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All Posts by boxsnd

All Posts by boxsnd

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376 posts found
The queues are irrelevant, since almost every MMO had them at release. We will find out if AA lives up to the hype in a few weeks. Most MMOs are dead and in dire need for server merges by that point.

Perma stealth is one of the main reasons why DAoC is considered the best PvP MMO of all time.

 

The problem isn't stealth, it's players with group classes who expect to run around solo and not get destroyed by solo classes.

To those of you who played AA's endgame:

Is there a PvP progression/leveling system?

Why would I want to kill another player? Do I get something (that can't be obtained faster in PvE) for it?

Are there PvP leaderboards/ladders?

Are there titles that can only be obtained by lots of PvP?

Is there competitive PvP? (either open world like DAoC or arenas/bgs like WoW)

Can you steal item(s)/currency from a player after killing him?

Is there siege warfare?

Are there player/guild/faction owned, attackable keeps/towers?

It looks like a mix of DAoC and Diablo 2, 2 of my top 3 favorite games of all time.
Both failed. Archeage will fail as well. The future of the MMO genre looks bleak.
Originally posted by megarax
I don't know if your numbers are correct, but 500k is a very healthy amount of subscribers.

You do realize how bad post-2004 MMO player retention is, right? That 500k value has dropped to 250k by now and will continue dropping unless a miracle happens (it won't).

WoW questing.

Catering to casual players.

Everybody is a winner. Everybody is the hero.

Solo friendly leveling/endgame which leads to terrible, antisocial communities.

Originally posted by BailoPan15
Originally posted by boxsnd
Originally posted by BailoPan15
Originally posted by boxsnd

How to bring me back:

 

1. Bring back the original trinity. healer-tank-dps

2. Give me the option to move around my 1-5 skills in the skill bar.

3. Add a meaningful PvP progression to WvW/sPvP. DAoC did it right in 2001. Why do modern games fail so bad at it? And no, +dmg against guards and other useless perks like that are not part of a meaningful progression system.

4. Remove the downed mechanic from PvP. Stop catering PvP to the PvE crowd.

1. I think you got this backwards. There was healing in Gw1 but there was no tanking (as in taunting shit) 

2. That would be stupid, since they are ordered based on cooldown and its basically movements at #3 blocks at #5 and so on. Its rather complex and im too lazy to explain in details. Also you can rebind your keys. Be at least a little bit creative.

3. Heh I guess you only saw the first 5 letters of the new WvW skills. At max you get extra power and extra vitality. You get protective domes and extra damage on siege engines. But yeah...they added over 15 skills just to take less damage from guards. Seems legit. 

4. Nop, I love you berserker rally bots. Please don't take this away so that the biggest zerg would always win. 

1. This post is what would bring me back to GW2, not what would make the game like GW1. GW1 was great for its time but it has many flaws, and it aged very badly compared to WoW/DAoC and other games of that time.

2. Removing options like reordering your skill bar that are standard in all other MMOs and even GW1 is stupid.

3. Wow extra power and extra vitality, such creativity!

4. You got that backwards. The downed system favors the bigger zerg. Removing it would make PvP more skill based and zerging weaker.

https://www.youtube.com/watch?v=ODMDRLsglb4 - How did rallying helped the bigger zerg in this video exactly? I'm really interested what you think on this matter

According to your other points yeah I suppose you and I have some misunderstandings, like ... your new point 3 where you just read the first 10 or so letters of mine and that you don't agree that rebinding your keys is a good idea. However you are completely wrong on point 4. 

Posting a video about that one time (1 year ago) a smaller force beat a bigger zerg proves nothing. There will always be exceptions. It's not really difficult to understand how the downed system favors zergs. Just think, how can a small force beat a zerg? With hit and run tactics, kiting, forcing enemies to overextend etc. The downed system perfectly counters those tactics. It favors a defensive/passive playstyle. Just stick together and you will beat a smaller zerg in 99.99% of cases.

Originally posted by BailoPan15
Originally posted by boxsnd

How to bring me back:

 

1. Bring back the original trinity. healer-tank-dps

2. Give me the option to move around my 1-5 skills in the skill bar.

3. Add a meaningful PvP progression to WvW/sPvP. DAoC did it right in 2001. Why do modern games fail so bad at it? And no, +dmg against guards and other useless perks like that are not part of a meaningful progression system.

4. Remove the downed mechanic from PvP. Stop catering PvP to the PvE crowd.

1. I think you got this backwards. There was healing in Gw1 but there was no tanking (as in taunting shit) 

2. That would be stupid, since they are ordered based on cooldown and its basically movements at #3 blocks at #5 and so on. Its rather complex and im too lazy to explain in details. Also you can rebind your keys. Be at least a little bit creative.

3. Heh I guess you only saw the first 5 letters of the new WvW skills. At max you get extra power and extra vitality. You get protective domes and extra damage on siege engines. But yeah...they added over 15 skills just to take less damage from guards. Seems legit. 

4. Nop, I love you berserker rally bots. Please don't take this away so that the biggest zerg would always win. 

1. This post is what would bring me back to GW2, not what would make the game like GW1. GW1 was great for its time but it has many flaws, and it aged very badly compared to WoW/DAoC and other games of that time.

2. Removing options like reordering your skill bar that are standard in all other MMOs and even GW1 is stupid.

3. Wow extra power and extra vitality, such creativity!

4. You got that backwards. The downed system favors the bigger zerg. Removing it would make PvP more skill based and zerging weaker.

How to bring me back:

 

1. Bring back the original trinity. healer-tank-dps

2. Give me the option to move around my 1-5 skills in the skill bar.

3. Add a meaningful PvP progression to WvW/sPvP. DAoC did it right in 2001. Why do modern games fail so bad at it? And no, +dmg against guards and other useless perks like that are not part of a meaningful progression system.

4. Remove the downed mechanic from PvP. Stop catering PvP to the PvE crowd.

Originally posted by MurlockDance
Originally posted by boxsnd

First off: Why are you talking about desync when we are talking about instant logout / disconnect detection? You realize those are two completely different things right? Instant logout is a feature, it makes the game more fast paced and allows hc players to take more risks. Overall it makes hc a lot more fun and the huge number of hc players in PoE shows that. Desync is just bad coding and it is irrelevant to the conversation.

Second: Yes D2 also almost always killed you when you dc'ed near enemies. That's why HC players are/were only 4-5% of total players in both D2 and D3, while in PoE they are 30-40% and maybe more.

Huh?? Being able to disconnect to avoid HC death looks to me like an exploit. HC means nothing if you can pull the plug before your character bites the dust: it completely removes the main challenge of HC. If you are so scared of losing a character permanently, just play softcore instead of doing something "cheat-y". I doubt seriously that this was an intentional "HC feature" of the game.

In my view PoE's HC mode is not real HC since you can continue your character in softcore the first time he dies as if nothing happened. You have very little risk in PoE's version of HC.

That is why I did not bother with PoE's HC and went instead with D3's version. There is a real bite if your character dies: you can never, ever play him again and all of his gear is lost. Fights can become extremely exciting in higher difficulties and for the right reason. No it is not for everyone.

 

As for the desynch issue, it is a real bummer. D3 servers are very good though at times they can have lagspikes too when there is a big patch or some such. On the contrary, it is persistent in PoE and can make the game at times unplayable. There is no way to excuse it, it should be fixed. Period. If GGG fixed it, this game would totally rock and I would come back for a while. As it stands now, the desynch and other server problems completely override the positive aspects of the game for me.

Such a shame.

In D2 you could also logout instantly which is exactly the same as alt-F4ing. So is D2's HC also not real?

 

No HC player continues playing their dead HC char in softcore. Most of us either instantly delete them or (if very high level) keep them for future experimenting / testing builds since every few months we get full respecs. I think it's a nice feature targeted mainly to softcore players who want to try their luck in hardcore. I know it has converted a lot of people from sc to hc.

 

About D3: Let's not forget that for a long time you could actually ressurect your dead D3 hc char if you told blizzard that you were hacked. And then there is the whole D3 not being challenging issue. I don't see how someone can claim that D3 is more hardcore than PoE with a straight face.

So much misinformation ITT. OP there are 3 loot options that the group leader can set: permanent allocation (D3-like, everyone has their own loot), Free-for-all (D2-like, it's a race to pick up items) and Short Allocation (loot is assigned for a small amount of time (about ~5 seconds depending how far you are from the item when it drops), then it becomes free for all)
Originally posted by Solar_Prophet
Originally posted by kairel182
That's not saying much.  EVERY ARPG on the market, especially it's predecessor D2, blows it away.

Not even close, sorry. After playing D3 I can't go back to D2; it's like trading in a Ferrari for a Yugo. Take off those extra thick rose colored glasses.

Gotta love how being able to cheat and DC instantly when you're about to die in HC 'makes it viable'. Should I remind people that D3 is no different than D2 in that respect? Also, I've also been killed during races due to the desync 'jumping' me into groups of mobs. It's not a feature, its a god damned bug that GGG can't fix because they'd have to completely redo most of their netcode. So they tout it as a 'feature' instead, which is about as dishonest as it gets.

The game isn't bad at all, and it does do a number of things incredibly well. But it's an amateur effort, and it shows.

Oh, and D3 has a relatively small but thriving HC community, in much the same way D2 did. Personally I think the bigger challenge for HC players to overcome are the oftimes incredibly cheesy enemy ability combinations for the rares and elites.

Frozen, vortex, molten waller = Dead HC character unless the correct ability combinations to counter that are slotted. Very frustrating.

First off: Why are you talking about desync when we are talking about instant logout / disconnect detection? You realize those are two completely different things right? Instant logout is a feature, it makes the game more fast paced and allows hc players to take more risks. Overall it makes hc a lot more fun and the huge number of hc players in PoE shows that. Desync is just bad coding and it is irrelevant to the conversation.

Second: Yes D2 also almost always killed you when you dc'ed near enemies. That's why HC players are/were only 4-5% of total players in both D2 and D3, while in PoE they are 30-40% and maybe more.

Originally posted by thinktank001
Originally posted by Aori

Figured this was an old thread haha, I tried PoE again but didn't last long. I like the whole making my own character however with desyncs considered a "feature" by the community and the whole botting/account sharing thing takes any competitiveness out of the ladder.

I still can't enjoy boss fights, still feels like I am fighting regular NPC's with ridiculous mechanics. Only thing PoE has over D3 is being a build simulator.

Blizzard is just taking to long with their patches these days.

 

The feature they talk about is the ability to instantly quit a game, and is a built in feature that the developers take into consideration when they design enemys.   I dislike this feature also and I think it skews development too much and is one of the reasons I quit this game.   

 

You do realize that this feature makes HC viable right? Ever wonder why nobody plays hc in D3? Because if you disconnect/crash it is almost always certain death.

I don't understand the comparisons to D3. D3 is a shallow game that gets boring after a few weeks. PoE on the other hand is so complex it is impossible to "beat" even if you play it for years. If its netcode wasn't so bad it would be the perfect ARPG.
The hype is real!
I don't mind the downed system in PvE but it is absolutely terrible for PvP. Hopefully it will die with GW2.
To get hyped we need to see something. Words and promises won't do it. People are cautious after so many failed MMOs that didn't even deliver a fraction of what they promised. Also the huge amount of BSC ideas in this game will make most people cautious/skeptical.
Those threads are hilarious when you think about how much the game has tanked on twitch/reddit etc. Nobody is watching it, nobody is talking about it, but apparently everybody is playing it. ESO fans you really have to try harder.

So those of us who play nights won't be able to play?

 

RIP my hype (2013-2014)

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