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All Posts by maccarthur2004

All Posts by maccarthur2004

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508 posts found
Worth trying?
General Discussion « ArcheAge
1/06/15 7:24:29 AM

Archeage has 4 aspects to be evaluated: the game itself, the coding, the monetization and the tecnical management.


The game itself is awesome. Is the better in the market right now, im my humble opinion.

The coding is very bad. Very easy to be hacked and all sort of gamebreaking cheats were and still are being made.

The cash shop is terrible. It's blatantly P2W and is becoming worse. Some "traps" were made in the past (p2w itens added in the last hour, before launch, when people already purchased packages belienving the CS system was settled).

The management is catastrophic. It's simply the worst mmo management i have seen so far. The basic care with technical issues, the fixing of problemes, the decisions about imbalances created by cheats, the customer support.... nothing can be saved.


Conclusion: AA is a good mmo with terrible coding, management and monetization system. In the general sum, the negative aspects surpass the positive (even to ppl, like me, that loves sandbox pvp focused mmos. Imagine now the ppl that dislike...). So, isn't worth a try... at least for now.




Originally posted by Grailer

I hadn't played WOW for 7 years .


It's actually great fun to be playing again , So much so that I rolled a lvl 1 Warrior to tank all those classic dungeons .


Max level I got to was 50  before I quit ,  So I missed out of 40 lvls worth of dungeons over the last 7 years .

Also lvl 90 - 100 dungeons :)


Am I missing ArcheAges PvE content ? lol haha .. yeah funny joke .

Am I missing WoW farming, crafting system, ships, sieges, open world and pvp? lol haha...yeah funny joke.



I dont see it as grief, since the guy obtained 6 packs, what is a objective advantage to him. it's part of the game.

It's a downside of to trade in peace zones, you will not be able to kill offenders that take advantage of your lack of caution.




Originally posted by Kyleran
One question to all the people claiming AA is dying,is there now lots of available land,even in the safe zone?

If not, your claims lack some credibility.

Im my server, Lucius (one of the most reported as "dying"), still there is not free land available. I have the money to purchase land, but i am waiting to 1 week after day 20 (when the launch patrons expires) to see if free land appears.


I am sure the whaling strategy works awesomely. I already spent $130 in AA since headstart (i am not a very spender guy). If AA was P2P, i would had spent only $30.


I think F2P is the future. Starting P2P to catch subs while the game is a novelty, and then changing to F2P seems to be the best strategy to grab money, having as only downside the impression that the game "failed" because turned F2P . 

Archeage isn't "the best" mmo i already played (this title goes to UO), but is very close. There is very little in the game itself that can be considered bad. The most reprehensible things are at worst in the average on current market.

When we pass to the tecnical aspects of the thing, the scenario is completely different. I never  saw in my life playing mmo a management so bad. There are thecnical issues, there are bad decisions, there are game-breaking changes one after another, there is a monetization model that destroys the things created and intended to occur in the game.

And this was hard to explain, since Archeage was the famous mmo that most delayed the launch date. It had plenty of time to be thoroughly tested. There wasn't excuse to this big amount of tecnical issues (disconects, hacks, crashes, etc) and bad-planned and implemented payment model.


My list of Trion mismanagents or tecnical issues:


- Created only 6 servers, and after so much delay in taking action,after monstruous big queues, they expanded to 11.

- Glyph was broken, download was interrupted with downloaded data erased and proccess restarting from zero.

- Constant disconects and crash issues with son many users.

- Reported hacks and exploits in a amount i have never seen before.

- So many bots and gold-sellers (here i give a discount, is a universal problem and Trion managed well).

- The Auroria Fiasco.

- The insertion of P2W itens in cash shop that damages the in-game economy and altered intended gameplay features(this ocurred in 2 ocasions, without previous warning or test, the first in the "last hour" before launch, after people purchased packs believing the cash shop was settled).

- Problems in the management of patron accounts and pack itens.

- The recent cash shop exploit.

- Wrong bans.



I dont understand why so poor management precisely with a so good mmo, that had a awesome experience in alpha and beta phases? 





Now, my presentation:


Server: Lucius

Character/Class/lv: Battlemage lv 50

Possessions: 1 8x8 scarecrow farm, 1 aquafarm, 1 farm cart

Gear: Artisan crafted cloth armor, craftsman crafted scepter, a shield (lv 50 green) i dont remember now.

Professions with high proficience: None :(

What i like in the game: almost everything, except the things cited below

What i dislike: payment model, frequent tecnical issues, Trion mismanagement of launchs/expansions, core gameplay itens in cash shop, bots and hackers.

Average hours played per day: 4





This is a presentation thread, to players present their in-game characters, with some interesting informations about them. I created a portfolio that can serve as guide:




Possessions (land, vehicles, etc)

Gear (the best you have and use):

Professions with high proficience (over 20 000):

What you like in the game:

What you dislike in the game:


Originally posted by HikaruShidou

  Yes, you could buy labor potions as a F2P, but with gold bots disappearing, prices will go up rapidly.


I thought the prices would go down, since less gold will enter the game economy.

More gold => Less valuable the gold => inflation

Less gold => More valuable the gold => deflation


Originally posted by Coated


 Then it forces you to join a guild, because you simply can't do any of that on your own.


Is this a bad thing? In a mmo?!!!

I thought the oposite was true...



All modern single player games offer:


- A single player experience (like themeparks) that are generaly better made.

- A storyline that is almost always better developed

- Multiplayer cooperative options of gameplay, that can be made from the start or in the "endgame" (end of single player campaingns), just like themepark mmos.

- Persistent progressions through levels, skills, itens and so on.

- Almost always better graphics and animations.

- More platform options. 



So, why to play a themepark mmo instead of a single player game? What the former offers that the later don't?


This thread linked below (first and seconf post) already covers the kind of players and their reaons to dislike archeage. Pretty much every reason stated here is already covered there. Is good to nobody be "surprised" or repeat the same things again and again.



I read all the thread until page 4 (the current), and nothing is new and suprising to me. I already said which kind of players would probably dislike AA in another thread (that was locked). Basicaly, in these 4 pages i read, i saw a combination of 3 kinds of player: Content Rusher/Instant Gratification seeker, carebears,  Soloers and so on.

Once that crowd get away from AA and go back to WoW or some other new themepark, AA will stabilize with a population made of its initial target public.


I am a sandbox fan (to me, themeparks can't even be called a "mmo") and the only themepark i played was WoW because i am a fan of the Warcraft series and lore. After completing the story developed by the on-rails experience, i quit,


I don't play themepark mmos because single-player games of today offer far better experience, and even provide cooperative online mode and persistent progression. There is nothing  present in a typical themepark mmo that can't be obtained in online single-player games. 

One of them is already live (ArcheAge). Still 4 or 5 more to come. 
Originally posted by olepi

Open world PvP sandbox already limits the players to maybe 10% of the player base (just my guess, could be smaller).

So is AA the savior of that 10%? Maybe. Since the player base is so small, few AAA developers want to go for it. Indie developers have, with limited success.

I think that at least 60% of the mmo playerbase are "ok" with open world pvp, with the degree of it ranging into these group.

I say this based on polls and some experience with players opinions, althought the foruns can show a amount of pvp/sandbox lovers above the average.

I think only about 30% of the playerbase have a total aversion to OW pvp, not tolerating it even in the smallest amount (the so called "carebears").



I already saw many veteran players that were disilusioned (or "orphans") with the mmo genre playing archeage and showing a enthusiasm that they didn't know since their old mmo days. In this point of view, AA was a "savior" to them.



In these long 4 years people (me included) were waiting for AA release, many people in social media and game foruns (a big part of them old veterans longing for a "revival" of the old days) talked about AA as if it were to be the "saviour" of the dwindling MMO genre, that was day after day, launch after launch, less and less innovative (wow clones), more and more casual, more and more "lobby games", more and more "single players", more and more "carebear", and so on.

So, AA were to be the FIRST mmo that wasn't lobby game, not focused in instances, with a rich and big amount of sandbox tools, with more freedom, with open pvp... and not be a bugfest indie production, but a well polished and well funded production. Because that, AA was considered by the mmo veterans a "saviour" of the genre.

Now, 4 years later, after full release and more than 1 week of live gameplay, can AA still be called or regarded as a "saviour" of the genre?




Originally posted by dumpcat
One thing that is great is the social part. I have not felt the connections (whether positive or negative) to a mmo community like this since SWG.

My signature speaks about this.

When do people say "PVE", they include the gathering/craft or are talking only about the no-pvp combat?

If you include the gathering/farming/crafting aspect as "PVE", then ArcheAge offers lot of PVE (mainly if you has patron status because the labor points amount), the best  currently available in my opinion.

But if you talk only about "fight with npcs" when you talk about "PVE", then Archeage have it in low amount (only the epic open world boses are "good pve" in my opinion) and surely it isn't a game for you if all you want is this kind of gameplay.


To a sandboxer/pvper/asian minded mmo player like me, PVE is nothing more than a "prepararation" to PVP and horizontal progression, only a "barrier" to achieve certain things needed to be stronger, have more itens, allowing you to be more competitive in the PVP/political/social theater of the game. PVE is far from being the main source or focus of enjoyment.


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