The half hour boat rides where we told eachother tales about the things we have done. 

To this day, you ask people I know what they have done in mmo's they don't throw out WoW stories, or ToR stories. No they throw out this one time in EQ, or back in UO, or man I got to tell you about this one time I was up a tower in AC and the bunny of death had me treed. Those are the stories I hear. Ask anyone and they will say everything they did in those games were hard one, were a pain to do, and no one would want to really do it all again, but we did them.


If I had to put it into a definition it would be explorer tales, or soldier stories. Because in a way those games, and the people in them, were fighting the first contact wars on a new frontier. Because that is what it was, a new horizon for us all, all be it a virtual one. Many of us played those games when they weren't cool to play them. We explored those worlds, and did those things, and now suddenly, we look out and it's not lonely wilderness anymore. There aren't a half dozen games, and a few hundred thousand players. It's thousands of games and millions of players. 

The wilderness is settled, the world has moved on, and we who walked these places long ago, we have settled down in our chair, topped off our mugs, and we tell stories. We talk about the days back when, and we don't really care if anyone listens. We don't care, because those that do listen, those that lift their mugs, they were there too. Everyone else is just new, they weren't there, and no matter how many times they hear the story they never will be there.

Be it explaining chat room rps from the early 90's, or M.U.D.s, or the first MMOs, those days have long since died out. All that remain are the mainstream echos. We watch them, we move through them, but we never really feel a part of them. The magic has faded and the world has lost a bit for it. At least that is what I think.


So no, it's not nostalgia, there was something about it that made it good even though the game was simplistic, repetative, grindy, and above all else frustrating as hell. Yet never in all my years since have I had the stories, the memories, the laughter and the tears, that I had with those first mmo's. Maybe that is because the horizon is gone, it's all the same now, nothing is new, nothing is out there on the edge. Or maybe it's because I don't feel the connection I did then with the people in the games now. I'll never be able to explain that, so all I can say is, "you had to be there, you had to live it, you had to walk those halls back when they were new, to understand."

Originally posted by Deciman
Originally posted by nilden
Originally posted by Deciman

If you cant wait 36 hours just do the charge back and move on already. 

Let me explain my position again and try to be clear. I feel it is justified and reasonable.

I do not want a charge back. I want the game to work. I will remain unhappy until it works.

Well enjoy your temper tantrum then.  Its what you want I guess.


Someone like yourself who gets mad over issues like this would benefit greatly from avoiding mmorpg launches for at least 2-3 weeks in the future.  For now ill assume this is your first major mmorpg launch so ill leave you be with your anger over it.


Unless you enjoy getting mad over silly launch issues.

He has a right to complain and it's not a silly issue, wow had the same problem with to many players, they opened new servers and bought more hardware. SE is simply refusing to do so, and has been for over two weeks now. This was a problem in open beta, it wasn't like they didn't see it coming.

Originally posted by Kyleran
You must be doing something wrong, many people not only log in regularly but are at or near level 50.

It's true there are login issues but a substantial portion of the player has managed to cope with it.

But if it really bothers you, ask for a refund and don't play. (or come back later)

I have friends like that, she and he both are close to 50, the secret they never log their players out. So I don't know where you get that information. Players are dealing with it by simply not logging off which is causing a lot of the issues to begin with.

Originally posted by Deciman
Originally posted by niceguy3978
Originally posted by Vyce

Servers are full of AFK players.  Players don't want to log out and face the 2002 message you received. I get all the "error" messages as well, it has nothing to do with your modem. Just keep trying to log in and you will eventually.

When I logged in this morning, about 80% of the players I came across were AFK for the first few hours - when I logged out I would guess about 30% were AFK. Sucks that they do that and prevent others from getting in easier,  but it is what it is.                                    


On a different thread someone said it was only 50 people or so who were afk, I wonder why the discrepency of some people saying there are relatively few people afk and others saying they make up a fairly large chunk of those logged in at a given time.

People who cant get on assume the servers are packed with people AFK.


People like me who don't have issues getting on can clearly see that a VAST majority of people in the game are actually playing.


Just went around to all the major cities...its not a sea of afk people.  Most are doing something or have the cinematic icon as they are in a cutscene.

Yeah there are people who might be afk (its mid day so I doubt for long) but when I log off at night around 1-2am you don't see tons of people afk for the night.  I might be one of those afk guys when I tab out for a smoke break...I wouldn't count those as actually afk though.


Yeah it was me who estimated under 100 people.  There just are not that many people late at night logged on afk for the night.  People who cant get in want to believe there is a simple fix and thus pretend there are thousands of people afk and that's the reason they cant get in.


36 hours until the issue actually gets fixed (and no not afk kicker new servers)


I dunno...really was hoping this site could supplement the SE's lacking forums.   Its just impossible to have an actual conversation about the game here.  So much BS on this site its crazy.


I'd disagree with this, I been in a lot lately, at off peak hours and peak hours too, and you see a lot of afk players, usually just standing around the spires in limsa and gridania. I'm sorry but no, this game has a huge number of AFK campers, enough that even SE has said it is a problem that they have to fix. It is not people playing the game that is the issue.

What the teleport guy didn't mention is teleport costs gil, and only works if you've been there. It's a major gil sink, so is armor repair and pretty much all travel. Personally I dislike how they force you to pay to go from place to place. I've been told you can go from limsa lominsa to the rest of the world overland without paying a single gil, but I've yet to find this magic path, and personally think it's a lie.

Here's the thing, if you want PvP go over to the site, fund the project to a level where you get to put your 5 cents in, and then do so. If you're just going to sit on here and scream about it and say it will fail while people are already throwing money at them, then you might need to rethink your priorities. I mean, if you want full loot pvp maybe you would like to look at Star Citizen, they already said that game will have it. Now Lord British and Roberts are always a talking, I know there are already cross over items, and I wouldn't be shocked if some type of play style ideas overlapped.

I'm pretty sure if you try to gank someone in a town on SoTA that tessla tower is going to light you up, in the wild you might get away with it. Still, the issue is, with crowd funded games, you need to put your money where your mouth is or sit down and shut up. If your not pledging and helping to pay for the title then your opinion does not matter over those that are. 

Simply put, if five thousand people pay money into the game and say they want PvE and five thousand people don't give them a dime and demand PvP, then the PvPers are going to have to go have a bit of a cry. Crowd Funding is supposed to work that way, the people can make the game they want by getting the support of the players, not some big company that says demographics want this, you do this.

Yep, people have already begun to say that this or the next patch will remove the ability to just stay in game afk. I for one applaud them doing this, it's not like you can't work around it some. You need an afk for a bit, fast synth you a stack of 99 things. It gets you about 15 minutes of afk time. If you're not back by then you need booting anyway.
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