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All Posts by LordDraekon

All Posts by LordDraekon

16 Pages 1 2 3 4 5 6 7 » Last
303 posts found

How many times do you think people can fight the same "epic" battle before it becomes routine? I venture into to Wintergrasp for only two things: herbs and the occasional Fishing Daily. To me it's just another zone.

Your persistent use of the word "toon" makes it hard for me to take anything you say seriously.

I'd just be satisfied seeing a good Castlevania title for PC.

Looks like somebody's been visited by the Wishful Thinking Fairy. Any persistant world game worth playing is worth paying for. I love the belief that everything on the internet should be free.

Don't be a cheap-ass.

First off, the game is visually stunning and I really wanted to like it, but:

  1. The game is so linear I felt like I was being run through a livestock chute. Exploration is very limited.
  2. Makes no difference whether you play Elyos or Asmodian, since they are essentially the same. Many of the early quests are identical!
  3. Near impossible to progress solo after level 18 unless you want to grind the same mobs over and over.
  4. I loathe PvP and don't want to have it forced on me. I know this is the game's focus.
  5. Personal shops = major lag upon entering cities.
  6. Flight is way overrated. I'm used to City of Heroes.
  7. The game has too many customization options, allowing the "look at me!" crowd to create some really grotesque characters.
  8. No swimming
  9. No mounts
  10. GameGuard

I had a Collector's Edition all pre-ordered and I'm sitting on a pile of NCSoft game cards, but I decided that I'm not paying for a game that wasn't designed for me. I re-upped my WoW account and am having a blast.

As in any shared world system, whether in a game or in print, you have several contributors to the official lore of Azeroth.  This adds a lot of diversity to what can be considered canon. Personally, I want a persistant world to evolve rather than remain static. It only stands to reason that as the various races interact, new skills and abilities will become passed on. Lore will evolve, sometimes in ways that could not be predicted.

I applaud Blizzard for taking the steps they are with Cataclysm and am looking forward to exploring the new Azeroth through the eyes of an Undead Hunter.

Do you even know anything about the NGE? What character do you have floating around in space to this day because there was no place for him in the new SWG Universe? You've compared apples and watermelons and concluded that they are the same. The NGE was a cataclysm of galactic proportions, but the similarity to the new WoW Expansion ends there.

I always love the people who insist that "the game is still in beta" or "you didn't play long enough to get to the fun stuff!" Pffft! This game releases in one week. What you see is what you're going to get and it's a rotten, shriveled carrot-on-a-stick you supporters are dangling trying to convince people that the later gameplay is anything drastically different from what is experience right out of the tutorial area. If you want to spend money for a cobbled-together attempt to salvage the remains of Marvel Universe Online, then feel free, it's your money. I'm done spending my cash on sentimental overtures.

There's an old saying:

"Don't piss down my back and tell me it's raining"

Actually, I find it to be a bold, intelligent move. For some time, players have been craving for a less static Azeroth and Cataclysm provides that.  I'm looking forward to it.

I agree completely. It seems that developers anymore have their sights set only on how much money they think they're going to make rather than making a quality product. In the end, every one of them has fallen far short. Let's not forget that Blizzard was taken completely by surprise by the success of World of Warcraft. Their early, very minor problems were the result of underestimating the way the game would be embraced.

Right now, there are two shining stars on the horizon, but six months from now, they will be left with little more than a core subscriber base because they lack the depth and polish to retain any sizeable customer base. I've tried nearly every last one of WoW's would-be competitiors and, in the end, I always wind up playing Blizzard's game again because not one of them has been able to even approach the level of quality of gameplay that compels me back to Azeroth. I even have a Lord of the Rings Lifetime Account and I no longer have the desire to log back in.  I used to fight it, but I'm tired of getting excited about some new game that seems viewed only as a source of revenue from the developers and in the end, the experience falls flat.

You want my money? Then stop taking shortcuts, thinking that people will lap it up anyway. In the meantime, I'll be anxiously awaiting the day I can order my Cataclysm Collectors' Edition.

Good news for this Demonology Warlock. Managing shards makes it a real pain if you want to revisit lower level dungeons, where there's no way to get more shards. It will also be nice to have the inventory space freed up. Right now, I have 22 slots filled up with pink. I won't miss having to pack around a Soul Bag.

Ah, the dreamers!

Oh yeah. I've wanted to play an Undead Hunter for some time and I'm anxious to play a Troll Druid. I'm looking forward to this expansion.

Apart from the sheer beauty of it, GW2 will have the attraction of being Free-to-Play. I''m seriously looking forward to playing it with my son.

Originally posted by nekollx
Originally posted by SwampRob

This game just gets better and better.   Team with anyone else, regardless of level.   Customize the look of your powers, customize your missions.   No MMO on the market offers this level of control.

 

except the other cryptic superhero mmo :P

Unless I'm remembering wrong, the only member of the original Cryptic team who left CoH was Jack Emmert after he sold the game to NCSoft. Most, if not all, of the game development staff stayed to work for Paragon. From where I'm sitting, it looks like Mr. Emmert scampered off with a trunkload of ideas the CoH devs were already working on, things, I might add, that we were told could not be implemented in the game.
 

It's interesting that Jack was always so deathly afraid of the "Tank Mage" concept, even when the game was strictly PvE. It looks like he got over that when work started on Marvel Universe Champions Online.

Here's an example of how it seems Cryptic plans to run these things. During the last stage of closed beta, I remember one player asking on the betas forums for a jester hat, since there are costume pieces for a harlequin type costume already in the costume creator.  No hat though. However, I have seen the hat in question. It is one of the bonus items available for Amazon pre-orders, which will likely be in the Item shop, along with the dark armor helmet and the bandolier also offered. Roper himself said that the bonus items and accompanying Cryptic bucks were an enticement to get pre-orders into the Item Shop right away. Anything that is noticeably missing in the Costume Creator will no doubt be found in the RMT shop rather than be added to the game by player request.

It's all about incentive. If some are willing to pay for it, then the developers have no compulsion to add it to the non-RMT game. I'm fairly certain that Bill Roper wants to avoid the outcry that happened when the free players were given things that previously were reserved for the paid subscribers in Hellgate: London. What excapes them is, if you make a good game, people will pay to play it. If you're relying on deception and gimmicks to make money, enjoy your ride down the slippery slope.

Originally posted by xcalibur
Originally posted by LordDraekon

Let's see, the Swinging travel power is fun and your character has fingers instead of a mitten. The Power whatever training center is a great idea. Apart from those things, I found the game to be severely lacking on all counts. The bottom line is that you are playing a game designed for a console version that will likely never see the light of day. If you want to have the opportunity to pay more to play this game than any higher-quality game on the market, go for it.

Basically, Cryptic has created a game for people with excess cash and very low expectations.

 

Way to insult anyone that likes it. 

From looking at your post history I can see that you had already dismissed the game months ago.

I get it, it's not WoW, you hate Bill and Jack, and it has MT...but you don't have to insult people that might like features of it.

Should I be impressed that you went to all the trouble to check my previous posts, cupcake? Pity you're not of a mindset to actually read them and comprehend anything beyond your narrow-minded adoration of this shiny new thing. I remember you. You were in love with WAR once upon a time. How's that working out for you now? Wonder what you'll be in love with 6 months from now when you grow disenchanted with this one? Or I wonder, will you even buy it or do you just feel important posting like you're your current love's biggest blind fan? That's the trouble with people like you. You can't stand people who have opposing viewpoints. If anything i've posted on this game or any other is inaccurate, then please enlighten the class. Otherwise, go back to trying to convince the curious and the unwary (and possible even yourself) that this half-finished attempt at a game is the next big thing.
 

 

Let's see, the Swinging travel power is fun and your character has fingers instead of a mitten. The Power whatever training center is a great idea. Apart from those things, I found the game to be severely lacking on all counts. The bottom line is that you are playing a game designed for a console version that will likely never see the light of day. If you want to have the opportunity to pay more to play this game than any higher-quality game on the market, go for it.

Basically, Cryptic has created a game for people with excess cash and very low expectations.

Originally posted by Vagrant_Zero
Originally posted by LordDraekon

I have a sneaking suspicion that there are some corporate bonuses on the line here. That said, the cat will be out of the bag on CO Monday when the Open Beta starts. Then those who are okay with Cryptic's revenue model will be able to see for themselves whether this game is worth what Cryptic is hoping you'll pay for it. Of course, there will be those devoted disciples who will scream until release day that "It's Beta!" Bunk! What you see in the Open beta will be what you'll be buying. Good luck and godspeed.

 

Not really. I've been in CB for about 2 weeks and in those 2 weeks we've had around 3gb of patches (the client itself is only 3gb) that have somewhat radically altered the game.

 

So ya...it's BETA.

So much for NDAs.
 

I have a sneaking suspicion that there are some corporate bonuses on the line here. That said, the cat will be out of the bag on CO Monday when the Open Beta starts. Then those who are okay with Cryptic's revenue model will be able to see for themselves whether this game is worth what Cryptic is hoping you'll pay for it. Of course, there will be those devoted disciples who will scream until release day that "It's Beta!" Bunk! What you see in the Open beta will be what you'll be buying. Good luck and godspeed.

16 Pages 1 2 3 4 5 6 7 » Last